Swift
Tha_con, relax! Sheesh, all code and I are talking about is the importance of having a good amount of inputs per second.
And actually, yeah, I think I could tell between 60 inputs and 120 inputs per second. That's double the inputs for twice the precision and sensitivity. Why wouldn't someone be able to tell the difference?
Okay, let's look at this really quick.
Your brain can register about 30FPS accurately, or so it is said. We can tell the difference between 60 and 30.
Now, lets say you have to swerve away from a car, or you have to make a slight adjustment.
If YOU think you can honestly tell the extremely minute difference between 60 inputs per second, and 120 inputs per second, that your reaction time is THAT precise to actually make good use of input that sends data that fast...then you my friend are superhuman.
Think about it. One second. Imaging counting to 120 in one second. Now imaging looking at a counter, that counts to 120 every second. Now imagine trying to pin point each time the counter hits say...57 (random number). How "accurate" do you think you are going to be? Now, the same goes for racing, imagine you see a car swerving your way, and you need to move, imagine how accurate you are going to be. It's the same. Regardless of how fast the controller works, your reaction time is going to be as fast as you can put in the input to the controller.
Point is, the difference between 120 inputs per second and 60 inputs per second is not drastic enough to make a huge difference, especially in a racing game. In fact, I can't think of ONE GAME that requires that kind of accuracy.
Maybe when we get clutch pedals (haha, right) on a Driving Simulator, then maybe it would be necessary (still wouldn't make much difference).
I'm not pointing out anyone, but it's a rediculous thing to compare, because the difference is so miniscule.
And it's useless to have so many inputs sent persecond if you can only display 30 frames per second. That's a big problem that many games have with "responsiveness"...the on screen frames do not match up with the input signal from the controller, so you cannot see the visual response to a controller input.
Having an equal number, going both ways, and in sync, is the ONLY way you will notice any difference. Period.