GT Sport - Trailers, Videos and Screenshots

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All the cars available in this build with video of brand central : http://www.pcgames.de/Gran-Turismo-...islang-angekuendigten-Autos-im-Video-1234533/
So...

1. Bettle freaking GT3 exists but not the base model. Same for Mazda 6 although it show up on dealership page.
2. Keep mind that in GT4 class, a Veyron will battle Megane.
3. Hyundai N 2025 GT1 has WAY better stats than VGT??!
4. Petty reminder that 2/3 of PS3 premiums gone missing. Kinda depressing. PD says it'll come back soon.

"Soon"
 
Nah that's just black magic.

Seriously me and my friend was watching the same technique utilised in Brand Central the other day, it's amazing. Like it's a car, moving through a picture! And they stored the lighting data within it too, there's real time reflections ON THE PICTURE.

HOW, PD? TEACH ME YOUR WAYS.

:bowdown:
It looks cool, but it's hilarious to see posters getting the tissues out. This is something that is possible to do on a desktop, PDI simply added it into the game. It looks impressive but isn't that impressive in reality.

What is notable to me is how these scapes will surely quickly become irrelevant. With a lack of 360' freedom photos with scapes will soon be uninteresting with so many users posting them. Even more so at hearing that you can only use a part I manufacturer at elective scapes.
 
What is notable to me is how these scapes will surely quickly become irrelevant. With a lack of 360' freedom photos with scapes will soon be uninteresting with so many users posting them. Even more so at hearing that you can only use a part I manufacturer at elective scapes.

Maybe for you , but not for others , certainly not for me.
 
It looks cool, but it's hilarious to see posters getting the tissues out. This is something that is possible to do on a desktop, PDI simply added it into the game. It looks impressive but isn't that impressive in reality.

What is notable to me is how these scapes will surely quickly become irrelevant. With a lack of 360' freedom photos with scapes will soon be uninteresting with so many users posting them. Even more so at hearing that you can only use a part I manufacturer at elective scapes.
Which do you prefer: 20 environments non perfects with 360' freedom, or 1000 perfects evironments without 360' freedom?
 
It looks cool, but it's hilarious to see posters getting the tissues out. This is something that is possible to do on a desktop, PDI simply added it into the game. It looks impressive but isn't that impressive in reality.

What is notable to me is how these scapes will surely quickly become irrelevant. With a lack of 360' freedom photos with scapes will soon be uninteresting with so many users posting them. Even more so at hearing that you can only use a part I manufacturer at elective scapes.

In your opinion. I'm sure many will agree with me it looks impressive as hell.
 
Which do you prefer: 20 environments non perfects with 360' freedom, or 1000 perfects evironments without 360' freedom?

No one has used them yet. But I get the concern... is one of the things some photographs here from GTP spoke about when we realised there's zero freedom of movement (camera movement is not what I'm talking about) within scapes. When you want to make something original and creative, having 360º freedom is great. Of course we didn't have perfect environments in past GTs, but check some galleries and tell me it wasn't great to see what people would come up sometimes, finding angle/background/distance combinations that no one else would see.

I love the scapes we've seen but I don't know if I'll end up using tracks (replays) in photo sessions more just to get the 360º freedom. Let's see. I'm not sure I'll be happy with the scapes until I spend some hours using it and check what other people are doing too... it's highly likely we'll end up seeing lots of the same angles/scapes, just with diff cars.

In the end, a single rendered location can give you lots and lots of possibilities and angles/backgrounds you can play with. That's why some of us were hoping to see the option to photograph in the garage as it's a 3D rendered location (but from what we've seen, photos inside the garage won't have any freedom of movement).

I just wanna test it or see someone testing it, every button and every option. :)
 
No one has used them yet. But I get the concern... is one of the things some photographs here from GTP spoke about when we realised there's zero freedom of movement (camera movement is not what I'm talking about) within scapes. When you want to make something original and creative, having 360º freedom is great. Of course we didn't have perfect environments in past GTs, but check some galleries and tell me it wasn't great to see what people would come up sometimes, finding angle/background/distance combinations that no one else would see.

I love the scapes we've seen but I don't know if I'll end up using tracks (replays) in photo sessions more just to get the 360º freedom. Let's see. I'm not sure I'll be happy with the scapes until I spend some hours using it and check what other people are doing too... it's highly likely we'll end up seeing lots of the same angles/scapes, just with diff cars.

In the end, a single rendered location can give you lots and lots of possibilities and angles/backgrounds you can play with. That's why some of us were hoping to see the option to photograph in the garage as it's a 3D rendered location (but from what we've seen, photos inside the garage won't have any freedom of movement).

I just wanna test it or see someone testing it, every button and every option. :)
I think that the replay photo mode will be the same of the previous games.
 
Disagree.
0nYOtLI.png
 
No one has used them yet. But I get the concern... is one of the things some photographs here from GTP spoke about when we realised there's zero freedom of movement (camera movement is not what I'm talking about) within scapes. When you want to make something original and creative, having 360º freedom is great. Of course we didn't have perfect environments in past GTs, but check some galleries and tell me it wasn't great to see what people would come up sometimes, finding angle/background/distance combinations that no one else would see.

I love the scapes we've seen but I don't know if I'll end up using tracks (replays) in photo sessions more just to get the 360º freedom. Let's see. I'm not sure I'll be happy with the scapes until I spend some hours using it and check what other people are doing too... it's highly likely we'll end up seeing lots of the same angles/scapes, just with diff cars.

In the end, a single rendered location can give you lots and lots of possibilities and angles/backgrounds you can play with. That's why some of us were hoping to see the option to photograph in the garage as it's a 3D rendered location (but from what we've seen, photos inside the garage won't have any freedom of movement).

I just wanna test it or see someone testing it, every button and every option. :)
I thought about the lack of movement, and it may indeed be limiting. But since there's 1,000+, we should all be able to get a good variety of images (plus you can zoom in IIRC). Filters are also there, among other things so I think it'll stay fresh for a little while at least. Definitely gonna be taking some photos in race replays though. That's always fun.
 
Back at the early news of scapes there where screenshots of the phtomofe with a ,,add light source“ option, havent seen that in the recent previews?! :confused:
 
Back at the early news of scapes there where screenshots of the phtomofe with a ,,add light source“ option, havent seen that in the recent previews?! :confused:

It's there, though I believe it's called "advanced lighting options", and we haven't seen anybody use it yet.
 
AI is looking good and gave a good race on intermediate difficulty.
I watched the whole race and when he made it to second place I waited for the rabbit to slow down and let the driver past. Surprise. No rubber banding. Other than the rabbit way out in front it was actually a pretty decent AI race.
 
Please tell me this ain't final :indiff:
AxSb3vZ.jpg

I get the feeling it's likely that, that is going to be it for McLaren. I too hope not, but... the odds aren't great. Would love the P1 in there also.

But the greater travesty to me is the Porsche line-up. So far it only looks like the one car! Seriously!? It better not be. I'm hoping there holding back on showing any other models from the marque intentionally. Still a bit worried though. :nervous:

Sure they picked a nice model to add, not complaining there. But considering the addtion of Porsche has been long awaited (very long) and highly requested, plus Kas is supposedly a fan of the Marque, it would be ridiculous to only feature one car from a brand with a long and important history in automobiles and motor racing. :boggled:

Also it happens to be one of my favorite brands, so I'll be pretty disappointed if the GT3RS is all there will be at launch. Fingers crossed for some more via DLC.
 
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It looks cool, but it's hilarious to see posters getting the tissues out. This is something that is possible to do on a desktop, PDI simply added it into the game. It looks impressive but isn't that impressive in reality.

What is notable to me is how these scapes will surely quickly become irrelevant. With a lack of 360' freedom photos with scapes will soon be uninteresting with so many users posting them. Even more so at hearing that you can only use a part I manufacturer at elective scapes.
About the 'elective Scapes' you mention, this is not a limiting factor. They are special Scapes within each brand: museums or factories related.

What a charm PD!
 
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I'm in love with all that we've seen so far, but I have the same feeling as with the circuits list.. It seems like there are more fictional than real, and the real ones are only a few for each manufacturer.. The should have bring more variety to every single brand, but not creating different fictional specs for the same model..
 
I'm in love with all that we've seen so far, but I have the same feeling as with the circuits list.. It seems like there are more fictional than real, and the real ones are only a few for each manufacturer.. The should have bring more variety to every single brand, but not creating different fictional specs for the same model..

it saves time
 

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