GT5 Latest News & Discussion

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Wasn't GT2000 first meant to be something similar like GTHD? GT2 upscaled with some enhancements? Pretty sure I've read that somewhere. It was used as a tech demo and then transformed into GT3.

GT2000 featured on the box art for launch PS2's and in all the promo literature that came with it as a 'coming soon' title, the look and quality of modelling was identical to GT3. They basically just missed the year 2000.

It did start life as a tech demo, but from the EU launch machines boxes they also intended (originally) to call the first PS2 title the same thing.
 
GT2000 featured on the box art for launch PS2's and in all the promo literature that came with it as a 'coming soon' title, the look and quality of modelling was identical to GT3.
I don't agree with this. From what I've seen GT 2000 looks considerably simpler graphically than GT3 was, and looks much more like GT2 run through Bleemcast than it does GT3 proper.
 
I don't agree with this. From what I've seen GT 2000 looks considerably simpler graphically than GT3 was, and looks much more like GT2 run through Bleemcast than it does GT3 proper.

You caught me mid post edit
 
Yeah, that's my point, it was a beefed up GT2 in its core, the GT3 demos here also never head the GT2000 label. Pretty sure they wanted to release it as a seperate title first but weren't satisfied with the tech and made the game smaller, but worked more on the graphics side.

Just a theory though of course.
 
amar212
If I recall well - and I do :) - Tourist Trophy used the exact same physics/aerodynamic model as GT4, only altered for 2 wheels.

I have never played this title at all but regarding the bike physics was it possible to %100 the brake whilst fully banking the bike?

That's a comment I read about the physics, is that true?

That would explain your comment also.
 
I have never played this title at all but regarding the bike physics was it possible to %100 the brake whilst fully banking the bike?

That's a comment I read about the physics, is that true?

That would explain your comment also.

Yes, but the bike didn't slow down anything like as well if you were turning. It had GT4's permanent über-ABS.
 
Griffith500
Yes, but the bike didn't slow down anything like as well if you were turning. It had GT4's permanent über-ABS.

And a throttle nanny that stunted acceleration in lower gears.
And tyres that would spin under power in a very strange wishy washy way.

It want great when you were pushing it, but a good overall experience.
 
I don't agree with this. From what I've seen GT 2000 looks considerably simpler graphically than GT3 was, and looks much more like GT2 run through Bleemcast than it does GT3 proper.

It really looks like that. Famine could also say a word about it - I know he also have the disc - GT2000 is really nothing else but GT2 with some extra polygons. You have one track (Seattle) and one car (Lancer with few colours) and that's basically it. Demo, nothing more.

Dug up an old thread that would seem to point to it being both a tech demo based on GT2 which then evolved into a new title which then had a name change and a release as GT3.
https://www.gtplanet.net/forum/showthread.php?t=102424

It *could* be seen like that, but sole level of quality of modelling (and physics especially) between GT2000 and GT3 is enormous. Of course it was a tech-demo, but difference from that and finished product was really vast.

I have never played this title at all but regarding the bike physics was it possible to %100 the brake whilst fully banking the bike?

Yes, but the bike didn't slow down anything like as well if you were turning. It had GT4's permanent über-ABS.

This, yes.

It want great when you were pushing it, but a good overall experience.

I still think how there is no better motorbike-simulation ever made physics and handling wise. Spagetti, if you can find it somewhere, give it a try. It is a damn great experience and game have beautiful structure.

Worth noticing is how Tourist Trophy is pinnacle of PD's tech-marvel on PS2. It looks better and more fluid than GT4, with additional resolution on objects and textures. Great looking game, probably the greatest in genre on PS2.
 
I still think how there is no better motorbike-simulation ever made physics and handling wise. Spagetti, if you can find it somewhere, give it a try. It is a damn great experience and game have beautiful structure.

Worth noticing is how Tourist Trophy is pinnacle of PD's tech-marvel on PS2. It looks better and more fluid than GT4, with additional resolution on objects and textures. Great looking game, probably the greatest in genre on PS2.

I completely agree, no other bike game I tried since (or before) has convinced me in the physics department, it may have had some serious flaws but the overall feel was so spot on that I kept playing it until I got a PS3 and got rid of my PS2 (was expecting TT2 to arrive at one point or bikes being included in GT5, not sure it'll even happen right now).

The bike games I tried on the PS3 have impressive graphics but nothing else (I basically gave up trying them now as they feel so clumsily done), TT had impressive graphics too (the bikes had far more polygons than the GT4 cars which might explain the limited number of bikes on track) and it was the first PD title which featured cockpitview (or whatever it's called for bikes).

I don't know if it's commercially viable to release a TT2 (dunno how well the original TT did compared to GT-titles or other bike games) or how it would fit within their schedule/organisation structure given that TT was a sideproject or a labour of love with limited resources which need to expand for a next title.
 
(the bikes had far more polygons than the GT4 cars which might explain the limited number of bikes on track)
That was more an issue with the driver plus animations, same reason why GT4 could only support two cars at once with an open top.
 
amar212
I still think how there is no better motorbike-simulation ever made physics and handling wise. Spagetti, if you can find it somewhere, give it a try. It is a damn great experience and game have beautiful structure.

.

Handling in "normal riding" is excellent. The impression of speed and of the bike beneath you is superb. But the actual physics? I never thought they were excellent. Even without the throttle nanny holding you back, there is very little fun to be had by attempting to powerslide the motorcycle, the rear just spinning with a low tyre screech sound before it either very slowly begins to slide around into a 2 wheel slide, or the nanny steps in. There is no realism here. There is not even a hint of a poweslide that you can control, or a highside if you're really aggressive. Everything happens.......really........slowly.

Just like with the vague two wheel slides you get if you cross grass and come back on to the road. It's a vague mushyness.
You can pull the front brake full on at max lean angle too iirc.

Stay away from spinning the wheels and it feels ok, but the physics are so limited that really pushing is not rewarding at all.

Although saying that, the throttle nanny saps much of the fun out of slower bikes too.

I searched for a simulation mode like mad. Of course I had all the options set to simulation, and aids off, but it's still the same.

I'm praying that the creator has been given full license to make tt2 a real simulator, if it's ever made.
 
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That was more an issue with the driver plus animations, same reason why GT4 could only support two cars at once with an open top.

And those animations in TT were really beautiful. Accelerating, Braking, Changing gears, etc
 
What I want out of GT6. I got inspired by the IGN article here and decided to add my own version of it. Thought this was the best place to post this, as its something of a wishlist but this is "general discussion"

Make the game for PS4. The PS3 is rapidly approaching the end of it's life and the PS4 is just right around the corner. The PS3 already struggles to handle GT5 as it is. With PS4 PD can keep the GT5 car models but optimize the lighting and anti aliasing for an even better graphical presentation on the PS4. Don't waste time remodeling the cars and tracks. They look fine as they are. Any extra horsepower from the PS4 should be used to add more cars on track or fixing graphical issues GT5 had

Corner workers/marshalls need to look much better and need to be animated so they can wave yellow flags. A safety car is only needed for the ovals.

Retain all the current tracks and premium cars. No need to go backwards on content. Too many times sequels of games cut out content from the previous version.

The HUD needs to be upgraded to allow you to either see your split times compared to the leader or the cars in front and behind you. You should be able to switch between the two options with a button.

All the cars should be premium. No standard cars at all.

I want to see at least 500 premium cars in Gran Turismo 6. If PD models the most popular standard cars from GT5 while adding around 100 new cars, 500 premiums should please almost everyone. The new cars should be somewhat proportionate. It shouldn't be 75% Japanese cars. It shouldn't be 80% racecars and 20% road cars.

The track editor needs to be vastly improved. Alot of it's functionality, like point to point races, was axed out of the final version that made its way into GT5.

The track editor should allow us to create more specific tracks instead of focusing on randomly generating ones. For example, if somebody wanted to create a oval similar to a real world one with banked curves they should be able to do so quickly and easily. They shouldn't have to randomly generate a track until they get a desired result. We should be able to go back over a generated track and fine tune sections of it. If we want to bank a certain turn 5 degrees, done. If we want to add 20 feet of elevation change here or there, done. Want to make this section of the course have catch fencing? Done. Want this turn to have alot of sandtrap runoff? Done.

Gran Turismo 6 needs to have at least 3x as many A-Spec events as Gran Turismo 5. GT5 has 9 endurance races. I want GT6 to have 30 and so on. Also, endurance races shouldn't be the only A-spec events to be long enough to require tire changes. I think by the time the driver is racing in series that require a S class license they should last long enough to require at least one pit stop, while the endurance races require multiple pit stops

Gran Turismo needs to go back to using the licensing system and percentage of game completed to unlock events. To race the endurance races lets say you should need the proper license for each endurance race and 30% of the game complete. Cars should not be locked.

More, stricter requirements to enter a race. There should be more horsepower and tire limits for racing at the lower levels to keep some sort of challenge. These restrictions can be used or not. Use them and you get a credit bonus at the end of the race.

Reward drivers for not using assists or not damaging their car with bonus credits at the end of a race.

Fix tire wear! Gran Turismo has never struck the balance between hard tires and soft tires. Superhard tires dont last long enough and don't provide enough performance to ever justify their use for an endurance race. I'm not asking for a set of tires to last 2+ hours like a real Le Mans race, just balance the performance levels between the tire compounds.

Weather & time change needs to be standard for every track. If time change takes a long team to model then just weather for every track and time change for endurance tracks like Daytona or Grand Valley.

Visible damage and crash physics need to be improved dramatically. If I drive a car backwards 200mph into another car it better look ugly.

Gran Turismo 6 needs to feature an event creator/editor. This can perhaps be done in "arcade" mode. Let us choose the track and the length of the race by either laps (1-500) or time (1 minute - 24 hours). Let us choose each individual AI car and let us customize the performance of each AI car through mods or even pp. Then let us adjust the AI difficulty and damage sensitivity.

B-Spec needs to be improved with better AI and make the strength bars really mean something. Allow us to race with our B-Spec drivers in endurance races over 4 hours long. Let us choose our B-Spec driver names. Give us a set amount of points to spend toward out B-Spec driver's initial attributes instead of randomly generating it.

I have long resisted a paint editor in GT5, but have decided it should be added, if for nothing more then to please the masses. The idea of a livery editor in GT6 will get everyone excited and will boost hype tremendously.

The replay editor needs to be improved. There needs to be a rewind button. I would also like to see some sort of windows movie maker in game that allows you to chop up replay footage as you see fit into one seamless highlight film. Then I want to be able to export the highlight film as a 1080p .mp4 file to the PS4's harddrive.

GT6 needs much, much better use of NASCAR , SUper GT, and Top Gear licenses.

Something like the following

NASCAR

  1. 200 miles - Daytona Superspeedway
  2. 100 miles - High Speed Ring
  3. 150 miles - Twin Ring Motegi Superspeedway
  4. 100 miles - Daytona Roadcourse
  5. 150 miles - Indianapolis


Super GT

  1. 250 km - Fuji GT
  2. 250 km - Tokyo R246
  3. 250 km - Suzuka
  4. 200 km - Tsukuba
  5. 300 km - Twin Ring Motegi Roadcourse

Top Gear needs a leaderboard for your fastest times on the course. You should be able to delete any time you want

GT6 needs more 2012 cars and relevant supercars from manufacturers like SSC, Koenigsegg, Noble, and others. Also a lower tier openwheel formula car is badly needed. Formula Ford or something similar. Nobody wants their first experience behind the wheel of an openwheel car to be in an 800 HP F1 car.

Bring back original course favorites like Midfield, Apricot Hill, Special Stage Route 11, Complex String, and others.

More restrictions for online races - Race cars only, road cars only, etc etc
 
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All I ask is PS4 and GT6 support triple monitors via one game and one console. ;)


Ability to lock open lobby from entrants when you have your racers in the room. Think league races that have 14 scheduled to show. Only 13 make it. Before green flag lock room. No randumbs mid race causing lag spikes or stress on rooms. No randumbs coming in and typing up a storm flat ruining many racers race.


Ability to force cockpit view and force clutch/h shifter.

The ability to lock/close an open lobby from any entering can and should be added to GT5.

Wheel only or clutch kickers only could too but not nearly as useful for league races as locking out entrants at room captains discretion.
 
There is an easy way to solve the randoms problem, host races in private lounges like 3D3 does.
 
Whats going on with PD ? is it over for GRAN TURISMO title ?
i'm started to feel like GT franchise is going to die KAZ and PD they work really slowly.
 
Whats going on with PD ? is it over for GRAN TURISMO title ?
i'm started to feel like GT franchise is going to die KAZ and PD they work really slowly.

What makes you feel like Gran Turismo is over and going to die?
 
Whats going on with PD ? is it over for GRAN TURISMO title ?
i'm started to feel like GT franchise is going to die KAZ and PD they work really slowly.

You could do your own racing game and work faster! 💡

j/k but well... they are expanding the team and working on GT6 and perhaps, a GTvita.
 
What makes you feel like Gran Turismo is over and going to die?

Nothing new with GT5 everything moves so slowly, even GTA prizes we are getting it by a very weird way just the condition of PD and GT5 its shows you that there is something wrong somehow.
 
What makes you feel like Gran Turismo is over and going to die?

Because everyone wants them to put out stuff fast like most developers. No one wants to wait for anything, they want it all now.
 
Discussing the recent schedule of DLC cars: If you ever wanted to see how NOT to manage a video game, look at GT5's history.

Ridiculous amount of updates (thanks, but next time make the game more polished from the beginning).

DLC far and wide: Before June 27th, the last DLC was from January 19th. (understaffed = slow progress).

Communication between consumers and developers is scarce. Kaz has a twitter. That's great! Use it to contact fans in droves.

The DLC schedule is insane. Great as a placebo effect, but that's all. You must wait 53 days to receive the final content you earned back in June. (Note: The DLC comprises mostly of cars in-game (GTR Black is unique), minus a sticker)
 
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Nothing new with GT5 everything moves so slowly, even GTA prizes we are getting it by a very weird way just the condition of PD and GT5 its shows you that there is something wrong somehow.

The prizes cars definitely is an odd choice but not something that stresses me.

But nothing new? It's only been one week since Twin Ring Motegi released.:dopey:

I just don't get the anxiety, they are working on two things, GT5 DLC + GT6. Not every piece of content they finish between now and Gt6 will be released as DLC.
 
Earth
All the cars should be premium. No standard cars at all.

I want to see at least 500 premium cars in Gran Turismo 6.

I totally disagree. Standard cars should remain if they can't be updated to premium. They do no harm and provide a better choice of cars for us to race and enjoy. Getting rid of them altogether would seem like I backward step rather than a forward one in my opinion.
 
The prizes cars definitely is an odd choice but not something that stresses me.

But nothing new? It's only been one week since Twin Ring Motegi released.:dopey:

I just don't get the anxiety, they are working on two things, GT5 DLC + GT6. Not every piece of content they finish between now and Gt6 will be released as DLC.

More than delays, because we are used to them now, problem is jealousy. In the same period of time (5 months) turn10 released 80 cars that are not duplicates or fictional, with fully modeled interiors, decent engine sound, livery editor support and all that. PD released a "standard" track and a re-branded car that was already in the game.


I totally disagree. Standard cars should remain if they can't be updated to premium. They do no harm and provide a better choice of cars for us to race and enjoy. Getting rid of them altogether would seem like I backward step rather than a forward one in my opinion.

"Standard" cars were sort of acceptable in 2010, but not in 2014/20XX
 
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