GT Sport - Trailers, Videos and Screenshots

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Pretty hard. There are games that have 900 degree steering but the end result can be awkward sometimes.

The most difficult part would be doing the hand-over-hand animation. I can't remember if it was in pCARS or AC, but if you are in a turn and you're holding the wheel at a position where the driver should change hands, one of the hands would be hovering over the wheel. Obviously, you would not want to be doing that in the real world. Here is a video of Polyphony attempting to do 1:1 steering back with Gran Turismo 5 Prologue:



Notice at around 1:50 how the car goes into the gravel pit and the driver attempts to get out by steering back to the track. If you pay attention, you'll see the driver's arm glitching through the other one when rotating the wheel.

I think an even better alternative would be to let us disable the arms and wheel completely, but that probably won't happen.

Well I don't know, it seems significantly better than just having it how it is now.

Also, simple answer: have an option to remove the hands. I don't know why you would want to see two sets of hands steering the car anyways.
 
I won't speak of sounds, whether they're good or not. How, in three years, can you show something that dull?! Collisions, the track itself, the reflections like a slideshow on cars. It's a real question, I'm not even trolling.
I still don't understand why there's so much hate for the Tokyo Expressway track. I think it's fine.
 
I still don't understand why there's so much hate for the Tokyo Expressway track. I think it's fine.
I didn't get a sense of speed when driving it in the GT3 GT-R. Especially, didn't feel fast like driving on R246. I can't recall highway signs when learning the track. That's to say, nothing caught my attention like a billboard of the Toyota S-FR or grandstands(I haven't been paying attention to the latest builds in this thread either). Can't racall if Pitlane was like an SS Route version.

Say, if you've ever played Shift 1, it had a highway course that went through an industrial area and tunnels, overpasses and underpasses, undulations, bumps. It was/is a lively track. Maybe it was about the sounds that helped as well.

Tokyo Expressway just doesn't make me feel like it has any defining characteristics. It's an arcadey track but not an enjoyable one in my eyes. I think it might be one of those tracks that I'll dread having to do offline challenges.
 
The overdone bloom effect reminds me the god rays in Forza 5. In not a good way... Heat haze was cool in GT3, the bloom effect could be cool too if it was more subtle.
 
Every time I'm watching a GT5: P video, it makes me wonder how PD could make those graphics in 2007?! :boggled: 9 years after 2007, it still looks great and things like car models, cockpits and lighting are still really nice.

I always think the same , it's incredible, and the shadows look really nice for that years . Also, I'd love a lot to see that 900 degree animation
 
Every time I'm watching a GT5: P video, it makes me wonder how PD could make those graphics in 2007?! :boggled: 9 years after 2007, it still looks great and things like car models, cockpits and lighting are still really nice.
It is infact really nice...however those dark shadows in the cockpit vieuw looks really jaggy as if it had no AA (anti-aliasing) when GT5 came out it was the same story. Many people were bothered by that jaggyness. So in GT6 they have used a softer (less dark) shadow that it would make it "less" noticable, and I believe it is the same thing again in GT Sport. (for some reason I can still see the jaggyness in current build of GT Sport during cockpit vieuw).
 
It is infact really nice...however those dark shadows in the cockpit vieuw looks really jaggy as if it had no AA (anti-aliasing) when GT5 came out it was the same story. Many people were bothered by that jaggyness. So in GT6 they have used a softer (less dark) shadow that it would make it "less" noticable, and I believe it is the same thing again in GT Sport. (for some reason I can still see the jaggyness in current build of GT Sport during cockpit vieuw).
It's all about resolution of those shadowmaps. GT5P had highest resolution, GT5 lower because of dynamic TOD (bit better after patch). GT6 and GTS has worst shadowmaps of all, sadly. Never used cockpit cam in GT6 because of this.
 
Boy, the sound improvement is sidereal. Yes there are some faults (transmission and gear changes sound), that decrease a little bit the inmersion; but the engine notes are very good indeed.

Even it has that sound when you accelerate from low revs or you hit bumps and the engine doesnt sound lineal. We have never seen that in the GT saga.

I said in the announcement that it was impossible to improve the sounds a lot more from the cooper box. Happy to eat my words.
 
Boy, the sound improvement is sidereal. Yes there are some faults (transmission and gear changes sound), that decrease a little bit the inmersion; but the engine notes are very good indeed.

Even it has that sound when you accelerate from low revs or you hit bumps and the engine doesnt sound lineal. We have never seen that in the GT saga.

I said in the announcement that it was impossible to improve the sounds a lot more from the cooper box. Happy to eat my words.
Weird though how it has that non linear effect in the engine note and the perfect linear in the transmission dont you think?
 
Weird though how it has that non linear effect in the engine note and the perfect linear in the transmission dont you think?

He said the sound isn't perfect and I agree yet this GT will, without a doubt, be the best of the francise in the sound department so please stop complaining for a little bit and praise PD effort on improvement.
If GT6 sounded as good as GTS will then I would still play it. Not even kidding :crazy:.
 

I feel like this sound needs a bit more work, nontheless decent. It sounds a little "high pitched" and digitalized in the gear shifting. Could also add a little more life (aggresiveness in the engine note with some crackle and bangs aka backfire sound).

For comparison.

Then you get these


Driveclub I rate, especially with the brutal downshift, sounds the best thus far.

But apart from that, one thing that I go on about in particular is the way GT's sound isn't spatial. It feels too enclosed like there's a vacuum of sorts. Whereas as you can hear in the vid above, both Pcars and DC don't sound enclosed.

Though it is something to worry about later in the sound development, I feel it's important to consider. Though I suppose that comes along as you add in the other tid bits.
 
How anyone can praise the audio of these GTS videos is..... unexplainable to me, really.

It doe warrant credit in the sense of PD actually is doing something about it now and they're going in the right direction. Needs a lot of work yes but still.
 
Then you get these


Driveclub I rate, especially with the brutal downshift, sounds the best thus far.

But apart from that, one thing that I go on about in particular is the way GT's sound isn't spatial. It feels too enclosed like there's a vacuum of sorts. Whereas as you can hear in the vid above, both Pcars and DC don't sound enclosed.

Though it is something to worry about later in the sound development, I feel it's important to consider. Though I suppose that comes along as you add in the other tid bits.

Maybe it's just me, but either one of those sounds light years ahead of GT. All I hear in GT is what sounds to me like a single sample just running up and down and up and down with some slight transmission whine that also sounds like a single sample going up and down and up and down. Sterile is the word that comes to mind. The car doesn't sound alive.

It's only a slight improvement on GT6 and GT5 IMO.
 
Then you get these


Driveclub I rate, especially with the brutal downshift, sounds the best thus far.

But apart from that, one thing that I go on about in particular is the way GT's sound isn't spatial. It feels too enclosed like there's a vacuum of sorts. Whereas as you can hear in the vid above, both Pcars and DC don't sound enclosed.

Though it is something to worry about later in the sound development, I feel it's important to consider. Though I suppose that comes along as you add in the other tid bits.

Maybe it's just me, but either one of those sounds light years ahead of GT. All I hear in GT is what sounds to me like a single sample just running up and down and up and down with some slight transmission whine that also sounds like a single sample going up and down and up and down. Sterile is the word that comes to mind. The car doesn't sound alive.
 
How anyone can praise the audio of these GTS videos is..... unexplainable to me, really.

It's a welcomed step up, the engine note is a marked upgrade, the transmission and drivetrain noises need work but getting there.

I also want them to simulate how noisy racecars are, ask anyone who has raced them everything shakes and rattles.
 

I feel like this sound needs a bit more work, nontheless decent. It sounds a little "high pitched" and digitalized in the gear shifting. Could also add a little more life (aggresiveness in the engine note with some crackle and bangs aka backfire sound).

For comparison.

They're getting there, I tell you!
 
At this point, the only thing PD really needs to work on is the upshifts and downshifts for cars. Like crackles on upshifts and downshifts, along with the overrun off throttle. They've gotten it right with racecars, but the roadcars like the Hellcat Charger and AMG GTS still need work. They're 80% there with the sounds
 
How anyone can praise the audio of these GTS videos is..... unexplainable to me, really.

It's probably mostly down to GT being so exceptionally awful up to now. These new sounds are a big step forward for the GT series, even if they're still lacking in many areas. For me they've gone from 2 or 3/10 to 6 or 7/10, roughly.

I mean it's still not good enough, but it's promising that there is finally some sign of real progress. After 15 years I started to get the feeling it was just never going to happen, it's almost surreal that finally there are these signs.
 
He said the sound isn't perfect and I agree yet this GT will, without a doubt, be the best of the francise in the sound department so please stop complaining for a little bit and praise PD effort on improvement.
If GT6 sounded as good as GTS will then I would still play it. Not even kidding :crazy:.
I understand where your coming from but the likes of many criticize with a valid point. I dont know how many times I have to say it but in order for a product to be good (quality) people have their preferences and wishes on what is (quality). So it's the job of the organisation to listen to their consumers feedback in order for their product to promote quality. Yes they deserve credit for heading the right way but not all will be satisfied with this product. I wish for further improvement on the sound and I'm not completely satisfied to what I am hearing. Giving criticism does not mean "hating" it means it wants its product to have better quality!
 
Weird though how it has that non linear effect in the engine note and the perfect linear in the transmission dont you think?

Yes, the sound in general (not the engine sound alone) are far from the level of other racing games top in this matter.

If i had to order the PS4 racing games in terms of sounds the best games would be Dirt Rally (best sound of all racing games for me, not only in consoles), F1, NFS and Driveclub. The next step would be Assetto Corsa, PCars, The Crew and WRC6. And at the worst games would be SLRE, WRC5 and GT Sport.

But, even with that, I think it is a huge step up. Maybe not in general terms GT reaches the games of the second group, but the engine notes do. That and the fact that some cars reach perfection (like the Dodge charger) gives me hope that if they keep improving the sounds, GT could be very good in this matter.

No way it is going to reach the magic of Codemasters or Ghost games. But i repeat, if they are still commited to improve the sounds, GT could reach the games form the second group. Cooper box version had the worst sound of all racing games, so it is not impossible.
 

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