GT5 Latest News & Discussion

  • Thread starter gamelle71
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HA. HA. HA.

I merely meant that it wouldnt make sence to have all the cases made if you were not about to print (?) the disc's
 
I dislike padding so shamelessly overdone that PD is basically lying about the car count in the game. Particularly when PD basically resorts to completely making up cars and saying they are real life cars, all just to pursue a number on the back of the box (which is exactly what was done in GTPSP, and looks to be what is happening in GT5, sadly).
GT5 should be held to a higher quality standard than GTPSP was, and subtracting the hundred or so needless copies that GTPSP had when transferring the cars over to GT5 would go a long way towards doing that. There are better solutions (such as getting rid of most of the duplicates, but actually fixing the rest of the duplicates that are simply incorrectly modeled), but I don't see that happening.

This, this, a thousand times this.

I'm surprised this isn't talked about more (actually, no, I suppose it's not too surprising...). The 1000 car number is bandied about, but do people know how many dozens of Miatas are in PSP, and therefore are likely to be in GT5? How about 10 350Z's? The Skyline count in PSP isn't actually that different from GT4, so I'll overlook it. The entire Vauxhall/Opel duplication counts them as unique cars, too. And for people wondering what Toronado means about fake cars; Lexii with the twin-turbo engine, for example.

I haven't looked on PSP, but I'm wondering if the Beetle RSI's aspiration was fixed too; it was listed as turbo for some reason.

Yeah, PD seems to have put a focus on car quantity. There are even quite a few duplicates in Prologue and there are not that many cars. However, the game overall looks like it will also not be lacking in the quality department(if it ever reaches retail that is)

Wait... what duplicates are there in Prologue? Last I played every car is quite obviously different from others... I suppose the two Nissan prototypes are of little use, but they are different from their production counterparts (something that can't be said about, say, a '95 R33 and a '96).
 
This, this, a thousand times this.

I'm surprised this isn't talked about more (actually, no, I suppose it's not too surprising...). The 1000 car number is bandied about, but do people know how many dozens of Miatas are in PSP, and therefore are likely to be in GT5? How about 10 350Z's? The Skyline count in PSP isn't actually that different from GT4, so I'll overlook it. The entire Vauxhall/Opel duplication counts them as unique cars, too. And for people wondering what Toronado means about fake cars; Lexii with the twin-turbo engine, for example.

I haven't looked on PSP, but I'm wondering if the Beetle RSI's aspiration was fixed too; it was listed as turbo for some reason.



Wait... what duplicates are there in Prologue? Last I played every car is quite obviously different from others... I suppose the two Nissan prototypes are of little use, but they are different from their production counterparts (something that can't be said about, say, a '95 R33 and a '96).

Most of the tuned versions are visually the same except with an added spoiler and a Gran Turismo Livery on the windshield (the Ford GT is virtually the same too, but with the mentioned additions and a carbon fiber body panel). Also, there are a few Skylines (which the Gran Turismo series is notorious for).
 
Most of the tuned versions are visually the same except with an added spoiler and a Gran Turismo Livery on the windshield (the Ford GT is virtually the same too, but with the mentioned additions and a carbon fiber body panel). Also, there are a few Skylines (which the Gran Turismo series is notorious for).

Our definitions of "duplicate" are vastly different then. I take it to mean they're the same. The Tuned cars are all quite different from their stock counterparts, and as we've now learned, are probably indicative of what possibilities we have in the full game.

And GT-R =/= Skyline Coupe =/= Skyline Sedan. Not duplicates either.
 
Quick, get out and buy Shaun whites snowboarding. I bet all the discs are in there.

Hurry everyone. Go to the store now to buy Shaun White's snowboarding and an empty GT5 case.

Our definitions of "duplicate" are vastly different then. I take it to mean they're the same. The Tuned cars are all quite different from their stock counterparts, and as we've now learned, are probably indicative of what possibilities we have in the full game.

And GT-R =/= Skyline Coupe =/= Skyline Sedan. Not duplicates either.

It's been a while since I've played Prologue, so I will have to go check them more closely for their similarities(I'm talking visually and you may be talking performance spec).
 
Am I the only one who doesn't see the "end of october" statement anymore?
http://blog.us.playstation.com/2010/10/13/gran-turismo-5-release-update/
http://blog.eu.playstation.com/2010/10/13/gran-turismo-5-release-update/

Did they erase it from both US and EU blogs??:dunce:

EDIT: even the message on Twitter is gone https://twitter.com/#!/PlayStationEU/status/27250357927

The EU website says "We are confident that this ambitious game will exceed expectations when it launches later this year."

So 2010 then :-D
 
I can't wait to see last year's Mustang. That said, has anyone else noticed that all the cars chosen thus far have followed a pattern?

2003 Buick
2004 HPA R32
2005 Papadakis S2000
2006 AM Corvette
2007 HPA TT
2008 JR Rocha G37
2009 Mustang

It's been (1) American, (2) German, and (3) Japanese, in that order, twice in a row, and the Mustang re-started that trend. That said, I hope Kaz stumbles upon a hot-rodded '32 Ford roadster there.

Also, I hope that they remember to list HPA as Canadian this time around . . .

Will be interesting to hear how that Mustang sounds. Hopefully we get some quality movies out of the event.
 
This preorder pack must be soled by some illegal retailers that sell pirated games. In Russia there lots of people that would not lose their chance to make money on such things. I do speak russian and the kid says that he is very dissapointed that the disk wasn't there but he liked the poster and the post cards :) he bought it for 199 rubles which make less than 5 euros. well, i wouldn't want to be in his place, i do not want unpack the GT5 box which has no disk in it, so i guess i will be waiting for the official release.

you wrong!:yuck:
 
I can agree with everyone complaining about redundancy... why do we need 45 Skylines and 30 RX-7s? GT4/5 could have had a lot of great, unique cars a la GT2 but instead they put in duplicates of everything!

Not to mention, being Japanese they could never think of duplicating anything except a Japanese car. I might be fine with 45 Camaros and 30 Mustangs but nooooooooooo... they give us a billion 🤬 Skylines which are so super played out it's not even funny.
 
It's been a while since I've played Prologue, so I will have to go check them more closely for their similarities(I'm talking visually and you may be talking performance spec).

I'm talking both. The Tuned cars are quite different from their stock counterparts visually and performance wise. The two (3 if you count the concept) Skylines are also very different from one another.

I happen to have my PSP right here, so I loaded it up just to see. My Mazda lineup shows these duplicates (I won't list them all, and I'm missing 12 cars according to the game):

Mazda Cosmo Sport (L10A) '67
Mazda 110S (L10A) '67

Mazda Demio Sport '03
Mazda2 '03

Mazda MX-5 Miata J-Limited (J) '91
Mazda MX-5 J-Limited (J) '91
Mazda Eunos Roadster J-Limited '91

Mazda MX-5 '89
Mazda MX-5 Miata '89

Mazda MX-5 Miata NR-A (J) '04
Mazda Roadster 1600 NR-A '04
Mazda MX-5 1600 NR-A (J) '04

Mazda Cosmo Sport (L10B) '68
Mazda 110S (L10B) '68

Mazda MX-5 VR-Limited (J) '95
Mazda Eunos Roadster VR-Limited '95
Mazda MX-5 Miata VR-Limited (J) '95

Mazda Eunos Roadster V-Special '93
Mazda MX-5 V-Special (J) '93

Mazda Eunos Roadster J-Limited II '93
Mazda MX-5 J-Limited II (J) '93
Mazda MX-5 Miata J-Limited II (J) '93

Mazda MX-5 SR-Limited (J) '97
Mazda MX-5 Miata SR-Limited (J) '97
Mazda Eunos Roadster SR-Limited '97

Mazda Eunos Roadster S-Special '95
Mazda MX-5 Miata S-Special (J) '95

Mazda MX-5 Miata 1.8 RS (J) '98
Mazda Roadster 1.8 RS '98
Mazda MX-5 1.8 RS (J) '98

Mazda Roadster 1800 RS '04
Mazda MX-5 1800 RS (J) '04
Mazda MX-5 Miata RS (J) '04

Mazda Roadster 1800 RS '00
Mazda MX-5 Miata RS (J) '00
Mazda MX-5 1800 RS (J) '00

Mazda Familia Sedan Sport 20 '02
Mazda Protege '02

Mazda 323F '93
Mazda Lantis Coupe 2000 Type R '93

Mazda6 5-door '03
Mazda Atenza Sports 23Z '03

...

See what I mean? I didn't include 2 '95 Miatas, either. There's 42 cars listed above by PD's method. 17 by mine, since name aside, they're all identicals. And truth be told, 93-97 Miatas are all so similar in game (exact same HP output, variances of 20kg max), that it's all about available paint options. Which, if we're able to repaint Standards, shouldn't be a worry anymore either. So 1 Miata, from anywhere between 93 and 97, would cover 13 of the cars I listed.

I'd be interested to see what the actual car count is if this silly practice was dropped.
 
They didn't edit anything. That comment never was on the PSblog it was only on the European PS Twitter account and it's still there.

I don't know about the EU blog. But the comment was on the German blog. They replaced it with "We soon have further informations for you." (Wir haben bald weitere Informationen für euch)

Well, the German blog sucks anyway. lol
 
Oh OK, would you mind doing a quick translation of what he is saying?

Gran Turismo 5. The advanced order complete set contains

Activation code on 6 exclusive cars
The poster
3 cards
Set of stickers
The coupon on reception of a discount 200 rivers at purchase of the standard or collection edition

I also have a box

box with a pre-order sold in large chain stores and it's not a pirated version
http://www.1c-interes.ru/catalog/all6963/10314108/

here you can translate this site
http://www.translate.ru/site_Translation.aspx
 
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