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This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on June 29th, 2019 in the Gran Turismo Sport category.
all well and good saying the need to assess the incident etc, but getting a penalty for running wide and losing time, especially at tracks like interlagos, and then losing more and more time for the penalty you end up getting, i mean come on, surely that isnt that hard to fix,
if you end up gaining an advantage yeah sure, but if you lose time you shouldnt get a penalty
I think they need to penalise the the person following much more than the leader as they do on real roads. I know its not the same as street driving but at least punters and barge passers will be penalised as they are not at all 90% of the time. Of course if the system could tell whether someone is braking way off or out of braking zones, then sure a brake check penalty might make sense. But 90% of the time the follower should be responsible enought to not destroy someone elses race.
And then force slow penalise them right after the incident so they realise the consequences arent worth it.
At least then clean drivers would have a chance at controlling their own destiny.
The one thing I don't get with the penalty system is why it punishes you when you hit a wall hard. Like, not wallriding but hitting a wall and stopping. I already lost time, so why penalize me further?
Just when I was saying: Why the hell am I getting a penalty when a guy hits me then wrecks...
Saw this clip today. If I ever had to explain GTS to someone I'd show them this clip.
Turn on Mechanical Damage.
In these Nartion Cup events the Damage should be on Heavy !
Screw up and you pay the price...
The biggest issues to me that need addressing are recieving an orange arrow everytime another car taps me from behind resulting in loss of clean race bonuses and SR, and the method of serving a penalty, the penalty zone. The only way a penalty should be served is at the end of the race with the time being added. To recieve a 1 second penalty in the race is crippling. By the time you have got back up to speed it's cost more like 5 seconds. How hard can it be to just add it on the end with no method of removing it during the race?!
I think AI could get it right most (maybe even all) of the time if the rules were defined well enough, and were defined in terms of actions rather than intent. F1 rules aren't all that well defined, and that's a major reason why they struggle to reach a decision.Creating an algorithm that correctly identifies who is to blame 100% of the time is likely impossible. The most we can hope for is a system that gets it right more often than it gets it wrong.
Just look at today's F1 where its taking a group of stewards several hours to decide if a penalty should be applied.
The biggest issues to me that need addressing are recieving an orange arrow everytime another car taps me from behind resulting in loss of clean race bonuses and SR, and the method of serving a penalty, the penalty zone. The only way a penalty should be served is at the end of the race with the time being added. To recieve a 1 second penalty in the race is crippling. By the time you have got back up to speed it's cost more like 5 seconds. How hard can it be to just add it on the end with no method of removing it during the race?!
Is all that stuff done in-house at PD, or do they outsource algorithm programming? Couldn't they hire some experts from Microsoft, or Silicon Valley to set things up right? I don't know how it works. Would it be too expensive to do that?Creating an algorithm that correctly identifies who is to blame 100% of the time is likely impossible. The most we can hope for is a system that gets it right more often than it gets it wrong.
Just look at today's F1 where its taking a group of stewards several hours to decide if a penalty should be applied.
I thank GTPlanet for raising this question with Kaz, and I am encouraged by his response.