GT5 - Cars customizable like in Forza2

  • Thread starter joe8
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Oh ok thanks for that đź‘Ť

I'd be ok with just mechanical till GT6 if they can't get cosmetic to look good enough for GT5. I have a pretty harsh idea on good damage though, not even Burnout Paradise cuts it for me. The problem with them is that at low speeds it doesn't do enough and same with high speeds. But average speeds (100mph ish) is pretty much spot on in my opinion. I am rather picky though (as you can tell haha).
 
Whatever the 'kids' do to rice their cars I'll be doing serious race effective mods to mine. đź‘Ť

Yeah and then the kid will laugh at you at 100 miles an hour when he drives by you with a lower drag coefficient and more stabilized ride, ready for a long sweeping corner, while your car is 6" off the ground, possibly generating lift and certainly causing vehicle instability if at least to some degree. I don't think you understand much about aerodynamics to comment on them as if their not important in any race or as if they are not already in gt5p. Do you know what an air splitter is? Canard? Rear diffuser? I bet you don't like big wings on street cars either because they look funny?

Looks like the "kids" would rice their car all the way to victory.
 
I was in a bad mood today and felt a little insulted because I am in the aerodynamics business :P

He didn't say anything to get insulted about.

Race effective modifications, as in those that do actually give benefit in terms of aero characteristics, were exactly what he said he would you.

The type of part he was being critical of was the typical non-aero 'washing board' that are strapped to the back of a lot of cars with little or no thought about how the effect the balance of the car. I'm sure you would agree that all a significant number of these type of parts do if add drag, with little or no reduction in lift generated to offset the drag (and certainly no true downforce).


Regards

Scaff
 
Yeah and then the kid will laugh at you at 100 miles an hour when he drives by you with a lower drag coefficient and more stabilized ride, ready for a long sweeping corner, while your car is 6" off the ground, possibly generating lift and certainly causing vehicle instability if at least to some degree. I don't think you understand much about aerodynamics to comment on them as if their not important in any race or as if they are not already in gt5p. Do you know what an air splitter is? Canard? Rear diffuser? I bet you don't like big wings on street cars either because they look funny?

Looks like the "kids" would rice their car all the way to victory.

1.What the hell???
2.When did I say anything about how I'd modify my car?
3.I think maybe you need to understand "race effective" more clearly.
4. I have a fairly good understanding of aero.Read point 3 again.
5.Why the personal attack???
 
He didn't say anything to get insulted about.

Race effective modifications, as in those that do actually give benefit in terms of aero characteristics, were exactly what he said he would you.

The type of part he was being critical of was the typical non-aero 'washing board' that are strapped to the back of a lot of cars with little or no thought about how the effect the balance of the car. I'm sure you would agree that all a significant number of these type of parts do if add drag, with little or no reduction in lift generated to offset the drag (and certainly no true downforce).


Regards

Scaff

Hopefully they'll have ways and means of tuning aero packages, such as the aero setups on the racing cars(namely Le Mans prototypes that run in the ALMS/LMS), as well as adding ALMS/LMS GT style areo packages to the standard road cars that have been tuned to be racing machines.
 
Yeah and then the kid will laugh at you at 100 miles an hour when he drives by you with a lower drag coefficient and more stabilized ride, ready for a long sweeping corner, while your car is 6" off the ground, possibly generating lift and certainly causing vehicle instability if at least to some degree. I don't think you understand much about aerodynamics to comment on them as if their not important in any race or as if they are not already in gt5p. Do you know what an air splitter is? Canard? Rear diffuser? I bet you don't like big wings on street cars either because they look funny?

Looks like the "kids" would rice their car all the way to victory.


I think he meant cars that are like those on this site.

http://www.riceboypage.com/
 
I would be disappointed if there was not over 1000 cars in GT5, I like my cars, I would love to test every one of them if possible, compare 50 different skylines :)

As far as customizable cars, that would be grand, a good option to have, I would not use it often but every now and again it'll be nice to make a cool ricer car.
 
Think about it this way: if you have options to customize your cars visually (and of course mechanically), then the game could potentially last 2-3 times as long (if you're into Photomode and customizing your ride).
 
Think about it this way: if you have options to customize your cars visually (and of course mechanically), then the game could potentially last 2-3 times as long (if you're into Photomode and customizing your ride).

That's a good point. But as if the game didn't last a long time anyway :lol:
 
i would look forward to being able to customize your car but it could make it look like a realistic NFS U :( and that attracts alot of kids to the game you usually race arcade mode and will start ramming people :embarrassed:
 
i would look forward to being able to customize your car but it could make it look like a realistic NFS U :( and that attracts alot of kids to the game you usually race arcade mode and will start ramming people :embarrassed:

And that is different from now?

Have you been online on GT5:P? If so you would know that it's already like that.
 
Yeh but it deffinetly wouldn't help matters. And not all kids are like that! I'm 13 and I am deffinetly not like that!

From a lot of impressions I get it's not kids who are doing this, it's grown adults, adults who are bad sports and what not.
 
Good thing I might be able to customize the Nissan GT-R if Yamauchi-sama can add body kits, changeable car colors and spoilers into GT5. Dang, I don't know Italian very much, I only went to Italy once and didn't even like it. Italy was not my kind of tour. Anyways, I hope Yamauchi-sama said is true.
 
Have some time on your hands? Have a look at this!

Cars customizable like Forza 2... I can have a little visualization on how this process goes having experience with Forza 1. I tinkered around with tuning options for cars in Forza 1 on the XBOX. I have NO experience with Forza 2 outside of the demo. Allow me to do an editorial for you all here. Or as I uniquely call them, a John-itorial:



Bring on the Customization!
The Forza Motorsport series seems more in-depth with cars than the Gran Turismo series. You really feel at one with cars in such a way that isn't really there in Gran Turismo. Perhaps trying to add some spice (more like habanero) to the car formula to try to make better customization a reality. Why so? You don't seem to have a true tuned car or real race car with the current batch of modifications. Take it from me. I wanted to get my Corvette C5 in GT4 to be red. To try something different, I went with a black Corvette (I'm not normally excited about black like most other people). The Corvette is more like my own race car with the race car at the rear as well as the modifications I could afford for the car. You don't really feel like you have a complete race car once you max out (I am avoiding saying "pimp" in ANY customization topic) a car. Sure, the Level 3 Weight Reduction gives you a full racing rollcage along with a carbon-fiber monocoque similar to most true race cars. However, you don't see it. You can have an average-looking car that performs well above average. See the disparity?



What Such a Customization Model Brings
People love cars. People envision great things for cars. Some people can see purely oustanding cars from just an average-looking car. Having a model catered towards customizing cars to being truly unique adds a level of personalization to cars. It's a way to make your car become YOUR car. Follow Forza car pictures. People have artistic and creative talent to create any such car designs they want as well as whatever body styles they prefer. I highly support this deal simply to help add some spice to online play as well as having unique rides of your own. I'd appreciate a model that allows for some basic customization to cars. Basic customization would include the following:

* driver number on car
* name on car window(s) along with the nation (in the case of "Nation - FirstName LastName," would appear on cars as: "(NATION FLAG) F. LastName")
* (optional) sun visor graphic (think of the "Holden" and "Ford" visor displays on Australian V8 Supercar machines)

I would like to imagine making a car from a boring street car into your own tuned rocket or even a pure race car. Imagine taking a street car into some tubeframe or carbon fiber, purpose-built race car with a tuneable rear GT wing. Take a high-end sports car or an exotic and make it into your own pure racing machine. Take a simple Kei car and make it racy. It hasn't been since GT2 that cars can really be taken from normal to pure racer. If you want a highly-tuned car that doesn't look the part of one, fine. If you want a highly-tuned car that just needs some race car love, then you should be excited about this and love the prospect of intense levels of customization. I prefer having intense customization as well as painting up a car to be performers in performance and in looks because I am a great dreamer. Just having a rear wing (if one can be installed) on a car doesn't really do justice for me as a car being a pure racer. It has to LOOK the part of its performance. I'm not all into the sleeper thing. Not really my personality or style.



A Misconception to Avoid
Here is the misconception I wish most people would avoid: cars customizable with material (such as body kits and GT wings) are for the tuner crowd and ONLY for the tuner crowd. The fact is that you're just generalizing that this will be paradise for "ricers." All of this is just a by-product of offering intense levels of customization as in the Forza games. This includes things like painting up cars in neon colors, painting [genitalia] on cars, and stuff like that. But what about all the NASCAR "fanboys" that take a car and paint it up like their favorite NASCAR driver's car? The worst Racing Modification of all time (to me) was taking the Ford Taurus SHO in GT2 and modifying it into a stock car. That is... a stock car with 250+ horsepower, FWD, and a five-speed gearbox. A touring car would have been better for the Taurus, but this somehow has to be unlike real stock cars that have about 720-800 horsepower, RWD, and a four-speed gearbox. Yet when I complained, I'm the anti-Christ to people. Anyhow, moving on...

Don't assume "rice" with this. I'm sure there will be options to please a variety of audiences without too much compromise. You can make cars and design cars without having them as "rice." Just don't be so quick to assume such a thing.



Suggestions
* I suggest that options should be available to create team logos, specify team colors (primary team colors, and some alternative colors. For example, blue and gold are my colors, but my alternative colors are red and gold. I even have a liking for black and silver), and things of that nature. This will help to make race cars into your race cars by having a unique color scheme to each race car per your request. I think the GT series needs to think along the lines of a pure racing team rather than one guy/girl who somehow has lots of money and a deep garage of cars. * Every car that can be raced should be able to be painted right away. * Cars that can't have body parts changed should be able to have parts of the car replaced with carbon fiber parts to significantly lighten the car. Each raceable street car should be fully upgradable to be race cars with dozens of race car intricacies ranging from upgraded light systems to an instrument panel similar to the MoTeC ADL in most pure racing cars. There should be some sort of extreme to each car to take it from street car to pure race car. Purists would want most classic cars to be tuned to extremes appropriate to their era rather than each car being a carbon fiber beast with the latest race car technologies.





Otherwise, I'm excited for this. Think we'll need to give PD some time to allow options them to make cars with plenty of customizable options to help make street cars a lot more interesting when tuned.
 
Great post John, I agree with pretty much all of that. GT5:P has upped my anticipation for the prospect of body mods and the mods you see on the Concept by Gran Turismo cars in GT5:P are great, if you can do that to your cars in GT5 and paint them up like proper race cars I will be spending a lot of time being creative. Forza 2 was great for the customisation and mods but most of the cars still could only have a wing and splitter and more often than not it was the same wing and splitter for each and every car. The Concept by GT cars have different wings, different splitters, canards, some of them are even widebodies and the ones that have diffusers don't all have the same one etc. That gives me hope that Kaz is going to deliver on his promise of customisable bodies and that it will be something special. I hope the body mods extend to all the cars but realistically you can't be too expectant of that, but if we do get the mods and we get a livery editor and paint shop GT5 will be immense. Not only the best simulation physics wise but it will lay claim to that crown on the customisation front as well.
 
Don't assume "rice" with this. I'm sure there will be options to please a variety of audiences without too much compromise. You can make cars and design cars without having them as "rice." Just don't be so quick to assume such a thing.

I think there's a lot of folks who used that as a standard defense for GT not having customization in the past and haven't really tried it out in the Forza series. I myself customized many cars in Forza 2 and not a single one was a "ricer", and there's nothing better than running a series race with a group where everyone has the same base design and then chooses their own color scheme, sponsors, numbers, etc.
 
Forget Madrid......................I WANT MACAU!



Dude, incredible track. but seriously. think about the noobs online..banging off the walls and kamakazing into the 1st gear turns..:nervous:
 
Purists would want most classic cars to be tuned to extremes appropriate to their era rather than each car being a carbon fiber beast with the latest race car technologies.

Just don't forget about the aluminum body panels that Ford and Pontiac were offering with there all out drag race cars. I even remember seeing a aluminum front clip for the '69 Camaro.
 
So it appears that we could be 6 to 9 months from a possible GT5 release. For me one of my wishes for GT5 has been granted. That being more than 6 cars on the track at one time. My other major wishes are at least as many cars and hopefully many more than GT4. I am sure that this will happen especially with download content. My other two top wishes are full online features and race mods / livery editors. By race mods: I mean like GT2 where the factory car appearance actual can be gradually changed to look like a race car. So I would like to see tune up parts gradually change the appearance of you car. Depending on the car model some would be more involved then others and there might be some that have limited or no appearance changes. I am really impressed and amazed with the paint jobs that can be done in Forza 2. I am sure that we will get something just not sure what. Is Forza 2 the best in this department? I do not have Forza 2 or Xbox 360 but if I had lots of extra cash I would have one for the livery options in Forza 2. I think that race mods / livery editor are far more important than damage or weather effects. With Forza 2 it sounds like they have a nice online car auction system also. As part of continuing this thread was wandering what people would want for their ideal race mod / livery editor and online auction features. For starters I would just say should at least have some if the features of Forza 2. There has to be some compromises to handle leagal and licensing issues. I would say that applying any real life photo's or images would be out of the question. Apply text can be touchy subject, all though I am sure there are ways it can be done without allowing offensive suggestions to be placed on vehicles. I am okay with special cars and cars with special colors in GT5 being locked where the paint jobs can not be modified. However this should be very limited and not used to often. In reading some infor on Forza 2 online auction it appears that the seller can lock the paint job from being modified. This sounds like a good feature to me. Also you can track how many times a car has been sold etc. With features like that it would appear that it would really be easy to almost estabilsh your own online tuning/painting fictional in game business. What if you could link up with others, meaning you can create a in game business tuning logo etc. Than cars sold under that brand would help that business establish a reputation. Cars sold and raced ( especially if winners ) would help that in game business continue to be more poplar in the online realm. Well I am done rambling for now .........

For an example of some of the Forza 2 livery tools see the attached link. I imagine that something similar with GT5 is what we would want.
http://forums.forzamotorsport.net/forums/thread/1149072.aspx
 
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I don't think you will see such features in GT5.

Remember, all parts in Forza are real, not only aero kits, but everything, including engine parts, shocks, etc. So every car has different upgrades, depending what you can get for this model in real life. Even tires are real, from crap radial pre 1975 era at bottom to Avon racing slicks at top.

Upgrades change car behavior, sometimes a lot. Spoilers could change drastically how the car handles, for example if you choose a kit to maximize your speed, handling could go to hell. Engine sound changes and so on. For some models you can install complete power train swap and get AWD instead RWD .

It leads to double your parameters for each car, race cars in Forza 2 which can not be upgraded have 5000 parameters (excluding tires physics), usual stock car which can be upgraded - 10.000

This is simply too much work to start from scratch one year before release.
 
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