GT Sport - Trailers, Videos and Screenshots

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You need your ears testing. GT sounds horrible.
According to your statement I cannot give an opinion as a matter of sound comparisons?
Look here buddy the whole "you need your ears testing" argument sounds lame and childish. I claimed that GT Sport sound has improved and by comparison to real life you can hear how close the engine note is as to the dirt rally video given it was the wrong car, however in dirt rally things like misfiring system, engine crackles, pops and whatever more are more pronounced compared to GT sport (since you cannot hear it or not yet present in the build). If you played older titles like GT6 FOR example you can surely hear a more synthesized robotic engine note with a high pitch and then I could understand the "my ears need to be checked" argument better.
 
however in dirt rally things like misfiring system, engine crackles, pops and whatever more are more pronounced compared to GT sport (since you cannot hear it or not yet present in the build). If you played older titles like GT6 FOR example you can surely hear a more synthesized robotic engine note with a high pitch and then I could understand the "my ears need to be checked" argument better.

More pronounced meaning they're actually there.

We know full well that they won't be added to GT because we know how PD operate and what they aim for.

GT sounded amazing back when GT1 and 2 came out because of every car sounding different, anything after that has just sounded synthesized and computer-like because they flat out refuse to add any of the mechanical elements to the way a car sounds and until they change their mindset on that, the base sound won't help one bit.

For what it's worth, I've played every GT game released, I don't believe GTS sounds any better than the cars in GT6.

I've said before and I'll say it again, it's a fundamental psychological and directional issue with the sounds. GT games sound the way they do, with the absence of mechanical sounds, transitions between gearchanges and the general synthesized, 'vacuum cleaner' (to use the tired hyperbole) sound because Kaz and the gang want it to sound that way. Meanwhile we'll sit here complaining about it until the series is finished.
 
If you don't hear a difference, you either have hearing difficulties, poor fidelity audio gear or just want to jump on the bandwagon of GT:S Bashers.

Oh I hear a difference, but I don't hear a difference in the way I would want.

They've changed the sounds yes, but they don't sound more realistic. They still sound computerised and synthesized instead of mechanical. Other car games manage to get the mechanical aspects spot on so why do GT games constantly ignore them?

Where are the whines from open-cut gear transmissions? Where are the anti-lag sounds? Where are the little subtle changes in sound and momentum from gear changes? The crackles, pops, wheezes, bangs and all other assorted elements that make up how a car actually sounds in real life?

There aren't any of that sort of thing so it'll forever sound like a computer, or using the old cliché, like a vacuum cleaner.
 
Oh I hear a difference, but I don't hear a difference in the way I would want.

They've changed the sounds yes, but they don't sound more realistic. They still sound computerised and synthesized instead of mechanical. Other car games manage to get the mechanical aspects spot on so why do GT games constantly ignore them?

Where are the whines from open-cut gear transmissions? Where are the anti-lag sounds? Where are the little subtle changes in sound and momentum from gear changes? The crackles, pops, wheezes, bangs and all other assorted elements that make up how a car actually sounds in real life?

There aren't any of that sort of thing so it'll forever sound like a computer, or using the old cliché, like a vacuum cleaner.
Gran Turismo is my favorite game...I will buy GT Sport...But you are right about the sound.
 
Oh I hear a difference, but I don't hear a difference in the way I would want.

Where are the whines from open-cut gear transmissions? Where are the anti-lag sounds? Where are the little subtle changes in sound and momentum from gear changes? The crackles, pops, wheezes, bangs and all other assorted elements that make up how a car actually sounds in real life?

the Renault RS01 Video has almost all of those things you mention
the modern GT3 cars don't pop, bang and whine as much as Older Group A style cars.
They roll off the factory, ready to race. The majority can be driven to the track through traffic

 
the Renault RS01 Video has almost all of those things you mention
the modern GT3 cars don't pop, bang and whine as much as Older Group A style cars.
They roll off the factory, ready to race. The majority can be driven to the track through traffic


Same lifeless sound pitch shifing sounds no wobble noise of the transmission etc.
Just a sample being played through its rev range with a turbo bov. Thats it.
 
It could do a whole lot worse than sounding like pCARS. I'd say that for Gran Turismo, sounding like pCARS would be a resounding success.
While I disagree I can understand why you and many others feel that way. I think it can aim much higher though and still be a reasonable expectation.
 
While I disagree I can understand why you and many others feel that way. I think it can aim much higher though and still be a reasonable expectation.

I think it should aim much higher if Gran Turismo is still aiming to be a genre leader instead of a low budget crowd funded passion project.

pCARS is about what I deem acceptable for a racing game, it's not amazing but nor is it horrible (for the most part, YMMV depending on the car). My comment was not so much that I think that pCARS is something to aim for, it's that Polyphony has been so bad at sound for so long and blown so much smoke up our collective backsides that I'll be honestly amazed if they manage to end up with something "acceptable" for the current generation.

They're getting closer, the cars sound decent in short segments. But the lack of any sort of variation in the noise (and the shocking gear shifts) means that it's still a long way from sounding like even a reasonable facsimile of a real car.
 
As far as I'm concerned the engine sounds seemed to have improved massively over GT6, to say there's little to no difference is a little OTT surely? Or am I missing something. Sure they may not be perfect yet, but it sounds good so far.

While this is true, we haven't heard all those 200 other cars, only like 15 at max I believe.
 
I think it should aim much higher if Gran Turismo is still aiming to be a genre leader instead of a low budget crowd funded passion project.

pCARS is about what I deem acceptable for a racing game, it's not amazing but nor is it horrible (for the most part, YMMV depending on the car). My comment was not so much that I think that pCARS is something to aim for, it's that Polyphony has been so bad at sound for so long and blown so much smoke up our collective backsides that I'll be honestly amazed if they manage to end up with something "acceptable" for the current generation.

They're getting closer, the cars sound decent in short segments. But the lack of any sort of variation in the noise (and the shocking gear shifts) means that it's still a long way from sounding like even a reasonable facsimile of a real car.
I think the gearshifts are a bottleneck of sorts. Efforts made to the audio are undermined by the awfully fake instant shifts caused by the physics, they kill the experience regardless of the other improvements.
 
I think it should aim much higher if Gran Turismo is still aiming to be a genre leader instead of a low budget crowd funded passion project.

pCARS is about what I deem acceptable for a racing game, it's not amazing but nor is it horrible (for the most part, YMMV depending on the car). My comment was not so much that I think that pCARS is something to aim for, it's that Polyphony has been so bad at sound for so long and blown so much smoke up our collective backsides that I'll be honestly amazed if they manage to end up with something "acceptable" for the current generation.

They're getting closer, the cars sound decent in short segments. But the lack of any sort of variation in the noise (and the shocking gear shifts) means that it's still a long way from sounding like even a reasonable facsimile of a real car.
It's a common criticism with GT. No other racing games have nailed this photorealistic lighting IMO but everything looks too clean in GT.
That clinical feeling comes from the track itself (The Tokyo track is the perfect illustration), cars with no damage or the sounds too flat. Maybe they're now accurate but they're still flat.
I want to be optimistic but after three years of dev, sounds are still GTish... And far from the PSX trailer
 
It's a common criticism with GT. No other racing games have nailed this photorealistic lighting IMO but everything looks too clean in GT.
That clinical feeling comes from the track itself (The Tokyo track is the perfect illustration), cars with no damage or the sounds too flat. Maybe they're now accurate but they're still flat.
I want to be optimistic but after three years of dev, sounds are still GTish... And far from the PSX trailer

PCARS has that "clean" appearance as well, if we're thinking along the same meaning.
 
PCARS's engine notes are lackluster in alot of cases, but they nail the other aspects (transmission whine, scraping body, etc).
 
One thing I must congratulate PCARS on is that the game is alive. The track ambiance, crowd noise, crowds on the side and the way the sound spreads out.

I wish GTSport could learn from that a bit more but Northern Isle is an exception I guess.
 
All the tings a driver wearing a racing helmet can't actually hear.
If the cockpit view inside a racing helmet were the only view available, yes, track ambience wouldn't really matter, but that's not the case. In every other view outside of the car (chase, bonnet, roof, bumper, replays), you'd hear everything quite clearly in real life, so that should be reflected in a game intended to be a simulator.
 
While this is true, we haven't heard all those 200 other cars, only like 15 at max I believe.

Good point. Although, of those 15 or so cars, there seems to be an vast improvement, either way i wont be getting ahead of myself just yet.

Also im new here so still getting used to things around here :D
 
All the tings a driver wearing a racing helmet can't actually hear.
I can hear just about everything I would hear with my helmet on that I would with it off with my car and it's loud but not by any means as loud as a full blown race car.
 
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