That sound in driveclub is pretty good and also de visuals hold up very nice 👍 I know it can't be compared directly but to see that driveclub has:
All that for a 2014 game. I know it is 30 FPS and has only 12 other cars on track but the AI can be a real challenge and there is completely dynamic weather and time of day. I would say that is a much better deal in terms of what you can get in GTS at the moment. It is also dead cheap in the PSN store!
- matched visuals
- is less sterile
- better sounds
- hardcore handling model (on par or better than 1.05 GTS BETA)
- Tire deformation
- Great single player experience
- a great photomode
- great variety of cars and bikes
GTS isn't even out yet, so you can't get anything at the moment.
I find driveclub graphics and details better than those on GTS 1.05 beta...
I now that driveclub is only at 30Fps,but still the benchmark in graphics and details in racing games.
Sound are really, really good also for be just an "arcade" racer....
I don't expect that GT Sport on his final release will be much better than what it's is now in the last 1.05 beta version.
GTS replays on the standard PS4 are also limited to 30Fps BTW....at least @Scaff can show us the GTS replays at 60Fps due having the PS4 Pro console.
Pretty sure you can't share videos at 60fps on PlayStation Pro, you can only stream at 60fps, could be wrong though.
@doblocruiser I think "hardcore" is a bit of an overstatement for driveclub physics, and from what I remember of it, they definitely weren't on par with GTS.
Driveclub has added an extra system that turns of all the assists for the cars and puts that cars on "HC" mode (HardCore). It was patches in later together with the tire deformation.
I find driveclub graphics and details better than those on GTS 1.05 beta..
You are 100% correct. However mine are 1080p 60fps as I use an external capture card.Pretty sure you can't share videos at 60fps on PlayStation Pro, you can only stream at 60fps, could be wrong though.
@doblocruiser I think "hardcore" is a bit of an overstatement for driveclub physics, and from what I remember of it, they definitely weren't on par with GTS.
Quick lap comparing GTS and Forza 6.
Why does GTS need 60 FPS with a physicssystem that they have currently in place? They don't seem to be gaining anything from that in the FPS-department.
Gaining anything from the physics in the fps department? What do you mean?
That sound in driveclub is pretty good and also de visuals hold up very nice 👍 I know it can't be compared directly but to see that driveclub has:
All that for a 2014 game. I know it is 30 FPS and has only 12 other cars on track but the AI can be a real challenge and there is completely dynamic weather and time of day. I would say that is a much better deal in terms of what you can get in GTS at the moment. It is also dead cheap in the PSN store!
- matched visuals
- is less sterile
- better sounds
- hardcore handling model (on par or better than 1.05 GTS BETA)
- Tire deformation
- Great single player experience
- a great photomode
- great variety of cars and bikes
Pretty sure you can't share videos at 60fps on PlayStation Pro, you can only stream at 60fps, could be wrong though.
No everybody use the "share" mode of videos of PS4 and PS4 Pro.
Yes,PS4 standard stream and share are at maximum of 720p
PS4 Pro going up to 1080p and 30fps.
@Scaff in his videos uses an external capture box.
So You can see the difference in fps.
@doblocruiser I think "hardcore" is a bit of an overstatement for driveclub physics, and from what I remember of it, they definitely weren't on par with GTS.
That's because it's 30fps?
GTS would never look better than Driveclub during gameplay.
Yep,EVO studio maked the game with full of details and graphics, but limited to 30fps.
You can see really the difference when the made the driveclub VR version to achieve a solid 60fps the downgrade in graphics details and more that they did
For sure the cameras that GTS uses in replays are great, but don't look better neither in graphics details that driveclub.
The hardcore handling model was bad in DC, like the death of fun. And the breaking almost inefficient. Drifting with or without the hardcore mode doesn't feel natural. And so many hidden aids (wheeling and drifting were killed by these aids).That sound in driveclub is pretty good and also de visuals hold up very nice 👍 I know it can't be compared directly but to see that driveclub has:
All that for a 2014 game. I know it is 30 FPS and has only 12 other cars on track but the AI can be a real challenge and there is completely dynamic weather and time of day. I would say that is a much better deal in terms of what you can get in GTS at the moment. It is also dead cheap in the PSN store!
- matched visuals
- is less sterile
- better sounds
- hardcore handling model (on par or better than 1.05 GTS BETA)
- Tire deformation
- Great single player experience
- a great photomode
- great variety of cars and bikes
I always hear that physics profit from 60 FPS. Calculations are more rapid that it makes it all more responsive and adds for more finesse. Every SIM focusses on this 60 FPS. However SLRE has proved that 60 FPS are not needed to achieve good simulation. Since GTS currently seems to have a much less demanding physics system I wonder why they feel the urge to use those 60 FPS.
Maybe I understood wrongly how this works? If so I am happy to learn.
Came across this GT6 vs GTS comparison just now. Then someone in the video gave a link to an onboard footage with the GT-R GT3. I have to say, the sounds are bang-on. I honestly can't believe how crap GT6 sounds because of these two videos.
No one's claiming that DC is a SIM, hardcore mode or not. DC is an arcade racer that happens to have a reasonable physics engine under it, and with a wheel the hardcore mode is pretty entertaining. However no one has said it's a sim.The hardcore handling model was bad in DC, like the death of fun. And the breaking almost inefficient. Drifting with or without the hardcore mode doesn't feel natural. And so many hidden aids (wheeling and drifting were killed by these aids).
The handling model is my biggest complain with Driveclub and if a true sim is like the hardcore mode of DC then I don't like reality.
Sounds are bang on? Surely you jest!
Sounds are bang on? Surely you jest!
I always hear that physics profit from 60 FPS. Calculations are more rapid that it makes it all more responsive and adds for more finesse. Every SIM focusses on this 60 FPS. However SLRE has proved that 60 FPS are not needed to achieve good simulation. Since GTS currently seems to have a much less demanding physics system I wonder why they feel the urge to use those 60 FPS.
Physics calculations are not limited by the frame rate, pretty much every racing title on the market is going to be calculating the physics faster than even 60fps.30 fps is probably more than enough to make the physics seem realistic. In terms of physics, 30 fps would probably be better than 60 since you can do more physics per frame than at 60.
The problem with 30 fps though is that the motion on the screen isn't as smooth as with 60 fps. So I would guess that the choice of 60 fps is a visual thing rather than a physics thing. When it comes to VR and motion sickness it makes a big difference to go from 30 to 60.
You can compare frame rate (and motion blur) here to get an idea about the difference: https://frames-per-second.appspot.com/