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- kudos00
But they had five years to optimize it. That's what people say about GT these last two releases, so I figured, why not bring that into this? Even the physics were natural and felt realistic in a series that usually sticks to the most arcadey driving physics. GTA IV had good driving physics and the damage. GTA V had the visual damage, like IV did, but the mechanical damage was soooo much more relenting. Never was a GTA game that forgiving. Strike one.EDIT:
It's amazing, but there's a reason why they toned the damage down a lot in GTAV. The performance hit is massive.
How betrayed I felt when they reverted back to their usual driving physics with GTA V. It's all because people weren't attracted to it and we're turned off from it, actually. I bet they could have gotten large numbers to convert to enjoying driving sims if they stuck with the weightier, realistic version of driving cars in GTA. Ahhhhh poop. It bothers me. Deeply. Strike two.
GTA V is just too good though.
Sorry. I got sidetracked.