GT5 Master Track List (NOT a wishlist)

  • Thread starter CyborgGT
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With that proven I'd like to show all who think this pit lane is in a strange part of track I'll point to the following map.
Columbus.gif

And note that the line on the track only indicates the lap counting line, the starting line was a street later and the finish was on that small street before.
 
Regarding Eiger again, I was wondering... since it appears we will have many variations (4+ from what a user saw at the Times Square Event) I tried figuring out what could be the possible layouts (although knowing that Eiger is only loosely based on the actual walkways). Seeing that the Tokyo Game Show Demo added a 1.1 Km section, I think that section could be important in making those extra layouts.

http://img839.imageshack.us/img839/3586/eiger.jpg[ /IMG] [IMG]http://img201.imageshack.us/img201/5306/eigelong.png[ /IMG]

It would be possible to have a west section, east section, short, long (as spotted at the Times Square event) and even longer loops in multiple configurations.
Eiger Nordwand is an unusually short track, so I think other variations would add roads, rather than remove them from it.[/QUOTE]

Dude, that is actually pretty genius.
 
With that proven I'd like to show all who think this pit lane is in a strange part of track I'll point to the following map.

columbus.gif


And note that the line on the track only indicates the lap counting line, the starting line was a street later and the finish was on that small street before.

The image was hot-link protected, so I uploaded it to another location.

Regarding Eiger Nordwand, it still seems weird to me that the pits are that long, though.
With 1.1 Km (approximately) they would be as long as more than 40% of the track length. I don't remember anything similar in other original tracks in GT, although I would like to be proven wrong.

Maybe if we can find out the average pit length/full track length ratio of original tracks we can have some information on how long the "long" variation of Eiger will be.
Also, if those are the pits, then it's unlikely that they will serve other purposes, so the layouts I hypothesized wouldn't work as they wouldn't use that part of the track for racing.

* * *

Just for fun, here's a more "aerial" photo of the area:



I also noticed that the walkway to the west of the mountain is almost an exact mirror of the outer loop of the east section I previously designed:

kleine02.jpg


It would be surely interesting to see something similar in the game... but I guess that won't be in GT5.
 
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The south path traced by Akira is very nice, narrower and twistier roads than the standard eiger would be much more cool to drive on.

Also, are there more pics of the supposed Autumn Ring, present in the times square Demo?

Nope, none have been seen yet. But tomorrow there will be a hands-on preview of GT5 in one Uk magazine and then from 1-3 October there will be a gaming expo in the UK, where GT5 will be playeable, so there is hoping!
 
The pit in High Speed Ring is quite long too compared to the full track, no?

highspeedring.jpg
I guess you're right, however it's much simpler (= faster) than what can be observed on Eiger Nordwand, and also shorter (about 30% of the full track length). Also its placement makes perfectly sense with the layout and the facilities that can be observed.

If you check out on TGS videos what supposedly is the pit area in the new Eiger you can see that the road first goes uphill (on the straight to the east of the track), then disappears from the player's sight until it rejoins the track later on.

I still can't imagine it being a pit area, although yes, thinking about it, that would make sense in a way.
 
I think that this track will not have any pit. On Eiger Nordwand will be only short races without needs to go to into the pits. This longer session is just longer track. I think that there will be no endurance races on this track. Unless there will be these longer sections/tracks shown by you on the map above. Then yes.
 
Adding to the 'Eiger' speculation, I think the odd U-shape at the end of the pits may be interchangeable with the other courses mentioned, not a brilliant example to show here, but I think all the courses will somehow connect to this middle pits; it seems a very odd shape in an odd position (obviously hillside so there will be zig-zags, I just think the distance to there is a bit unnecessary to be used exclusively by one course. Also there can't be any roads coming from the top right of the original; none were seen in the TGS demo anyway, just a big strip of tramline like in the others.

Eiger.png


Again, pure speculation, feel free to rip my theory apart :lol:
 
Maybe the new section is the one in the FT-86 trailer

Maybe there will be a point-to-point road from Grindelwald to Kleine Scheidegg? That would make sense, as K.S. is the a mountain pass after all (and the buildings you can see in the game are at the highest point of it). That should be fun to drive!

However, since paved roads do not actually exist in the way, it would be another semi-original track. I'll try tracing it on Google Earth, anyway.

* * *

Done:

11.1 Km (almost the length of a Course Maker track... interesting)
1185 m elevation gain
11.3% average slope



kleinegrind02.jpg


* * *

Adding to the 'Eiger' speculation, I think the odd U-shape at the end of the pits may be interchangeable with the other courses mentioned, not a brilliant example to show here, but I think all the courses will somehow connect to this middle pits; it seems a very odd shape in an odd position (obviously hillside so there will be zig-zags, I just think the distance to there is a bit unnecessary to be used exclusively by one course. Also there can't be any roads coming from the top right of the original; none were seen in the TGS demo anyway, just a big strip of tramline like in the others.

I think you might be right on the interchangeable pits.
As for roads on the north-east of the map, I haven't checked for the presence of potentially usable roads (in the game) to tell the truth. I will.

* * *

I've attached the KMZ file for Google Earth for those interested.
 

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I think this loop of track is the pit lane. It has been made long, so that there is a definite time loss incurred when pitting. The main track at that point, being a set of multiple loops, with a low average speed.
 
I've just had a look, if you look on the 18MP pictures from TGS, if you zoom on image 6 you can see the pits. There's a massive height difference between the 2 lines, they look rather sparse, and oddly low-polygon (at least from that viewpoint). I'm not sure what kind of evidence this is, but it does remove the versatility of the pits somewhat if they were for the 'whole track', and it does look very sparse and small for what it is.
 
Yes, you're right. I don't know what to think.
That seems to be of excessively much low detail for even pit use.

How about a karting layout?

EDIT: the "line" that is much higher than the track (on the picture) does not correspond to the added section of the track (on its map).
 
From that image the scenery detail appears to be too low for pretty much anything. I'm not sure if it's because the image shows an older version of the track, or if there's some strong LOD in action.
 
Maybe there will be a point-to-point road from Grindelwald to Kleine Scheidegg? That would make sense, as K.S. is the a mountain pass after all (and the buildings you can see in the game are at the highest point of it). That should be fun to drive!

However, since paved roads do not actually exist in the way, it would be another semi-original track. I'll try tracing it on Google Earth, anyway.

* * *

Done:

11.1 Km (almost the length of a Course Maker track... interesting)
1185 m elevation gain
11.3% average slope



kleinegrind02.jpg


* * *



I think you might be right on the interchangeable pits.
As for roads on the north-east of the map, I haven't checked for the presence of potentially usable roads (in the game) to tell the truth. I will.

* * *

I've attached the KMZ file for Google Earth for those interested.

Wow what a blast that will be to drive hopefully we can create something simillar in a 10 km distance although I think Eiger is a track created from a track Editor.
 
Wow what a blast that will be to drive hopefully we can create something simillar in a 10 km distance although I think Eiger is a track created from a track Editor.

Eiger is a track created from a trail in the ALPS, it is not fake, instead PD just had to "pave it over".
 
Eiger is a track created from a trail in the ALPS, it is not fake, instead PD just had to "pave it over".

Exactly. I call tracks like these "semi-original", as the location and the scenery are real, but the track layout might be partially or completely made up.

* * *

By the way, time for a new provisional list. I've made some modifications as some people thought it was misleading in some ways:

tracks11.png


Color guide

[TEMP. NAME] = Temporary name. The track name might differ in the final build.
Blue = Confirmed tracks (seen and recognized from screenshots or videos). Variations of these tracks that have not been properly confirmed (guessed or coming from anecdotal sources) are in bright red color.
Dark red = Tracks from GT4/PSP. Might appear in GT5.
Bright red = Tracks seen in videos or screenshot but not yet properly identified. They could end up being Course Maker tracks.
Gray = Tracks appeared on a list of track reference material from a screenshot of a video showing briefly the monitor of a Polyphony Digital workstation. The possibility of their inclusion in the game is slim.
 
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The track list is shaping up to be something very promising. :)

Remember that confirmed tracks are only those in blue however!
By the way, I'm undecided whether to add or not in another color the tracks derived from weather locations in GT5P. The total track number would rise to 63. Yamauchi did mention in a recent interview that there would be more than 60 tracks, though.
 
Remember that confirmed tracks are only those in blue however!
By the way, I'm undecided whether to add or not in another color the tracks derived from weather locations in GT5P. The total track number would rise to 63. Yamauchi did mention in a recent interview that there would be more than 60 tracks, though.

Really? Sounds very promising indeed. I do however, agree that it is suspicious (or interesting) how there are Weather Locations for tracks that had not yet been confirmed/seen/mentioned in an interview (etc.).
 
Really? Sounds very promising indeed. I do however, agree that it is suspicious (or interesting) how there are Weather Locations for tracks that had not yet been confirmed/seen/mentioned in an interview (etc.).

Have a look here:
http://www.motortrend.com/features/consumer/1009_gran_turismo_5/cars_and_tracks.html


  • In addition to incorporating 3D racing for the first time, it will offer over 1000 cars split between 200 premium and 800 standard cars, and Lamborghini and Bugatti make their first appearance.
  • Gamers may choose from over 60 circuits including the newly added Tuscany, Madrid, Rome and Indianapolis tracks.
  • On the new and much talked about Top Gear airstrip course layout, you will be able to trade lap times with the BBC show's resident racer in the Stig Challenge, and even show Tom Cruise how to corner with four wheels on the ground in the "Reasonably Priced Car," although the Hollywood star does not appear in the game.
Whether the real meaning is variation or unique track, it's unknown, however.
At this point I'd say unique track, personally.
 
The Sony rep said over 70 tracks and over 100 variations a while back
Sony rep knows what he is talking about
Kaz says over 70 unique tracks, Kaz knows what he is talking about - I think?! :)
 
The official site still mentions 20+ locations, 70+ variations.
It's clearly outdated info at this point.
I wonder how many more surprises we will have other than tracks.
 
When they want to refer to "tracks" in the japanese site they use the word "course" (コース). So "variation" has to have a different meaning. Maybe it's 70+ variations in addition to the base versions of all tracks? In this way it would make sense. With this count, in the list I provided above there would be just 31 variations.
 
Hi... Please consider this a request. Can we perhaps mandate a screen-shot / picture to confirm each & every track that's been listed on the master list here? If not a picture of the game - then at least a picture showing the text from an official source as a means of confirmation.

In so far as I'm concerned, I'm still treating the 20+ locations, 70+ variations message as the only official message and if this thread is going to be treated as "not a wishlist" then I think it only fair to see photographic evidence (as best as possible) linked to next to the location / track name.

Thanking you!
 
Hi... Please consider this a request. Can we perhaps mandate a screen-shot / picture to confirm each & every track that's been listed on the master list here? If not a picture of the game - then at least a picture showing the text from an official source as a means of confirmation.

In so far as I'm concerned, I'm still treating the 20+ locations, 70+ variations message as the only official message and if this thread is going to be treated as "not a wishlist" then I think it only fair to see photographic evidence (as best as possible) linked to next to the location / track name.

Thanking you!

Well, Kaz himself mentioned over 70 unique tracks. So who knows how many variations of those there will be, but even if 30 of them have variations, that's still 100 tracks.
 
Hi... Please consider this a request. Can we perhaps mandate a screen-shot / picture to confirm each & every track that's been listed on the master list here? If not a picture of the game - then at least a picture showing the text from an official source as a means of confirmation.

In so far as I'm concerned, I'm still treating the 20+ locations, 70+ variations message as the only official message and if this thread is going to be treated as "not a wishlist" then I think it only fair to see photographic evidence (as best as possible) linked to next to the location / track name.

Thanking you!

A valiant request, that would take a valiant effort. Personally, I have witnessed, and participated in the creation of the list and I can tell you that we have been dissecting and deciphering for ages. With it being so close to release... I doubt your request will be fulfilled.

But if someone wants to take it on, by all means. 👍
 

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