GT5 Master Track List (NOT a wishlist)

  • Thread starter CyborgGT
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True that rally tracks in GT seem too wide. Except Grand Canyon track, maybe: overtaking was as easy as you'd expect for an actual rally track, meaning it was absurd to have several cars on this circuit.
I wonder if track width will be along the parameters you can tune in the Course maker.
 
I miss this track. Redrock Valley could actually be a fitting track for NASCAR races.

+1. Even if Red Rock doesn't make it into GT5, it's relatively simple enough to build in Course Maker. Would seem to be prime DLC as well if PD ever gets to that point.
 
+1. Even if Red Rock doesn't make it into GT5, it's relatively simple enough to build in Course Maker. Would seem to be prime DLC as well if PD ever gets to that point.

It would be, unfortunately though, we can't "build" anything in the Course Maker :lol:
 
The Course Maker will allow users to semi-randomly generate tracks depending on some tweakable parameters, not build, edit them like on ModNation.
 
It would be, unfortunately though, we can't "build" anything in the Course Maker :lol:
This.

We've already been told that we can't really build tracks the way we want. All we will be able to do is simply create a layout in a number of themes.
 
I bet you can create similar layouts as Red Rock Valley with the course maker, provided enough random tries. The only thing that will not be reproduced is the fact that this circuit is 8-shaped. I don't think the course maker can define such layouts.
 
Any kind of course maker is a big step in the right direction. I have always wanted to see a feature like this in a good racing game. Should be fun to play around with.
 
I agree. I'm really looking forward to trying that feature. I'm also amazed about how quick you can generate a track. In some way: if you wanted a "full track builder", then it would take ages to build up a single track. Using the course maker, even though you cannot design the layout, if you play with the parameters and the random factors for about 1 hour, I'm sure you'll end up with at least one very satisfying course.
 
I assembled together all GT5P resources.
Variation names in Blue are confirmed for GT5.
Those in Dark Red are from GT4:

gt5phidden.png




Thanks! Could you please also post the resource names found in the data files?
In this was a list like the one just above could be made.
I don't see Special Stage Route 11!!!:nervous::(👎:mad:
 
I agree. I'm really looking forward to trying that feature. I'm also amazed about how quick you can generate a track. In some way: if you wanted a "full track builder", then it would take ages to build up a single track. Using the course maker, even though you cannot design the layout, if you play with the parameters and the random factors for about 1 hour, I'm sure you'll end up with at least one very satisfying course.

Yes, but I hope it won't (in GT6, where it could get bigger, better featured) be used as a substitute for PD-created tracks.
I hate games that focus solely or mainly on user-generated content. They feel like the programmers have been lazy, and incomplete.
On a race game especially, fixed, immutable tracks that serve as an equal benchmark for all players in the world and that have far more detail, realism and fidelity (in the case of real tracks) than what users could ever imagine to add, are necessary.

In my opinion, however, the Course Maker is something that came along "naturally" when PD decided to include randomly generated rally stages, so I don't think it will become much more sophisticated than what we've seen.

"What if we add more sceneries and let users set up track parameters?"

This is what Yamauchi must have thought during the development process.

I don't see Special Stage Route 11!!!

That appeared in the GTPSP internal track resource list.
 
The Course Maker will allow users to semi-randomly generate tracks depending on some tweakable parameters, not build, edit them like on ModNation.

No it is in, but we don't actually build the tracks ourselves, we select different parameters and options such as curves, weather, time of day P2P or a circuit, then the track randomly generates itself :)

Thx. :grumpy: I knew they got rid of the detailed editor... I guess I was still hoping it would be better than a random track generator though, though even a random generator would keep the game fresh for a longer time. There are so many cool obscure historic tracks I'd hoped to design.
 
Yes, but I hope it won't (in GT6, where it could get bigger, better featured) be used as a substitute for PD-created tracks.
I hate games that focus solely or mainly on user-generated content. They feel like the programmers have been lazy, and incomplete.
On a race game especially, fixed, immutable tracks that serve as an equal benchmark for all players in the world and that have far more detail, realism and fidelity (in the case of real tracks) than what users could ever imagine to add, are necessary.
In my opinion, however, the Course Maker is something that came along "naturally" when PD decided to include randomly generated rally stages, so I don't think it will become much more sophisticated than what we've seen.

Thx. :grumpy: I knew they got rid of the detailed editor... I guess I was still hoping it would be better than a random track generator though, though even a random generator would keep the game fresh for a longer time. There are so many cool obscure historic tracks I'd hoped to design.

As it has been pointed out during the development of GT5, the faithful recreation of existing tracks takes ages. Thus, in my opinion, we'd better leave them handle that stuff, because that's their job. To handle a sophisticated track builder, a "player-user" would need a lot of time, practice and dedication... and in the end, very few would be able to use such feature. Sure, we may be a number of GTP'ers to be ready for such tasks, but how many among the millions of players would that be?
Thus I believe that PD made the right compromise, provided players are curious enough to play around with this tool. Nevertheless, we can't know at this point what is the full extent of the course maker capabilities. And I take for granted that PD will not rely on user-generated content in the future, because it takes a team of professionals to achieve high standards of quality.
 
Given the right tools end users will come up with some very good stuff. Look at some of the liveries done in Forza or some of the golf courses created on the pc version of Tiger Woods golf games. There are lots of people out there who are really good at these sort of things and enjoy doing it.
 
Given the right tools end users will come up with some very good stuff. Look at some of the liveries done in Forza or some of the golf courses created on the pc version of Tiger Woods golf games. There are lots of people out there who are really good at these sort of things and enjoy doing it.
You don't get it. The course maker is not something you can be very creative with. You won't be able to make the landscape, build facilities and grandstands, choose road surface or anything. All you can do is choose one of a number of themes and then simply draw the track layout.
 
You don't get it. The course maker is not something you can be very creative with. You won't be able to make the landscape, build facilities and grandstands, choose road surface or anything.

At this point, we don't know. Perhaps there is a landscape generator. Perhaps you can have a pitlane created if you make a closed-loop circuit. And I'm pretty sure you can choose the road surface. I wouldn't say you can't be creative with it before having tested it.
 
The improved visuals and fireworks on Toscana :)
Grass, lighting, better trees, 3D spectators that take photos etc
Or it could be a different track. The fireworks were first shown on the RedBull TGS "horsepower" trailer.

newhud2.jpg

newhud3.jpg


Tree lovers rejoice :D

toscananew.jpg
 
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The improved visuals and fireworks on Toscana :)
Grass, lighting, better trees, 3D spectators that take photos etc
Or it could be a different track. The fireworks were first shown on the RedBull TGS "horsepower" trailer.

newhud2.jpg

newhud3.jpg


Tree lovers rejoice :D

toscananew.jpg

EPIC! Awesome.
 
You don't get it. The course maker is not something you can be very creative with. You won't be able to make the landscape, build facilities and grandstands, choose road surface or anything. All you can do is choose one of a number of themes and then simply draw the track layout.
Of course I get it. The comment that I made which you were responding to was referring to the notion that PD had to do complex tracks. I was merely pointing out that if the right tools were available to the end users there would be some awesome tracks created by end users.

The track maker is fine for now anyway. I am just happy to have a chance to do anything related to track layout, even if it is very simplistic it could still be entertaining with the bonus that it should be simple enough that those of us with a short attention span may be able to generate some decent tracks and race on them with our friends. A very good thing imo.
 
If PD gave the opportunity for users to create highly detailed and technical designs, they would rival those done by PD, I guarantee it, as long as they gave the same amount of tools and such to do it.

Take a game like Links 2003, which is a PC game (and that does make a big difference in user-created items). With Links 2003 they gave the same course designer that the guys used to design the courses for the store-shelf product. That game has an infinitely smaller user-base, yet there are still dozens of designers who continue to design to this day, and they make the original courses look elementary in comparison. The user-created stuff is extremely detailed and almost perfectly identical in many cases to the real thing...all because the game allowed for users to do such a thing. There are now 1000s of user-designed courses, 100s of which are better than the courses in the original product.

If you gave something similar to a much larger user-base (ala GT5), you'd see virtually every real track in the world recreated to a PD-level degree of quality...but, like I said, you have to give the proper tools, no matter how complicated. Then, imagine all the awesome fictional tracks users would create as well.

Yeah, 99 out of 100 user created courses wouldn't be worth playing on a daily basis, but that 1% would be more than enough to fill our needs exponentially for a long time.
 
I don't care about all the facilities and such. If you really want to get technical, they might just have the theme that you want for your track. I bet they have a 'city' theme possibly like that on some real world tracks. Maybe a theme like High Speed Ring. That'd be great too.
 
Well, there is a lot of disagreement about where on the track this picture was taken...

But not much debate about which track it is. I think we can all agree this is our first shot of the Nurburgring at night. 👍

GT-761-499x334.jpg
 
Although it wasn't confirmed yet, I think it was pretty much a given fact that Nuerburgring would have been able to be raced at night, mainly because of the 24 hours races that were already in GT4.
 
Yea, we have kinda known since that journalist (that raced with Kaz) talked about it. But, it is good to finally see it.
 

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