GT5 Latest News & Discussion

  • Thread starter gamelle71
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At what level does the Red Bull car become available for purchase?
You can unlock 3 versions for Bronze, Silver and Gold in the Sebastian Vettel Challenge at Level 30. It becomes available for 20 million credits in A Spec at Level 40 and is a gift car at Level 35 B Spec.
 
At Level 30 A or b Spec for 20 mil you can have it

You can't buy it at level 30, only view it in the dealership.
I have just got the X1 by getting to level 30 B-spec which makes the vettel challenge available i then got all bronzes to win the x1.
 
wat


It's game content. It's compiled by the developers. That includes any ambient audio and music. Everything you hear while playing GT5 is a result of Polyphony, not Sony's publishing arm.

As far as I'm aware, no publishing company has full control of any soundtrack for any game. Some contents maybe, such as Tapha Niang's lyrics, perhaps. But even for a first party studio like Media Molecule, it was next to nothing.

You missunderstand what I'm saying. It is not PD that chooses the music, they only put in the music chosen by Sony. It was SCEA that choose MCR for the American Intro, not PD. Its SCEE who chooses the intro music for the European version, not PD. The developer only has control over putting things in the game, they don't have control over Choosing the songs.
 
One quick question, simply for my curiosity. Did someone counted how many days in-game you need to be logged in, in order to get all museum cards?
 
You missunderstand what I'm saying. It is not PD that chooses the music, they only put in the music chosen by Sony. It was SCEA that choose MCR for the American Intro, not PD. Its SCEE who chooses the intro music for the European version, not PD. The developer only has control over putting things in the game, they don't have control over Choosing the songs.

If you've got some proof of that, I'd like to see it. Because if I handed a game with no songs to a publisher they'd toss me out the window.

ALL music, audio, intro music, etc, is the responsibility of the developer. The publisher can protest, but unless it's on good grounds 10 out of 10 studios will tell them to shove it.
 
If you've got some proof of that, I'd like to see it. Because if I handed a game with no songs to a publisher they'd toss me out the window.

ALL music, audio, intro music, etc, is the responsibility of the developer. The publisher can protest, but unless it's on good grounds 10 out of 10 studios will tell them to shove it.

There is proof on the news page, you just have to go back some pages.

Edit: I've yet to find it, though I'm almost completely sure it's there, I don't feel like finding it.
 
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There is proof on the news page, you just have to go back some pages.

Edit: I've yet to find it, though I'm almost completely sure it's there, I don't feel like finding it.

Are you reffering to the MCR article?
 
ALL music, audio, intro music, etc, is the responsibility of the developer. The publisher can protest, but unless it's on good grounds 10 out of 10 studios will tell them to shove it.

And given that the studio in question is owned by Sony telling them to shove it is not really going to work is it.

Lets be honest none of us know exactly who is responsible for this area, be it PD, Sony or a combination of the two.


Scaff
 
And given that the studio in question is owned by Sony telling them to shove it is not really going to work is it.

Lets be honest none of us know exactly who is responsible for this area, be it PD, Sony or a combination of the two.


Scaff

Well just by the fact that the Publisher (Sony) is funding the development of game for the developers (Polyphony Digital), I would think its fairly safe to safe to say they have a bigger say in what goes in as well, an area that easily would include music. They select the music to be used, then hand it off to the developer and have them put it in. Of course, thats what I'm under the impression of just going off Santa Monica studios.
 
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well its the 20th here already in australian timezone, which is same for japan. wheres the patch? do they release it in american time?
 
If you've got some proof of that, I'd like to see it. Because if I handed a game with no songs to a publisher they'd toss me out the window.

Game industry doesn't work that way. Nobody makes complete games before offering them to publishers (exception: new studios might do so just to get themselves in, but it's extremely rare). A contract between developer and publisher is negotiated long time before the release (often before the development even starts), and in this contract it is specified who has the final say over what. And as the publisher usually finances the development effort, they often have final say over just about everything.

As for GT5, Sony owns PD so that ultimately makes Sony responsible for selecting the soundtrack anyway.
 
Well just by the fact that the Publisher (Sony) is funding the development of game for the developers (Polyphony Digital), I would think its fairly safe to safe to say they have a bigger say in what goes in as well, an area that easily would include music. They select the music to be used, then hand it off to the developer and have them put it in. Of course, thats what I'm under the impression of just going off Santa Monica studios.

Game industry doesn't work that way. Nobody makes complete games before offering them to publishers (exception: new studios might do so just to get themselves in, but it's extremely rare). A contract between developer and publisher is negotiated long time before the release (often before the development even starts), and in this contract it is specified who has the final say over what. And as the publisher usually finances the development effort, they often have final say over just about everything.

As for GT5, Sony owns PD so that ultimately makes Sony responsible for selecting the soundtrack anyway.

For the most part, the contract would also say what the publishers can and, more importantly, cannot do. And while PD is still technically a separate entity to SONY (despite being owned by them) and a developer (though a first party one) and not a publisher, they'll also pick up their own share of GT5 sales, similar to Infinity Ward and Activision, or Bungie and MS. Financially they'll have enough power as a studio on their own to tell SONY to sod off, like, for example, Blizzard (hopefully) kicking Kottick and any Activision guys off the premises.

Maybe it could just be the unique circumstances between PD and SONY. Perhaps neither of them want to annoy each other too much, like a passive-agressive drunk marriage. SONY doesn't want PD too angry because then they'd stop making 10,000,000 unit games, but they want them to change some things. PD doesn't want SONY too annoyed, because they'd get dirt cheap dev kits and the most patient executive producer on the planet (something they wouldn't get elsewhere).


Guess I'm just annoyed that certain parts (interface, mostly) seem rushed and there's no Moon over the Castle opening
:guilty:
 
For the most part, the contract would also say what the publishers can and, more importantly, cannot do. And while PD is still technically a separate entity to SONY (despite being owned by them) and a developer (though a first party one) and not a publisher, they'll also pick up their own share of GT5 sales, similar to Infinity Ward and Activision, or Bungie and MS. Financially they'll have enough power as a studio on their own to tell SONY to sod off, like, for example, Blizzard (hopefully) kicking Kottick and any Activision guys off the premises.

Maybe it could just be the unique circumstances between PD and SONY. Perhaps neither of them want to annoy each other too much, like a passive-agressive drunk marriage. SONY doesn't want PD too angry because then they'd stop making 10,000,000 unit games, but they want them to change some things. PD doesn't want SONY too annoyed, because they'd get dirt cheap dev kits and the most patient executive producer on the planet (something they wouldn't get elsewhere).


Guess I'm just annoyed that certain parts (interface, mostly) seem rushed and there's no Moon over the Castle opening
:guilty:

None of the European/US releases of Gran Turismo have had Moon Over The Castle as the intro music.
 
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:dopey:

I like to fly.
 
I just tried to start the game and it wouldn't connect to the server. I'm assuming because they're patching.
I have not once been able to get online becuase I can't connect to the server. My Dad can get online though so is online limited to one account (as we have to share the PS3). I also don't think I can put personalised music on it.
 
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