GT Sport - Trailers, Videos and Screenshots

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That sound in driveclub is pretty good and also de visuals hold up very nice 👍 I know it can't be compared directly but to see that driveclub has:
  • matched visuals
  • is less sterile
  • better sounds
  • hardcore handling model (on par or better than 1.05 GTS BETA)
  • Tire deformation
  • Great single player experience
  • a great photomode
  • great variety of cars and bikes
All that for a 2014 game. I know it is 30 FPS and has only 12 other cars on track but the AI can be a real challenge and there is completely dynamic weather and time of day. I would say that is a much better deal in terms of what you can get in GTS at the moment. It is also dead cheap in the PSN store!
 
That sound in driveclub is pretty good and also de visuals hold up very nice 👍 I know it can't be compared directly but to see that driveclub has:
  • matched visuals
  • is less sterile
  • better sounds
  • hardcore handling model (on par or better than 1.05 GTS BETA)
  • Tire deformation
  • Great single player experience
  • a great photomode
  • great variety of cars and bikes
All that for a 2014 game. I know it is 30 FPS and has only 12 other cars on track but the AI can be a real challenge and there is completely dynamic weather and time of day. I would say that is a much better deal in terms of what you can get in GTS at the moment. It is also dead cheap in the PSN store!

GTS isn't even out yet, so you can't get anything at the moment.
 
I find driveclub graphics and details better than those on GTS 1.05 beta... :crazy:

I now that driveclub is only at 30Fps,but still the benchmark in graphics and details in racing games.

Sound are really, really good also for be just an "arcade" racer....

I don't expect that GT Sport on his final release will be much better than what it's is now in the last 1.05 beta version.

GTS replays on the standard PS4 are also limited to 30Fps BTW....at least @Scaff can show us the GTS replays at 60Fps due having the PS4 Pro console.
 
I find driveclub graphics and details better than those on GTS 1.05 beta... :crazy:

I now that driveclub is only at 30Fps,but still the benchmark in graphics and details in racing games.

Sound are really, really good also for be just an "arcade" racer....

I don't expect that GT Sport on his final release will be much better than what it's is now in the last 1.05 beta version.

GTS replays on the standard PS4 are also limited to 30Fps BTW....at least @Scaff can show us the GTS replays at 60Fps due having the PS4 Pro console.

Pretty sure you can't share videos at 60fps on PlayStation Pro, you can only stream at 60fps, could be wrong though.

@doblocruiser I think "hardcore" is a bit of an overstatement for driveclub physics, and from what I remember of it, they definitely weren't on par with GTS.
 
Pretty sure you can't share videos at 60fps on PlayStation Pro, you can only stream at 60fps, could be wrong though.

@doblocruiser I think "hardcore" is a bit of an overstatement for driveclub physics, and from what I remember of it, they definitely weren't on par with GTS.

Driveclub has added an extra system that turns off all the assists for the cars and puts that cars on "HC" mode (HardCore). It was patched in later together with the tire deformation.
 
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Brings me to the next question: Why does GTS need 60 FPS with a physicssystem that they have currently in place? They don't seem to be gaining anything from that in the FPS-department.

@Spurgy 777 added the screenshot for the option!
DRIVECLUB™_20170505143309.png
 
Pretty sure you can't share videos at 60fps on PlayStation Pro, you can only stream at 60fps, could be wrong though.

@doblocruiser I think "hardcore" is a bit of an overstatement for driveclub physics, and from what I remember of it, they definitely weren't on par with GTS.
You are 100% correct. However mine are 1080p 60fps as I use an external capture card.

It's also the Hardcore physics mode that was patched into DC that I am referring to, try it, it makes quite a difference.
 
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Gaining anything from the physics in the fps department? What do you mean?

I always hear that physics profit from 60 FPS. Calculations are more rapid that it makes it all more responsive and adds for more finesse. Every SIM focusses on this 60 FPS. However SLRE has proved that 60 FPS are not needed to achieve good simulation. Since GTS currently seems to have a much less demanding physics system I wonder why they feel the urge to use those 60 FPS.

Maybe I understood wrongly how this works? If so I am happy to learn.
 
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That sound in driveclub is pretty good and also de visuals hold up very nice 👍 I know it can't be compared directly but to see that driveclub has:
  • matched visuals
  • is less sterile
  • better sounds
  • hardcore handling model (on par or better than 1.05 GTS BETA)
  • Tire deformation
  • Great single player experience
  • a great photomode
  • great variety of cars and bikes
All that for a 2014 game. I know it is 30 FPS and has only 12 other cars on track but the AI can be a real challenge and there is completely dynamic weather and time of day. I would say that is a much better deal in terms of what you can get in GTS at the moment. It is also dead cheap in the PSN store!

Better sounds? Some cars sure, this Lotus not so much (louder and a lot more synthetic and that's it, doesn't make it more realistic).
What do you mean by less sterile? Track environment I'd guess, which is almost useless to driving/racing, no need for confetti on track.
Hardcore handling model that completely ruins your braking distances if you are used to the standard model. Makes no sense having two types of physics in one game.
Single player experince with homicidal AI.
Photomode is good, but past GTs had an easier interface and a photomode as good if not better.
Variety of cars? That must be a joke. Not even after a trillion DLCs we got variety, even though I like many of the DLC cars. Cars grouped in classes that make no sense either (an Enzo vs a LaFerrari?). And 15€ for bikes is just too much. And GTS does not need bikes, too many cars needed to be added, and those are the absolute priority.

Well, at the moment you can only get from GTS what's on the Beta. It's obvious that a full game plus DLCs like Driveclub will have much more to offer than a Beta...
 
Pretty sure you can't share videos at 60fps on PlayStation Pro, you can only stream at 60fps, could be wrong though.

No everybody use the "share" mode of videos of PS4 and PS4 Pro.

Yes,PS4 standard stream and share are at maximum of 720p

PS4 Pro going up to 1080p and 30fps.

@Scaff in his videos uses an external capture box.

So You can see the difference in fps.

@doblocruiser I think "hardcore" is a bit of an overstatement for driveclub physics, and from what I remember of it, they definitely weren't on par with GTS.

That's because it's 30fps?

GTS would never look better than Driveclub during gameplay.

Yep,EVO studio maked the game with full of details and graphics, but limited to 30fps.
You can see really the difference when the made the driveclub VR version to achieve a solid 60fps the downgrade in graphics details and more that they did

For sure the cameras that GTS uses in replays are great, but don't look better neither in graphics details that driveclub.
 
That sound in driveclub is pretty good and also de visuals hold up very nice 👍 I know it can't be compared directly but to see that driveclub has:
  • matched visuals
  • is less sterile
  • better sounds
  • hardcore handling model (on par or better than 1.05 GTS BETA)
  • Tire deformation
  • Great single player experience
  • a great photomode
  • great variety of cars and bikes
All that for a 2014 game. I know it is 30 FPS and has only 12 other cars on track but the AI can be a real challenge and there is completely dynamic weather and time of day. I would say that is a much better deal in terms of what you can get in GTS at the moment. It is also dead cheap in the PSN store!
The hardcore handling model was bad in DC, like the death of fun. And the breaking almost inefficient. Drifting with or without the hardcore mode doesn't feel natural. And so many hidden aids (wheeling and drifting were killed by these aids).
The handling model is my biggest complain with Driveclub and if a true sim is like the hardcore mode of DC then I don't like reality.
 
I always hear that physics profit from 60 FPS. Calculations are more rapid that it makes it all more responsive and adds for more finesse. Every SIM focusses on this 60 FPS. However SLRE has proved that 60 FPS are not needed to achieve good simulation. Since GTS currently seems to have a much less demanding physics system I wonder why they feel the urge to use those 60 FPS.

Maybe I understood wrongly how this works? If so I am happy to learn.

How higher the framework, the more precise your inputs are.

Quite easy... Its better to see 60 photgrams in a sec than 30...

Makes all going more fluid, if it's stable of course.

SLRE has only has some better physics on tarmac, but globally dirt rally is lot better and more responsive.

Don't understand why SLRE goes at irregular 30fps in a standard PS4 meanwhile in a PC it goes at 60Fps.

GT Sport has to achieve also solid 60fps on standard PS4 in gameplay because they aim also to make the VR tour mode with PSVR.

And any game for PSVR has to have a minimum output of solid 60fps... So the external box does an upscale to 90-120fps to the headset
 
The hardcore handling model was bad in DC, like the death of fun. And the breaking almost inefficient. Drifting with or without the hardcore mode doesn't feel natural. And so many hidden aids (wheeling and drifting were killed by these aids).
The handling model is my biggest complain with Driveclub and if a true sim is like the hardcore mode of DC then I don't like reality.
No one's claiming that DC is a SIM, hardcore mode or not. DC is an arcade racer that happens to have a reasonable physics engine under it, and with a wheel the hardcore mode is pretty entertaining. However no one has said it's a sim.

The issue is that right now, at certain points it's gets things right that GTS (since 1.05) doesn't.

That doesn't make DC a sim, but it does raise some serious issues about the direction of travel for GT.
 
I always hear that physics profit from 60 FPS. Calculations are more rapid that it makes it all more responsive and adds for more finesse. Every SIM focusses on this 60 FPS. However SLRE has proved that 60 FPS are not needed to achieve good simulation. Since GTS currently seems to have a much less demanding physics system I wonder why they feel the urge to use those 60 FPS.

30 fps is probably more than enough to make the physics seem realistic. In terms of physics, 30 fps would probably be better than 60 since you can do more physics per frame than at 60.

The problem with 30 fps though is that the motion on the screen isn't as smooth as with 60 fps. So I would guess that the choice of 60 fps is a visual thing rather than a physics thing. When it comes to VR and motion sickness it makes a big difference to go from 30 to 60.

You can compare frame rate (and motion blur) here to get an idea about the difference: https://frames-per-second.appspot.com/
 
My 6:38 hotlap with SLS 2011 nordschleife. This show how you can drive this car the wild way after 1.05. Almost impossible to loose it, the tune help for sure, you cannot do this with the stock one. Anyway, just to say that it´s very arcady , for sure not a simulator, you still need some skills to go fast but you´ll be forgiven for little to medium wrong driving inputs (like the 4:30 rear slide).
For me it´s ok like this, a ton of fun and this fun is not simulated at all. This is why i love GT. The grip out of the tarmac (grass and gravel ) is a bit too much. PD just need to reduce it to make the people stay on track at least.
I´m 100% sure in the future that i´ll buy a computer to play AC with all the characteristic too , not the 20% console version , but the fun of GT is far above the rest in my GTFan opinion.

 
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30 fps is probably more than enough to make the physics seem realistic. In terms of physics, 30 fps would probably be better than 60 since you can do more physics per frame than at 60.

The problem with 30 fps though is that the motion on the screen isn't as smooth as with 60 fps. So I would guess that the choice of 60 fps is a visual thing rather than a physics thing. When it comes to VR and motion sickness it makes a big difference to go from 30 to 60.

You can compare frame rate (and motion blur) here to get an idea about the difference: https://frames-per-second.appspot.com/
Physics calculations are not limited by the frame rate, pretty much every racing title on the market is going to be calculating the physics faster than even 60fps.

Why it can matter is that our only visual way of understanding those calculations is down to the frame rate. As such the quicker and/or more stable it is, the better.

On the beta GTS isn't lock 60 yet, it's close and drops are not common and only a few frames, but they do drop. I mainly notice it from editing videos as the frame counter drops for some seconds, down to the mid 50s.
 
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