GT5 Latest News & Discussion

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So you'll be done if PD caves in to Sony's pressure. I honestly can't help but find people's negativity towards the possibility of a GT for Vita to be both unreasonable and unfounded. How does anybody even know that it'll be a standalone title? It could very easily end up being the next title to incorperate the clever cloud save feature.

Looking at the following it's easy for me to see why GT5 took so long. PD was sidetracked with other projects while Turn 10 kept pounding out titles for the main franchise. If Gran Turismo Vita takes away 5 seconds of development time from GT6 it needs to wait.

I have a sickening feeling GT Vita will be released '13 Holiday and GT6 '14 Holiday. Another 4 year wait to endure. I look so forward to it.

2004 - Gran Turismo 4
2005 - Forza 1
2006 - Tourist Trophy
2007 - Forza 2
2009 - Forza 3
2009 - Gran Turismo PSP
2010 - Gran Turismo 5
2011 - Forza 4
2012 - Forza Horizon
 
Looking at the following it's easy for me to see why GT5 took so long. PD was sidetracked with other projects while Turn 10 kept pounding out titles for the main franchise. If Gran Turismo Vita takes away 5 seconds of development time from GT6 it needs to wait.

I have a sickening feeling GT Vita will be released '13 Holiday and GT6 '14 Holiday. Another 4 year wait to endure. I look so forward to it.


1997 - Gran Turismo
1999 - Omega Boost
1999 - Gran Turismo 2
2001 - Gran Turismo 3
2001 - Gran Turismo Concept (3 versions, into 2002)
2003 - Gran Turismo 4 Prologue
2004 - Gran Turismo 4
2005 - Forza 1
2006 - Tourist Trophy
2006 - Gran Turismo HD
2007 - Forza 2
2007 - Gran Turismo 5 Prologue
2009 - Forza 3
2009 - Gran Turismo PSP
2010 - Gran Turismo 5
2011 - Forza 4
2012 - Forza Horizon
2013 - Forza 5

Might be better with a fuller picture. My guess is late next year for GT6, if there's to be a GTVita, it will be about the same time.
 
Looking at the following it's easy for me to see why GT5 took so long. PD was sidetracked with other projects while Turn 10 kept pounding out titles for the main franchise. If Gran Turismo Vita takes away 5 seconds of development time from GT6 it needs to wait.

I have a sickening feeling GT Vita will be released '13 Holiday and GT6 '14 Holiday. Another 4 year wait to endure. I look so forward to it.

2004 - Gran Turismo 4
2005 - Forza 1
2006 - Tourist Trophy
2007 - Forza 2
2009 - Forza 3
2009 - Gran Turismo PSP
2010 - Gran Turismo 5
2011 - Forza 4
2012 - Forza Horizon

Forza Horizon isn't being developed by T10 and your list doesn't include GT5P. And you may not view a GT Vita game as a priority but I wouldn't be surprised if it is for Sony to support their new system. But I still think they will release at the same time with cross compatibility.
 
Looking at the following it's easy for me to see why GT5 took so long. PD was sidetracked with other projects while Turn 10 kept pounding out titles for the main franchise.

Did you also take into consideration that on one of those projects, Turn 10 also has a publisher who doesn't use Forza to push any hardware? Sure there's Kinect, but Forza was hardly a marketing push for it.

If Gran Turismo Vita takes away 5 seconds of development time from GT6 it needs to wait.

Again assuming this is going to even happen, how the hell do you know that? Need I remind of the ability to crossplay between the Vita and PS3? Very likely GT can be another title to promote crossplay, which would mean the Vita version would be developed alongside the PS3 version and not before or after.

Might be better with a fuller picture. My guess is late next year for GT6, if there's to be a GTVita, it will be about the same time.

Same here. They've got an established base, all thats needed is optimisation and fine tuning (and whatever fixes are necessary). It also leaves them some assets to simplify for abit for GT Vita and development time won't necessary be skewed in one's favor.
 
Do you really want to play a driving sim on the go though, with the finicky controls of the Vita? Personally I just don't think a game like Gran Turismo works on a portable, no matter what the controls. On the go, with a portable I'm looking for quick pick up and play fun for a few minutes, not a serious, simulation physics race.

That's just me though.

First question is do you have significant playing time on Vita? Do you own one? How do you know the controls are finicky? I own a Vita and find the sticks to be very nice and responsive, and a huge improvement over the nub of the PSP. Most anyone who owns one will tell you the controls on the Vita are one of it's strongest points. It's almost a Dualschock on the go.

Simon? You never answered this.
 
1994 - Motor Toon Grand Prix
1996 - Motor Toon Grand Prix 2

1997 - Gran Turismo
1999 - Omega Boost
1999 - Gran Turismo 2
2000 - Gran Turismo 2000 (cancelled, transformed into GT3)
2001 - Gran Turismo 3
2001 - Gran Turismo Concept (3 versions, into 2002)
2003 - Gran Turismo 4 Prologue
2004 - Gran Turismo 4
2005 - Forza 1
2006 - Tourist Trophy
2006 - Gran Turismo HD (cancelled)
2006/2007 - GTHD Concept

2007 - Forza 2
2007 - Gran Turismo 5 Prologue
2009 - Forza 3
2009 - Gran Turismo PSP
2010 - Gran Turismo 5
2011 - Forza 4
*cough*
 
Yes.

Do you think that Gran Turismo 2000 counts?
After all, it never was actually released to the public.
Wasn’t it only a tech demo of what PD could do with the Playstation 2 at the time? (mid-2000)

The original GTHD also wasn't released to the public and it was also in the list (unless he meant GTHD Concept, the free downloadable title).
 
Simon? You never answered this.

I don't own one but I've played one. It's certainly better than my PSP1000 but I still wouldn't like to play a simulator on one. I've said this before but I personally think this is where Sony go wrong with their handheld games. They basically get their big PS3 titles and downsize them into a portable game. Of course they get some gameplay elements in there to suit, but many games are basically the same as the PS3 game, but smaller.

I mean games like Uncharted are great technically on the Vita but I'm always thinking "I'd rather be playing this on my PS3, with a big screen". It shouldn't be that way with a handheld game IMO, they should be something you just want to play on a handheld, on the move pick up and play. Nintendo gets this with their games, Sony doesn't seem to.

Again, just my opinion.

He wont, He likes to knock anything thats anygood. :):)

Rather rude. And clearly wrong.
 
I think that was the mistake with the PSP version of GT, was just not GT how they recreated it. I guess as the PSP is portable, they aimed for that pick up and play aspect, more arcade like, but not sure if that really works with the GT Series. Saying that though, GT PSP sold allot of copies, not sure how many of those sales were GT vets or casual gamers looking for a racer while on the move?
 
I know for one thing, a portable game doesn't need 800 cars and the cars it does have need to be always available. Who thought of that system to acquire cars in GT PSP must have been, I don't know. It was bizarre. But then was the fact that it was just a pokemon game in that sense, the only real reason to buy cars was to collect them.
 
I don't own one but I've played one. It's certainly better than my PSP1000 but I still wouldn't like to play a simulator on one. I've said this before but I personally think this is where Sony go wrong with their handheld games. They basically get their big PS3 titles and downsize them into a portable game. Of course they get some gameplay elements in there to suit, but many games are basically the same as the PS3 game, but smaller.

I mean games like Uncharted are great technically on the Vita but I'm always thinking "I'd rather be playing this on my PS3, with a big screen". It shouldn't be that way with a handheld game IMO, they should be something you just want to play on a handheld, on the move pick up and play. Nintendo gets this with their games, Sony doesn't seem to.

Again, just my opinion.



Rather rude. And clearly wrong.


Dont suppose you understood the smilies then hey.
 
I don't own one but I've played one. It's certainly better than my PSP1000 but I still wouldn't like to play a simulator on one.

Maybe thats the wrong mindset you're going with. Before I even played GT PSP and having played other PSP games, I wasn't expecting anything sim-like from it (Thats impossibru!!) and having played it for a while, nothing about it feels or looks sim. A GT VITA game I'm not sure about from a gameplay persepctive, really I need to try it out to get a feel for the controls as it seems kinda bigger then the PSP so all I have to rely on at the moment is impressions from anyone who owns one or has played on it.

I've said this before but I personally think this is where Sony go wrong with their handheld games. They basically get their big PS3 titles and downsize them into a portable game. Of course they get some gameplay elements in there to suit, but many games are basically the same as the PS3 game, but smaller.

On the PSP or Vita? They could be relying on the name of their big franchises to get a big push, then have the more Vita Tailored stuff comes out once it gets a foothold, at least thats my theory.


Rather rude. And clearly wrong

Maybe he mistakes you for Mr Cowell?
 
Maybe thats the wrong mindset you're going with. Before I even played GT PSP and having played other PSP games, I wasn't expecting anything sim-like from it (Thats impossibru!!) and having played it for a while, nothing about it feels or looks sim. A GT VITA game I'm not sure about from a gameplay persepctive, really I need to try it out to get a feel for the controls as it seems kinda bigger then the PSP so all I have to rely on at the moment is impressions from anyone who owns one or has played on it.

By Sim I just meant in it's general structure and gameplay compared to something like Ridge Racer or Burnout. It's also the same reason I find full on F1 games on a portable utterly bizarre despite them not being 'sim' in terms of physics/driving. If that makes sense.



On the PSP or Vita? They could be relying on the name of their big franchises to get a big push, then have the more Vita Tailored stuff comes out once it gets a foothold, at least thats my theory.

Well both really, they did it with the PSP and haven't really changed for the Vita.


Maybe he mistakes you for Mr Cowell?

I don't know, some people just seem to have it in for me here because of some things I say. What they don't seem to realise is the reason I'm still here and interested in the series as a whole is because, like most of you I grew up on it and still love it on the whole despite what I thought were two very flawed game. I mean there are plenty of game series I've lost interest in but I don't go on forums like this to debate it and post my opinions because I don't care about them anymore full stop. Final Fantasy for instance. Lost interest, don't care for it at all anymore (Except when the X HD version comes out).

Gran Turismo I still love and I still have a passion for it and that's why I'm here, I'm just a very critical person, even about the things I still love.

Oh, I also procrastinate. A LOT.
 
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...
The original GTHD also wasn't released to the public and it was also in the list (unless he meant GTHD Concept, the free downloadable title).

Yeah, I probably should have put the Motor Toon games in, since they were being made alongside GT. And I meant the free download, yes, since "GT HD" was a mere concept (heh, confusing that the real game, not the game that thankfully never actually got beyond the concept stage, gets the "concept" moniker :crazy:).
I'm pretty sure that GT2000 was GT3 in all but name, except they realised they weren't going to hit the 2000 release date.

But it is important to note that PD aren't afraid to totally change "their plans" (GTHD), so I guess nothing's certain; although they would be taking quite a risk at this point to do so. Bah, they need to announce something soon...
 
By Sim I just meant in it's general structure and gameplay compared to something like Ridge Racer or Burnout. It's also the same reason I find full on F1 games on a portable utterly bizarre despite them not being 'sim' in terms of physics/driving. If that makes sense.

The PSP did make racing games awkward with that strange Knob. I thought GT was hell to play using it until I tryed F1. Maybe that system just sort've left abit of a burn with that strange control scheme and they've fixed it with the Vita. From what little I read from you, it seems its miles better.

Well both really, they did it with the PSP and haven't really changed for the Vita..

I tend to think the PSP was all around abit funky when it came to games with its controls and strange media format for games and movies.
 
The 'nub' on the original PSP was certainly odd, it was like a halfway house between a d-pad and a full on analog stick. The Vita analog sticks are certainly worlds better but I just think they're taking the wrong angle with the games, no doubt Uncharted Vita looks amazing but gameplay wise I'd rather be playing something 'simpler'. That's probably why most of my PSP playtime was spent with emulators for SNES and Genesis. Those games might not have been designed for a portable but their usually more simplistic gameplay worked better on a portable.
 
The 'nub' on the original PSP was certainly odd, it was like a halfway house between a d-pad and a full on analog stick. The Vita analog sticks are certainly worlds better but I just think they're taking the wrong angle with the games, no doubt Uncharted Vita looks amazing but gameplay wise I'd rather be playing something 'simpler'. That's probably why most of my PSP playtime was spent with emulators for SNES and Genesis. Those games might not have been designed for a portable but their usually more simplistic gameplay worked better on a portable.

IMO you have to have a mix of both, blockbuster games and small pick up and play games. So far I would say Vita has that. Uncharted is a solid game and takes pretty good advantage of the unique control schemes the Vita offers(I'm through about 15th or 16th stage). Gravity Rush is another and I'm hoping Soul Sacrifice will be as well. Escape Plan is really enjoyable and you can't get any better for pick up and play than that IMO. Same with Motorstorm, pick up and play.

I enjoyed the PSP but not enough to break it out besides on a vacation or two specific time periods, FFVII Crisis Core and GTPSP. IMO no games really felt that good but the Vita is the opposite. It feels right and I use it all the time, for games and apps.

I want a GT Vita game to be a mix of GT6 with a full on career and GTPSP with scenarios or licenses and other events unique to the handheld. And no it doesn't need a thousand cars, but whatever they want to give us is fine by me.
 
Do you really want to play a driving sim on the go though, with the finicky controls of the Vita? Personally I just don't think a game like Gran Turismo works on a portable, no matter what the controls. On the go, with a portable I'm looking for quick pick up and play fun for a few minutes, not a serious, simulation physics race.
That's just me though.

Yes, I agree with you on this 100%.

Original GTPSP was great because of the pick-up-and-play aspect, but despite the great physics and everything, portable consoles are just not the hardware made to endure serious racing.

I already agreed with you on this earlier here (post #315) with even broader explanation of mutual reasoning.


Do you think that Gran Turismo 2000 counts?
After all, it never was actually released to the public.
Wasn’t it only a tech demo of what PD could do with the Playstation 2 at the time? (mid-2000)

Gran Turismo 2000 is just a technical demo, and it should not really count - because there were similar demos made by PD all over the history. GT2000 has been released to the public in form of the demo-disc for PS2 on Tokyo Game Show in 2001. I have at in my collection.

What was the GT version showing Bikes and Cars together, was it GT HD?

Yes, it was GT:HD in form presented on E3 2006 where it was planned to be a GT4/TT upscaled title.

1GwQg.jpg


One of the rare pics showing bikes and cars on track at the same time:

pKzbM.jpg


I am still extremely sad we never actually got it at the end. It would be glorious.
 
^^
Great post Amar...very informative. I do agree that Bikes and Cars together would be very interesting. However, the Hardware would have to compute Bike physics and Car physics at the same time...perhaps this would be a significant drain on system resources?
R*
 
Great post on the GT/TT cross over. It's a shame PD didn't implement it into the final game as it would have been epic! You never know, we might get it as DLC or part of Spec 3 update :D
 
^^
However, the Hardware would have to compute Bike physics and Car physics at the same time...perhaps this would be a significant drain on system resources?
R*

If I recall well - and I do :) - Tourist Trophy used the exact same physics/aerodynamic model as GT4, only altered for 2 wheels.

Polyphony Digital's motorbike-lover Takamasa Shichisawa, who is normally working on the landscape design, and one of the guys from studio made first in-house demo for TT in their spare time with some basic help from Akihiko Tan and 3 more PD guys. They literally made complete game before showing it to Kazunori who was so fascinated by the alteration that he made TT project being greenlighted at SCEI. Because of his work Takamasa Shichisawa was named as Director of the Tourist Trophy game and on the cover of the game it is him who is riding the CBR600 on the photo :)

Akihiko Tan - master of the GT physics from the first game - was in charge of physics part, while Norio Takama - guy who was in charge of human animation for GT4 and some support programming - made all algorithms for driver body-behaviour and such.

In short, Tourist Trophy was *baby* of 6 people in PD who was working on it in their spare time with available assets and resources from GT4.

So, as far as system-resources are seen, no real problems there. For TT you have same physics (presented for 2 wheels), real-time brake bias (as on cars, no problems there), animated driver (as in cars, no problems there) and real-time aerodynamics change (when rivers leans in/out of air). It is almost certainly a non-issue on the system resources when compared to any Premium car with real-time aero (Mercedes SLR for instance).
 
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I was just thinking about how PD did really well with the animations in TT, fabulously detailed and nuanced. It really added a lot to replays, especially with the customisable "riding form".
 
Thanks Amar212, WoW I never saw those actual pics. The bike and car on the same track just makes me wet ! lol

I long for the day of such a game.

PD would do themselves a favor if they released GTHD or an updated version, and either released on PSN as a free Demo or sell for a reduced price, then wait for the reaction from fans and see if the take up is good. Off of the back of that then a decision can be made.

I prey everyday for this!!
 
I was just thinking about how PD did really well with the animations in TT, fabulously detailed and nuanced. It really added a lot to replays, especially with the customisable "riding form".

Yes. And also in GT4. GT4 actually had 1:1 steering animation and now we have only "arcady" 180+ degree animation.

Also I bet they had upscaled Gt4 almost ready. I would be awesome if they would put that to PSN with small price or free.
 
Gran Turismo 2000 is just a technical demo, and it should not really count - because there were similar demos made by PD all over the history. GT2000 has been released to the public in form of the demo-disc for PS2 on Tokyo Game Show in 2001. I have at in my collection.

Wasn't GT2000 first meant to be something similar like GTHD? GT2 upscaled with some enhancements? Pretty sure I've read that somewhere. It was used as a tech demo and then transformed into GT3.

I am still extremely sad we never actually got it at the end. It would be glorious.

Don't forget that they wanted to make the Classic part of GTHD completely microtransaction based. I'm glad it was cancelled, we kinda have GTHD still in the form of Standard cars, bikes would be cool though, I agree...

EDIT:
Also I bet they had upscaled Gt4 almost ready. I would be awesome if they would put that to PSN with small price or free.
If you want to play GTHD Classic, take a Standard car around Trial Mountain or Le Mans 2005, if you want to play GTHD Premium, take a Premium car around one of the newer tracks. GTHD wasn't just an upscaled GT4, it was a new game, split into two qualities similar to what we have now in GT5. Classic vehicles (or how they are called today, "Standard cars") would've been bought with real money, while the Premium aspect of the game would've been in the box.
 
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