GT Sport - Trailers, Videos and Screenshots

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Then simply choose to not include VGTs in your race. Problem solved. You're given the option to race real&fantasy, real, fantasy. I don't get why you're so upset when you can simply ignore the VGTs and focus on only real cars if you prefer that.

Wait, I thought this was the point of video games; to do things that you otherwise wouldn't be able too... right?

I didnt say it could no be fun. But from a car enthusiast point, there is no sense in claiming the Audi Lemans victories in the game or to have a lot of information of the LMP1 if they are not going to be related to that history (by the way the online lobbies are going to be like that).

And from a normal gamer point, that LMP1 are based on the real ones. If you dont put them to race in the same conditions, you are loosing some of their features. For example, LeMans cars are very very rough cars because the race in constant danger. Also, that wing in the top of the engine, has the job to prevent the car flying if they crash. Or the lights they have, Audi developed ultra powered lights because of Lemans. Or their aero package they have. Or just the fact that they are almost developed only for LeMans.

Of course you can do things like using tracks in the real championship arent because of safety. But if you pass the line, and do things like putting them to race with fake cars, you are loosing car culture credibility. For me thats important.
 
Wouldn't wearing a racing helmet somehow apply a similar effect? At the very beginning of the vid the exterior rear shot clearly doesn't sound as muffled. I'd like to hear more from other camera views. It may still be a bit too sanitised, but poaching that Audio Lead from Turn10 certainly make thing heading in the right direction.👍
PCars has a "inside the helmet" helmet view.
I can not get over to the fact that we are watching LMP1 true racecars with pedigree and history behind, racing machines that cost a fortune to develop and offered true racing... with fantasy cars that havent go faster than 10 kilometers an hour... in a too short oval race track.

For a car enthusiast this is just an abomination. And im not sure it is fun.
imagine if you used Super sedans and super wagons on the oval in GT2.
 
Except how much do you think will actually change by release?
Not much to be honest. After three years of development, poly won't change its mind. They are happy with this weird mix of VGTs, old LMP1, lifeless track, lack of collision engine, stiff camera view, maybe accurate but flat sounds...
All the assets are amazing in terms of 3D models or textures but it doesn't make a good game.
 


Something struck me as weird about this, and it took me a moment to figure out what it was.

You can hear your own engine loud and clear. But you're surrounded by unmuffled race cars and you can only really hear them if they're right beside you and even then it's not super loud. In the middle of a pack it should be a roaring catastrophe of sound.

I wonder if this is going to be this generations version of headlights. Maybe in GTS we only get our own car in high quality sound and one or two other cars if they're really close.
 
here is something new, a gameplay from GTA Finalist Carlos Martinez



i dunno, it seems kinda arcadish to me :irked: guess im just used to a higher standard in terms of physics (assetto)

I just realized he's using driving aids. Maybe that's why you felt it as arcadish.
 
Has gt ever been something else than a great mix of types of cars that race together? I don't get the criticism about GTS having mixed race classes.

Sure there are some class races/championships like SuperGt and formula 1, but I remember vividly racing overpowered racecars against family sedans to grind money in all precious gt's.
 
Has gt ever been something else than a great mix of types of cars that race together? I don't get the criticism about GTS having mixed race classes.

Sure there are some class races/championships like SuperGt and formula 1, but I remember vividly racing overpowered racecars against family sedans to grind money in all precious gt's.

Don't mind it myself but if you're using the FIA license might as well use sanctioned classes.

GT5 used WRC/Nascar.
 
Just a quick word on the Bugatti, there's a real version of it and it was sold ;) Probably questionable stats on the car vs it's video games counterpart.
 
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Just a quick word on the Bugatti, there's a real version of it and it was sold ;) Probably questionable stats on the car vs it's video games counterpart.
I think it's weird a VGT would be sold in the first place. The question isn't "who would want it", it's rather "who would allow it". The sole purpose for the VGT program is so that manufacturers can virtually produce their ultimate car. Yes, some manufacturers made a lifesize model, some even made a driveable model, but I don't think it should be allowed to go ahead and purchase it. It doesn't serve the purpose of being produced for the consumers.
 
Tubi Style exhaust is not a factory fitment.

I've had modified cars for the last 20 years,
some of the mods, while gaining performance, were just annoying to drive every day,
Noisy intakes, droning exhausts, NVH into the cabin from stiff bushes, etc
 
It's also very impressive given that it's only November.
Obvious a hidden reveal for this:
delorean-back-to-the-future.jpg


Can someone update the car list?:sly:
 
The improvement in the newer build is clearly from a mixing in of some metallic, intake-like element into the old boxer-like exhaust note.

It's still not separately controlled, and it's still not using its own source, though. There's also still only three or four samples across the rev range. It's almost like it's cobbled together.

Fun fact: PD packaged up to eight samples per source across the rev range for cars in GT6, but still only used three or four during gameplay.

It may be that these new samples have been mixed down from assets intended for use on a new sampler with more channels, one that isn't working in the demo builds yet. Or it may be that they are indeed just being cobbled together for use in the old sampler until AES is working properly, from content-production to living-room playback.
 
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