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Will do, there are lot of opportunities, but not for this one because I haven't saved the replayEdit: don’t know if you can replicate it better if you compare against your own replay rather than live. Test it? 😄
Will do, there are lot of opportunities, but not for this one because I haven't saved the replayEdit: don’t know if you can replicate it better if you compare against your own replay rather than live. Test it? 😄
I can confirm that superimposing a lap recorded live to same lap played from replay all the shapes are close to 100% accuracy, while the brake one is quite off, particullary in the brake application, while has performances similar to all other tags in brake releaseI think I can answer this pretty simply with: don’t trust the replays for minute details. I don’t know exactly why it’s not a one to one replay, but it could be that they average out values and interpolate them when replaying. I do know, as you mention, that they differ.
Edit: don’t know if you can replicate it better if you compare against your own replay rather than live. Test it? 😄
Almost seems like they invert the values of the brake trace? Looks really weird. I know that the value for fuel left can actually go up slightly at times, in the replay, could be related to this. But interesting find, no doubt.I can confirm that superimposing a lap recorded live to same lap played from replay all the shapes are close to 100% accuracy, while the brake one is quite off, particullary in the brake application, while has performances similar to all other tags in brake release
This is the whole lap
View attachment 1393745
Zoom in of Turn1
View attachment 1393746
Example of a turn with 100% brake and one with lighter brake
View attachment 1393747
Racing line is more adequate to identify braking point difference
Zoom in of Turn 1 and Example of a turn with 100% brake and one with lighter brake
View attachment 1393748View attachment 1393749
I think I saw similar things with the Motec application. It's probably the way GT7 gives out data, even though don't see the reason of this
As far as i am aware this is not included in any data coming from the game.Maybe I'm using the wrong words in my search but... is steering input available in telemetry?
I was using Coach Dave Delta - UDP forwarded from Simhub - the other day, and when I had one of my laps up it suddenly had my steering wheel position in the graphs of data at the bottom of the analysis view.
I now can't get it to show up again, no matter what I do. It was real data too as far as I could tell because it corresponded to my turn in points and everything, and even showed the parts (in the High Speed Ring laps) where the pavement was making the steering wheel oscillate quite a bit.
Anyone have any ideas on this?
You bet. At first I genuinely thought that it was somehow a bug, and then thought that maybe it was interpolating what my steering inputs would be or something, but I really do think it was a real steering trace. I'll update of course if I find anything else out. I'm going to ask around on the Coach Dave discord too.As far as i am aware this is not included in any data coming from the game.
I would be intrigued as to how Coach dave is displaying this if at all.
If you find it again maybe you could show some screenshots.
As far as we can tell, no, it doesn't. The only thing we know is the time of day on the track.anyone know if the telemetry also outputs radar/weather radar info? cheers
Appreciate it! I'm currently working on an improved version with some extra features. Some might find their way back to the free version (yes, the improved version will carry a small one-time fee). Though I've had some issues getting it to work properly on iOS 18, due to some changes between iOS 17 and 18. If anyone is having issues with the free version, you're welcome to DM me here or send e-mail (you'll find it on the EzioDash website) 👍🏻@Bornhall just wanted to say I love your iOS app both the functionality and just how nicely designed it is and the UI a pleasure to look at.
Not skilled enough to do it myself lol, but if anyone's seeing this I'd be super keen to help where possible.As far as we can tell, no, it doesn't. The only thing we know is the time of day on the track.
It is of course possible that there are unmined data fields that we haven't figured out yet, so for anyone that feels up to it, go through this thread from the beginning and see if you can dig out any relevant information.
Oh, interesting...if that gets around PDs lack of QOL HUD updates for psvr2, I'll follow this thread to make sure I'll see when it's announced/available...Edit: Oh, and the paid version is useful for PSVR2 users as well, just FYI 😉
Somewhat, but more in the way of QOL for information with regard to your own performance and such, rather than the elusive delta times to cars in front and behind... Let me put it this way, I'd rather not go back to racing without it.Oh, interesting...if that gets around PDs lack of QOL HUD updates for psvr2, I'll follow this thread to make sure I'll see when it's announced/available...
Exactly. And for the first year of PD neglecting this I was just thinking they'd get around to it eventually... But after 2 years since psvr2 release I've lost all hope in PD ever touching VR improvements again.. Despite Kaz/GT7 PR claiming it was built/for VR.But seriously, PD could "simply" add another page to the MFD for VR users to show the cars in front and behind along with deltas... I mean, WTH PD?![]()
Also wanted to pop in and say I just found EzioDash and love the simplicity for when I don't feel like booting up SimHub. The Fuel calculations have been awesome for my league races where fuel strategies are usually involved and save me from scrolling the MFD in game. Looking forward to the paid version and the PSVR2 support, I am beta testing the GT7 Race Engineer app on Android but would love to have it all in one placeAppreciate it! I'm currently working on an improved version with some extra features. Some might find their way back to the free version (yes, the improved version will carry a small one-time fee). Though I've had some issues getting it to work properly on iOS 18, due to some changes between iOS 17 and 18. If anyone is having issues with the free version, you're welcome to DM me here or send e-mail (you'll find it on the EzioDash website) 👍🏻
Edit: Oh, and the paid version is useful for PSVR2 users as well, just FYI 😉