GT Sport - Trailers, Videos and Screenshots

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Physics calculations are not limited by the frame rate, pretty much every racing title on the market is going to be calculating the physics faster than even 60fps.

Why it can matter is that our only visual way of understanding those calculations is down to the frame rate. As such the quicker and/or more stable it is, the better.

On the beta GTS isn't lock 60 yet, it's close and drops are not common and only a few frames, but they do drop. I mainly notice it from editing videos as the frame counter drops for some seconds, down to the mid 50s.

If they are independent then a physics rate drop wouldn't cause a framerate drop. Framerate drops would then only be because of the graphics.
 
Nice race. first turn due to a slow start of me #2 passed me and then at the first long straight I completely ruined my race....in stead of full throttle I released the pedal :banghead: I saw #3 in my mirror so let him pass and chased his tail the rest of the race. I could have overtake him multiple times but I tried to be polite. Who me? Really?
I thought best strategy was to tail him on then a slipstream followed by an overtake on the long last straight..WRONG. He closed the gap. In real life racing that would be a DSQ.
Last ten seconds too aggressive (also from my side :embarrassed:). We both ended in the barrier but he suddenly was back on track and finished 2nd and I got what I deserved :scared:. And that other car I never noticed and was bouncing in my car??

@6:50 why did he ghost in front of me? Network lag?

Nevertheless a good race again. Other race @nords was a bit boring and too easy. 3rd race network error.



PS: him/he could also be her/she?

2nd race started with the rival of the first race. I managed to survive the butt kicker poltergeist and halfway the race we got separated because of a steering error. Cannot see very clear if the car behind is constantly flashing with the lights or is that sun glare? see eg @4:10 and 5:10. Then easy cruising to the end.

 
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Nice race. first turn due to a slow start of me #2 passed me and then at the first long straight I completely ruined my race....in stead of full throttle I released the pedal :banghead: I saw #3 in my mirror so let him pass and chased his tail the rest of the race. I could have overtake him multiple times but I tried to be polite. Who me? Really?
I thought best strategy was to tail him on then a slipstream followed by an overtake on the long last straight..WRONG. He closed the gap. In real life racing that would be a DSQ.
Last ten seconds too aggressive (also from my side :embarrassed:). We both ended in the barrier but he suddenly was back on track and finished 2nd and I got what I deserved :scared:. And that other car I never noticed and was bouncing in my car??

@6:50 why did he ghost in front of me? Network lag?

Nevertheless a good race again. Other race @nords was boring and too easy. 3rd race network error.

PS: him/he could also be her/she?

Looked like a nice race, too bad you messed up that 1 corner a bit worse than the other guy. :P You stayed very close for the rest of the race. I just don't like seeing what happened at the end, first he pushes you and then you push him and the guy in 4th a couple of times.. :rolleyes: I understand you might be a bit frustrated after getting pushed into the grass but pushing that 4th place guy into the barrier to keep him from passing you on the finish line was a bit dirty in my opinion. He was quite clearly visible in the mirrors. :P It looked like he was bouncing inside of your car cause of lag I guess. But he was actually just being squeezed between you and the barrier. :lol:
 
Looked like a nice race, too bad you messed up that 1 corner a bit worse than the other guy. :P You stayed very close for the rest of the race. I just don't like seeing what happened at the end, first he pushes you and then you push him and the guy in 4th a couple of times.. :rolleyes: I understand you might be a bit frustrated after getting pushed into the grass but pushing that 4th place guy into the barrier to keep him from passing you on the finish line was a bit dirty in my opinion. He was quite clearly visible in the mirrors. :P It looked like he was bouncing inside of your car cause of lag I guess. But he was actually just being squeezed between you and the barrier. :lol:
a BIT frustrated ;). I agree. That other car I completely missed even though I have three mirrors. Was too busy with damage control. Talking about dirty. Let's have a look at this race then. After two minutes of knock knock by Brian into Brian I had to try the brakes and they worked 👎. I seriously hope in the final release this kind of driving behavior (also mine) will be penalized. Also I'm beta testing.

 
I didn't say they would?

Then what do you mean by this:

"Why it can matter is that our only visual way of understanding those calculations is down to the frame rate. As such the quicker and/or more stable it is, the better."

:confused:
 
Then what do you mean by this:

"Why it can matter is that our only visual way of understanding those calculations is down to the frame rate. As such the quicker and/or more stable it is, the better."

:confused:
Because we only get to see the calculations the physics engine is making as often as the frames are displayed.
 
I'm ready for a photomode, it's tough getting shots right now, but I know that's not the intent.

Gran%20TurismoregSport%20Closed%20Beta%20Test%20Version_20170430185533_zpsv826yugz.jpg


With the recent grip increase, I'm loving group 3, makes me feel like a superstar...
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The added banner you can bring up during replays is kinda cool.
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Without the banner
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That Z4 is a really fun car, btw.
 
MMX
I'm ready for a photomode, it's tough getting shots right now, but I know that's not the intent.

Gran%20TurismoregSport%20Closed%20Beta%20Test%20Version_20170430185533_zpsv826yugz.jpg


With the recent grip increase, I'm loving group 3, makes me feel like a superstar...
Gran%20TurismoregSport%20Closed%20Beta%20Test%20Version_20170505185318_zps0fidgegi.jpg


Gran%20TurismoregSport%20Closed%20Beta%20Test%20Version_20170505185216_zpscqjq9qdw.jpg


The added banner you can bring up during replays is kinda cool.
Gran%20TurismoregSport%20Closed%20Beta%20Test%20Version_20170505185548_zpsgz1t0ect.jpg


Without the banner
Gran%20TurismoregSport%20Closed%20Beta%20Test%20Version_20170505185600_zpsrfdlml1j.jpg


Gran%20TurismoregSport%20Closed%20Beta%20Test%20Version_20170501183310_zps5mlbf8os.jpg


That Z4 is a really fun car, btw.
Great pics man! Yea man GR.3 is my favorite right now and my baby is the McLaren love that car. The funny thing is I was never into race cars until GTS.
 
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@Firehuntah Here's the race from my POV, was a really close 3-way battle up front, went right down to the last corner, definitely worth a watch. :)



Wow, that was a real pleasure to watch both from @Firehuntah and @Spurgy 777 's perspective... nice driving both of you, @Firehuntah I hope you don't mind me saying but I felt like you could turn in a little earlier on a lot of corners.

Graphics, tesselation, X shaped tree's and whatever physics limitations aside, this proves it's imho as exciting to watch as any other broadcast motorsport... being trackside is a little different, but this holds up to other broadcast race series very well I think.
 
Have they changed the last part of DragonTrail circuit? Watching your vids, the outside of the circuit seems different to me, with houses and other stuff around there (talking about the S3).

The second chicane seems narrower now, with less space between the curbs and the walls.
 
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Not had chance to do any racing in about a week due to work but first time trying out 1.05 and it seemed ALOT easier to drive a GR3. Granted I'm running a stock setup and am ~4 seconds off the pace but I was a lot quicker than before. I tried a couple of cars the Corvett and the Aston. Both seemed to have been super nutered... but the Subaru WRX was fun to drive at least!


[media][/media]

The relay camera angles are so bad though, they give no sense of speed and show the track and the car in the least flattering shots. For racing replays will look a bit of a mess from 90% of the angles they have chosen to use, least on dragon trail...

But this was just a lap with me playing with sharefactory (and my fastest)... it's a surprisingly powerful little tool, with the right camera angles you could create a brilliant little race edit for league stuff!
 
But that's true for both 60 and 30 fps, so why is 60 better for the physics than 30?

So let's say you are travelling at a modest speed of 120 km/h which is 3333.33 cm/s so at 30 fps you would have travelled 111.111 cm's between frames... and if an FIA kerb was made up of 80cm square sections then you might not see (or feel) the wheel even touch a kerb section. Seems like you would want a minimum of 60 fps based on these calculations or your simulation is going to have to do things to fake it.

On that note, carrying on about having tracks scanned with millimetre accuracy would mean that if you were travelling at 120km/h according to my calculations you would need to have a frame rate and force feedback response equal to approximately 33333.3 fps to get the benefit of all that extra data...
 
So let's say you are travelling at a modest speed of 120 km/h which is 3333.33 cm/s so at 30 fps you would have travelled 111.111 cm's between frames... and if an FIA kerb was made up of 80cm square sections then you might not see (or feel) the wheel even touch a kerb section. Seems like you would want a minimum of 60 fps based on these calculations or your simulation is going to have to do things to fake it.

On that note, carrying on about having tracks scanned with millimetre accuracy would mean that if you were travelling at 120km/h according to my calculations you would need to have a frame rate and force feedback response equal to approximately 33333.3 fps to get the benefit of all that extra data...
Incorrect. Physics calculations and the resulting FFB do not necessarily take place at the frame rate. Project Cars, for example, has a physics calculation rate of 600 Hz.
 
Gamepad or wheel? Nice lap! Love that car, with DS4 iam close to that time with that car.

Wheel (G29) - and theres room for improvement. Running easily 1:39's back to back.. 458 getting a bit too easy to drive after v1.05.. but should be a nice and steady car for races. havent even tried other cars after the track change as i rather drive a nice car than aim to the top times. (which end up alien anyways)

Have they changed the last part of DragonTrail circuit? Watching your vids, the outside of the circuit seems different to me, with houses and other stuff around there (talking about the S3).

The second chicane seems narrower now, with less space between the curbs and the walls.

Yes they have
 
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