GT Sport vs Other Games: Comparison Video Thread

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According to Ian Bell, as of a day ago, they hadn't settled on the final Pro resolution.
Do you have a quote please?

Yesterday he said this
"
PS4 Pro has increased graphics fidelity across the board.
It runs at a higher resolution, currently it is 2560 X 1440 which is sometimes referred to as 2.5k which is upscaling beautifully to 4k.
It has:
Extra track detail meshes.
Increased level of detail on cars, track objects, grass etc.
Increased detail and resolution with shadow rendering.
Increased detail and resolution with reflection rendering."
 
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Maker of this video on ps4PRO says his only problem:
"The problem seems to be when a lot of cars are involved in the race. I mean that when you approach the front car is slightly pixelated and becomes crispier when you have it exactly in front of you."

For me its a minor problem when it is on pCARS, if it would be like that on GTSport - everything would explode :D



 
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Maker of this video on ps4PRO says his only problem:
"The problem seems to be when a lot of cars are involved in the race. I mean that when you approach the front car is slightly pixelated and becomes crispier when you have it exactly in front of you."

For me its a minor problem when it is on pCARS, if it would be like that on GTSport - everything would explode :D



Gotta say I find the sound in the last couple of videos very pleasing. They have really captured a lot of the subtle nuance in up and downshifting, on and off load, the engine notes etc. Nice to not have that constant, annoying tire whine as in GTS as well.
 
I'm eager to see the reception of GTSport career mode, tracks and cars lists. Biggest franchise but the weakest in these three elements.
As am I.

The thing is we may not get to find out until launch day, as the last two GT titles have had release day review embargo's, so the first news may well come from members here (fingers cross shop.to get my copy to me early as is the norm for them).

We will of course (I hope) get plenty of preview articles, but what they contain will be limited to the info that PD and Sony put out.
 
As am I.

The thing is we may not get to find out until launch day, as the last two GT titles have had release day review embargo's, so the first news may well come from members here (fingers cross shop.to get my copy to me early as is the norm for them).

We will of course (I hope) get plenty of preview articles, but what they contain will be limited to the info that PD and Sony put out.

We won't even get that. Most reviewers will wait to test the servers before giving a score.
 
I'm eager to see the reception of GTSport career mode, tracks and cars lists. Biggest franchise but the weakest in these three elements.

As am I.

The thing is we may not get to find out until launch day, as the last two GT titles have had release day review embargo's, so the first news may well come from members here (fingers cross shop.to get my copy to me early as is the norm for them).

We will of course (I hope) get plenty of preview articles, but what they contain will be limited to the info that PD and Sony put out.

I think GT Sport will get only average reviews like 7/10 for its lacking offline content and the (compared to its main competitor forza 7) small car and track count. I guess they will also criticise that there isnt much new to the genre and that the VR mode is so limited as well as a too easy AI.

I also fear that GT Sport will sell very little, like 2 million copies or so as the voices of the internet atleast seem to be veeeery negative in regard to GT Sport.

So, i personally dont like the fact that the car and track roster has shrank that much, i would rather have my standard cars back, even if they are only available for a seperate download to not disturb the people who cant stand to have those graphically historic cars in the game.

My biggest hope for GT Sport is that the ,,custom race" feature, if it even exists in the final game (it wasnt there at the latest version in germany, not even greyed out, so maybe they dismissed that feature or it should have been in the online section of the game from the beginning), let you set up own races and race series and give maybe even the option for a faster AI and many different variables to change.

Btw, i still love gran turismo and cant wait for sport!
 
I think GT Sport will get only average reviews like 7/10 for its lacking offline content and the (compared to its main competitor forza 7) small car and track count. I guess they will also criticise that there isnt much new to the genre and that the VR mode is so limited as well as a too easy AI.

I also fear that GT Sport will sell very little, like 2 million copies or so as the voices of the internet atleast seem to be veeeery negative in regard to GT Sport.

So, i personally dont like the fact that the car and track roster has shrank that much, i would rather have my standard cars back, even if they are only available for a seperate download to not disturb the people who cant stand to have those graphically historic cars in the game.

My biggest hope for GT Sport is that the ,,custom race" feature, if it even exists in the final game (it wasnt there at the latest version in germany, not even greyed out, so maybe they dismissed that feature or it should have been in the online section of the game from the beginning), let you set up own races and race series and give maybe even the option for a faster AI and many different variables to change.

Btw, i still love gran turismo and cant wait for sport!
Oh, I still love GT! But when I look at this video :drool: The two weeks between Forza 7 and GTsport will do more harm to the latter. I don't think that a good online mode can offset so many missing elements.
 
Oh, I still love GT! But when I look at this video :drool: The two weeks between Forza 7 and GTsport will do more harm to the latter. I don't think that a good online mode can offset so many missing elements.

Yeah its hard too watch as i love classic american cars more than any others and forza does have so many great ones while GT Sport has none yet, i really hope they offer plenty via DLC atleast :indiff:
 
I think GT Sport will get only average reviews like 7/10 for its lacking offline content and the (compared to its main competitor forza 7) small car and track count. I guess they will also criticise that there isnt much new to the genre and that the VR mode is so limited as well as a too easy AI.

I also fear that GT Sport will sell very little, like 2 million copies or so as the voices of the internet atleast seem to be veeeery negative in regard to GT Sport.

So, i personally dont like the fact that the car and track roster has shrank that much, i would rather have my standard cars back, even if they are only available for a seperate download to not disturb the people who cant stand to have those graphically historic cars in the game.

My biggest hope for GT Sport is that the ,,custom race" feature, if it even exists in the final game (it wasnt there at the latest version in germany, not even greyed out, so maybe they dismissed that feature or it should have been in the online section of the game from the beginning), let you set up own races and race series and give maybe even the option for a faster AI and many different variables to change.

Btw, i still love gran turismo and cant wait for sport!
In my opinion a custom race feature is one that appeals mostly to the hardcore player. The more casual players I think just want to progress through the game and aren't necessarily interested in racing for its own sake which is how I view a custom races feature. This will be especially true if the payouts are very small in relation to the rest of the game.
 
In my opinion a custom race feature is one that appeals mostly to the hardcore player. The more casual players I think just want to progress through the game and aren't necessarily interested in racing for its own sake which is how I view a custom races feature. This will be especially true if the payouts are very small in relation to the rest of the game.
Yeah i dont think too that reviewers or casual players would be very into custom races, players nowadays want everything served automaticly to them, they want the game to lead them, at least i think its that way.

But for me personally an in depth custom race mode would be great.
 
Yeah i dont think too that reviewers or casual players would be very into custom races, players nowadays want everything served automaticly to them, they want the game to lead them, at least i think its that way.

But for me personally an in depth custom race mode would be great.

Yeah, agreed on both fronts. Being able to fine-tune a race, down to your individual competitors (and their liveries) would be very cool. But I don't see that as a replacement for a dev-sorted career mode, and I imagine most casual players wouldn't either.

I think about LittleBigPlanet. I loved, loved how much freedom the level creator offered. But, it was a lot of work, and time invested. If I was sitting down to play the game, I'd go to some of the existing levels (or at least play somebody else's created stuff).
 
Judging by the impressions of PCARS 2 and the demo of Forza 7, it seems that only GTSport could lead to the downfall of GTSport. They seem that they might have re-overtaken Forza in terms of driving. Time will tell if the Esport focus will hurt them but I kinda expected more (F7 in particular).
 
Oh, I still love GT! But when I look at this video :drool: The two weeks between Forza 7 and GTsport will do more harm to the latter. I don't think that a good online mode can offset so many missing elements.

This looks very good. But it just looks like a 60fps FH:3 to me. I looks beautiful but not as mind blowing as GTS looked when I first saw gameplay of it. Of course, the content will make up for that. Content that (as much as I love the way GTS is shaping up to be) GTS is lacking. Would have loved to see the '05 Ford GT in PS4 quality or even the XJ220. One day....
 
This is how I see things playing out.

PCars 2 will be praised for it's ambition and scope, but in the end we'll have wished they were a little more focused. The story will be SMS chasing their tails trouble shooting glitches and bugs. PCars 2 has a higher profile than PCars, but I see that being largely down to comparisons with GT Sport and Forza 7. I don't see it translating into higher sales and expect it to be heavily discounted before the Christmas shopping season.

Forza 7 will be it's usual review friendly self with great approachability. However, as it edges ever closer to the Horizon template (in a motorsport setting), it risks being less satisfying for the sim audience. It could be caught in a no mans land, failing to hit the sim beats, but still not appealing to casual gamers like Horizon. It will deliver it's usual 2m-2.5m thanks to strong bundling. By the turn of the year the first rumblings of Horizon 4 will hit the press, restricting Forza 7's ability to have long sales legs (beyond bundles).

As for GT Sport, the online focus will obviously be a hot topic of discussion. Some will knock it, some will embrace it. It's a matter of personal preference, but I do think we understimate casual gamers willingness to learn racing techniques and etiquette, and apply that to an online racing environment. I'm thinking particularly of a recent PlayStation Access video where press went through this process, and after in game tuition, embraced the competitive nature and fun of racing against real people. GT Sport will be praised for it's unmatched handling model (with a controller) and the general level of quality. Content will be a talking point, for some it will come down to raw numbers, for others it will be about the quality of racing said content delivers. This is an area where PD's self designed circuits could come into their own, offering a unique challenge. Photomode and scapes is another area that will garner a large community. It's even more significant this gen as such modes have been embraced by casual gamers.

When all's said and done, I see GT Sport not only as a clear early sales leader, but the only title of the three that will retain a community of millions, with long-term content support, possibly upto PS5's release. As someone who's spent this generation enjoying everything from Driveclub, to PCars, to Assetto Corsa, I have a craving to get back into the world of Gran Turismo. While I would like more content up front, I'll be immersed in GT Sport until PS5's release. If PD give me 2-3yrs worth of quality DLC, GT Sport could quite possibly go down as the finest Gran Turismo yet.
 
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I think GT Sport will get only average reviews like 7/10 for its lacking offline content and the (compared to its main competitor forza 7) small car and track count. I guess they will also criticise that there isnt much new to the genre and that the VR mode is so limited as well as a too easy AI.

I also fear that GT Sport will sell very little, like 2 million copies or so as the voices of the internet atleast seem to be veeeery negative in regard to GT Sport.

So, i personally dont like the fact that the car and track roster has shrank that much, i would rather have my standard cars back, even if they are only available for a seperate download to not disturb the people who cant stand to have those graphically historic cars in the game.

My biggest hope for GT Sport is that the ,,custom race" feature, if it even exists in the final game (it wasnt there at the latest version in germany, not even greyed out, so maybe they dismissed that feature or it should have been in the online section of the game from the beginning), let you set up own races and race series and give maybe even the option for a faster AI and many different variables to change.

Btw, i still love gran turismo and cant wait for sport!

After looking at Pcars2 videos. I have lost hope in reviews. They just play few hours and give the review. It is the same mess as Pcars. Hopefully they will fix with some 10patches sooner or later as I am interested in that game. Probably will wait a year though with all DLC and updates included. GTS focus on online probably will be their biggest mistake. I hope they realize it soon and update the game with more SP mode. Content wise it is not bad. Obviously Pcars2 and Forza7 is more. But I am hoping for some free tracks and cars with updates if, they want GTS to be a success.
 
Hear me out folks, Kaz basically said GT Sport was a reboot. They put out a video talking about how the game went into becoming a collector game and now they are rebooting everything. I mean it's going turn off a lot of staunch individuals who liked the old way, but with the way it is setup GT Sport may have opened itself up to be more than it ever was. Lets look at it from this point, GT Sport the entire offline section is geared toward teaching every player how racing works, rules, regulations and sportsmanship. They also included a Beta that tested and also updated the rating system that will be used to match players of similar skill levels. There is a heavy lean on social interaction with GT Sport and sure it will cost them a lot of players but with the world being connected as it is, they will also open themselves up to potentially more than they potentially could ever have lost. Although if it's not popular with buyers the alternative is far worse that doing par for the course of releasing a by the numbers GT game.

What I am saying is this is the new GT, this is PD's new game. It's a risky move to almost unilaterally aim the game at something PD themselves have only just dabbled in two games ago. While this game still heavily offline, the lean of connecting online is strong since the base of the game points to racing with others online. It's a risk in many ways, running servers to support the game will be expensive and also their base is sort of confused about the game changes PD have implemented to the basic structure. I applaud Kaz and PD for risking it all, I can't even think of the amount of money dumped into this effort at all not to mention that if it fails Kaz will take the brunt of the backlash.

My thoughts are that PD are definitely not making this game for offline players, everything steers you toward racing together with others online even the offline mode basically is there to teach you all the rules and skills for clean fair racing that will be used within the game and in the sanctioned online rooms. I say if you aren't interested in online in the least then this GT isn't for you at all, although you can simply muddle around with the photomode but even that requires online so you can share your creations with others. I've got a lot of games and not a lot of time so this game may just fit my groove better than I anticipate. I mean I played ton of Destiny and now Destiny 2, all my systems are connected online. PD and Sony aren't stupid they of course measured metrics and are looking to the future and online is only going to grow barring mass disruption of internet worldwide. It's a risk but still a business decision and thus calculated risk non the less.
 
Hear me out folks, Kaz basically said GT Sport was a reboot. They put out a video talking about how the game went into becoming a collector game and now they are rebooting everything. I mean it's going turn off a lot of staunch individuals who liked the old way, but with the way it is setup GT Sport may have opened itself up to be more than it ever was. Lets look at it from this point, GT Sport the entire offline section is geared toward teaching every player how racing works, rules, regulations and sportsmanship. They also included a Beta that tested and also updated the rating system that will be used to match players of similar skill levels. There is a heavy lean on social interaction with GT Sport and sure it will cost them a lot of players but with the world being connected as it is, they will also open themselves up to potentially more than they potentially could ever have lost. Although if it's not popular with buyers the alternative is far worse that doing par for the course of releasing a by the numbers GT game.

What I am saying is this is the new GT, this is PD's new game. It's a risky move to almost unilaterally aim the game at something PD themselves have only just dabbled in two games ago. While this game still heavily offline, the lean of connecting online is strong since the base of the game points to racing with others online. It's a risk in many ways, running servers to support the game will be expensive and also their base is sort of confused about the game changes PD have implemented to the basic structure. I applaud Kaz and PD for risking it all, I can't even think of the amount of money dumped into this effort at all not to mention that if it fails Kaz will take the brunt of the backlash.

My thoughts are that PD are definitely not making this game for offline players, everything steers you toward racing together with others online even the offline mode basically is there to teach you all the rules and skills for clean fair racing that will be used within the game and in the sanctioned online rooms. I say if you aren't interested in online in the least then this GT isn't for you at all, although you can simply muddle around with the photomode but even that requires online so you can share your creations with others. I've got a lot of games and not a lot of time so this game may just fit my groove better than I anticipate. I mean I played ton of Destiny and now Destiny 2, all my systems are connected online. PD and Sony aren't stupid they of course measured metrics and are looking to the future and online is only going to grow barring mass disruption of internet worldwide. It's a risk but still a business decision and thus calculated risk non the less.
My concern is that the metrics for the genre don't seem to support the direction at all, across the genre you get an average of 10% of players even attempting on-line and only around 5% staying in for te long haul. That's for just on-line racing, not for the commitment that would be required for eSports.

I'm not sure that I could agree that the title is also heavily off-line, Kaz may be right that if you count on-line as just a single bullet point on a list then GTS may be 85% 'off-line'. However in terms of what most gamers want (and based on past metrics its the casual gamer than forms the majority of the GT title purchasers - evidenced by the less than 50% who bought ten or more cars in GT6) its unlikely to be what they expect it to be, particularly if the 10% and 5% metric for the genre holds true for GTS.

Unfortunately comparisons to the likes of Destiny and other FPS and/or shooter titles just doesn't hold water, the numbers have never been comparable from the racing genre to shooters.

Maybe GTS will be the title that breaks the mold in that regard, but being honest I have to say that I don't see it offering anything unique enough to indicate that right now.

Keep in mind that even with the above I still have my pre-order for GTS in place and will be playing on-line, however I'm already in the 5%, and as such I'm not in the 90 to 95% that PD need to attract.

The biggest concern for me right now with regard to GTS is the silence from PD and Sony this week regarding it. If any week was the one that I would have expected to see news and information drop (and big news) it would have been this week with P Cars 2 hitting on Friday. I am very surprised that they have done nothing of substance to even try and disrupt that (particularity given that in the past they have done just that with a range of titles). They may be saving it for FM7, however I would have thought that the next release from the current no. 1 eSports racing title on PS4 (actually all platforms) would have been a better target.

Interesting times indeed.
 
My concern is that the metrics for the genre don't seem to support the direction at all, across the genre you get an average of 10% of players even attempting on-line and only around 5% staying in for te long haul.

Consumers don't always know what they want. There is no console racing game out at the moment* that has a well-designed online system that is easy to use and fun to take part in. Offline racing games have taught casual gamers to behave like idiots on track, which is acceptable against AI drivers, but when a group of such gamers races, it's frustrating for all of them. If casual gamers were to learn how to behave properly on track, online racing would be a lot more enjoyable to them, since racing humans is a lot more interesting and exciting than racing the AI.

I personally think iRacing already demonstrated that online racing is superior to offline racing, and that an implementation can work effectively if the right measures are in place: skill and safety ratings, a realistic damage model, and strict penalties for bad behavior (not just crashing into others, but stuff like corner-cutting).

* Project Cars 2's servers aren't online yet, so we don't know how well it is designed.
 
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