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"Best grass in gaming" gave me a good chuckle. I really like the weaving before the start. Very nice touch!
Beautiful track
Not a fan of metal barriers though. Without these the track look similar to Mt.Aso track editor layout from GT5.
For me it really looks like a track made with a track editor. Some random placed trees, the details are only in the near of the road and not in the far and the track itself was never seen before, right?!
The VGT looks out of place, but I don't think it looks ugly in the slightest.
Looks like this:Anyone know what track this is? From a video on the GT Facebook page.
View attachment 664512
Edit: it's Alsace
View attachment 664513
Post yours, because I can't see his.I just made exact the same screenshot and was about to upload it here with exact the same purpose nice job @RaY29rus
For me it really looks like a track made with a track editor. Some random placed trees, the details are only in the near of the road and not in the far and the track itself was never seen before, right?!
I'm still putting together some compilations from my beta footage, but in the mean time I've made a few short clips to brush the rust off my editing skills.
One thing I'm not all that worried about in the full game is the SR penalty detection system - right here I get rammed into a wall and don't receive a penalty, and while it very well may be that the other guy didn't receive a penalty either, pretty much any time I made a bad judgement call in the final stages of the beta I was getting docked for it. Here's the clip:
I'm also real curious to see what sort of odd bugs come up in the full release, I saw this happen a few times in the beta, and with the complexity of games nowadays all sorts of stuff slips through - who knows what will be found when the full player base comes in:
He says PD laser scanned by helicopter BH track ???? Strange that no bumps were recorded , i remember everybody was claiming that it ws not bumpy enough !!
Or PD did a good job and the others like AC and Pcars have digitalized more bumps than reality ??
I have check some onboard cam video and it seems that PD is right for this one.
Here for example, the handle strap gives a good feedback.
From the FiA magazinHe says PD laser scanned by helicopter BH track ???? Strange that no bumps were recorded , i remember everybody was claiming that it ws not bumpy enough !!
Well, I think we got the answer there about PoDi's track quality.From the FiA magazin
“They are using very impressive, very complex methods to digitize the circuits,” he says. “They use photos from helicopters, GPS, Differential GPS and laser scans to build a 3D circuit. It is the kind of technology F1 teams usually use with their simulators.”
http://www.fia.com/sites/default/files/auto8.pdf
especially from 0:35 to 0:48 there is lots of "bumpyness"
👍
Also, I wonder why the 1st and 2nd position AI allowed the user to pass them?
Seems like they are working on the texture pop-in with the trees. Its still present, but nowhere near as bad as the beta. Still have some more time to optimize a bit more til release.
I've noticed in the last few videos that the AI takes some pretty 'interesting' lines - they don't perform like robotic drones anymore 👍
Also, I wonder why the 1st and 2nd position AI allowed the user to pass them?
It looks like they added bumps to tokyo and dragon trail 👍
I noticed some barriers being drawn in too, and they are not even off in the distance. Might be related to some of the shadowing resources.
It s thereGT without suzuka is not GT... I hope they will have a DLC soon.
I did not see it in this videoIt s there
From the FiA magazin
“They are using very impressive, very complex methods to digitize the circuits,” he says. “They use photos from helicopters, GPS, Differential GPS and laser scans to build a 3D circuit. It is the kind of technology F1 teams usually use with their simulators.”
http://www.fia.com/sites/default/files/auto8.pdf
“In recreating a real circuit we take an immense amount of photographs and survey data to produce a precise representation of the tracks. But we didn’t know the reason for the shape of the run-off areas, or things like why the kerbs are shaped a certain way and the regulations behind it,” he says. “Through this communication with the FIA we were able to understand everything about the safety standards behind these elements, and I think now if we design new imaginary permanent circuits we can build tracks that will fulfill the FIA’s safety standards.”
I did not see it in this video
I hope so, i love this track, i can play a game with suzuka and nordschleife only. Do you have a link for this ??It's just a demo. Not a product version.