GT5 Latest News & Discussion

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StGeorge
If only the community could help PD out, I know I'd volunteer for researching.

Not a good idea. That would mean more work for PD, because the data could be wrong.

For example a Ferrari fan could make the Ferraris better than they are.

Real companies could make researching for PD, but pls no community people.
 
PD is studio of 150+ people from Japan.

Forza project have more than 400+ people all over the globe, with that number including staff from 4 separate companies being in charge only for making in-game assets (vehicles and tracks). Those companies are Austrian Rabcat, Indian Dhruva, Taiwanese Glasegg and US-based ACME.

In short, T10 have more than 3X of manpower compared to PD. They are absolutely "short on resources" if you want to compare them to the worlds-unique powerhouse that is in charge for producing in-game assets for Forza. Nothing touches Forza in that regard, because the actual car-roster and DLC policy is their primary business-model and differentiating-factor for the complete market and overall genre.

Then Gran Turismo should release it's games with less cars and tracks then Forza but beat Forza in the gameplay department.

Alot of GT guys prefer GT physics and graphics over Forza. It's just the gameplay part, the customization, the racing thats lacking and where Forza is kicking GT's butt. GT3 and GT1 the two highest rated GT games also have the fewest amount of cars by far. But it was the gameplay that made those games, not a vast car roster. Does PD need 200 extra workers to design fun races or fun career modes?

Would it really be so wrong for PD to release a new GT game every 2 years with around 100 new cars, a few new tracks but most important of all brand new and enhanced gameplay? So what if Forza continues to have more cars. If PD can make GT fun in it's own way it'll be fine.

Back to this link: http://www.ign.com/articles/2012/07/02/gran-turismo-6-what-polyphony-needs-to-do

They suggest announcing GT6 at TGS this year. If GT6 is going to be a PS4 game then its not coming out any earlier then late 2013. But they can still tease us at TGS.

At just this past E3 Square showed one of the very first "next gen" demonstration videos, called Agni's Philosophy. Here is the video . It gave a glimpse of how realtime games will look on next generation hardware.

What PD can do is make a Gran Turismo demonstration video running on PS4 specs for TGS. I think that would be great.
 
What's so unfortunate about that article is the author is simply saying "me too!". All the time he's only really comparing to Forza, and demonstrates very little imagination or insight of his own - there's much that Kaz has mentioned that he has completely omitted, too, despite including the rumoured dual-platform release of GT6.

"What PD needs to do: make Forza." :indiff:
We'll be in the CoD-clone zone before we know it.

He's also totally wrong about GT never being ahead of the curve on sound. He obviously never played GT2 after GT1 or anything else of the time - actually, it seems like GT5 is the first GT game he's played.
Now that I think about it, the whole thing reads more like someone trying pass himself off as a genuine fan, whilst only really baiting everyone else into a "Forza is so much better than GT; PD need to get with the program" kind of argument to float his article's hit counter. It's also full of emotionally-charged terms and clichés (insular, quantity over quality etc.) Which is doubly shameful given there are valid points hidden under it all, but he probably just lifted those from discussion threads like this one...

And yes, it's clear that DLC is a massive source of cash for any developer / publisher.

PS4 in 2013 seems a bit optimistic, as does Agni's Philosophy, but we'll see.
PD shouldn't make a next-gen demo until they're making a next-gen game. It'd only fuel the disappointment with GT6.
 
Well T10 are left alone to concentrate on Xbox only. Until next box at least.

Sony made a big push on 3D, PSP, maybe Vita PS4 and god only knows what else PD will get thrown at them.

At the moment GT brand is still has a good name. Stretching already limited resources around different platforms to aid 3D and handhelds will only Dilute the franchise.

Takes a long time to build up a good reputation.
Takes 1 or 2 poor releases to destroy that reputation. If that happens Sony will have one less good franchise to milk/Farm out.

I'm not acting selfish towards Vita, I recently purchased one so I have no hidden agenda here.
 
Not a good idea. That would mean more work for PD, because the data could be wrong.

For example a Ferrari fan could make the Ferraris better than they are.

Real companies could make researching for PD, but pls no community people.

It would be CV based, can't just let anyone do it obviously. :lol:
 
Then Gran Turismo should release it's games with less cars and tracks then Forza but beat Forza in the gameplay department. ... Does PD need 200 extra workers to design fun races or fun career modes?

I agree and no problem there - but he was specific about vehicle quantity so I replied over that particular part.

All the time he's only really comparing to Forza, and demonstrates very little imagination or insight of his own...

"What PD needs to do: make Forza." :indiff:
We'll be in the CoD-clone zone before we know it.

What is even more intriguing is how absolutely none of the *issues* that Forza is having are not getting any kind of *wisdom-treatment* when compared to GT5.

No track editor of any kind. No changeable day/nigh/weather conditions. No surfaces besides asphalt. No races longer than 10 laps in any game mode. Surround sound is still non-spatial and absolutely basic. Photos can only be exported through Homespace. PhotoMode functionality is still borked (change of aperture does not change amount Ev). No in-game filtering for two absolutely different handling modes, Simulation and Normal of any kind. Wheel steering is still handicapped to controller (controller's steering/traction buffers makes wheel-players absolutely uncompetitive to controller players). People who didn't purchase Porsche expansion pack can't see any of the Porsche vehicles and their races are plagued by black VW Boras. Not a single in-game functionality update or any type of content besides cars have been released as either update or DLC (only update being steering update after famous incident with denial of assisted steering for Simulation mode and shameful lies that followed afterwards). Replays are still on the FM2 level. Default FOV is still too wide and it messes-up proportions of the vehicles in gameplay and replays. Prize-vehicles comes pre-tuned. Race bonus actually punishes you if you opt to race stock-car races. And on, and on..

To make my above list clear for those that want to jump on it: I play both Forza and GT and I love both Forza and GT. But I really get extremely annoyed when Forza is celebrated as the Second Coming of the Racing Christ™ despite having enormous amounts of problems and is plagued with absolutely same amount of strange decisions design-wise as GT5 which noone actually takes into concern - or does not have many of the options, conditions or details that are important to serious players, but none of those are taken into concern when FM is celebrated as being better than GT.

Both games have their ups and downs and the same kind of article can be written about Forza 4. What still surprises me is how almost nowhere nobody talks about shortcomings of Forza which are present, evident and very annoying I must say. Much more annoying than Paint Chip system or majority of *issues* that are often highlighted as "GT being wrong or whatever".

But maybe that is just me.
 
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Not sure what you mean by filtering normal/realistic steering Amar.

You can in a private lobby.

Also what updates are you expecting?. Monthly rivals is in.

Qualys can be done in private lounge too.
That does mean online has to be up and running though.
 
PD is studio of 150+ people from Japan.

Forza project have more than 400+ people all over the globe, with that number including staff from 4 separate companies being in charge only for making in-game assets (vehicles and tracks). Those companies are Austrian Rabcat, Indian Dhruva, Taiwanese Glasegg and US-based ACME.

In short, T10 have more than 3X of manpower compared to PD. They are absolutely "short on resources" if you want to compare them to the worlds-unique powerhouse that is in charge for producing in-game assets for Forza. Nothing touches Forza in that regard, because the actual car-roster and DLC policy is their primary business-model and differentiating-factor for the complete market and overall genre.


It just does not make sense. Why on earth would PD leave themselves so short, at least 3 times that of there biggest competitor?

That Forza number is not likely actual forza full time staff as you have shown, but the amount of people working on the project which includes forza staff and other people brought in for specific tasks. Many in that number would not actually be 10 hours a day working on the game for the entirety of the development cycle. I bet actual full time forza staff would be quite similar to that of PD.

All dev houses expand and shrink in between game releases and bulk up during the development with core staff always kept to a minimum, I would suspect PD do the same and when the work demands perhaps they grow. T10 are very open and public about the development process and who is involved, it is a part of there marketing while also plugging the names of partners that help with the development. PD on the other hand say very little so who really knows who is involved.

How many Sony developers/staff actually work along side PD staff as and when required/needed but are not counted as PD staff? Remember PD is simply a subsidiary of Sony so in fact PD are Sony.. And how many employees do Sony have? How many Sony employees would be made available to KY and his team if he asked rather then outsourcing to 3rd parties.

Sony as a company have a broad range of Skills/products/Services, why would PD need to outsource anything privately when they have a monster like Sony behind them?

PD are a developer without clear direction, that is clear and couple this with the bizarre Japanese hierarchy and way of doing things and you have a problem. KY definitely spends way too much time philosophizing/dreaming and talking about his feelings for cars and visions for GT5. He is consumed by the moment and his mood, and goes about is job as if he is wearing blinkers, and obsessing over the irrelevant while missing the simple and important all too often. No doubt KY is a very proud man also! What kind of guy is KY; a guy who will insist on the microscopic stamp of a code number on a headlight of a car, but will allow the same car to have a completely incorrect and nasty sounding engine note, or give the go ahead for a standard car that is pixelated and 1 tenth the detail of a premium to get the green light?

If you do not have the resources to build 1000 premium cars at that kind of detail let alone more than 250 then build less, or build with less detail or bring in more staff so you can hit the magic number. Looks like PD did neither at the cost of the rest of the game, so why should we sympathize and not critique the final and inconsistent product? An example of not using your resources wisely.

While this happens the days on the calender flick by relentlessly and there goes 5 years. No excuse for GT5 to be the disaster it is, not for a developer like PD with the experience that they have or with the might of Sony behind them. Lets not forget, Sony is bigger than Microsoft.

I have said it before, if GT5 was not the product it was, selling as much as it does despite the flaws, as a developer PD would have simply imploded. As a stand alone business model it would just not work for the average game release. PD are still luckily riding that very powerful GT wave that is fortunately for them still moving with vigor and purpose but the GT series has lots its way. GT is like McDonald's, I was taken as a kid and it is imprinted on me, and I still go now as an adult despite the food mostly being poor!

The delight of GT has always been that it never really had a focus, (jack of all trades) a trait shared by its creator, but this theme that made GT5 so good is outdated now, and in its current guise is less polished and focused then its previous incarnations. The GT5 charm is no longer there, replaced by annoyance and one poor decision after the other. 5 years is a long time to get what was a half game, 1.5 years on and a gazzilion patches and we are still with half a game albeit with a few less bugs and some features we should have had upon release.


If PD never have no more then 150 staff at anyone time working on a gargantuan project like GT5, then there is obviously something very wrong in the development process or they should have aimed lower and made best use with what they had. Companies skimp all of the time, trying to do more with less, and if this is the case with PD/Sony then they do not deserve any pitty when the final product is sub par like GT5 is. Even 1.5 years on with all of the updates we have, many other developers could have built a new game in that time.

I almost guarantee PD/Sony will not learn from GT5 and any future GT's will follow a similar path of controversy.

PD are not actually working on GT6, they are working on GT5. GT6 (when we get it) will actually be GT5 but it will be called GT6. KY said it himself that he wanted a couple more years to work on GT5 before Sony forced his hand and GT 4.5 was released.

All in all, with all the dramas and controversy surrounding GT5, it pays, because 7million copies of GT4.5 have been sold. The real GT5 (which will be sold as GT6) will sell another 7 million or so. What a way to double your sales. Lets not also forget the tracks we are being drip fed as DLC!

This is a trend within the games industry now.

Anyway, despite by big rant, I paid £35 for a flawed game that I still get lots of enjoyment from, a game a I still play today. So in the grand scheme of things there is nothing to really complain about. Just hope PD do a better job with the next game we get.
 
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Not sure what you mean by filtering normal/realistic steering Amar.

You can in a private lobby.

Also what updates are you expecting?. Monthly rivals is in.

Qualys can be done in private lounge too.

We talked about it live :) I am annoyed that only way to competitively use Simulation steering is in Private races. Also, none of the Leaderboards or Rivals allows for Normal/Simulation filtering. I know you agree it should be there.

Updates as functionality updates, I don't know, pick any. To fix damn Ev bug in PhotoMode. To give us different suits for the drivers for example. To give us real names for car colours for example. To introduce long-lasting consequences for ownership and using vehicles. To re-introduce proper Driveatar system as in the first Forza. Real-time off-HUD button combo. Interiors for cars when looking sides-back on the wheel in cockpit view. To rework damn surround-sound so I can have MR and RR cars having engine growl coming from my rear speakers and every tyre-sound on it's spatial place. To get at least an illusion of windshield when sitting in cockpit. HDR lighting to be used for real-time illumination when in cockpit and changing views, not just for the pre-race car sequence. City courses too (I know the explanation related to IRL, but that is no explanation at all TBH). And I would remember many more.

Sorry for the qualification part, my mistake, will edit above.
 
I agree and no problem there - but he was specific about vehicle quantity so I replied over that particular part.
There is also the problem of PD having probably also 3 times less people working on the gameplay part too though, Forza Horizon has most likely more and it is an addition to Forza franchise, which now has double the numbers working on it than the Halo franchise, and four times GT franchise. A unique situation I have mentioned many times before. I have used the term David Vs. Goliath before and David is still winning in terms of success but that might not continue for long unless there is change.

That is the problem for PD, they are expected to work miracles and no one is comparing them to companies with similar resources. PD like a few other top Sony first party studios are more or less at the same size, maybe coincidence but I think it is Sony capping them. It is really up to Sony to stop using GT franchise as a cash cow and begin investing back into it as Microsoft mean business and are going all out to defeat the GT franchise. If only a fraction still gets put back in to the game, GT won't be able to compete on a even scale. PD are one of the most successful game development companies in the world, they know what they need to do, they just need to have the same level of resources to compete so hopefully Sony will let them expand to levels required. Then there will be no need for articles like IGN, as PD will be able to deliver, but at the moment with the size of the team, unless PD employees get superhuman powers, they won't be able to deliver to the level some people expect of them. No doubt for me GT6, will be better in gameplay and other stuff due to foundations being built but progress won't be as significant as some might expect.
 
PD like a few other top Sony first party studios are more or less at the same size, maybe coincidence but I think it is Sony capping them.

It is not a coincidence and yes, they've been capped.

But you will never hear that from official sources because it is not a subject talked about anywhere outside of the company. They have very hard-capped budgets and expenditures and extremely hard-core SCE-accounts on their backs.

And yes, they've been granted few restructuring plans in past 18 months and they're seriously into expanding.

And yes, everything else you've said is 100% good thinking.
 
amar212
Updates as functionality updates, I don't know, pick any. To fix damn Ev bug in PhotoMode. To give us different suits for the drivers for example. To give us real names for car colours for example. To introduce long-lasting consequences for ownership and using vehicles. To re-introduce proper Driveatar system as in the first Forza. Real-time off-HUD button combo. Interiors for cars when looking sides-back on the wheel in cockpit view. To rework damn surround-sound so I can have MR and RR cars having engine growl coming from my rear speakers and every tyre-sound on it's spatial place. To get at least an illusion of windshield when sitting in cockpit. HDR lighting to be used for real-time illumination when in cockpit and changing views, not just for the pre-race car sequence. City courses too (I know the explanation related to IRL, but that is no explanation at all TBH). And I would remember many more.

Would be nice.

To busy modelling new cars.

Yes I would like the rear views to be modelled also. It would keep the immersion levels up as a cockpit only sort of guy.

Enduros would be nice too although there's loads of events as you know.

The ability to create a private lobby with Ai cars you can choose to race against, multi class also offsets that a bit.

Surely though if IGN posted up an article slating Forza for that and not mentioning GT it would be ridiculed.

Not saying Forza has any faults, I know it has I play it enough.

The colour naming is an interesting one. Being as you can create your own mix of paint would you then be burdened having to name it? That would get silly.

Edit to add the long term consequence thing I'm not happy about tbh. Varying HP beyond your control just adds another headache when balancing lobbys.

Imagine I'm in race 2 of a series. After race one my car doesn't qualify because of some HP gain.
Ok add Ballast I suppose but not very realistic.
 
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@PAPPACLART

PD will not have imploded, there current structure is very successful. They aren't entirely relying on the GT name to sell so well. GT5 still has the most cars with cockpit view out of any PS3 or PC game, little in comparison to their competitor but with there business model they would be long been bust without the backing of Microsoft. By the way Microsoft is much more richer than Sony.

If PD was to stand on its own two feet, they would be making better games than they are now. Simple reason, they won't be hindered by Sony's need of profits to offset hardware costs and other new IPs. Sony are lucky to have PD and GT IP.
 
Isn't that basically just a cleaned-up version of the same article IGN put out a year ago? "GT needs to make Forza, and needs to announce it at the next opportunity." While there are some valid points, it seems to be almost entirely coming from the point of view that Forza is the perfect game and the perfect business model.
 
Sorry mate. Not that particular article no.
I meant to say in his heart he knows this. It's nothing new to him.

People saying he's out of touch with the community are mislead I believe.
I think he knows the shortcomings and it's probably eating him up inside.

Wether hell ever talk about it I don't know.
Maybe when GT6/7 comes out and it's up to scratch he may talk about his feelings towards GT5. I think it's a burden to him ATM.

All my opinion obviously.

One of the best posts made by you. 👍 Agree 100%
 
So, IGN posted a new article about GT6, pinpointing that we need GT6 soon, and not DLCs for much longer. At this point, I can agree.

http://www.ign.com/articles/2012/07/02/gran-turismo-6-what-polyphony-needs-to-do

Most of the points he makes, I can agree, but the problems about standard cars scares me. Even though it would be nice to see everything in premium, I'm scared to lose many of the cars that are standard that won't be upgraded to premium. That said, he didn't really give any further insight on the matter. Personally, the standard cars just needs to be polished, not taken away, because some of them actually looks great (or at least good enough). There's just too many good cars to lose for the sake of wanting everything to be premium. Just look at how many people use standard cars online! I know I use a bunch of them.

I can agree with most of this article, it's 60% right but sometimes just looks like they want to transform GT into FM.

Removing the used car dealer? Are they insane? It's one of the coolest features in Gran Turismo series since day 1. Go to the used dealer, buy your cheap car, improve it and race with it.

Remove this feature and GT will lose a lot of his charisma IMHO.

GT player here since GT1. I can't live without the UCD, honestly.

Well, IGN is stupid on 95% of times... reading it again, it feels a bit weird. According to them, FM is the perfect, flawless game.

*and sorry for sequential posts... dumb me.
 
GT5 should have had a more engaging single player A-Spec mode. Look at Grid and what that game achieved with a relatively low number of cars and actual content.

In the future PD should look to the past at GT3 and GT4 for an example of an adequate "frame" if you like to put their new content into. PD should also try to improve on the simulation physics by introducing things like tire pressures and brake fade. Some people say that this would deter the larger audience but I disagree. Things like SRF and TCS can make the game more accessible to novices and help ease the gradient of the overall learning curve.
 
If they announce a PSVita GT game next instead of GT6 I'm officially done with PD

If they announce Vita before GT6 it's likely a decision made by Sony and not PD/KY. I'm thinking both will be released by the end of next year, probably simultaneous releases with compatibility.
 
If they announce a PSVita GT game next instead of GT6 I'm officially done with PD

So you'll be done if PD caves in to Sony's pressure. I honestly can't help but find people's negativity towards the possibility of a GT for Vita to be both unreasonable and unfounded. How does anybody even know that it'll be a standalone title? It could very easily end up being the next title to incorperate the clever cloud save feature.
 
RACECAR
So you'll be done if PD caves in to Sony's pressure. I honestly can't help but find people's negativity towards the possibility of a GT for Vita to be both unreasonable and unfounded. How does anybody even know that it'll be a standalone title? It could very easily end up being the next title to incorperate the clever cloud save feature.

A Vita game is a waste of ressources and a racing game should be on a console with the option to add a wheel.

I don't want that PD has to work on more games and make a unfinished GT again, because i wNt that GT6 blow us away.

What Sony done with GT5:
1. Sony forced them to do a PSP game
-> Not 100% ressources for GT5
2. Sony didn't gave them 2 more years.
-> unfinished game
 
TankAss95
Have you ever considered the possibility that GTVita(?) might actually, like, be good?

I'm guessing you play GT with a dual shock 3.
Nothing wrong with that the majority do.

I suppose it's the wheel users who see no use for this title. Maybe I'm bring unfair but stretching limited resources only weakens the main dish.

Sony recently said around 99% of vita owners have a PS3. I don't know how they worked that out but that's according to them.
If we go with that logic, releasing GT on PS you would be dismissing 1% of Vita users. Not a crying shame. I very much doubt that anyone bought a Vita specifically for GT.
In the other hand more would have purchased a ps3 for the GT series.

Just my opinion.
 
Wouldn't wheel user be a bit stuck using a Vita for GT5. As a Pad user would work fine for me. Though I would prefer the full GT5 version not a version like the PSP
 
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