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I honestly hope it doesn't end up sounding like PCARS. AC would be a nice benchmark to match I would say.
According to your statement I cannot give an opinion as a matter of sound comparisons?You need your ears testing. GT sounds horrible.
however in dirt rally things like misfiring system, engine crackles, pops and whatever more are more pronounced compared to GT sport (since you cannot hear it or not yet present in the build). If you played older titles like GT6 FOR example you can surely hear a more synthesized robotic engine note with a high pitch and then I could understand the "my ears need to be checked" argument better.
MI don't believe GTS sounds any better than the cars in GT6
If you don't hear a difference, you either have hearing difficulties, poor fidelity audio gear or just want to jump on the bandwagon of GT:S Bashers.
Gran Turismo is my favorite game...I will buy GT Sport...But you are right about the sound.Oh I hear a difference, but I don't hear a difference in the way I would want.
They've changed the sounds yes, but they don't sound more realistic. They still sound computerised and synthesized instead of mechanical. Other car games manage to get the mechanical aspects spot on so why do GT games constantly ignore them?
Where are the whines from open-cut gear transmissions? Where are the anti-lag sounds? Where are the little subtle changes in sound and momentum from gear changes? The crackles, pops, wheezes, bangs and all other assorted elements that make up how a car actually sounds in real life?
There aren't any of that sort of thing so it'll forever sound like a computer, or using the old cliché, like a vacuum cleaner.
Oh I hear a difference, but I don't hear a difference in the way I would want.
Where are the whines from open-cut gear transmissions? Where are the anti-lag sounds? Where are the little subtle changes in sound and momentum from gear changes? The crackles, pops, wheezes, bangs and all other assorted elements that make up how a car actually sounds in real life?
the Renault RS01 Video has almost all of those things you mention
the modern GT3 cars don't pop, bang and whine as much as Older Group A style cars.
They roll off the factory, ready to race. The majority can be driven to the track through traffic
I honestly hope it doesn't end up sounding like PCARS. AC would be a nice benchmark to match I would say.
the Renault RS01 Video has almost all of those things you mention
the modern GT3 cars don't pop, bang and whine as much as Older Group A style cars.
They roll off the factory, ready to race. The majority can be driven to the track through traffic
the modern GT3 cars don't pop, bang and whine as much as Older Group A style cars.
While I disagree I can understand why you and many others feel that way. I think it can aim much higher though and still be a reasonable expectation.It could do a whole lot worse than sounding like pCARS. I'd say that for Gran Turismo, sounding like pCARS would be a resounding success.
While I disagree I can understand why you and many others feel that way. I think it can aim much higher though and still be a reasonable expectation.
As far as I'm concerned the engine sounds seemed to have improved massively over GT6, to say there's little to no difference is a little OTT surely? Or am I missing something. Sure they may not be perfect yet, but it sounds good so far.
I think the gearshifts are a bottleneck of sorts. Efforts made to the audio are undermined by the awfully fake instant shifts caused by the physics, they kill the experience regardless of the other improvements.I think it should aim much higher if Gran Turismo is still aiming to be a genre leader instead of a low budget crowd funded passion project.
pCARS is about what I deem acceptable for a racing game, it's not amazing but nor is it horrible (for the most part, YMMV depending on the car). My comment was not so much that I think that pCARS is something to aim for, it's that Polyphony has been so bad at sound for so long and blown so much smoke up our collective backsides that I'll be honestly amazed if they manage to end up with something "acceptable" for the current generation.
They're getting closer, the cars sound decent in short segments. But the lack of any sort of variation in the noise (and the shocking gear shifts) means that it's still a long way from sounding like even a reasonable facsimile of a real car.
It's a common criticism with GT. No other racing games have nailed this photorealistic lighting IMO but everything looks too clean in GT.I think it should aim much higher if Gran Turismo is still aiming to be a genre leader instead of a low budget crowd funded passion project.
pCARS is about what I deem acceptable for a racing game, it's not amazing but nor is it horrible (for the most part, YMMV depending on the car). My comment was not so much that I think that pCARS is something to aim for, it's that Polyphony has been so bad at sound for so long and blown so much smoke up our collective backsides that I'll be honestly amazed if they manage to end up with something "acceptable" for the current generation.
They're getting closer, the cars sound decent in short segments. But the lack of any sort of variation in the noise (and the shocking gear shifts) means that it's still a long way from sounding like even a reasonable facsimile of a real car.
It's a common criticism with GT. No other racing games have nailed this photorealistic lighting IMO but everything looks too clean in GT.
That clinical feeling comes from the track itself (The Tokyo track is the perfect illustration), cars with no damage or the sounds too flat. Maybe they're now accurate but they're still flat.
I want to be optimistic but after three years of dev, sounds are still GTish... And far from the PSX trailer
Imo PCars is the complete opposite, soundwise, gameplay effects overall, dammage, and weird bugs.PCARS has that "clean" appearance as well, if we're thinking along the same meaning.
One thing I must congratulate PCARS on is that the game is alive. The track ambiance, crowd noise, crowds on the side and the way the sound spreads out.
If the cockpit view inside a racing helmet were the only view available, yes, track ambience wouldn't really matter, but that's not the case. In every other view outside of the car (chase, bonnet, roof, bumper, replays), you'd hear everything quite clearly in real life, so that should be reflected in a game intended to be a simulator.All the tings a driver wearing a racing helmet can't actually hear.
All the tings a driver wearing a racing helmet can't actually hear.
I want to say a big thank you to all the crowd. I could hear the crowd cheering when I came across the line.
But when you use the exterior camera, the aspects that @TayeezSA mentioned are very important in regards to "liveliness" if you will.All the tings a driver wearing a racing helmet can't actually hear.
While this is true, we haven't heard all those 200 other cars, only like 15 at max I believe.
I can hear just about everything I would hear with my helmet on that I would with it off with my car and it's loud but not by any means as loud as a full blown race car.All the tings a driver wearing a racing helmet can't actually hear.
...you can't do what here?I can't here just about everything I would here with my helmet on that I would with it off with my car and it's loud but not by any means as loud as a full blown race car.
Imo PCars is the complete opposite, soundwise, gameplay effects overall, dammage, and weird bugs.