GT5 Latest News & Discussion

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Whoever thinks they can port everything from GT5 into a PS4 GT6 * face palm*
What don't you guys understand about PS3 quality GT5 "premiums" and PS4 quality...
Again Premiums are P S THREEEEEEE QUALITY
GT6 on the P S FOURR!!!!! should have P S four quality!
EDIT: IM all for "legacy" cars in GT6 *standards* but you can only race them in custom arcade races / event creator. not online A spec . ETC

PS4 quality premium = PS3 quality premium BUT with much better, crisper, realistic lighting (fixed shadows) and more ingame anti aliasing (ie no jaggies). GT5 premiums on PS3 are like running the latest PC game on low graphics settings. With PS4, PD will be able to turn the graphics settings to high. The following video will be possible in real time with PS4 hardware


 
Whoever thinks they can port everything from GT5 into a PS4 GT6 * face palm*
What don't you guys understand about PS3 quality GT5 "premiums" and PS4 quality...
Again Premiums are P S THREEEEEEE QUALITY
GT6 on the P S FOURR!!!!! should have P S four quality!
EDIT: IM all for "legacy" cars in GT6 *standards* but you can only race them in custom arcade races / event creator. not online A spec . ETC

And what is PS4 quality for you? Premium cars are almost perfect virtual versions of actual cars (visually). These cars don't need to be remodeled again for PS4 or even beyond that. Of course, they will be improved (edges will be smoothed, and more polygons added in detailed areas). The rest of the realism will be achieved with improved lightning, shaders, reflections etc.

Even Forza and some other racing games already have models that won't need remodeling in the future. And I'd really like to see an example of what you think a PS4 car should look like.
 
I don't think the graphics (the cars anyway) need upgrading unless people start having huge ultra HD TVs as the norm. Until then the cars don't need to be touched. I'd rather they concentrated on physics and game mechanics and then track and weather graphics.
 
PS4 quality is let's say.. at least 5 times more polys.
Even now car models in Forza 4 (garage, photo mode and time trials) have WAY more polygons. Of course lighting and shaders are way better in GT5 (especially those used for replicating glass or plastic facture in lights)... but still.
Attention to detail is huge.. but there are still cars not modelled properly.
Two examples from Audi:
* R8 V10: They have fixed the engine model but headlights are still from the V8 model (in real life V10 has got full LED fheadlight as a standard).
* RS6: Back window doesn't have heating stripes (I don't know how it's in English) and air vents inside of the car are not fully modelled.

I'm still pretty sure they (PD) will be able to upgrade PS3 premius with modyfying textures, fixing some modeling mistakes and adding more polys.

I'm writing using my PS3, but later I will try bring you some pics showing what do I mean.

ps. Sorry if my English is bad ;)

UPDATE:
370Z - example of low polycount:

370zv.jpg

370zfront.jpg

RS6:
rs6backwindow.jpg

rs6interiorrr.jpg

R8:
r8headlights.jpg


Comparisons are not perfect.. but I didn't have time to make them better.
 
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Whoever thinks they can port everything from GT5 into a PS4 GT6 * face palm*
What don't you guys understand about PS3 quality GT5 "premiums" and PS4 quality...
Again Premiums are P S THREEEEEEE QUALITY
GT6 on the P S FOURR!!!!! should have P S four quality!
EDIT: IM all for "legacy" cars in GT6 *standards* but you can only race them in custom arcade races / event creator. not online A spec . ETC

Do you think next gen is going to be have higher display resolutions than 1080p? Do you think they are they are going to need to use higher poly cars? What makes you think that they don't already have higher res models (but just can't use them on the PS3 because of hardware limitations). Have you seen premium models in photo mode?

Also, why is everyone so obsessed with graphics? Why does nobody want 100 cars on track at once? Full Le Mans or Nurb 24h grid. That would make single player far far more rewarding. Getting to that final race and going against 100 other cars, never driving alone, always racing. I want a racing game, not crysis racing.
 
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What Earth said but i agree with Emet_PL too. GT5 premium cars in the more "circular areas" (exhausts, lights and the more curved parts of the car) you still can see the little lines that give forms to the car. If PS4 can handle most resolution and more quality and if i am not mistaken DX11 (tessellation) it will be possible to see cars with more polygons and get rid of those "lines" in the curved areas of the car because anti-aliasing has nothing to do with this. BUT also if they are going to use the same cars with the same polygon count with a proper using of tessellation they can make great balance without using more polygons...which for a console that will be not as powerful as a PC will be great talking about performance.

So yes we will see real 1080p resolution (believe it or not but real 1080p or native resolution makes a huge difference in quality between up-scaled 1080 or 720p, from my PC experience if you are using a huge TV like i do and just keep all maxed out at 1080p it looks way better than 720p even again having all the anti-aliasing and stuff activated) and hopefully 60FPS with anti-aliasing and post-processing filters "a la" photomode.

There is no PS4 "graphics setup" lol...it is all about resolution, effects, and polygon count. We are not going to see the best GPU nor the best CPU in our PS4 compared to latests PC´s.

So again with proper use of tessellation we are probably! going to see the same cars but with a "refined" look. Of course if they want to improve something it will be inside the cars with some textures that when you are looking at, as for example, leather it wont look as plastic with a low tone paint. (take a look at pCARS textures and you´ll see what i am talking about)

PD needs to use new HD textures for tracks. Not all of them. (SPA,Nordschleife, Route X details and marks in the track without pop up textures will do the job)
GT4 up-scaled tracks should be remade from scratch.
 
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We are not going to see the best GPU nor the best CPU in our PS4 compared to latests PC´s.
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How do you know? Usually when the new PS comes out, it's capabilities are on par or a little higher than the fastest PCs. Why would PS4 be different? -especially since RAM and Hard drives are so damn cheap now... they can spend more ,oney on CPU/GPU...
 
PS4 quality is let's say.. at least 5 times more polys.
Even now car models in Forza 4 (garage, photo mode and time trials) have WAY more polygons. Of course lighting and shaders are way better in GT5 (especially those used for replicating glass or plastic facture in lights)... but still.
Attention to detail is huge.. but there are still cars not modelled properly.
Two examples from Audi:
* R8 V10: They have fixed the engine model but headlights are still from the V8 model (in real life V10 has got full LED fheadlight as a standard).
* RS6: Back window doesn't have heating stripes (I don't know how it's in English) and air vents inside of the car are not fully modelled.

I'm still pretty sure they (PD) will be able to upgrade PS3 premius with modyfying textures, fixing some modeling mistakes and adding more polys.

I'm writing using my PS3, but later I will try bring you some pics showing what do I mean.

ps. Sorry if my English is bad ;)

UPDATE:
370Z - example of low polycount:

370zv.jpg

370zfront.jpg

RS6:
rs6backwindow.jpg

rs6interiorrr.jpg

R8:
r8headlights.jpg


Comparisons are not perfect.. but I didn't have time to make them better.
you are at wrong thread...
this is NOT GT vs Forza...
 
''UPDATE: 370Z - example of low polycount:

That doesn't prove anything about model poly count. All that shows is rendering, and LOD is not fixed between the two games so it doesn't even prove anything about the differences between the two gsmes either.

The models we see in photomode might not be the full poly models they created for premiums, let alone a model showing damage in the game mode! Nice try though.

you are at wrong thread...
this is NOT GT vs Forza...
And yet you quoted that entire freakin post with all the pictures so it shows up two times on one page.
Good job.:rolleyes:
 
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About that comparison...

1. GT uses different models for photo travel/menu and races. You took pictures of that 370z during the race. If you want to look at the models, look at the photo travel ones.

2. Forza also uses different models for menu and for racing EXCEPT when you enter photomode on track in Forza it swaps the model with the highest detail one. ( I wish GT did that). So if you want to compare GT and Forza, use GT photo travel models.

3. Even the highest detail photo travel models have some hard edges, but this is easily fixable and doesn't require the car to be remodeled from scratch.
 
@ BWX and georgetigra
My intention was not to... make a GT5 vs FM4 post.
It (comparison) just shows that GT5 premium cars are not that perfect and the best in video games... and we should expect waaay better models in future (next-gen) GT games.

@ OHM_fusion

1 & 2. I know that... photo travel model is better (but still even then FM4 photo mode model has at least 2x the polycount.. and it shows). It doesn't bother me if it looks like that when I'm racing but it's a problem when I'm trying to take a photo from that race and the car looks like that.. :yuck:

3. This is what I meant by saying this: ;)
I'm still pretty sure (that) they (PD) will be able to upgrade PS3 premius with modyfying textures, fixing some modeling mistakes and adding more polys.
 
BWX
How do you know? Usually when the new PS comes out, it's capabilities are on par or a little higher than the fastest PCs. Why would PS4 be different? -especially since RAM and Hard drives are so damn cheap now... they can spend more ,oney on CPU/GPU...

With such a little research and knowledge about this...you may know that the best CPU in the market right now costs about: core i7 3960X Extreme 1001€, and the best GPU: GTX690 (dual GPU) 973€. And don´t talk about the rest of the components. And the most expensive CPU is this...Intel Xeon E5-2670 2.6Ghz 1486€.

Keep telling you that mate. For a 500-600€ PS4 the best that we can hope is a GPU capable of DX11, more than 2 gigs of RAM but depending on the type of CPU too. Different architecture different RAM.

Still because of the PS being made just for games you don´t need such amount of power as a PC needs but having in consideration how the latest games looks and perform in a console and in a PC you still need more power.

If you play in both you can tell the differences in graphics and in performance/FPS.

A low profile gaming PC with all the parts costs more or less around 600 to 1000. 600 of course don´t expect so much of it but with 1000 you can do a little better. Always taking care of the CPU (quad core) and GPU (mid-high GTX560ti or HD 6950 and above to play at good stable FPS).

Enough of this, let the news come guys.
 
@ BWX and georgetigra
My intention was not to... make a GT5 vs FM4 post.
It (comparison) just shows that GT5 premium cars are not that perfect and the best in video games... and we should expect waaay better models in future (next-gen) GT games.

@ OHM_fusion

1 & 2. I know that... photo travel model is better (but still even then FM4 photo mode model has at least 2x the polycount.. and it shows). It doesn't bother me if it looks like that when I'm racing but it's a problem when I'm trying to take a photo from that race and the car looks like that.. :yuck:

3. This is what I meant by saying this: ;)

Well, there's always room for improvement. But 5x the polygons for a few details that only a trained eye can look for and see? Personally I'm not expecting way better models, just refined models. PD already takes 6 months of manpower to create one car. I'm not about to suggest they take longer.

I have no problem with them touching up GT5 car models, but I'd rather them save as much extra power as possible for things like more cars on tracks, less graphical glitches and better framerate.
 
Stop talking about polygons!! GT5 has plenty of those already. What it needs is legacy tracks, missing iconic cars, more events, improved sounds, FFB prior 2.04 GT5, 900 degree steering animation, event generator, and better track editor.
 
It's about... everything ;)
If we are talking about physics then... unfortunately there's even more work to be done. GT5 physics engine is very weak (especially in tearms of tire and suspension simulation). Sorry but.. Forza and PC sims are years ahead of this.
Make 2 simple tests:
* Stand on a sloping (?) turn (HSR or SSR-X) and then try to move slowly. Effect? - :odd:
* Take a quite powerful RWD car, stand on a stright line and then... just go (100% throttle) without turning. In GT5 it will just go perfectly stright - that's not how it is in real life.

Suspension also works like there were no springs.. but only dampers.

ps. again... sorry if my English is bad... but I hope you can understand what do I mean ;)
 
Any news about remote play compability? Sony said devs are responsible for making remote play possible on psvita and pd is one of the few devs who support their game for a very long time.

Remote play on vita would be awesome, i could run bspec races with it, tweak setups and do high speed tests/online drag races!
 
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Regarding the PS4, I'm most excited about the step-change in the CPU and GPGPU-like side of things, which will mean so much more horsepower for things like physics, AI and sound.
In fact, especially on the asymmetric / inhomogeneous "general purpose" hardware front, PS3 devs have had plenty of experience (at an uncomfortably low level, probably) with how it all works already. They should be able to make great use of these real "next gen" features fairly early on.

I don't know what DirectX has to do with fixed hardware specs, though. :P
 
BWX
How do you know? Usually when the new PS comes out, it's capabilities are on par or a little higher than the fastest PCs. Why would PS4 be different? -especially since RAM and Hard drives are so damn cheap now... they can spend more ,oney on CPU/GPU...

The GPU was already outdated. And the RAM was weak.
 
The GPU was already outdated. And the RAM was weak.

Uh, what makes RAM "weak"? It's not meant as a structural component...
You might try saying what you mean instead of leaning on that little crutch there.

Rule 1 in computer hardware: everything is outdated the moment it is released.
 
Griffith500
Uh, what makes RAM "weak"?

The PS3 has only 256mb + 256mb. And according to Sony it can't use CrossVoiceChat, because the made mistakes with how the PS3 uses the RAM.

My english is bad i can't describe it good enough.

Griffith500
Rule 1 in computer hardware: everything is outdated the moment it is released.

Nope. If i remind correct the NVIDIA GPU were already 1 generation ahead of the PS3 GPU at PS3 release. That is outdated.

But if you buy a i7 and a GTX680 you have State-of-the-Art hardware which is not outdated.
 
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BWX
How do you know? Usually when the new PS comes out, it's capabilities are on par or a little higher than the fastest PCs.
This might have been true for the 360 (with its hybrid ATi GPU and similar CPU to the PS3), but the PS3 was carrying a chopped down mid-level GPU that wasn't even top of the line in its original form for PCs when the system specs were first announced in 2005; because Sony was hoping people would use the CELL as a GPU and CPU instead of the 360's more traditional architecture. Then the system took over a year after that to come out.


The DC/PS2/Xbox era was the last one where consoles could reasonably be expected to be more advanced than PCs, because it was the last one that came out before everything was unified for PCs; when hardware acceleration at the time was still in its relative infancy.


BWX
Why would PS4 be different? -especially since RAM and Hard drives are so damn cheap now... they can spend more ,oney on CPU/GPU...
Because Sony's financial position is also much worse than it was in 2005.
 
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