Not sure what everyone's on about with the new GT handling well, it drives like every other N700+ car in the game.
Nothing but oversteer and poor braking on entry, and don't even THINK about touching the throttle again until you're well past the apex
Finally got on track. What's the deal with the giant sausage kerbs on every single corner at Laguna Seca? Is that a real world update or just for the game to discourage corner cutting? They're way too close in because you can legally get two wheels over the rumble strip but now that area has the kerb and it hits your inside wheel, launching you up in the air. Even if you only graze it slightly it will greatly mess up your car's trajectory. WTF
Laguna returns and looks better than ever. The sunset time of day is very nostalgic of GT3. One change I don't like is the addition of sausage kerbs on the inside of every turn. It does force you to drive more accurately but at the expense of flow if you get it wrong. Laguna is one of those tracks that feel properly old school, and sausage kerbs ruin that feeling (imagine if Brands or Willow has these ).
Those are on the actual track:
Christmas music has begun. Good tidings for Christmas.
The real problem is that the field of view in this game is way too narrow. As you mentioned, Assetto Corsa feels much more comfortable even with the "same" FOV settings.I wasn't complaining that PD put them there on purpose when the real track doesn't have it. I just don't like sausage kerbs that are too high in general because it's a very artificial way of imposing track limits and IMO the punishment for going just a little over the limit is too high. The grip reduction from gravel/grass should be enough. Or just make every track a street circuit with absolute clearly defined boundaries. Sausage kerbs and GT's unclear track limit penalties are the worst for me because I never know 100% where the boundary is, and I just end up being too conservative.
Also I find that unless you play in VR or have a massive triple screen setup it's difficult to place the car as accurately as real life. GT for some reason always makes the tracks feel narrower than real life (comparing the Nordschleife in AC vs GT is most obvious example).
"It's not a good thing to complain about the Christmas songs"Honestly kinda disappointed that it still uses 9 years old, GT5 era music.
Latest update trailer gave us the reggae style music. Why not show the full version for this year's Christmas
Yet will also complain if the game doesn't play any sort of Christmas songs as the holiday draws near, too."It's not a good thing to complain about the Christmas songs"
I've driven it on the Hatch only race at Nurb and powered it up to the limit of n100.I can’t put the ‘83 Golf down. I think it’s my favorite car of the new pack thus far. I’ve already put 150 miles on it in just the last 2 days.
I can’t put the ‘83 Golf down. I think it’s my favorite car of the new pack thus far. I’ve already put 150 miles on it in just the last 2 days.
How did everyone find the Laguna Seca experience? It took me about 45km to do all of it and I scraped by 1'24" in that excreble Viper GT3,
I tested a whole bunch of different cars at Laguna on Thursday, and ran the circuit experience after testing.How did everyone find the Laguna Seca experience? It took me about 45km to do all of it and I scraped by 1'24" in that excreble Viper GT3,
I actually like that they are there. Track limits are not punished enough in this game IMO. Especially at the FIA events...I just don't like sausage kerbs that are too high in general because it's a very artificial way of imposing track limits and IMO the punishment for going just a little over the limit is too high.