Great post Jak, much appreciated addition to community.
Sadly, it will be drowned in the sea of irrelevant chat, but if that means anything to you, I had it bookmarked for future reference đź‘Ť
That's AWESOME. I appreciate it.
http://www.neogaf.com/forum/showpost.php?p=43990830&postcount=84
I have that bookmarked for the talk about TT and the gist of how it was made. đź‘Ť Thanks A LOT for that one by the way.
Ok you definitely smacked me good with that post. That looked like a lot of hard work, thank you.
The problem, as I see it, is not how hard Kaz and PD work. It is the decision-making processes that seem to go on at PD's highest levels. Yes, working super hard to achieve 1080p at 60fps is great- but what are we to do with such visual splendor? Take photos? C'mon. We have a REALLY limited A-spec experience- which should be the
meat of the game. A.I. characteristics are adjustable in Arcade? And even then we, the customer, have to do a ton of trial-and-error testing in order to get a good grid of competition cars to race against? And even after all of that you basically need to set-up your car to battle the mid-pack instead of the lonely rabbit-chase to try and win? All while not earning XP, money, or any sort of reward? Can't even refresh the UCD with these arcade races- so it's a bit of a joke.
Arcade should NOT hold the best racing experience in GT5. (And don't even try to say "go online" ok? Waterbug, quantum-particle behavior of my opponents is certainly not teaching me any real-life racing lessons NOR is it any fun)
30+ car modellers compared to 2 A.I. programmers is
another PD decision that we are dealing with. This game makes Sony hundreds of million$ in profit. If some of that boundless profit is not being re-invested in the company (like hiring more programmers) then I don't need to explain who suffers. Hopefully since the big office-move to Fukouka, they have hired some more people, and we'll see the results in GT6. Betting my paycheck on such hopes, though, would be a bit of a risk. This is the reason that some of us spend time and energy making posts about PD's flaws. We just want someone in there to see it and hopefully suggest improvements- because most of the flaws are simply decision-based. Very fixable stuff.
First Paragraph - haha believe me, there are too many things about GT5's offline and gameplay in general that I HATE. Only with the updates have some things, including loading times, improved. A heck of a lot more came than that, but just saying.
Second Paragraph - +2 AI programmers? Well, there's more than 30 car modelers by now. Closer to 100 than 30, really. They weren't ever going to be selling us DLC on a consistent basis or make as good of choices as Turn 10 make with theirs. Some big things that they could have done through updates won't be making it into GT5; most major changes/fixes (Eiger Nordwand Reverse w/ Weather, where are you! Seriously, THAT'S a simple fix. It isn't even a fix.) were intended to be "fixed" for GT6 from the start - like A-Spec races and updating the Standard cars into Premiums. Kaz has power, but not as much power as some of these guys like to think I make it sound like. By this I mean that not everything is dictated by Kaz; there are ALWAYS outside forces that'll make things more difficult than they should be (in our eyes).
With how many updates we've received for free - content and feature-filled or not - you'd think Kaz would give us any and every Standard-turned-Premium car as they're completed. The Jaguar XJR-9 was the only Standard/Premium to be in the DLC packs. You think he didn't hear the feedback pertaining to that car alone? I mean, there was a good GT mixture of cars in that pack, but he MUST have heard how pissed people were (it's only one car, I don't care) about having to pay for a car that was already in the game. I see their point-of-view, but don't they understand how much time was spent remaking that one car? Now it looks to me that we have to wait for GT6 for even some of the Standards to be higher quality with interiors detailed. I wouldn't have any idea what to think had it not been for the XJR-9 debacle (there's really no right or wrong argument when it comes to that).
You're saying the problem is the decision-making. GT5 is an eight year long-standing problem. That's why I was trying to point out how we're not out of one game yet and some people think GT's doomed for the future or simply heading in the wrong direction. What if there were no updates? What would they think then? I probably wouldn't be "playing"
GT5 still. I say that, because I presume people are basing their outlook of GT's future on the updates alone.
With the advent of PS3, are there any concepts that have you've been dreaming about for years that, with the new technology, can now be brought to fruition? -
Kazunori Yamauchi: Though difficult to explain in detail at this time, perhaps I can share the possibilities in an abstract way. The PlayStation 3 is the first piece of hardware allowing photo-realistic computer graphics, and is the first game hardware that can perform calculations for physics simulation to the level of our satisfaction. With a matrix of such elements, a new world of entertainment is about to unfold. This is the beginning of a world, different to that of what we have called "games" up to today.
This is what makes me think of GT5 as a starting point that is LIKE (but not totally) the first GT. You (They) will understand what I mean by that or you (they) won't. I don't care. I'm tired of spelling it out to them (not you).
Hey, just voice your complaints without sounding like we deserve it; I say "We" because we're all speaking for each other, I'm not special. It's this piggish way of complaining that some people have that makes us "PD/Kaz-apologists" look like ALL we're doing is being defensive. There are ways of getting your point across without doing the ol', "HAHA HAHA, classic PEEEDEEE. Give us more A-Spec races (through updates). GT6 better have more MOAR MORE!!! Don't fix what isn't broken."
The "don't fix it if it isn't broken" mentality would have made GT obsolete by now. The PP system, it has been a bust for the most part. It's through trial-and-error that they are able to have everything run as they do now. When we received the first update that came with the first bug, would it really have been better leaving that aspect alone completely, at least until GT6? It's one of many things you have to think about when ranting about how underwhelming of a job PD is doing (which is complete BUULLLLL).
This will speak for itself, I hope.
The PSP version’s been a long time coming. What challenges has it posed?
There were a lot of obstacles: the small screen, the lesser CPU power, the lower graphics processing power, and the small amount of memory. We went through and checked out a lot of the other racing games on PSP, and there’s not a single one that lives up to the Gran Turismo quality. We had to work very hard to get it to that level.
Eurogamer: Gran Turismo PSP has been in development for a really long time. Can you explain what stretched development out and how the game has changed over that time period?
Kazunori Yamauchi: We first made the announcement in E3 of 2004, so [laughs] it's been five years. Since then we've released GT4, Tourist Trophy, GTHD and GT5 Prologue. Of course we were always working on the PSP version a little bit at a time, but every time we have one of those releases it's affected by that new title. So this is a software that was born in between GT5 Prologue and GT5, and it's affected by both of those titles.
Eurogamer: In return, does it have any kind of knock-on effect on how GT5 is coming along?
Kazunori Yamauchi: I don't think there was a direct effect, but I do believe that the development team really gained experience in streamlining displaying graphics on a very small space and also how to manage memory when the amount of memory available is very small. That sort of experience is something that was gained by the team.
And you know, this is the first time we've developed a portable game, and I think there is an effect on how we see games, and how we understand videogames.
amar212
https://www.gtplanet.net/forum/showthread.php?p=7321296#post7321296
https://www.gtplanet.net/forum/showthread.php?p=7218043#post7218043
They're still optimizing GT5 through updates for everything - tweaks to the graphics and physics, online, continually supporting the steering wheels that we own and even if it isn't a "high-end" steering wheel. Adding major content or features through an update isn't likely or smart from a business perspective. Kaz's workaround for that was the Seasonal Events addition ONLY a month after the game released. Ok, yea, the Seasonal Events aren't what I usually want. There are too many cars that I haven't used in them because of the unfortunate, consistently the same PP limitations, although it does look like they're getting better. No developer is perfect, but at least PD is still going at it using the same philosophy which we all know and love. PD, please be yourself
.