@MrWaflz55 @GTRacer22 @bdj57 @Islaygaz @GRF @Spongeinside @sems4arsenal @merni14 @banckzy @sirjim73 @Tonygt5p @George Jakob @SestoScudo @TonyJZX @im_seb30 @TS040_Sparky @SlipZtrEm @GTPorsche @RACECAR @TS040_Sparky
Think I'm able to go definitive on this one:
- Teams are permitted to licence their current car to ONE game outside the main FOM licence.
- Current can be defined as a car raced in the previous 12 months, i.e. the last season and the current season.
- Non FOM licensed games may contain ONE contemporary car.
- UGC permissions around that car are entirely up to the team.
My understanding is that:
- The lack of the F1 Ferraris in GT6 was related to Ferrari's relationship with Kunos.
- The restriction with the F1 Ferraris re where and how they could be used was a Ferrari thing, not a FOM thing.
Recent history of ('current') F1 cars in non Officially Licensed FOM games:
Gran Turismo 5 Prologue (2007) = Ferrari F2007 (2007)
iRacing DLC (2010) = Williams FW31 (2009) [Credit
@iFerrari]
Gran Turismo 5 (2011) = Ferrari F10 (2010)
Real Racing 3 DLC (2014) = Ferrari F14T (2014)
Forza Motorsport 6 (2015) = Lotus E23 (2015)
iRacing DLC (2015) = McLaren MP4-30 (2015) [Credit
@iFerrari]
Assetto Corsa DLC (2016) = Ferrari SF-15T (2015) [Credit
@iFerrari]
Fora Motorsport 7 (2017) = Renault R.S.17 (2017)
Assetto Corsa DLC (2017) = Ferrari SF70H (2017)
The Crew 2 (2018) = Red Bull RB13 (2017) [Credit
@TheGeologist]