GT4 vs Forza [Let the battle begin]

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Although I own a PS2 and will never own an XBOX.......... I must say I can appreciate Microsofts games and system. On the downside I have seen screens from Forza and its beginning to look like a slighty modified Gran Turismo, it just looks too similar..... the menu screens and the way they set the game up that is. The cars lol come on there's only one way to make a realistic model of a production automobile so thats acceptable. So PS2 for life and everyone enjoy your GT4 when u get it..... tomorrow or tuesday for me, so excited.
 
The best thing about forza is the great implementation of the stability manager, it feels exactly like in real life. While in gt4 it feels like the game is helping you, instead of the car.
 
I was at compusa last night, and they had a demo of Forza running (I'm pretty sure it was forza)... It was pretty decent, but the controls felt a little dead.... If I had an xbox, I would probably buy it...
 
PeyoteAmiga
PORK CHOP SANDWICHES!!!

what exactly was your point? That was an awful lot of reading for very little enlightenment...

PS2, xbox, whatever, I just like pretty games. In fact, the game that impresses me the most graphically is on gamecube: RE4. so nerrr.

leave the gigaflops and whatchamathingies out of it unless you have something useful to say. For example, use your bountiful knowledge to make a hypothesis about why Forza is running at 30fps.
 
When is black not black but white? When your a PS2 fanboy posting crap from 2001 to pretend a slower system is faster!

This is why PS2 only games often look much better than multi-platform games.

This statement alone tells me that you couldn't program a VCR, let alone a PS2. You simply have no fricking clue. None. Multiplatform games usually looks worse then system specific games because they are made to be easily converted too other systems. Thus you have games like ICO on the ps2, and Ninga Gaiden on the xbox taken advantages of the specific hardware.

This is not a limitation of the hardware, but strictly of the programmer.

Remember kids, your just not 1337 if the console is easy to program for :P. I'm sorry, but you are cluless, the very idea that doing effects in software is somehow better then doing them in hardware is insanity.
See heres the thing, you do the fancy effects in hardware, with out any faffing about to do em, it saves TIME, they run faster. Your full off crap, your post was crap. You suck. I await your post where you tell us that the PS2 can do better graphics then an xbox 2 because it's harder to program for.

This is such an old argument, but it annoys me, I can't stand people who copy and paste stuff that was acknowledged as crap years ago off fanboy webbys.

Forza simply runs at 30 fps because it's chucking about stuff like car interiors, damage, more polys, more intensive lighting, 5.1 sound etc. It's an xbox, it has limits.
 
Remember kids, your just not 1337 if the console is easy to program for :P. I'm sorry, but you are cluless, the very idea that doing effects in software is somehow better then doing them in hardware is insanity.
See heres the thing, you do the fancy effects in hardware, with out any faffing about to do em, it saves TIME, they run faster. Your full off crap, your post was crap.
[/QUOTE]

He wasnt saying to do the effects in software rendering, he was only saying that to get the most out of the PS2's potential is MUCH harder since you have to take a different approach with developing a game, which in turn takes more time, skill, and effort from the designer. I think you missed the whole point of his post.
 
PeyoteAmiga wasn't stating an opinion at all that the PS2 was a BETTER way to make a console than Xbox, just that the PS2 has proven potential to compete graphically with Xbox as certain awesomely programmed games have shown. PeyoteAmiga was just giving a dry technical explanation, nothing fanboyish about it at all. It was hard facts. Code looked dumb picking on him, damn Xbox fanboy gone to the dark side :)
Obviously when we take a look at most crap made for PS2, Xbox was the smarter choice for taking into account time limited, not uber proggrammer dev houses that want to punch out games quickly... Sony is working hard on helping PS3 be easier to program for with well explained dev kits, routines to do certain common things etc. They know PS2 was too freakin' nuts.
 
GT4 = over 700 cars
Forza = less than 300 :-\ that does it for me, being able to drive the car i own in a game is pretty cool, i've admired that about the GT series in how they don't just include ferraris, lambos, and other exotics but REAL everyday cars, it is the ultimate driving simulator and i'd predict that it in fact will still be once Forza and GT4 are released
 
Sorry I didn't post this, but I had a chance to sample more of Microsoft's answer to Gran Turismo, Forza Motorsport. This time around, I played with all the race cars in the demo, the Ferrari 333SP, the BMW V12 LMR, the Toyota GT-One, and the Audi R8. I'll say this. Racing the race cars take some practice to master since all four of the race cars have raced the Le Mans endurance. Maybe since I like the 333SP, I guess it's the best one I raced with. The Audi R8 kind of sounds off compared to the R8 I heard on Speed Channel. I even recored a sound clip of the Audi R8 at Sebring last year. I can recall how it sounded, and it comes close in FM.

But I'm proud to report that I've found my favorite car in the Forza demo. Last time, I said it was the Porsche, but it was the Acura NSX. My God! That thing handled Laguna Seca best with my Gran Turismo racing style. Also, I chose to have some cars modded. The modded cars include the Subaru Impreza, the Nissan 350Z, Mitsubishi Lancer, and the Acura NSX. Since I have a little tuner in me, I wanted to see these things modded. So I seen everything from new front bumpers, to maybe a new hood, some side skirts, a rear bumper, a rear wing, and have it finished off with some new car paint. Some of the results I liked, some I didn't really like. A suggestion to Microsoft, I'm not against the modeling schemes, but I kind of see the stock rear wing on the NSX removed to put on a GT-style wing. It kind of looks bad to tack on a rear wing on top of another wing. Just a suggestion.
 
The worst of the tuned cars was the Subaru Impreza/WRX because the car just feels heavy in the turns. It took me a while, but when I actually raced it better, it wasn't a bad machine to race.

And for those of you who ask if I enabled the driving aids in my racing, the answer is... yes. Racing with aids in Forza isn't as easy as in GT. Maybe I need to "study" Forza more to see what this deal is REALLY about.
 
Im sorry but ace combat 5 while it looks nice I would not call it graphical powerhouse. Very basic textures, basic geormety and lighting. 16bit color too.

ace_combat5-64.jpg
 
Gek54
Im sorry but ace combat 5 while it looks nice I would not call it graphical powerhouse. Very basic textures, basic geormety and lighting. 16bit color too.

ace_combat5-64.jpg

They're graphics for their planes are superb! It's just the terrain that is low on detail.
 
As for the PAL & NTSC differences:

PAL has more resolution (512 interlaced lines vs 480 of NTSC) and better colour rendition than NTSC, but a lower framerate (50 vs 60 fps).

PAL is used in all european countries, Australia and many former british colonies.

NTSC is used in Japan, USA and most Latin-American countries.

I'm not sure about Canada.

Generally speaking PAL extra resolution is almost useless, since most developers are in NTSC countries and make games for NTSC resolution. That's the reason for the typical black borders we see on most japanese games (including the GT series) These are the *unused* extra lines PAL offers.

On the other side, *all* modern TV sets are compatible with both systems, so a growing number of PAL games offer players the option to play in NTSC mode enjoying an extra 10fps and no black borders. This is a noticeable improvement in some games, for example the Tekken series.

Those with HDTV sets don't have to worry about all this. HDTV is a different standard, much better in resolution and framerate than both PAL & NTSC. (But only if the game supports HDTV)

One last thing: the same way that 60fps NTSC games run at 50fps once converted to PAL, 30fps games run at 25fps. So Forza shoul run at 25fps in PAL countries (unless the developers include the option to play in NTSC mode)
 
Only if the people could combine the damage into GT4, the online into GT4, and the customization into GT4 (as long as it isn't ricer)... It would rule the earth plain and simple.
 
No matter how good FM will be, it will still be hating because it's not GT. That is the reason why i'm going to buy it. It's a different experience. Some people can't see past that. They are going to hate it soly base on their hatred for Microsoft.
 
Still not getting any love on GTPlanet, Double R? GameCube isn't useless. I do miss playing "Super Smash Bros. Melee" and "Mario Kart: Double Dash!!" But I'm not hating.

In response to Post #4112, (https://www.gtplanet.net/forum/showpost.php?p=1475359&postcount=4112), you think Forza looks too much like Gran Turismo 4? I played the demo, and if you ask me, I'd disagree. Or maybe I haven't played any sort of GT4 demo.

According to this post, let me offer this for discussion. Post #4112 noted that Forza looks too much like GT4. Do you think the poster is right or wrong? If so, what similarities are there between GT4 and Forza in terms of graphics, features, and that sort of thing? What differences do these two games have?
 
code kev if you are reffering to the wind waker you must be out of your mind, but i dont think gamecube is useless, i liked metroid prime a lot and the style of the new zelda appeals to me

on topic: this isnt going anywhere :S
 
Gek54
Im sorry but ace combat 5 while it looks nice I would not call it graphical powerhouse. Very basic textures, basic geormety and lighting. 16bit color too.

ace_combat5-64.jpg


Well, if you take a screenshot of Forza, it doesn't look to good either. But in motion, it's rather pretty. Much like Ace Combat 5. As far as graphics on the PS2 go, they were just sick! :)
 
usernamed
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Jul 25 2004, 2:58 PM Post #3

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I like how force feedback is on Forza and not on GT4 /
all i can say about this is that you are seriously damaged.....the ps2 has a seperate racing wheel with force feedback that canot be used on the Xbox.....that is one way that GT4 will be better than forza.....

the only things that are different between the two games are the fact that forza has damage and you can leave rubber when you peel out.....

right now i feel that gt4 is obviously better than forza, although it will still be an amazing contender....

Andrew
 
Swift
Well, if you take a screenshot of Forza, it doesn't look to good either. But in motion, it's rather pretty. Much like Ace Combat 5. As far as graphics on the PS2 go, they were just sick! :)

I think his point was that AC5 isn't a technical marvel. It is pretty, but it isn't as complex as other games in the graphics department. I thought it looked great though.

Now one game that just blows my mind on the ps2 (speaking of graphics and technical prowess) is Jak 3 (or R&C 3). I can't believe they did those on a PS2.
 
wingman2003
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Jul 25 2004, 2:58 PM Post #3

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I like how force feedback is on Forza and not on GT4 /
all i can say about this is that you are seriously damaged.....the ps2 has a seperate racing wheel with force feedback that canot be used on the Xbox.....that is one way that GT4 will be better than forza.....

the only things that are different between the two games are the fact that forza has damage and you can leave rubber when you peel out.....

right now i feel that gt4 is obviously better than forza, although it will still be an amazing contender....

Andrew

Andrew, you are seriously damaged.

Ok, yes, using the DFP will give GT4 players a better experience, IMO.

But to say the only difference between the 2 is that in Forza, it has damage and you leave rubber makes you even dumber about the discussion.

I have said once, and I shall say it again!


GO RESEARCH THE TOPIC BEFORE MAKING STUPID POSTS!

Hell, even the slighest n00b would have said that one of the differences was the Porsche and Ferrari deal. Which is not a big deal.
 
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