GT Sport - Trailers, Videos and Screenshots

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In every other view outside of the car (chase, bonnet, roof, bumper, replays), you'd hear everything quite clearly in real life, so that should be reflected in a game intended to be a simulator.

it's a "Driving Simulator"
to "Simulate Driving"

Driving is done from in the cockpit,
Hence, bumper-cam, Chase cam, rear-view cam and the horrible Mr-Bean-Chair-on-the-roof cam are not simulations for the Driver to care about. So why care about those sounds a driver would not hear.

a7e2e18ef9e07729be597479a6fee38b.jpg
 
it's a "Driving Simulator"
to "Simulate Driving"

Driving is done from in the cockpit,
Hence, bumper-cam, Chase cam, rear-view cam and the horrible Mr-Bean-Chair-on-the-roof cam are not simulations for the Driver to care about. So why care about those sounds a driver would not hear.

a7e2e18ef9e07729be597479a6fee38b.jpg

Things I learned today: GT's 1 through 4 weren't driving sims.

And that's even ignoring the evidence literally on the same page about helmeted drivers in the real world very much being able to hear their surroundings.
 
it's a "Driving Simulator"
to "Simulate Driving"

Driving is done from in the cockpit,
Hence, bumper-cam, Chase cam, rear-view cam and the horrible Mr-Bean-Chair-on-the-roof cam are not simulations for the Driver to care about. So why care about those sounds a driver would not hear.

a7e2e18ef9e07729be597479a6fee38b.jpg


I'm sorry but that's a pretty archaic way of thinking. That's like saying you shouldn't model the wheels of the car you're driving because you can't see them from the cockpit. Heck why not just be a floating car interior going 100mph down a straight?
 
Yep, 100% agree

If PD spent less time on making the reflections off the bottom of the exhaust onto the racetrack look real,
And more time on the physics, AI and sound. the game would be 1000 times better
 
Yep, 100% agree

If PD spent less time on making the reflections off the bottom of the exhaust onto the racetrack look real,
And more time on the physics, AI and sound. the game would be 1000 times better
Unless you like reflecting exhaustpipe games. It's all about personal preference. I like GT for its's accasebility and fantastic looks. Don't need no professional mega realistic sim. I just want to enjoy driving pretty cars
 
Ok so, first time posting in here and I've yet to see quite literally everything there is to be about GT Sport but me personally, I am so absolutely HYPED!

Here's the thing about the complains on it though and for those of us that probably don't understand it, there's a lot to think about the game.

GT needs to have these kind of critiques. IT's no secret that it isn't perfect and by jove if there are things that even us newbs in terms of recognizing the faults can have some pretty obvious things to look at, like the AI for example. In a game series which always prided itself in racing simulation and for the first time ever is now DIRECTLY RUNNING IN TANDEM WITH THE FREAKING FIA (You know, that organization that gives us all the things the motorsport lovers love?), then yes it should be taken seriously! And especially over some of the little features that seem to be the achilles' heel in PD's massive GT foot. With a game that can be most certainly taken seriously and now in a franchise that has its own academy to race actual racers to race in actual IMPORTANT races? Even more so than we could ever ever hope for. Even considering the fact that there are things only veterans will probably notice than most.

...At the same time, there are things which are gonna be a little bit more complicated to objectively notice, like sound for example. Obviously a more trained ear will be able to spot most things but it's still a somewhat subjective thing to talk about since it's a human sense, and something that could relatively differ from person to person. As well as there's also the fact that, me personally at least, I always considered GT as the unrealistic realistic driving simulator. Having enough things on it that you could geniuely take the game seriously and take some of the things for the IRL world, but at the same time having some things on it that would make you think twice and notice that it could be more arcade in some places than most of us think (and at least on my case, that's partly why I love the game series so much).

All of us are gonna want something to come from GT Sport, and at least speaking from myself, I hope it delivers on that for me personally, and more than probably will. But we also got to understand the points from other people from what they want, from the veterans or just people who take the game franchise seriously to those who just want a good racing experience as a whole, and you know, all of those are important. Realism and fun aren't always an easy mix but it's plausible. I'm thankful for Kazunori and co. for having done what they have in giving us this series even if, like any other game developer, have their things which make us want to drive sharp sticks into their eyes.

Let's just wait and keep on the fun guessing game till release day and see what comes from the door aight?
 
It's a common criticism with GT. No other racing games have nailed this photorealistic lighting IMO but everything looks too clean in GT.
That clinical feeling comes from the track itself (The Tokyo track is the perfect illustration), cars with no damage or the sounds too flat. Maybe they're now accurate but they're still flat.
I want to be optimistic but after three years of dev, sounds are still GTish... And far from the PSX trailer

Gran Turismo never really managed the transition from when consoles were powerful enough to go beyond purely photorealism. There was a point around the late PS3 era where a more realistic feel was gained from adding "real world" dirt and variability to a game and it's graphics instead of making them purely more super realistic.

The uncanny valley is a thing for cars too, I think, particularly in the sense that it's very rare that you actually see a car perfectly clean and shiny. The jump from 100k polys to 500k polys is largely imperceptible unless you're real close, but the difference in having dynamic enviroments is large, and having audio that bends and wobbles and distorts like a real car is enormous.

It's little things, but as with any advanced medium it's the little things that make a difference between a competent game and a masterpiece.
 
Gran Turismo never really managed the transition from when consoles were powerful enough to go beyond purely photorealism. There was a point around the late PS3 era where a more realistic feel was gained from adding "real world" dirt and variability to a game and it's graphics instead of making them purely more super realistic.

The uncanny valley is a thing for cars too, I think, particularly in the sense that it's very rare that you actually see a car perfectly clean and shiny. The jump from 100k polys to 500k polys is largely imperceptible unless you're real close, but the difference in having dynamic enviroments is large, and having audio that bends and wobbles and distorts like a real car is enormous.

It's little things, but as with any advanced medium it's the little things that make a difference between a competent game and a masterpiece.
Diminishing returns... I hope Poly will understand one day.
 
Gran Turismo never really managed the transition from when consoles were powerful enough to go beyond purely photorealism. There was a point around the late PS3 era where a more realistic feel was gained from adding "real world" dirt and variability to a game and it's graphics instead of making them purely more super realistic.

The uncanny valley is a thing for cars too, I think, particularly in the sense that it's very rare that you actually see a car perfectly clean and shiny. The jump from 100k polys to 500k polys is largely imperceptible unless you're real close, but the difference in having dynamic enviroments is large, and having audio that bends and wobbles and distorts like a real car is enormous.

It's little things, but as with any advanced medium it's the little things that make a difference between a competent game and a masterpiece.
GT4 had that crowd noise and air horns and spectators leaning out on the road taking pictures. GT(5 onward) imo, got over ambitious and things like that were left out because time constraints, graphical focus and/or hardware limitations. I don't think they can't do it, it's a question of why didn't they.
 
Weren't there people walking around at Goodwood in GT6? When I think about it, it's as if they mashed GT6 together to start working on GT7.
Yes there is @05XR8 . There are people walking around on Goodwood. There are also people walking around on: Gran Turismo Arena, Matterhorn, Eiger Nordwand, London, Chamonix, Toscana, Brands Hatch, on Willow Springs people are leaning out to take pictures, Circuito de Madrid. And there are crowd noise on every tracks in GT6.
 
Hmm, think PD will add fireworks for special holidays on different continents? Fireworks were a big thing in GT5.
I mean, in GTS, hot air balloons, that confetti celebration when winning, the business at Northern Isle oval. Seems like a festive atmosphere this go around.
 
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