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And yet again you play the man.You're asking anyone to defend GT Sport or PD for something that is indefensible to you. All you do is talk trash. Great gotcha moment you had there. Keep being crusty.
And yet again you play the man.You're asking anyone to defend GT Sport or PD for something that is indefensible to you. All you do is talk trash. Great gotcha moment you had there. Keep being crusty.
So...All the cars available in this build with video of brand central : http://www.pcgames.de/Gran-Turismo-...islang-angekuendigten-Autos-im-Video-1234533/
It looks cool, but it's hilarious to see posters getting the tissues out. This is something that is possible to do on a desktop, PDI simply added it into the game. It looks impressive but isn't that impressive in reality.Nah that's just black magic.
Seriously me and my friend was watching the same technique utilised in Brand Central the other day, it's amazing. Like it's a car, moving through a picture! And they stored the lighting data within it too, there's real time reflections ON THE PICTURE.
HOW, PD? TEACH ME YOUR WAYS.
What is notable to me is how these scapes will surely quickly become irrelevant. With a lack of 360' freedom photos with scapes will soon be uninteresting with so many users posting them. Even more so at hearing that you can only use a part I manufacturer at elective scapes.
Which do you prefer: 20 environments non perfects with 360' freedom, or 1000 perfects evironments without 360' freedom?It looks cool, but it's hilarious to see posters getting the tissues out. This is something that is possible to do on a desktop, PDI simply added it into the game. It looks impressive but isn't that impressive in reality.
What is notable to me is how these scapes will surely quickly become irrelevant. With a lack of 360' freedom photos with scapes will soon be uninteresting with so many users posting them. Even more so at hearing that you can only use a part I manufacturer at elective scapes.
It looks cool, but it's hilarious to see posters getting the tissues out. This is something that is possible to do on a desktop, PDI simply added it into the game. It looks impressive but isn't that impressive in reality.
What is notable to me is how these scapes will surely quickly become irrelevant. With a lack of 360' freedom photos with scapes will soon be uninteresting with so many users posting them. Even more so at hearing that you can only use a part I manufacturer at elective scapes.
Which do you prefer: 20 environments non perfects with 360' freedom, or 1000 perfects evironments without 360' freedom?
I think that the replay photo mode will be the same of the previous games.No one has used them yet. But I get the concern... is one of the things some photographs here from GTP spoke about when we realised there's zero freedom of movement (camera movement is not what I'm talking about) within scapes. When you want to make something original and creative, having 360º freedom is great. Of course we didn't have perfect environments in past GTs, but check some galleries and tell me it wasn't great to see what people would come up sometimes, finding angle/background/distance combinations that no one else would see.
I love the scapes we've seen but I don't know if I'll end up using tracks (replays) in photo sessions more just to get the 360º freedom. Let's see. I'm not sure I'll be happy with the scapes until I spend some hours using it and check what other people are doing too... it's highly likely we'll end up seeing lots of the same angles/scapes, just with diff cars.
In the end, a single rendered location can give you lots and lots of possibilities and angles/backgrounds you can play with. That's why some of us were hoping to see the option to photograph in the garage as it's a 3D rendered location (but from what we've seen, photos inside the garage won't have any freedom of movement).
I just wanna test it or see someone testing it, every button and every option.
Disagree.
I thought about the lack of movement, and it may indeed be limiting. But since there's 1,000+, we should all be able to get a good variety of images (plus you can zoom in IIRC). Filters are also there, among other things so I think it'll stay fresh for a little while at least. Definitely gonna be taking some photos in race replays though. That's always fun.No one has used them yet. But I get the concern... is one of the things some photographs here from GTP spoke about when we realised there's zero freedom of movement (camera movement is not what I'm talking about) within scapes. When you want to make something original and creative, having 360º freedom is great. Of course we didn't have perfect environments in past GTs, but check some galleries and tell me it wasn't great to see what people would come up sometimes, finding angle/background/distance combinations that no one else would see.
I love the scapes we've seen but I don't know if I'll end up using tracks (replays) in photo sessions more just to get the 360º freedom. Let's see. I'm not sure I'll be happy with the scapes until I spend some hours using it and check what other people are doing too... it's highly likely we'll end up seeing lots of the same angles/scapes, just with diff cars.
In the end, a single rendered location can give you lots and lots of possibilities and angles/backgrounds you can play with. That's why some of us were hoping to see the option to photograph in the garage as it's a 3D rendered location (but from what we've seen, photos inside the garage won't have any freedom of movement).
I just wanna test it or see someone testing it, every button and every option.
Back at the early news of scapes there where screenshots of the phtomofe with a ,,add light source“ option, havent seen that in the recent previews?!
We haveIt's there, though I believe it's called "advanced lighting options", and we haven't seen anybody use it yet.
We have
I watched the whole race and when he made it to second place I waited for the rabbit to slow down and let the driver past. Surprise. No rubber banding. Other than the rabbit way out in front it was actually a pretty decent AI race.AI is looking good and gave a good race on intermediate difficulty.
Please tell me this ain't final
About the 'elective Scapes' you mention, this is not a limiting factor. They are special Scapes within each brand: museums or factories related.It looks cool, but it's hilarious to see posters getting the tissues out. This is something that is possible to do on a desktop, PDI simply added it into the game. It looks impressive but isn't that impressive in reality.
What is notable to me is how these scapes will surely quickly become irrelevant. With a lack of 360' freedom photos with scapes will soon be uninteresting with so many users posting them. Even more so at hearing that you can only use a part I manufacturer at elective scapes.
I don't see how that proves that VGTs are all "ugly". It looks out of place, but that doesn't make the car itself ugly.
The Brand Central menu reminds me of the car selection menu in GT4's Arcade Mode. I think it's fantastic. Then again, it also feels quite modern and sophisticated, especially when compared to the menus of Project Cars and even DriveClub for that matter. It is a significant leap from GT6's shoddy menus.All the cars available in this build with video of brand central : http://www.pcgames.de/Gran-Turismo-...islang-angekuendigten-Autos-im-Video-1234533/
I'm in love with all that we've seen so far, but I have the same feeling as with the circuits list.. It seems like there are more fictional than real, and the real ones are only a few for each manufacturer.. The should have bring more variety to every single brand, but not creating different fictional specs for the same model..
Yep, but you don't develop a game trying to saving time by recreating the same car over and over again trhought out different specs. You should try to create rich content, with variety (in terms of real cars and tracks). Of course it is quicker, but in my opinion, it is not smarter..it saves time