GT5 Latest News & Discussion

  • Thread starter gamelle71
  • 76,879 comments
  • 9,648,506 views
Essentially what they have done is sacrifice the quality of GT5 so that the quality of GT6 can be better and done faster. Good in the long run but GT5 has suffered badly.

Perhaps, but GT6 should benefit from that. Either way, I don't think modelling the cars in lesser quality would have made the game better, I mean I'm pretty sure other developers with great car models spend a lot of time on the modelling too but they have more people so it seems faster. Most of GT's problems are related to wrong design decisions, not car modelling. But I think we agree that if they hire more people, they can keep the quality of the cars while speeding up the process.
 
TokoTurismo
ARE YOU SERIOUS!? WOW, PD is somethin else... Why can't they just hire more people, or at least hire others from other countries. But NOOooo... :indiff:

As someone who has had to hire people for skilled positions, you cannot just hire more people. It isn't cooking fries. And outsourcing often leads to more issues, sometimes to the degree of not being cost effective.
 
counter345
and if only 30% was dedicated to car modelling, you would be happy with just ~100 premium cars?

no, i mean i'm looking at shift's 2 car models and god damn those look good enough to look real, and shift 2 actually lets you see the cars from whichever angle inside or outside the car, another issue with gt5, you cant really apreciate the detail, unless you go to photonode or phototravel, the chase cam is so far away from the car that standard cars look as good as premium ones, its pointless to have so much detail if you cant see it, shift on the other hand if you look at the cars closely, you'll see flaws but the game is so visually polished in general that you dont care,
i guess there's no point in complaining, we'll just have to wait for gt6, in the meantime, i'll play shift 2 and other games

by the way, shift 2 has only 160 cars with all DLCs included, and i dont care, they have the cars that i like and thats enough for me, and the tuning lets you create racing series such as dtm that arent in the game, and the game has entertained me for more than a year,
 
mikecustom
have you guys read the in-game credits? my god, 60% of PD's workforce goes to car modeling, one guy is responsible for physics, YES, 1 guy, 2 guys work on AI, 2 guys work on something called "sound simulation", its ridiculous and this has to stop, i dont care if a premium model has loads of ploygons, just give a model that looks good and stop the nonesense, give me an interior that works and look similar to the real life, dont give me 100% replicated BS, and ridiculous modeling of stitches on the wheel, give me better AI, better sound and physics, and save that ridiculous effort and time modeling a premium car

I don't agree. Sony just have to spend some money and add staff to their best selling exclusiv game. That's the solution.

Griffith500
I expect GT6 will make up a lot for GT5's apparent shortcomings in that area. Much as GT2 and GT4 did for their respective prequels. The car list is one area in this series that has seen constant (long-term) improvement, so you should probably stop worrying about other games' car lists and remember that GT6 isn't very far away.

Of course. I know this. Thats the reason why i say GT6 will be the real GT5.

I just made a comment to this post
BlisteredHand
GT6 could have 100% Japanese cars only and it would still be a defining racing game of it's time. A car list or what types of car it has is not what makes Gran Turismo rise or fall.
In fact if it had 0% cars of any country of origin, and they were all made up unlicensed custom cars GT would still be a genre defining racing sim, and a world wide best seller.
 
Last edited:
That's exactly why they can't afford to work that way though. If you have a massive team you can afford to build things for the future and still have enough done for the present but with a small team it's much better to spend x amount of time working on GT5 models, release GT5 then spend y amount of years after GT5 working on the next models for GT6. Besides it's not like they would have to start from scratch again, the PS3 models would still be individually modelled and upgradable to PS4 quality, not like the standards.

Essentially what they have done is sacrifice the quality of GT5 so that the quality of GT6 can be better and done faster. Good in the long run but GT5 has suffered badly.

If the cars in GT5 were modeled to "sub-PS4-spec", they would absolutely need re-modeling from scratch for exactly the same reasons the Standards do for the PS3 (well, it's not so much "necessary" as "more efficient"). It has nothing to do with sub-dividing the model up into separate convex hulls or not, and everything to do with resolution and the difficulty of "injecting" it into existing polygon meshes.

I agree with your last statement, although I doubt the sacrifice itself was intentional (there's no way they wanted to make GT5 into the mis-shapen oddity it is at times). For now, until GT6 arrives, it's very difficult to properly judge PD's decisions when they were clearly looking further into the future than we were / are - they're no doubt a key part of Sony's long term plans, for a start.
 
Going on PD logic. If the next GT is on PS4 they will need to future proof them further for PS5.

At some point if they can't add to previous gen models as Griff explained. Then they will have to scrap them anyhow for PS5.

Remember these are only proofed to PS4 (to my knowledge).
Maybe it's best to start again and proof them to PS 10 levels.
 
Griffith500
If the cars in GT5 were modeled to "sub-PS4-spec", they would absolutely need re-modeling from scratch for exactly the same reasons the Standards do for the PS3 (well, it's not so much "necessary" as "more efficient"). It has nothing to do with sub-dividing the model up into separate convex hulls or not, and everything to do with resolution and the difficulty of "injecting" it into existing polygon meshes.

While i agree with you i have to say that i think they already have the premium cars on PS4 level.

They made 400.000 Polygone model for Photomode in GT5.

While racing in GT5 the model's don't have this quality. I think they use between 10.000-110.000 depends on LOD.

I think they'll try to make new ones, because they can marketing those higher polygon numbers better and need better model's for Photomode again.
My wish is that they don't do it and increase the number per car on track + the track details instead.
 
Well it's easy to point out mistakes after the effect (GT4's cars supposedly being future proofed themselves!), much harder to make those decisions in advance.

But I think it's quite obvious that, should the Premiums (or whatever higher-res versions they may or may not have over at PD-Towers) be sufficient for the PS4, that they'll work on the (next-)next-gen stuff once they've finished with the PS4. Although that's a long way away yet, and much could change by then.
 
Griffith500
Well it's easy to point out mistakes after the effect (GT4's cars supposedly being future proofed themselves!), much harder to make those decisions in advance.

But I think it's quite obvious that, should the Premiums (or whatever higher-res versions they may or may not have over at PD-Towers) be sufficient for the PS4, that they'll work on the (next-)next-gen stuff once they've finished with the PS4. Although that's a long way away yet, and much could change by then.

The difference between PS2->PS3 and PS3->PS4 is the gamer don't see a huge polygon difference anymore.

Can you tell how much polygone Project Cars use compared to GT5 ingame? Without look at the information. Just look at the screen.

I know the Project Cars number.
Or compare GT Photomode to Autovista.
I don't see a huge differents but they polygon number have a huge differents. 450.000 Photomode GT compared to about 1.000.000 Polygon only in Autovista.

Note: Thats just about the Next Gen. I don't want to make a GT vs FM thing.

The other difference is that you need much more power for less improvement.

EDIT: GT5 has 400.000 polygone. Some say it has 500.000
 
Last edited:
Going on PD logic. If the next GT is on PS4 they will need to future proof them further for PS5.

At some point if they can't add to previous gen models as Griff explained. Then they will have to scrap them anyhow for PS5.

Remember these are only proofed to PS4 (to my knowledge).
Maybe it's best to start again and proof them to PS 10 levels.

This makes no sense. The goal is to make a car as close to the real one, right? If you compare premium cars to real cars, you can see that they are an almost exact copy (yes, some edges have to be smoothed and a few details added). The models they have now will most likely never be remodeled, just improved. And it's not just GT, if you look at Forza or Project CARS, they also have models that will never have to be remodeled from scratch. I'd really like to see what you mean by PS 10 levels...

It's surprising how many people think that those companies will remodel cars every time new hardware is released, especially since we are at a point when near perfect digital copies of cars can already be used in games (and I'm just talking about the graphics here).

Well it's easy to point out mistakes after the effect (GT4's cars supposedly being future proofed themselves!), much harder to make those decisions in advance.

GT4 cars future proofed? Where did you hear that? If PD ever said that, it would be laughable. But I'd like to see a source.
 
PS10 will mean having a life sized hologram of a car in your living room, which obviously means all cars have to be remodelled from scratch.
 
analog
PS10 will mean having a life sized hologram of a car in your living room, which obviously means all cars have to be remodelled from scratch.

Plus auto maintenance schedule at users request.
 
PS10 will mean having a life sized hologram of a car in your living room, which obviously means all cars have to be remodelled from scratch.
That's PS8, don't you read the memos?
PS10 is exactly like a consumer version of The Matrix, you get a chair in your game roomm and a hole in the back of your head. When you jack in to GT19 they throw you INTO the car of your choice, most likely an R93 GT-R, and you drive around as if you were really driving, because you are. No more need for those pesky DS19 of old, and you no longer need to choose between a DFGT-R and G85.
MUCH better graphics are required when the cars are both real and fake at the same time.
 
amar212
God, I wish the maintenance starts right now.

I heard if the population of China all jump at the same time a maintenance update will be forth coming.

Start a petition to China.
 
analog
PS10 will mean having a life sized hologram of a car in your living room, which obviously means all cars have to be remodelled from scratch.

PS10 will probably not exist. Cloudgaming. And we will not see a PS10 level.

How much stuff do they need? 1000?
How much budget? 500.000.000?

That will not happen in my opinion. The steps will get smaller and smaller. I doubt that we see a PS5, because of Cloudgaming. Sadly :(
 
Back