These expressway tracks all look so good when playing and on replay. I don't understand why people don't like them apart from the wall riding some people were able to do before some updates fix it.Basically Kaz used to love driving his Skyline along the Tokyo highways. But he doesn't anymore, so GT Sport has an armful of Skylines and highways.
Altough I understand that PD doesn't want to be involved in supporting illegal street racing and therefor doesn't use real Tokyo highways like the C1 or the Wangan
These expressway tracks all look so good when playing and on replay. I don't understand why people don't like them apart from the wall riding some people were able to do before some updates fix it.
In my case I earn some sustancial DR points racing road cars and winning some of them in the daily races here.
The only thing I would like these tracks to have is some longer variants, like 10 - 15 km
Altough I understand that PD doesn't want to be involved in supporting illegal street racing and therefor doesn't use real Tokyo highways like the C1 or the Wangan, I think the current Tokyo tracks, and this one in particular, are a bit too generic. In the end the diiving experience matters, and this south course actually looks like fun, but I miss things like the Tokyo Tower, Skytree, Rainbow Bridge in the background to bring in that Tokyo flair. That would have been an option even with ficitonal tracks.
I like it! Reminds me of NFS Shift's track that happens here.
Oh my Gawd.. ohmahgawd..As a fan of Tokyo Xtreme Racer, the more Tokyo expressway, the more I like. Since Genki hasn't made a game in years utilizing the whole Shutoku Highway system, I rather it appear in other games.
first car is DEFINITELY a Firebird.PROJECTF
The C2 was shown.Difficult to catch all seven, I guess all the previous cars we already know are there except the Corvette C2 and BMW E92 who I didn’t recognize on silohuette.
Interesting point. Look at the new Maple Valley in Forza 7. It was a highly requested track but IMO something is gone.I'm dying for those circuits
But, a concern is if they're redesigned it may not have that nostalgic feel. Other than that think of how much of a pain SSR11 would be due to the complex layout despite its beauty / nostalgia.
ooInteresting point. Look at the new Maple Valley in Forza 7. It was a highly requested track but IMO something is gone.
Yep, Apricot Hill, Autumn Ring and Midfield Raceway looked good. Imagine an announcement trailer for the next GT revealing all these classic tracks.oo
I certainly agree with you there but going on how well GT6 replicated those classic PD tracks, I think these guys are the best at this.
I do not think they will ever make a single track, but it could be like Special Stage Ruote, which are all connected with numbers 👍That PIT lane is soo cool!
I wish they could connect all the Tokyo routes and make a small free-roam map. Wonder how much fun that would be online, especially with the pace cars as police. Something PD will never ever do though.
1: PD wants the tracks to follow general track regulations,Kaz commented once that some parts of Trial Mountain were out of place in a simgame track(like those Rock formations that serve as the track wall)
There's a difference between concrete walls and rock formations that creep into the track,doesn't mean the classic tracks will follow FIA strict regulations(because as the FIA representive said the fantasy tracks don't need to follow FIA rules),Kaz is bothered by how outdated the classic tracks are.Meh. They could put invincible fences/tape in front of the rock wall and it would be just as appropriate as something like a city track with high speed sections between two concrete walls.
Interesting point. Look at the new Maple Valley in Forza 7. It was a highly requested track but IMO something is gone.
There's a difference between concrete walls and rock formations that creep into the track,doesn't mean the classic tracks will follow FIA strict regulations(because as the FIA representive said the fantasy tracks don't need to follow FIA rules)...
...Kaz is bothered by how outdated the classic tracks are.
These expressway tracks all look so good when playing and on replay. I don't understand why people don't like them apart from the wall riding some people were able to do before some updates fix it.
Ok I could agree on that. Anyway If anything I would add more crowd on the sides of the tracks. Although there's not supposed to be people walking around a highway it looks a bit empty sometimes.I like the look and they have Ridge Racer nostalgia factor but the harsh wall penalties combined with narrow blind turns makes online racing often a choice between never overtaking, risking hitting another car for a penalty or graze a wall for an even bigger penalty. If the penalties are smaller people wall ride.
As a result these tracks make me feel too cautious to push the limit and still award me more penalties than any other so I don't enjoy racing on them online. I will enjoy it offline, and am looking forward to the long gently twisting section, and the scenery around the port area. I liked it better than the other Expressway tracks when I saw it at the finals.
Wait what?How could they be supporting illegal racing?Those tracks are all closed with various racetrack signs and Marshalls,it's obviously a racetrack.
You know I used to think this was the case, but it doesn't make sense because PD has made many real city circuits based on real roads (one of them is also in Japan - Tokyo R246). So I don't think preventing street racing is the issue. I'd love to see the proper C1 and its surrounding highways replicated in GT. For now, I'll have to settle with mods in AC.
Also wish PD would give touge lovers some love sometime. We've had highways represented since GT1, but no proper mountain roads (except if you count Pikes Peak in GT2).
Interesting point. Look at the new Maple Valley in Forza 7. It was a highly requested track but IMO something is gone.
Well, night time racing on Tokyo an Yokohama highways has been real for over 30 years, and to a degree still is. You could think that all those teams in Shutokou Battle (Tokyo Extreme racer) / Wangan midnight are all fiction, but to this day those kind of car clubs meet up at Daikou Futo and other spots. I`ve been to Japan many times, last time this spring, and the drifting and highway racing scene still is present, although not as active as 20 years ago, since authorities are taking measures agaist it. And while you, compared to 15 oder 20 years ago, hardly see any cool cars in daily driving anymore, they come out at night, especially on the weekends. And in every Arcade you'll find a Wangan Maximum Tune machine.
Thing is, PD doesn't want to be directly involved with illegal street racing on their home turf. Nobody is racing the R246 area, but the C1 and the Wangan are still raced every week - and I would imagine perfecting your times of the C1-course on Playstation in the morning and then trying to recreate them in reality at night is bad press for PD. Wangan Maximum Tune has all the real tracks, but its anime styling and arcade handling is different to the sim approach of Gran Turismo. Because it would actually be possible to recreate those times to the second.
I'd love some Touge racing aswell, especially since racing games represting that kind of racing ( Kaido Battle, Side by Side special, Touge max etc) are long gone since the PS1 and PS2 era....