GT Sport - Trailers, Videos and Screenshots

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Three letters - S R F :rolleyes:
Seven letters - P E R H A P S. :D.

It is possible and maybe even probable that that is the case, but so far that is only an assumption. For all we know this could be the physics engine for GTSport.
 
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Seven letters - P E R H A P 'S. :D.

It is possible and maybe even probable that that is the case, but so far that is only an assumption. For all we know this could be the physics engine for GTSport.

Seems to me at this point, SRF is their way of saying, "Sorry, we can't make realistic physics." Even on GT5 with SRF off, cars were still too easy to correct and grip levels were too high. I know I'm complaining, but seriously, this isn't okay with me. I drive with no assists. Assetto Corsa will kill you if you mess up. Project Cars will hurt you too. Driveclub hardcore handling has its punishments too. COME-ON!!!
 
@Spurgy 777 I see that you're using handbrake? Ain't that a bit nerfed compared to GT6?

I very much doubt there is SRF. Off-track is currently like GT6 grip reduction low, if they turn it up to Real then it will probably have a big impact in the races.

I don't think so, if you pulsate it it seems to work quite well, makes the car rotate a bit better and for some reason gives you slightly better traction on exit.
 
Seems to me at this point, SRF is their way of saying, "Sorry, we can't make realistic physics." Even on GT5 with SRF off, cars were still too easy to correct and grip levels were too high. I know I'm complaining, but seriously, this isn't okay with me. I drive with no assists. Assetto Corsa will kill you if you mess up. Project Cars will hurt you too. Driveclub hardcore handling has its punishments too. COME-ON!!!

While it probably doesn't help that I was a pad user (and I suck in general), it seemed like Project CARS would murder you if you so much as looked at it wrong :lol:
 
I don't think so, if you pulsate it it seems to work quite well, makes the car rotate a bit better and for some reason gives you slightly better traction on exit.
For example, first corner on Brands Hatch in GT6 it might be more useful but in GTS it is not. Both games should be able to do top times without though and to me it feels more pointless and harder in GTS to use. Good braking technique, waiting for car to turn in then accelerating seems best way.

Probably get better traction on exit as you've straightened out the corner more.
 
A little resume of a GT sport online room.
Lost in Brands Hatch with my Evora in the middle of some 4WD Evos.
At the start a very dirty player named cold, that i have already spoke here, push me away from my driving line to take the lead. There is no way to share a room with this kind of guy.
After at 2:40, another guy lean against me to pass , perhaps it was not 100% his will , perhaps he brake too late but i could´nt resist to give the change at 3:25.....:irked:
 
For example, first corner on Brands Hatch in GT6 it might be more useful but in GTS it is not. Both games should be able to do top times without though and to me it feels more pointless and harder in GTS to use. Good braking technique, waiting for car to turn in then accelerating seems best way.

Probably get better traction on exit as you've straightened out the corner more.

It's not that, it's as if somehow locking the rears makes the car more stable and balanced, it actually reduces the understeer if done right. And then when you put your foot down the car seems a lot less inclined to wheel spin and step out the rear or do the opposite and push the front on, I think you'll find something more complicated is going on than the handbrake just bring the rear of the car round.
 
It's not that, it's as if somehow locking the rears makes the car more stable and balanced, it actually reduces the understeer if done right. And then when you put your foot down the car seems a lot less inclined to wheel spin and step out the rear or do the opposite and push the front on, I think you'll find something more complicated is going on than the handbrake just bring the rear of the car round.
Like a reset, recenter type of effect? That's how I picture it.
 
While it probably doesn't help that I was a pad user (and I suck in general), it seemed like Project CARS would murder you if you so much as looked at it wrong :lol:

Haha! That's funny. Something about PCars is just... blehhh. You're right; the only easy racing games to play with a pad is Gran Turismo and Driveclub. The rest... just do your best. :lol:
 
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It's not that, it's as if somehow locking the rears makes the car more stable and balanced, it actually reduces the understeer if done right. And then when you put your foot down the car seems a lot less inclined to wheel spin and step out the rear or do the opposite and push the front on, I think you'll find something more complicated is going on than the handbrake just bring the rear of the car round.

It's like reverse 2fmsh.
 
Dirty is easy on the pad too, in fact, i played with a wheel but it stucked on 270º, really hard with the wheel and this rotation degree.
Dirty? Was that autocorrect?

I've heard about using the technique by tapping the handbrake for harder cornering, but I never tested it (if that even is precisely how it's done). How much time could someone gain at, let's say, Tsukuba?
 
Dirty? Was that autocorrect?

I've heard about using the technique by tapping the handbrake for harder cornering, but I never tested it (if that even is precisely how it's done). How much time could someone gain at, let's say, Tsukuba?

Sometimes my fingers are faster than my brain...:boggled::lol:

Using the handbrake, just a little tap, is great to make very close corners, especially on the rallycross races.
 

It's finally happening? :eek:

Four years ago they said:

Thanks to the cooperation with KW, now also body natural vibrations, wheel load variations, tire stiffness as well as influences of different wheel types and tire inflation pressures can be simulated in Gran Turismo.

Have they mentioned / confirmed whether the player will be able to adjust pressures in the future?
 
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Dirty? Was that autocorrect?

I've heard about using the technique by tapping the handbrake for harder cornering, but I never tested it (if that even is precisely how it's done). How much time could someone gain at, let's say, Tsukuba?

Handbrake turn ? DK style ? He often did it even on Touge Battle, he drove MCR R34 GTR, and did handbrake around turn to help point the nose in. Orido did it too with his Fujita FD3S :lol: I think it only works in tightest of turns and if you know what you are doing :P It helps with brake balance if done right.
 
Alright, time for me to upload some more videos again. Had some great races these last few days.


The same race that @Spurgy 777 already showed, but from my perspective. Was a really fun race, trying hard to defend that 1st position from both him and @Lord Protector. :P Had quite a bad exit in the last corner so the finish was pretty close.



And then the race right after the last one, same drivers so again very clean and fun. Got passed this time though and fell back to 4th eventually. Then I had a nice battle with Spurgy again but it was impossible for me to pass him for the rest of the race. :)



Since I got dropped to Rank A after some Blue Moon Bay races I got matched against some other drivers the next day. Thought they might be less of challenge but I was wrong, turned out to be a great race as well. Just messed up at the end which costed me the win. :P



And the race after that with the same 2 drivers and also @daan in there. Nice to finally see you in the same race, I actually did stay in your sight for quite a long time after those few mess ups I had. :P The first mess up unfortunately happened because the one in 1st also messed up in the same way and I hit his car's rear end sending me into the grass on the other side with high speed. It was nice being behind Daan for a bit and finding a good opportunity to make a nice pass around the outside. :)



Also some more recent ones from yesterday. First one at Nurburgring, didn't really expect to start so far back at the grid. Guess I should try to get a better time in qualifying. :P Was actually a great race though, shows that you don't have to be up front to have fun.



And the last one for now, again at Brands Hatch against Spurgy. Very nice battle in the 1st lap, after that lap he was definately a bit quicker than me though we stayed within 1-1.5s from eachother for most of the race. Was pushing hard to get closer again but just couldn't do it. :P

https://www.youtube.com/watch?v=_UYO5djwdRc

In my opinion the matching system is at a point where they don't have to change much anymore. The races now are very close and really fun. Mostly clean as well, as long as you avoid the ovals.
 
Handbrake turn ? DK style ? He often did it even on Touge Battle, he drove MCR R34 GTR, and did handbrake around turn to help point the nose in. Orido did it too with his Fujita FD3S :lol: I think it only works in tightest of turns and if you know what you are doing :P It helps with brake balance if done right.

At the moment i have found that setting balance to rear helps turn in only if one slightly eases the pedal. As earlier tests shoved full braking puts always more braking power to front no matter what balance as front brakes are more powerfull. Slightly easing the pedal before turning helps turn-in.
 
It's finally happening? :eek:

Four years ago they said:



Have they mentioned / confirmed whether the player will be able to adjust pressures in the future?

Haven't heard anything on tire pressure adjustments. I'll ask them on the beta forums.
 
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