HKS racer
(Banned)
- 4,802
I agree it shouldn't be like that, I complained a LOT, but this is what we have. I'll try to get out the best of it, there are some combinations where AI don't have the "slow down give up the fight" script, Citroen GT Race Car at the Nordschleife was ok. Use sport tyres against AI racing tyres and eventually ballast/drop downforce if you are still winning easily.But it shouldn't be like that. The game itself should make the racing interesting for the player. If it doesn't, it's not a good racing game, in my opinion.
There are some driving sims/games I've played which do it right (rFactor, GTR2 and F1 Championship Edition come to mind). You just select the dificulty and the AI will race accordingly.
With GT5, with the agressiveness at 10 (the maximum) and at the hardest Arcade dificulty, it's still too slow.
Slow... Seems more like it doesn't want to race. Letting the player overtake cordially by slowing down...
Feels more like a trackday than an actual race.
But I guess I should've known...
The logo does say "The Real Driving Simulator", and not The Real Racing Simulator.
PS: Again, I apologise. This is my last unrelated post
Another thing that helps is using complete damage ON, you can't dive bomb every corner attempting a pass, because if you do you'll crash and brake suspensions which means "box" and the race is gone.
I also play and mess around with rFactor regoularly, I have GTR2 as well so I know how a racing game should be.