GB: More than 10 years after Gran Turismo’s debut, what will you record from Polyphony Digital’s evolution?
KY: I will probably surprise you but, since more than 10 years I design Gran Turismos we never told ourselves that we were the best, the numbers one. As far as I search in my memories, I can’t remember a moment when we felt satisfied with what we’ve achieved because we always want to make it better. That being said, maybe that when everything will be over, the day I will not make video games anymore, I will feel this satisfaction… but this is not in the near future.
GB: During the Gamescom, you told us about the possibility of making a RPG. Would it be a Kazunori-style Shenmue?
KY: (laugh) Indeed it could resemble Shenmue, just because it resemble my own tastes. But if I really had to make another game, I would like it to include how characters live and die. To introduce a true life cycle and evolution.