Physics calculations are not limited by the frame rate, pretty much every racing title on the market is going to be calculating the physics faster than even 60fps.
Why it can matter is that our only visual way of understanding those calculations is down to the frame rate. As such the quicker and/or more stable it is, the better.
On the beta GTS isn't lock 60 yet, it's close and drops are not common and only a few frames, but they do drop. I mainly notice it from editing videos as the frame counter drops for some seconds, down to the mid 50s.
I didn't say they would?If they are independent then a physics rate drop wouldn't cause a framerate drop. Framerate drops would then only be because of the graphics.
Nice race. first turn due to a slow start of me #2 passed me and then at the first long straight I completely ruined my race....in stead of full throttle I released the pedal I saw #3 in my mirror so let him pass and chased his tail the rest of the race. I could have overtake him multiple times but I tried to be polite. Who me? Really?
I thought best strategy was to tail him on then a slipstream followed by an overtake on the long last straight..WRONG. He closed the gap. In real life racing that would be a DSQ.
Last ten seconds too aggressive (also from my side ). We both ended in the barrier but he suddenly was back on track and finished 2nd and I got what I deserved . And that other car I never noticed and was bouncing in my car??
@6:50 why did he ghost in front of me? Network lag?
Nevertheless a good race again. Other race @nords was boring and too easy. 3rd race network error.
PS: him/he could also be her/she?
a BIT frustrated . I agree. That other car I completely missed even though I have three mirrors. Was too busy with damage control. Talking about dirty. Let's have a look at this race then. After two minutes of knock knock by Brian into Brian I had to try the brakes and they worked 👎. I seriously hope in the final release this kind of driving behavior (also mine) will be penalized. Also I'm beta testing.Looked like a nice race, too bad you messed up that 1 corner a bit worse than the other guy. You stayed very close for the rest of the race. I just don't like seeing what happened at the end, first he pushes you and then you push him and the guy in 4th a couple of times.. I understand you might be a bit frustrated after getting pushed into the grass but pushing that 4th place guy into the barrier to keep him from passing you on the finish line was a bit dirty in my opinion. He was quite clearly visible in the mirrors. It looked like he was bouncing inside of your car cause of lag I guess. But he was actually just being squeezed between you and the barrier.
I didn't say they would?
Because we only get to see the calculations the physics engine is making as often as the frames are displayed.Then what do you mean by this:
"Why it can matter is that our only visual way of understanding those calculations is down to the frame rate. As such the quicker and/or more stable it is, the better."
Great pics man! Yea man GR.3 is my favorite right now and my baby is the McLaren love that car. The funny thing is I was never into race cars until GTS.I'm ready for a photomode, it's tough getting shots right now, but I know that's not the intent.
With the recent grip increase, I'm loving group 3, makes me feel like a superstar...
The added banner you can bring up during replays is kinda cool.
Without the banner
That Z4 is a really fun car, btw.
@Firehuntah Here's the race from my POV, was a really close 3-way battle up front, went right down to the last corner, definitely worth a watch.
Because we only get to see the calculations the physics engine is making as often as the frames are displayed.
Because you get to see and react to those changes twice as much at 60fps than you do at 30fps.But that's true for both 60 and 30 fps, so why is 60 better for the physics than 30?
But that's true for both 60 and 30 fps, so why is 60 better for the physics than 30?
Incorrect. Physics calculations and the resulting FFB do not necessarily take place at the frame rate. Project Cars, for example, has a physics calculation rate of 600 Hz.So let's say you are travelling at a modest speed of 120 km/h which is 3333.33 cm/s so at 30 fps you would have travelled 111.111 cm's between frames... and if an FIA kerb was made up of 80cm square sections then you might not see (or feel) the wheel even touch a kerb section. Seems like you would want a minimum of 60 fps based on these calculations or your simulation is going to have to do things to fake it.
On that note, carrying on about having tracks scanned with millimetre accuracy would mean that if you were travelling at 120km/h according to my calculations you would need to have a frame rate and force feedback response equal to approximately 33333.3 fps to get the benefit of all that extra data...
Gamepad or wheel? Nice lap! Love that car, with DS4 iam close to that time with that car.
Have they changed the last part of DragonTrail circuit? Watching your vids, the outside of the circuit seems different to me, with houses and other stuff around there (talking about the S3).
The second chicane seems narrower now, with less space between the curbs and the walls.