GT Sport - Trailers, Videos and Screenshots

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It's amazing, but there's a reason why they toned the damage down a lot in GTAV. The performance hit is massive.
But they had five years to optimize it. That's what people say about GT these last two releases, so I figured, why not bring that into this? Even the physics were natural and felt realistic in a series that usually sticks to the most arcadey driving physics. GTA IV had good driving physics and the damage. GTA V had the visual damage, like IV did, but the mechanical damage was soooo much more relenting. Never was a GTA game that forgiving. Strike one.

How betrayed I felt when they reverted back to their usual driving physics with GTA V. It's all because people weren't attracted to it and we're turned off from it, actually. I bet they could have gotten large numbers to convert to enjoying driving sims if they stuck with the weightier, realistic version of driving cars in GTA. Ahhhhh poop. It bothers me. Deeply. Strike two.

GTA V is just too good though.


Sorry. I got sidetracked.
 
I know what you mean. To be fair, I thought it was relevant to bring up in the "argument" of manufacturers and what they're restricting sim racers from doing with their cars in regards to damage. Ian Bell says there aren't any, and now people call other developers lazy (as he did) for not doing more with their infinite resources. I'm thinking he had PD in mind in his response to a question about this.
Maybe no restrictions for "reasonable" damages, not something like in Burnout. All I would see is death :P
 
I wonder why would someone who buys GTS want a complex visual damage system.

In my opinion is far better to have a good mechanical damage system with only some visual hints of damage than a great visual/graphical damage system with a mediocre mechanical one. I mean, GTS was always aimed at people who love cars and who love driving. Now more to people who love cars and who love racing. And in racing, especially now with the SR system, you should avoid any kind of damage at all costs.

Edit: Anyhow, if PD has extra time to invest in something, they should invest in online / fun features like filters / options for customizing your own lobby or a vast livery editor.
Definitely. With GT Sport, I think they'll be doing the type of visual damage FM has, much to my chagrin. It's a lot less taxing. PD needs to commit to the mechanical damage. They 🤬 better. Everything in GT Sport needs to be rounded to an extent of being above satisfactory.


Maybe no restrictions for "reasonable" damages, not something like in Burnout. All I would see is death :P
A wheel well being crushed (visually and to affect driving). That is what I think is reasonable to expect from sim racing games if Ian Bell is to be believed. Smashed lights. Without a doubt, this should be in every single game with cars in it. Ian Bell makes it seem that way :/
 
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Definitely. With GT Sport, I think they'll be doing the type of visual damage FM has, much to my chagrin. It's a lot less taxing. PD needs to commit to the mechanical damage. They 🤬 better. Everything in GT Sport needs to be rounded to an extent of being above satisfactory.

FM does have minor deformation, but yeah.

I find iRacing's damage to be pretty spot on for what it's trying to achieve. It's not perfect, but the mechanical damage is detailed and strongly affects driving in (usually) believable ways, and the visual side usually does a reasonable job of displaying what's wrong with your car.

Weird stuff happens, especially with open wheelers, but it's a pretty solid effort for a sim racer. Although as an online game it's also strongly dependent on the netcode, I guess. If cars are warping all over the track you can't have a damage system that triggers on phantom contact.

A wheel well being crushed (visually and to affect driving). That is what I think is reasonable to expect from sim racing games if Ian Bell is to be believed. Smashed lights. Without a doubt, this should be in every single game with cars in it. Ian Bell makes it seem that way :/

Yeah. I understand the no damage to the passenger cell thing, and I'm fine with that. If a real race car gets that much damage they're out of the race. Damage to lights, wheels, engine, aero and things like that are pretty key though.

I think a lot of people don't realise how different an experience it is driving a sim with actual consequences for either screwing up or simply being in the wrong place at the wrong time. It can be confronting, but I think it gives a lot of room for people with good racecraft and skill to differentiate themselves and excel without needing to be #TopHotLapperUS.
 
You are using your left stick almost as an digital input. Try to be much much smoother. You dont have to turn full lock at all corners.

I know, but coming from the DFGT to using a DS4 is a hell of a difference.
I was about to buy the G29 yesterday, but then I remembered the "claim" that Kaz did about supporting old wheels like the DFGT. I don't really know what to do. I like the wheel, I quite like it, but I also would love to try out the new ones...
 
I know, but coming from the DFGT to using a DS4 is a hell of a difference.
I was about to buy the G29 yesterday, but then I remembered the "claim" that Kaz did about supporting old wheels like the DFGT. I don't really know what to do. I like the wheel, I quite like it, but I also would love to try out the new ones...
Going from a DFGT to a G27, myself, I would suggest upgrading. The DFGT is good, but learning to race (and simply driving) with the clutch pedal is worth the price. If you're able to upgrade your setup, go for it.

I didn't like playing Driveclub with a DS4. I can only imagine how you feel not being able to use your DFGT. I'm kind of in the same boat as you. I might not have a PS4 when GTS releases. Well, it's a little different, but that's why I said "kind of".
 
Taken from NeoGAF forum :

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Source link :
http://m.neogaf.com/showthread.php?t=1353297&page=100000
 
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The flat trees and surrounding are making me worry if classics like Trial Mountain and Deep-forest would be included they may be direct ports but with updated textures, much alike the PS3 era. Yes, there are new shaders but I do hope every track has a high level of quality not like GT5.

gt_monkey_small.jpg
 
Going from a DFGT to a G27, myself, I would suggest upgrading. The DFGT is good, but learning to race (and simply driving) with the clutch pedal is worth the price. If you're able to upgrade your setup, go for it.

I didn't like playing Driveclub with a DS4. I can only imagine how you feel not being able to use your DFGT. I'm kind of in the same boat as you. I might not have a PS4 when GTS releases. Well, it's a little different, but that's why I said "kind of".

That's the other game that I'm not playing as I should because of the lack of a proper steering wheel.
I've already have a buyer for my two DFGT, one was from my father in law who died last november... we were both waiting for GT Sport and, well, anyway... it was a gift I made for him a couple of years ago and now my mother in law gave it to me so I can do whatever I want with it. The other one is just mine.
So, yeah, I'm probably upgrading.
 
I'd say the only difference here is that Raceroom has more of the additional car sounds ie the turbo whistle and more crackle. GTSport is quite close I must say... They need to fix their gear change sounds especially.

If you thought that GT's transmission vine is loud... Well in R3E it can be listened even from outside the car.
That being said, GT is doing an amazing work. I'm really surprised, I really wanted to hear and see a comparison between these two.
 
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