Don't think you can. Next best thing is search (for example PCARS 2 trailer) and sort by views.
You can and I've done it for youtube (it actually has a great analytics tool set) based on the official channels for both GTTV has been runnin four years longer and has twice as many views, twice as many subs, but is growing subs significantly slower than the official Project Cars channel. However given that we should (based on last title sales) have a 2:7 ration in favour of GTS, which we don't see.
Now to look at wider video views I used a quick google battle look-up using the terms 'Gran Turismo Sport youtube' and 'Project Cars 2 youtube'; the results of that were more than a little one sided. GTS clocks in 3,160,000 hits, while PC2 hits 10,700,000. Not a massive surprise to me however given that PC2 has been in closed beta for a long time and SMS opened the flood gates on user generated content a month ago.
Even if you were "surveying", you wouldn't need
all. That's statistics 101.
But if you really just want to know if X or Y is higher you can, given they are both finite sets with more than likely similar distributions, with elements already sorted in descending order: Just find their min, max and quartiles and approximate the sum of the curve area with rectangles (forgot the name of this).
The result won't differ from the common sense approach
@sems4arsenal had though.
Seems they do however, which can be the problem if your sample set is too small or narrow.
Two extremely flawed statements and conclusions.
iRacing has 60k subscribers > GTS has similar matchmaking structure > GTS might only attract 60k users.
10% have Online trophies > 10% at max like racing online > 10% is the ceiling for online.
Good job I never made either those statements or conclusions.
I have in fact said quite the opposite in regard to the first one (that PD may be looking at the fact that with an average larger sales volume they would get more due to the 10% of GT sales being larger).
In regard to the second one I'm not sure why you are disputing Sony's own data that shows that on average 90% of racing title buyers don't play online on the PS4? You do know that trophies autosynch on the PS4 and that gives us access to the largest data set of online activity we can hope for?
Is that the max? No because its an average. F1 2016 is one of the few titles that breaks that mold, with closer to 20% of buyers going online, its retention rate is still roughly half that. However its an outlier in that regard.
So please don't make assumptions or put words in my mouth, if you are unsure of the actual statements and conclusions I am making just ask.
You see I have repeatedly said that I hope that I'm wrong in this regard, and even gone to the length of putting a 'call to action' video up on my channel that says exactly that, also calling for those in the 5% to do more to encourage the 90% to take part and join in, saying I will be doing exactly that for both PC2 and GTS!
Johnnypenso liked this post.
Which has nothing to do with anything at all.
I have to politely disagree. There's no reason to think certain games benefit from a higher percentage of buyers rating the game, if anything, that would increase the closer we are to release date. As someone who shops 100% on PSN, ratings have proved a good (relative) indicator of how successful a title has been at retail. A 7-1 difference between GT Sport and PCars 2 is what I would expect.
PCars 1 released at an opportune time with little competition on the PS4 side in particular. They burned a lot of bridges with bug and controller issues, and despite good PCars 2 reviews, that continues to be the major talking point on sites like Neogaf. When the totals are talied up, I expect the sequel to sell on par with the original.
Feel free to do so. However without knowing what the ratio of ratings to pre-orders for each is and being able to compare it to the average rating to pre-order ratio is at best inaccurate and as worst utterly missleading.