What I want out of GT6. I got inspired by the IGN article
here and decided to add my own version of it. Thought this was the best place to post this, as its something of a wishlist but this is "general discussion"
Make the game for PS4. The PS3 is rapidly approaching the end of it's life and the PS4 is just right around the corner. The PS3 already struggles to handle GT5 as it is. With PS4 PD can keep the GT5 car models but optimize the lighting and anti aliasing for an even better graphical presentation on the PS4. Don't waste time remodeling the cars and tracks. They look fine as they are. Any extra horsepower from the PS4 should be used to add more cars on track or fixing graphical issues GT5 had
Corner workers/marshalls need to look much better and need to be animated so they can wave yellow flags. A safety car is only needed for the ovals.
Retain all the current tracks and premium cars. No need to go backwards on content. Too many times sequels of games cut out content from the previous version.
The HUD needs to be upgraded to allow you to either see your split times compared to the leader or the cars in front and behind you. You should be able to switch between the two options with a button.
All the cars should be premium. No standard cars at all.
I want to see at least 500 premium cars in Gran Turismo 6. If PD models the most popular standard cars from GT5 while adding around 100 new cars, 500 premiums should please almost everyone. The new cars should be somewhat proportionate. It shouldn't be 75% Japanese cars. It shouldn't be 80% racecars and 20% road cars.
The track editor needs to be vastly improved. Alot of it's functionality, like point to point races, was axed out of the final version that made its way into GT5.
The track editor should allow us to create more specific tracks instead of focusing on randomly generating ones. For example, if somebody wanted to create a oval similar to a real world one with banked curves they should be able to do so quickly and easily. They shouldn't have to randomly generate a track until they get a desired result. We should be able to go back over a generated track and fine tune sections of it. If we want to bank a certain turn 5 degrees, done. If we want to add 20 feet of elevation change here or there, done. Want to make this section of the course have catch fencing? Done. Want this turn to have alot of sandtrap runoff? Done.
Gran Turismo 6 needs to have at least 3x as many A-Spec events as Gran Turismo 5. GT5 has 9 endurance races. I want GT6 to have 30 and so on. Also, endurance races shouldn't be the only A-spec events to be long enough to require tire changes. I think by the time the driver is racing in series that require a S class license they should last long enough to require at least one pit stop, while the endurance races require multiple pit stops
Gran Turismo needs to go back to using the licensing system and percentage of game completed to unlock events. To race the endurance races lets say you should need the proper license for each endurance race and 30% of the game complete. Cars should not be locked.
More, stricter requirements to enter a race. There should be more horsepower and tire limits for racing at the lower levels to keep some sort of challenge. These restrictions can be used or not. Use them and you get a credit bonus at the end of the race.
Reward drivers for not using assists or not damaging their car with bonus credits at the end of a race.
Fix tire wear! Gran Turismo has never struck the balance between hard tires and soft tires. Superhard tires dont last long enough and don't provide enough performance to ever justify their use for an endurance race. I'm not asking for a set of tires to last 2+ hours like a real Le Mans race, just balance the performance levels between the tire compounds.
Weather & time change needs to be standard for every track. If time change takes a long team to model then just weather for every track and time change for endurance tracks like Daytona or Grand Valley.
Visible damage and crash physics need to be improved dramatically. If I drive a car backwards 200mph into another car it better look ugly.
Gran Turismo 6 needs to feature an event creator/editor. This can perhaps be done in "arcade" mode. Let us choose the track and the length of the race by either laps (1-500) or time (1 minute - 24 hours). Let us choose each individual AI car and let us customize the performance of each AI car through mods or even pp. Then let us adjust the AI difficulty and damage sensitivity.
B-Spec needs to be improved with better AI and make the strength bars really mean something. Allow us to race with our B-Spec drivers in endurance races over 4 hours long. Let us choose our B-Spec driver names. Give us a set amount of points to spend toward out B-Spec driver's initial attributes instead of randomly generating it.
I have long resisted a paint editor in GT5, but have decided it should be added, if for nothing more then to please the masses. The idea of a livery editor in GT6 will get everyone excited and will boost hype tremendously.
The replay editor needs to be improved. There needs to be a rewind button. I would also like to see some sort of windows movie maker in game that allows you to chop up replay footage as you see fit into one seamless highlight film. Then I want to be able to export the highlight film as a 1080p .mp4 file to the PS4's harddrive.
GT6 needs much, much better use of NASCAR , SUper GT, and Top Gear licenses.
Something like the following
NASCAR
- 200 miles - Daytona Superspeedway
- 100 miles - High Speed Ring
- 150 miles - Twin Ring Motegi Superspeedway
- 100 miles - Daytona Roadcourse
- 150 miles - Indianapolis
Super GT
- 250 km - Fuji GT
- 250 km - Tokyo R246
- 250 km - Suzuka
- 200 km - Tsukuba
- 300 km - Twin Ring Motegi Roadcourse
Top Gear needs a leaderboard for your fastest times on the course. You should be able to delete any time you want
GT6 needs more 2012 cars and relevant supercars from manufacturers like SSC, Koenigsegg, Noble, and others. Also a lower tier openwheel formula car is badly needed. Formula Ford or something similar. Nobody wants their first experience behind the wheel of an openwheel car to be in an 800 HP F1 car.
Bring back original course favorites like Midfield, Apricot Hill, Special Stage Route 11, Complex String, and others.
More restrictions for online races - Race cars only, road cars only, etc etc