GT Sport Undocumented Changes Thread (1.10)

  • Thread starter RACECAR
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One minor UI improvement in Garage.

If sort order of cars on the car pics screen then change view to list the sorted order remains and when you return to car pics screen too.

Used to lose sorting as soon as change view was used ad I used to go into list to see tbe power weight etc.....also no longer necessary as already reported...
 
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Based on the original thread format by @Johnnypenso



For each update released, there lies the potential for changes undocumented in the initial patch notes. Please report any Undocumented changes you find in the current update and I'll update the OP as much as possible to reflect those changes found.



1. It is encouraged that you make an effort in verifying these changes as much as possible.

2. If you need help from the community to verify something, don't be afraid to ask.

3. It is strongly advised that you be as specific and detailed as possible with the information including a brief description of the bug or improvement before it was fixed/changed (if applicable) and how. If English is not your first language that's ok, just do it to the best of your ability.



THIS IS NOT A DISCUSSION THREAD ABOUT THE PROS AND CONS OF THE UPDATE or anything else other than undocumented changes in the update. Keep those strictly to the appropriate threads:














Documented Changes
Campaign Mode
 
- 'GT League' has been added. This is a mode in which you can challenge a variety of races using cars from your garage (Every league requires a certain Driver Level to enter).

New Cars
 - The following 12 cars have been added:
  ・Mazda RX-7 Spirit R Type A (FD) (N300)
  ・Nissan Skyline GT-R V・spec II (R32) (N300)
  ・Nissan Skyline GT-R V・spec II Nür (R34) (N300)
  ・Ford F-150 SVT Raptor (N400)
  ・Lamborghini Countach LP400 (N400)
  ・Ferrari F40 (N500)
  ・Ferrari Enzo Ferrari (N700)
  ・KTM X-BOW R(N300)
  ・Suzuki Swift Sport (N100)
  ・Volkswagen Samba Bus Type 2 (T1) (N100)
  ・Chris Holstrom Concepts 1967 Chevy Nova (N700)
  ・Chevrolet Corvette Stingray Convertible (C3) (N300)

Tracks

 - A new layout, the “Kyoto Driving Park Yamagiwa + Miyabi” has been added.

Scapes

 - A new ”Season's Greetings” group has been added to the Top Screen. New photo scenes are included in the group.

Brand Central

 - We have added the “Lewis Hamilton Reference Laps #1 – Nürburgring” to the 'Lewis Hamilton' section of Brand Central;
 - A museum section has been added to Chevrolet.
 - Special Scapes scenes have been added to Bugatti.

Top 24 Superstars

 - In the FIA Championships within Sport mode, a 'Top 24 Superstars' race will be held as the final round of each race season. This will be a single race within the final round, where only one group will be matched among the top drivers. In this race you will earn more points than a standard race.

Lobby

 - Added a new [Settings] section under [Event Settings] -> [Regulation Settings].

Physics Simulation Model

 - Traction control while turning has been adjusted to allow smoother cornering.

Controller

 - The DUALSHOCK®4 motion sensor steering sensitivity has been adjusted so that steering requires less rotation.

Buttons Assignment

 - It is now possible to set throttle and brakes in the buttons assignments of the wireless and steering controllers. The settings can be changed from [Options] -> [Controller];
 - Fixed an issue where the operation of the left/right stick on the T-GT steering controller was affected by the wireless controller assignment settings.

Sound

 - Tires screeching sounds have been adjusted;
 - The sound balance of the Chaparral Chevrolet Chaparral 2X Vision Gran Turismo has been adjusted.

Additional Language

 - Thai language support has been added to the Asian version.
Undocumented Changes

- Upon finishing a GT League race, there are percentage bonuses given for using a car that's below regulation.

- Keiyo road and the other underground scapes that were removed in a previous update have been added back in.

- Depending on the GT League race, various AI cars have custom liveries.

- Select car menu now shows additional detail about each car which includes Drivetrain, Power, Weight and Aspiration.

- Clean race bonus for online and single player races have been decreased from 150% to 50%.

- Braking markers/boards have been added to the approach to the Yokohama-S at the Nurburgring 24 Hour (Possibly on all variations using that section)

- Sport Mode Results screen shows a red dot against the total time if player incurred a penalty

- Decals in Livery editor now have red icons above their names, indicating which ones can't be colored or reversed.

- In lobby settings, you now have the option to disallow tuning.





And STILL NO Fanatec support come on
 
Have they increased the mileage points per mile? I did 3 laps on dragon trail & got 490!

I think so. For 10.1 miles, I received 440 Mi Points. Previously it has seemed that the formula was 10 points per mile
 
The camera height on the SRT Tomahawk Gr.1 cockpit is fixed. Prior to that you couldn't see anything on the road.
 
Is it me or the cars are (again) a bit harder to catch out of slow corners due to oversteer. It feels as if the cars (Gr.3 in particular) have less grip, despite the fact they are slower, heavier and less powerful than before.

Am I alone? ^^
 
Decals tell you if they can not be coloured or shape laltered with a red icon in the layer column.

I hadn’t noticed it before anyway...

I actually already added that as it was one of the first things I immediately noticed myself in-game. Partial credit though since you've actually said it 👍

And STILL NO Fanatec support come on

Little reminder:

THIS IS NOT A DISCUSSION THREAD ABOUT THE PROS AND CONS OF THE UPDATE or anything else other than undocumented changes in the update. Keep those strictly to the appropriate threads:
 
I think so. For 10.1 miles, I received 440 Mi Points. Previously it has seemed that the formula was 10 points per mile
It's GT-League specific. Two lap race around Dragon Trail is 6.7 miles. I got 390 milage points. In Arcade and create race modes you still get the default milage numbers. You also get 50% more experience for it as well. Credit are about double in Create Race mode though.
 
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They fixed the LaFerrari camera height.
The steering wheel blocked the view no matter how high you set the camera position.
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Now even if the steering wheel is turned, there is still a clear view of the road.
kmA1TVA3vtA.jpg
Nice. Do you have any pics before the update?
 
It's GT-League specific. Two lap race around Dragon Trail is 6.7 miles. I got 390 milage points. In Arcade and create race modes you still get the default milage numbers. You also get 50% more experience for it as well. Credit are about double in Create Race mode though.

I'm also under the impression that the second time I run a League event, I receive fewer Mi Points. In one event I believe it was 420 Mi Points the first time, 390 the second. Can anyone else confirm this?
 
I’m gonna suck at reporting this as I have no knowledge/effort to post images but both of the primary custom paints I use have changed and/or overall lighting has changed in livery editor/loading screens. Not sure which as I never use an outside camera in races so can’t compare what the colours look like in game. For reference the paints I use are ‘performance blue’ and ‘K1 half matte’ both of which are now massively different... (like, light blue to dark blue different). I’m aware this is the vaguest report of change ever but maybe others will notice changes too...
 
I’m gonna suck at reporting this as I have no knowledge/effort to post images but both of the primary custom paints I use have changed and/or overall lighting has changed in livery editor/loading screens. Not sure which as I never use an outside camera in races so can’t compare what the colours look like in game. For reference the paints I use are ‘performance blue’ and ‘K1 half matte’ both of which are now massively different... (like, light blue to dark blue different). I’m aware this is the vaguest report of change ever but maybe others will notice changes too...

Not sure on the K1 chip, but the performance blue is definitely a different colour when put onto a car, just tested it on an alfa 4c and a wrx Road car, the paint when put on the car doesn't match the chip. the original brighter blue is still on the sample chip though.
 
Not sure on the K1 chip, but the performance blue is definitely a different colour when put onto a car, just tested it on an alfa 4c and a wrx Road car, the paint when put on the car doesn't match the chip. the original brighter blue is still on the sample chip though.

That may well be true, (I’m using the same livery on multiple vehicles) but checking my 911 livery from pretty much when the game came out reveals the darker blue colour where before it was as you say the lighter blue tint shown in the colour chip. It’s very strange, I think something has changed, just not sure what
 
Not sure if this goes in the "bug" thread or this thread since it sort of qualifies for both :boggled: however, there were a lot of issues with accessing the "Discover" items e.g. loading up Decals, Liveries, Scapes etc, prior to the update. Tried looking through liveries tonight and noted that everything was now loading up pretty much instantaneously as it was before it all went, err, screwy. May have been reported elsewhere already, but thought this might be something people would want to know. 👍
 
They fixed the LaFerrari camera height.
The steering wheel blocked the view no matter how high you set the camera position.

Now even if the steering wheel is turned, there is still a clear view of the road.

What about the Nissan Gr.1 ? It's almost impossible driving it from cockpit view. Well, the Citroën GT too :P
 
I’m gonna suck at reporting this as I have no knowledge/effort to post images but both of the primary custom paints I use have changed and/or overall lighting has changed in livery editor/loading screens. Not sure which as I never use an outside camera in races so can’t compare what the colours look like in game. For reference the paints I use are ‘performance blue’ and ‘K1 half matte’ both of which are now massively different... (like, light blue to dark blue different). I’m aware this is the vaguest report of change ever but maybe others will notice changes too...
Yeah, I spotted that too. Performance Blue used to be really bright, but now it's a dull navy. Glitch in the update, I reckon.
 
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