GT Sport - Trailers, Videos and Screenshots

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Phew, glad I'm not the only one that thinks it looks overdone. Not realistic.

It's the problem a lot of games have in that they are replicating what a camera would see rather than what the human eye sees. That effect at the exit of the tunnels is another example of it, it happens because a camera sensor can't react to the light change quickly enough, our eyes are much better at it.

F1 fans are probably most familiar with it at the Monaco tunnel, it takes a few seconds upon entering to correct itself then you get the bloom on exit:



I've not played it but Driveclub does it as well, apparently.



Our eyes are amazing things and do a much better job adjusting than camera sensors, we're not virtually blind when driving out of tunnels. I suppose video games simulate the camera effects because they're going for photo/video realism, not human eye realism. Same reason some games have annoying lens flares.
 
Update from here, no GT until tomorrow. Guy on booth said he should get the code late today or early tomorrow. If not then then its delayed until friday. Said something about ps activation codes. He also isnt sure if its a new build.
But he played GT sport before so atleast I'll be able to record someone who knows how to drive :P

Also it wasnt very crowded today so i think ill be able to record some audio
 
If you place close attention you can hear the subaru's sound on 3:31 to 4:06.... I know your a big fan of subaru's @TayeezSA ;) lmk what you think of it

I heard it now and from what I could here, the rumble is there but I think a deeper sound could be better. Then again I haven't heard the car directly. Segue into....

Update from here, no GT until tomorrow. Guy on booth said he should get the code late today or early tomorrow. If not then then its delayed until friday. Said something about ps activation codes. He also isnt sure if its a new build.
But he played GT sport before so atleast I'll be able to record someone who knows how to drive :P

Also it wasnt very crowded today so i think ill be able to record some audio

Hello kind sir :D would it not be too much trouble to record a 2015 STI Impreza road car please?
 
It's the problem a lot of games have in that they are replicating what a camera would see rather than what the human eye sees. That effect at the exit of the tunnels is another example of it, it happens because a camera sensor can't react to the light change quickly enough, our eyes are much better at it.

F1 fans are probably most familiar with it at the Monaco tunnel, it takes a few seconds upon entering to correct itself then you get the bloom on exit:



I've not played it but Driveclub does it as well, apparently.



Our eyes are amazing things and do a much better job adjusting than camera sensors, we're not virtually blind when driving out of tunnels. I suppose video games simulate the camera effects because they're going for photo/video realism, not human eye realism. Same reason some games have annoying lens flares.



Spot on. That being said though, isn't this what HDR is suppose to help correct? Or does it work differently? I know in photography/cinematography it helps to produce a more natural looking range of detail in dark and light areas without over and under exposing one or the other. If this can be accomplished so that it looks more natural in comparison to what our human eyes are capable of then that would be quite fascinating.
 
The exaggeration of bloom is beginning to remind me of the exaggerated gloss in GT2. Also, remember the blinding sun effects in GT5 Toscana. The issue is when you approach several cars.

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Despite this, PD may be in experimental stages with this or maybe just to show off the HDR.
 
Boom baby



The best way I can describe the sound is comparing it to peanut butter.

The GT Sound is smooth peanut butter, but it needs to be a little more crunchy.

It's smooth, not enough growl as you'll come to hear with the GTR.

I won't speak of sounds, whether they're good or not. How, in three years, can you show something that dull?! Collisions, the track itself, the reflections like a slideshow on cars. It's a real question, I'm not even trolling.
 
It is still what Kaz said before, it sounds digitally perfect. There are no little blips, skips or imperfections as you get with a real car. Physical, analogue engines are not perfect in the real world by their very nature. It's not just the engine though, everything sounds perfect.

I won't speak of sounds, whether they're good or not. How, in three years, can you show something that dull?! Collisions, the track itself, the reflections like a slideshow on cars. It's a real question, I'm not even trolling.

I really hope it's because these public builds are a branch that are no longer seeing major code updates. I can't believe how lifeless that track still looks. I mean even if you ignore the drab grey it still has a "pit area" that consists of a couple of tents with no sign of life.
 
I really hope it's because these public builds are a branch that are no longer seeing major code updates. I can't believe how lifeless that track still looks. I mean even if you ignore the drab grey it still has a "pit area" that consists of a couple of tents with no sign of life.

Needs more banner, confetti and people peering out of windows. Not only that, but ambient city sounds too.
 
Boom baby



The best way I can describe the sound is comparing it to peanut butter.

The GT Sound is smooth peanut butter, but it needs to be a little more crunchy.

It's smooth, not enough growl as you'll come to hear with the GTR.


I don't usually notice graphical issue but holy moly the LOD switches on the cars is distracting, I hate that in PCARS replays and it looks equally terrible here.
 
Boom baby



The best way I can describe the sound is comparing it to peanut butter.

The GT Sound is smooth peanut butter, but it needs to be a little more crunchy.

It's smooth, not enough growl as you'll come to hear with the GTR.
I can't hear much difference from GT5 or GT6 really. Maybe a slightly better sample. Tires are quieter but don't sound realistic to me. The squeal is basically a monotonous tone that doesn't seem to give any usable feedback. The handling of that GTR seems a bit worrisome. It appears to be driving more like a Yellowbird than one of the worlds most planted sports cars.
 
I The handling of that GTR seems a bit worrisome. It appears to be driving more like a Yellowbird than one of the worlds most planted sports cars.

Looks like they've taken the rear toe-in bug from GT6 and made it a rear toe-out bug

ALthough I see no indicators on the hud to show any aids in use.

there's still something inherently wrong with the animations of the arms/ wheel/ head movement that is delayed compared with the movement of the car that's off-putting.
GT6 had it and it's still not right.
At least from all vision I've seen the bonnet cam is at the base of the windscreen and will be the main view to use unless they allow us to remove the fake arms and wheel from the cockpit view
 
I can't hear much difference from GT5 or GT6 really. Maybe a slightly better sample. Tires are quieter but don't sound realistic to me. The squeal is basically a monotonous tone that doesn't seem to give any usable feedback. The handling of that GTR seems a bit worrisome. It appears to be driving more like a Yellowbird than one of the worlds most planted sports cars.

Having driven it in GTS it did feel a bit too oversteer-y but wasn't very far off the real thing.
 
There really are improvements on the sound. That Hellcat has a decent V8 sample and the GTR finally sounds like a proper Nissan V6. However (and I'm not being a troll) it still sounds a bit... dull. Both of them. It definitely has that "Gran Turismo" sound to it. I don't know if it's a bad or a good thing. I know comparing is taboo here, but go try either of these cars in Pcars, Assetto Corsa, Forza 6 or Forza Horizon 3. You'll know what I'm talking about.

But I've been saying it for years: First thing is to get accurate samples for each type of engine. Once they get that done, they should move to add more life to them. I'm glad they got one covered. Maybe on GT Sport 2 they finally get there.

All I have to say as an old ex-fan that will never forget Gran Turismo for the wonderful things that has done in my life as a gamer and car enthusiast: Good Job PD 👍
 
I'm a little annoyed that the steering wheel animation only features 180 degrees of rotation. That was one of my main gripes with GT6. It's fine when using a controller but when you're using a wheel it looks funny.

With both my DFGT and G29, the animations are extremely close to being correct, (and it's very rare that you're using more than 180' of lock, unless you're drifting)
except they're 0.5 of a second behind what your real arms and the in-game car are actually doing,
It gives you the impression that the car is slow to respond and you find yourself over-steering the thing. (much like that video above.)
In GT6, if you're using standard or semi-premiums with the blacked out interiors, you can't see the arms and it's not a bad view
 
With both my DFGT and G29, the animations are extremely close to being correct, (and it's very rare that you're using more than 180' of lock, unless you're drifting)
Really? With my DFGT, when I turn my wheel 90 degrees, the in game wheel is around 50 or 60 degrees.
 


As many have pointed out, the sample is on point (and I'm again impressed with the massive improvement in gearwhine that PD ha going on as well as the turbo) but lacking finite Natural details. Interestingly though, some other sounds in that video caught my attention:

Subaru WRC Gr.3: Has a very distinct resemblance to the AES effect on the Viziv GT VGT from GT6, though it seems abit cleaned up here.

BMW Z4 GT3
: Again, it sounds much more like V8 and not like what is on GT6. Like the M6 GT3 however, there's no characteristics. Need to hear a Direct capture of it to be sure.

Aston Martin Vantage GT3: Still missing that scream, but does sound abit closer to a V12

Toyota FT-1 GR.3: This time around, the car actually has a sound similar (yet digital) to the 2017 Lexus Super GT car
(which leads me to think that its suppose to be a V8). Would definitely like a direct capture to really get a better idea of it.

Boom baby



The best way I can describe the sound is comparing it to peanut butter.

The GT Sound is smooth peanut butter, but it needs to be a little more crunchy.


Well...yeah, summed it up really.

Now I'm hungry though, thanks a lot :lol:
 
Im still confused about the whole wheel thing. How hard can it be to just make it 1 to 1?
Pretty hard. There are games that have 900 degree steering but the end result can be awkward sometimes.

The most difficult part would be doing the hand-over-hand animation. I can't remember if it was in pCARS or AC, but if you are in a turn and you're holding the wheel at a position where the driver should change hands, one of the hands would be hovering over the wheel. Obviously, you would not want to be doing that in the real world. Here is a video of Polyphony attempting to do 1:1 steering back with Gran Turismo 5 Prologue:



Notice at around 1:50 how the car goes into the gravel pit and the driver attempts to get out by steering back to the track. If you pay attention, you'll see the driver's arm glitching through the other one when rotating the wheel.

I think an even better alternative would be to let us disable the arms and wheel completely, but that probably won't happen.
 
Pretty hard. There are games that have 900 degree steering but the end result can be awkward sometimes.

The most difficult part would be doing the hand-over-hand animation. I can't remember if it was in pCARS or AC, but if you are in a turn and you're holding the wheel at a position where the driver should change hands, one of the hands would be hovering over the wheel. Obviously, you would not want to be doing that in the real world. Here is a video of Polyphony attempting to do 1:1 steering back with Gran Turismo 5 Prologue:



Notice at around 1:50 how the car goes into the gravel pit and the driver attempts to get out by steering back to the track. If you pay attention, you'll see the driver's arm glitching through the other one when rotating the wheel.

I think an even better alternative would be to let us disable the arms and wheel completely, but that probably won't happen.

Evolution Studios Driveclub has pretty much done the hand- over- hand steering correctly. Project Cars and Asseto Corsa on the other does it but not as smooth (natural looking). IMO
 

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