fasj6418big thanks for the link, i must have missed since its no longer in your sig...
so i might have to try some cars just to see the least HP possible with them... if i can get a minolta with 850 HP would be awesome, i love that car, and it would be under the rules... also the sauber might be a way to go...
i think from now on i´ll change to PS just to stop this madness about power...
TheWizardWell, I just thought of something.
There might be a problem even with checking the original power of the vehicle using the one shown on the replay.
Example:
Take a car that is "legal" before an oil change (say it has 840 HP).
Now take the same car and perform an oil change. It will end up having more than 850 HP, for sure.
Now, the power shown on the replay, since it is the one the car will have with engine wear but no oil wear (new oil) - in other words, it is the power the car will have at 8500+ miles, after performing an oil change on the car, at that same mileage - will be identical in both cars. I am almost certain of this.
Why? Because you are not adding any mod that permanently modifies the power of the vehicle, you are only changing the oil and giving the car a fresh start.
Therefore, my conclusion is: same amount of power shown on the replay, but different amounts of power at the time the lap was performed.
Another direct consequence of this is: you could mod your vehicle - with parts - to a power lower than 850 HP, and then take the same vehicle, put the same mods, and then perform an oil change. The power shown at the end of the replay will be the same, in both cases. Only, one case is legal, the other one is not.
How do we fix this?
The Wizard.
CoolGeekzHmmm...after everything TheWizard said, I just had an evil idea......
If it's legal or not for this combo, well, we shall see in 8500 miles.....
Thanks TheWizard, for all the info!
SHigSpeedRight... Damn! Oh well, I guess it's down to honest competition again.
Or Draconian Olympic doping scandal type, send in the carbinieri with piss cups and ziplocs spot checks! I can just see it now:
<Loud thud as door is broken in and flash bang grenades and smoke bombs go off>
Officer: GET YOUR HANDS OFF THE DFP AND GET DOWN!!!
holl01 (scrambling to hit the reset button on the PS2): You'll never take me alive!
Officer - throws holl01 to the ground and wrestling the shifter from his hand.
Close-up of holl01's face as the animatronic mask disengages, revealing his control circuitry, proving once and for all that he is, indeed, a humanoid, cybernetic organism sent from the future to destroy the world (of WRS at least).
Heh...
-SHig
TheWizardThe problem is that the worn out cars might be legal in the sense that their power is below 850 HP, but we do not have any way to check this
As for an example, taken from my guide:
MINOLTA Toyota 88C-V Race Car '89, stock:
1) 0 miles, with oil change
- Shown on Car screen: 952HP
- Shown on Replay Screen: 906HP
2) 8500 miles, with oil change
- Shown on Car screen: 906HP
- Shown on Replay screen: 906HP
You see, the power on the replay screen stays exactly the same, as I was stating earlier. Therefore, one might be running the 952 HP car and the other could be running the 906 HP car, and they would show up identical in the replay screen. Therefore, we would never know who took advantage of this and got the extra 50 or so horses worth of boost, and who played honest and stuck with the rules.
I know 900+ HP is out of range, anyway, but this was just an example to illustrate better what I was talking about.
Also, since the 88C-V comes at 952 HP stock, and is at 906 HP with 8500+ miles and good oil, it might be able to reach below 850 HP with dirty oil, and then be legal as far as the 850 HP rule is concerned. But the problem is that the power shown on the replay will always be 906 HP, regardless.
The only solution I can see to this is that, from now on, we base the power requirements on the replay screen itself, instead of using the one on the graph in the setting screen. This way, everybody will have the same playing conditions: everybody that is smart enough will put an oil change and drive it at (or close to) 0 miles. And the power shown on the replay will reflect this, regardless, since, as I said, it will be exactly constant, whether one changes the oil/wear the engine out or not.
Of course, the last word belongs to The Godfather...
The Wizard.
TheWizard
Great!
How do you come up with stuff like that?
You should be a comedian...
The Wizard.
CoolGeekzHmmm, about the checking for illegal horsepower: (and sorry if this was suggested, I couldn't find it)
To check, for example, if someone used the Minolta, could you just look at the replay and see if they have 8500 miles or more, and if the oil change light is on? If one does not fit the criteria, then the run is illegal.
Just my thoughts on it
holl01hmm, this talk of wearing out the cars is really pointless, as all it will save u is surely going to be no more than .5 on the track anyway, so why waste al that time for that small amount of time when u could be spending more time using a normal legal car to start with??
anyway, cya
TheWizard
TheWizardThe only solution I can see to this is that, from now on, we base the power requirements on the replay screen itself, instead of using the one on the graph in the setting screen.
fasj6418i quit the idea of wearing a car, because i didn´t know it would take so much time to wear a car, so i´m stuck with the audi and the 787.
can´t get a good lap, no matter what, so now i´m thinking about setups. since setups that work for most people don´t work for me, i have to get something on my own... but, if anyone has a magic setup, i´m listening.
so far i have the awesome number of 2 clean laps, one with the bentley and one with the audi. and they are both 4 seconds slower than my best. T6 is something like 2´38, and 2´37´6 really disgusting considering that this would be a favorite combo for me...
its a fast car, GT mode, so what´s wrong?
don´t know, but i´m glad this is a 2 week event, so i can figure out what´s going on with all my dirty laps
Thank you for the support 👍Dr_Watsonwow, nice work... you put that in the wiki right?.
Yep. It makes perfectly sense to me, both in GT Mode and Arcade Mode. Expecially in Arcade Mode, this way we would not have to run +20% power all the time. A quick check of the power shown in the replay screen and you know for sure what initial power was used.Dr_WatsonI still have no idea why we don't use the power in the replay screen??
its the only one that is quantifieable... and its the lowest one, so if the driver is too silly to use the "free hp" than its the driver's loss for choosing to race a 'below spec' car.
Smallhorseswouldn't surprise me at all if it finds itself slowest overall!
T1 43.005
T2 1'31.617
T3 2'10.615
T4 2'42.790
T5 3'23.451
T6 4'05.687