GT4 vs Forza [Let the battle begin]

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TigJackson
Okinawa of Forzacentral.com has posted 27 outstanding new screens of microsofts Forza Motorsport, stop by and take a look.
http://www.forzacentral.com/forum/showthread.php?t=692

Every race has the potential to look like the Fourth of July with all those sparks flying around, and the track map that rotates......priceless....makes the player feel as if he is the center of the universe!

Well, I must say that I'm impressed. Looks pretty good! Although, I get this really lonely feeling looking at Silverstone... looks empty. :(

And I'm not so sure about those spark effects. I didn't really think cars sparked that much during contact in races... o.o
 
tha_con
Yea, they are there as an aid, so that the driver can become accustomed to using brakes etc, they have gradual color changes, etc.

Sometimes you'll see it take a while to fade to another color, which means you use softer braking over long distance, while other times you'll see sudden changes, so you know to brake quickly and turn, etc. Pretty neat concept if you ask me.

I find that to be laughable. Sure it's a nice little addition. But it's certainly not "simulating" anything. I mean showing the line would be one thing(GT kinda does that with tire tracks) and showing the gear(I don't really like that myself), but showing the line and the speed and how to drive....I thought that was the point of the license tests.

Well, my big question is, do you see it during a multiplayer race?
 
TigJackson
Whoooooooooooooooooosh--------->

Right over.....your head.

OOOOOOOOOOoooooooooooooooOOOOOOOOOOOooooooo sarcasm.

yeah, the thomson drive sucked. I got my xbox replaced for free though, so I can't complain.
 
kinigitt
I doubt it.

ahem...tha_con?
Why would you doubt it, it makes sence that you can turn it on and off since it's not in all the in game pics.
 
live4speed
Why would you doubt it, it makes sence that you can turn it on and off since it's not in all the in game pics.

sorry, that's what I meant. I doubted that they stayed on all the time, but didn't type it coherently.

my bad.
 
So all I heard from any GT fanboy is that GT4 is 60 FPS. that is their only argument so far...I have play plenty of racing at 30 fps. The Forza demo was at 30 fps and the car was very very responsive. The complaint concerning FPS is eligitamate.

What is the next excuse to bash Forza ? The real reason that GT fanboy don't like Forza it's because it is product by Microsoft. Why don't I hear any bash on Enthusia ? Konami has made some pretty bad game in the past too. RSC 1 and 2, PGR2 were produce by Microsoft and they were very high quality products. They were meant to be arcady and fun and they achive their goal. The Forza demo has showned the potential of the game and it's looking bright.

I'm not knocking down GT4. I have it pre-order and can't wait to play it.
 
Symtex
So all I heard from any GT fanboy is that GT4 is 60 FPS. that is their only argument so far...I have play plenty of racing at 30 fps. The Forza demo was at 30 fps and the car was very very responsive. The complaint concerning FPS is eligitamate.

What is the next excuse to bash Forza ? The real reason that GT fanboy don't like Forza it's because it is product by Microsoft. Why don't I hear any bash on Enthusia ? Konami has made some pretty bad game in the past too. RSC 1 and 2, PGR2 were produce by Microsoft and they were very high quality products. They were meant to be arcady and fun and they achive their goal. The Forza demo has showned the potential of the game and it's looking bright.

I'm not knocking down GT4. I have it pre-order and can't wait to play it.

Uh, you can't deny that 60fps flows and looks better then 30fps. Can you?
 
McLaren F1GTR
As I said, Fire Hazards aren't funny.

Woah, wait a second there Mac....relax. It’s not good for your health, you know....to get so excited. I agree 100% that (an unexpected) fire is one of anyone's worst nightmares, but I was being extremely sarcastic in my analysis of the article that I linked to. What really got ME excited was this specific quote:

"Peter Moore, a corporate vice president, said (that) the company has known about the problem for some time and (has) spent the past several months gearing up for the recall by producing more cords and making other arrangements."

Okay, based on my purchase date, my Xbox is certainly at risk. I can’t believe that they admit that they have over 14 MILLION defective cords worldwide, that they’ve known about the problem "for some time", and that they finally realized that they had to do something about it in order to prevent some major catastrophe.

Personally, I am still very upset that due to the lousy drive that came with MY Xbox, and the never ending DDE(s), it took me about eight months longer than it should have to attain a feeling of accomplishment in my favorite Xbox game, The Elder Scrolls III: Morrowind.

Maybe M$ should adhere a warning label on every Xbox sold:
Fire Kills....Xbox is a Fire Hazard....Xbox Kills!
 
Alright, alright, I see.

Although mine was bought in 2004 and was a Halo Xbox (don't know when they were started).

So I guess I'm clear.
 
Swift
Uh, you can't deny that 60fps flows and looks better then 30fps. Can you?

Have you read my previous post ? PGR2 was at 30 FPS it had a very good flow and look better then anything on console this Generation. PERIOD. The gameplay is another issue. I totaly disagree with you. GT4 looks good. I have no problem with that. It has nothing to do with beeing 60 FPS or not. It has to do with good modeling and good texture.
 
tha_con
Okay, let's look at this really quick.

Your brain can register about 30FPS accurately, or so it is said. We can tell the difference between 60 and 30.

Now, lets say you have to swerve away from a car, or you have to make a slight adjustment.

If YOU think you can honestly tell the extremely minute difference between 60 inputs per second, and 120 inputs per second, that your reaction time is THAT precise to actually make good use of input that sends data that fast...then you my friend are superhuman.

Think about it. One second. Imaging counting to 120 in one second. Now imaging looking at a counter, that counts to 120 every second. Now imagine trying to pin point each time the counter hits say...57 (random number). How "accurate" do you think you are going to be? Now, the same goes for racing, imagine you see a car swerving your way, and you need to move, imagine how accurate you are going to be. It's the same. Regardless of how fast the controller works, your reaction time is going to be as fast as you can put in the input to the controller.

Point is, the difference between 120 inputs per second and 60 inputs per second is not drastic enough to make a huge difference, especially in a racing game. In fact, I can't think of ONE GAME that requires that kind of accuracy.

Maybe when we get clutch pedals (haha, right) on a Driving Simulator, then maybe it would be necessary (still wouldn't make much difference).

I'm not pointing out anyone, but it's a rediculous thing to compare, because the difference is so miniscule.

And it's useless to have so many inputs sent persecond if you can only display 30 frames per second. That's a big problem that many games have with "responsiveness"...the on screen frames do not match up with the input signal from the controller, so you cannot see the visual response to a controller input.

Having an equal number, going both ways, and in sync, is the ONLY way you will notice any difference. Period.


Wrong again ...as usual. Polling the controler is not about your reaction time, its all about the game's reaction time and percision. Depending on how percise and fast the user can manipulate the controler the more beneficial a higher poll rate would be to the user. For a small controler it would probably be less noticable but using a wheel and pedals it becomes essencial to have the best poll rate as possible.
 
its because when some games claim to run at 30fps they are lying. so people think they can actually tell the difference between 30fps and 60. I can prove you cant. Run unreal tournament or some other game your PC has no problem running maxxed out at 100fps constant., or some other game that has a frame limiter, and limit it to 37fps, and play for a while. then limit it to 67fps and see if you can see a difference.
 
Gabkicks
Run unreal tournament or some other game your PC has no problem running maxxed out at 100fps constant., or some other game that has a frame limiter, and limit it to 37fps, and play for a while. then limit it to 67fps and see if you can see a difference.

dude no offense, but i could even spot a 57 vs 67 easy. sorry. and like me, so many other ppl.
 
nope, ya cant. :) you dont understand that if you can tell the difference your not looking at a constant framerate. it musthave dropped and you noticed that.
 
Symtex
Have you read my previous post ? PGR2 was at 30 FPS it had a very good flow and look better then anything on console this Generation. PERIOD. The gameplay is another issue. I totaly disagree with you. GT4 looks good. I have no problem with that. It has nothing to do with beeing 60 FPS or not. It has to do with good modeling and good texture.

Yeah but with 30fps you get a very blurry dull look to the game when in motion, both PGR2 and Forza has this problem. They look better in shots then they do in motion.
 
Gabkicks
nope, ya cant. :) you dont understand that if you can tell the difference your not looking at a constant framerate. it musthave dropped and you noticed that.

You can adjust to a low frame rate but everyone with half a brain should be able to tell the difference between a locked 30fps and locked 60fps.
 
Symtex
Have you read my previous post ? PGR2 was at 30 FPS it had a very good flow and look better then anything on console this Generation. PERIOD. The gameplay is another issue. I totaly disagree with you. GT4 looks good. I have no problem with that. It has nothing to do with beeing 60 FPS or not. It has to do with good modeling and good texture.

First, the "best" looking game is a matter of opinion. Second, 60FPS does matter, I've played PGR2 and I could immediately tell it was 30fps. It was obvious!

Now, sure it looked good. But I like the flow of 60fps better.

Here's another thing....nobody that played PGR2 cared that it was 30fps because it looked good. and it was the best driving game on Xbox, so what else do they have to play?

I'm still trying to figure out why Xbox, being the more powerful system can't have it's flagship titles(for driving) run at 60fps.
 

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