You did a good job but I don't understand why it's a video? You're comparing still images, the best way to present that is...with still images. Not a slideshow video.
Plus YT compresses the images a heck of a lot.
Superb
Just one small problem. These comparison is better :
GTS looks like it's during evening time too.Those are great but the second one looks to be at a evening time.
While fun to look at, these comparisons are without any real basis of comparison. You have a mix of GT6 photomode and gameplay of undetermined source quality to trailer and possibly photomode shots from GTS.
While fun to look at, these comparisons are without any real basis of comparison. You have a mix of GT6 photomode and gameplay of undetermined source quality to trailer and possibly photomode shots from GTS.
I thought the same thing. A few of those GT6 images seem really poorly done photomode shots, or they've been purposely done to make it look worse than usual. The MX5 interior springs to mind, it's overexposed and poorly focused.
A few seem to have unnecessarily ugly backdrops, and sub-optimal lighting. I'm willing to bet most of those GT6 shots could be made look significantly more realistic if taken by someone with some photomode skills.
Yeah. Some of these comparisons are head-scratching, especially the one with the Bugatti and Mazda concepts. The one with the interior of the Miata is wrong as hell too.While fun to look at, these comparisons are without any real basis of comparison. You have a mix of GT6 photomode and gameplay of undetermined source quality to trailer and possibly photomode shots from GTS.
That's not any reason not to compare. There's a definite upgrade, even if they aren't like for like, that upgrade is apparent. Appreciate the effort, guys. Hopefully in a little while we'll get to see gameplay.
Exactly.It's comparing a very carefully done pre rendered video to some poorly done random shots, some of which aren't even comparing the same cars. You could get just as big a difference comparing the pre rendered videos of GT6 with similar shots, it's pointless.
It's comparing a very carefully done pre rendered video to some poorly done random shots, some of which aren't even comparing the same cars. You could get just as big a difference comparing the pre rendered videos of GT6 with similar shots, it's pointless.
How can you compare the same cars that are not even in GT6!??
I think that's the point.How can you compare the same cars that are not even in GT6!??
For example, take a look at this E3 2013 GT6 pre-rendered video. You could take shots from GT6 that would look far less realistic than some stills taken from this video.
Exactly my point, those comparisons are pointless.
Those comparisons are not pointless. I used the MX5 in order to show the difference in specular and shader from a graphics perspective, not some fancy photomode contest! And how do you know the GT SPORT clips are pre-rendered!? We haven't scene any gameplay so no!
The shadow in that MX5 picture... Come on. Compare using a GT6 picture not with a shadow being cast over the steering wheel.Those comparisons are not pointless. I used the MX5 in order to show the difference in specular and shader from a graphics perspective, not some fancy photomode contest! And how do you know the GT SPORT clips are pre-rendered!? We haven't scene any gameplay so no!
Rendering of GT6's trailers is the same, in-game.
The difference is that treatment things like aliasing or shadows.... It's perfect in the trailer.
Beside the cars as mentioned above, if aliasing and shadows are different then it's not the same by definition. Aliasing and shadows make a massive difference.Rendering of GT6's trailers is the same, in-game.
The difference is that treatment things like aliasing or shadows.... It's perfect in the trailer.
Even ignoring the obvious conflict with those two statements there is another major difference. The pre-rendered trailers use the highest quality, 500k polygon models, they do not use the in-game level of detail. So no, not the same at all.
Beside the cars as mentioned above, if aliasing and shadows are different then it's not the same by definition. Aliasing and shadows make a massive difference.
Photo mode in race? What is that?No. Photo Mode in race doesn't increase the number of polygon.
You confuse with LOD.
You contradict yourself with this statement. It makes zero sense.If things like aliasing, shadows and some effects have the same treatment in-game, we would have to quite the same rendering. There is no downgrade.
You think the level of detail of cars and tracks is rendered the same in a trailer as it is in GT6?Asset, modeling, colors, and others, everything remains the same.
Have you ever played a game where you can turn aliasing and shadows up and down on a sliding scale? I doubt it, because if you did you'd know what I'm talking about.Yes. MASSIVE.....