GT5 might not become all that

  • Thread starter Peter
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It always puzzles me when people complain about all the GTR and others with many slightly different models. It takes very little effort for PD to make these extra models when they already have all the work done for the base model. Why not include them if its almost free to create them?

Anyway I am fine if GT5 is just like GTP with more cars and tracks. The amazing graphics and physics is enough to carry this release. Just add more of the same with a real online mode and I am totally happy.
 
It always puzzles me when people complain about all the GTR and others with many slightly different models. It takes very little effort for PD to make these extra models when they already have all the work done for the base model. Why not include them if its almost free to create them?

And why not include 25 sale versions of Golf GTI, 30 versions of Suzuki Swift and 50 versions of Chevrolet Spark? I like the idea of NSX, there is first model from early 90's and then facelifted and fully loaded NSX-R from last year of production. It would be great to make cars into GT this way, with deliberation and usability.
 
If the performance is totally different, then by all means, go for it. For example, the Audi R8 4.2 and the R8 5.2 are radically different. Same with the Nissan GTR and the Spec V. But different Supras with slightly different diameter turbos is just flat out stupid. By creating hundreds of mods based on one car model, pd is taking away from the user's ability to be creative. honestly, how do you modify a brabus rocket or mansory stallone?
 
different Supras with slightly different diameter turbos is just flat out stupid. By creating hundreds of mods based on one car model, pd is taking away from the user's ability to be creative.
Hrm... I don't follow you.

The '89 MkIII Supra uses a single turbo in its 3 liter 7M-GTE engine producing 230hp.

The '92 MkIII Supra employs a 2.5 liter twin turbo 1JZ-GTE engine delivering 280hp.

The Supra MkIV came with both a naturally aspirated 2JZ-GE engine producing 220hp, and a twin turbo 2JZ-GTE engine producing 280hp.

Many cars in Gran Turismo are reproduced like this, because many people, such as myself, own these cars and like to race them unmodified. And they certainly don't limit our creativity. ;)
 
If the performance is totally different, then by all means, go for it. For example, the Audi R8 4.2 and the R8 5.2 are radically different. Same with the Nissan GTR and the Spec V. But different Supras with slightly different diameter turbos is just flat out stupid. By creating hundreds of mods based on one car model, pd is taking away from the user's ability to be creative. honestly, how do you modify a brabus rocket or mansory stallone?

I wouldn't call the R8 5.2 radically different. Neither is the GTR V-spec. No different than an Evo VII and and Evo VII T.M.E.

PD padding the final car count with many types of one body style isn't the crime you make it out to be. In no way whatsoever can it take away from other cars. It's just gravy. And with a full on tuning system, you will be free to be as creative as your heart desires. What's the worry?
 
Hrm... I don't follow you.

The '89 MkIII Supra uses a single turbo in its 3 liter 7M-GTE engine producing 230hp.

The '92 MkIII Supra employs a 2.5 liter twin turbo 1JZ-GTE engine delivering 280hp.

The Supra MkIV came with both a naturally aspirated 2JZ-GE engine producing 220hp, and a twin turbo 2JZ-GTE engine producing 280hp.

Many cars in Gran Turismo are reproduced like this, because many people, such as myself, own these cars and like to race them unmodified. And they certainly don't limit our creativity. ;)

I think the problem is when the difference is so small that it's not noticeable. Because the game doesn't deliver an exact representation of the cars performance; it's almost always rounded out so minimal differences end up being non-existent.
 
Well, on a few of the Skylines and the Sileighty vs 240SX, maybe, but the '92 Supra has 60hp over the '89, and it feels like it has an engine upgrade, and the MkIV definitely feels completely different. Besides, if you're looking for dramatic differences in cars within the same performance class, you may not find any because you're missing every real life aspect which makes all these cars feel so different when you're physically behind the wheel. The best any game company can do is give you force feedback and model their parameters as best they can, and to some degree, that's going to make some differences "feel" rather vague and subjective.
 
It's not about generation differences, it's mainly about cars from the same generation that have been modified. Maybe 2 or 3 is ok, but not like 40 or 50. I mean, i can think of at least 15 different companies who have modified the nissan gt-r. I bet you pd will include those, but not the 20 or so different versions of a modified corvette z06. This is the Japanese bias.
 
Exaggerating isn't going to help your argument. ;)

It does depend though on what capacities Kaz and the lads put into the game. For instance, with Tuner Village / Racing District / etc. If they give the game the capacity to produce all these cars, rather than have them all in the dealerships, then the problem is solved. If we want 100 Skylines, we can have them. I'm hopeful that there's a strong boundary between the civilian dealerships and the tuner / race car shops. But whatever the argument, I insist that no matter what, more cars is always better than fewer. Especially variations, because you only need to work on one or a few master vehicles, and then the mods are a matter of changing a few parameters, so they wouldn't be sacrificing a few more discreet vehicles for a few tuned variations. An entirely new vehicle might require as much work as 100 modified cars or more.
 
In GT4 they had 10 "Nissan" versions of the Skyline R34. That's not including the modified tuner versions. It's kind of annoying having a Skyline GTR Midnight Purple II or III when they don't even have the Skyline GT-T (rwd r34).
 
I always think the second game a developer puts out on a new platform will be awesome. The first one they are just seeing what the new platform can do, so the second release really stretches the machine as far as it can go.
Like, Grand Theft Auto 5 will probably be the most amazing game (not counting GT5 of course) ever released, taking into account how much a step up San Andreas was from Vice City and part 3 on the ps2 in terms of scale, GTA5 will probably blow everyones minds now that Rockstar has had one release on the ps3 to learn from.

Same will go for GT5 I hope. With the combination of the length of development time, heaps of feedback from the GT community, the as-yet still untapped potential of the ps3 and the release of 5-prologue under their belts, Im hoping GT5 will exceed everyones expectations in the same way GTA San Andreas did.

...not to build it up too much or anything...
 
Either way, I'm probably going to get SHIFT when it comes out... if i'm happy with that i'll just play that. Most likely I will get GT5 next april or may... maybe.
 
Just to reiterate something for this thread, I played a few of the PC sims which are touted as so much more realistic - before my PC destroyed my DF Pro - and I have to say that they really don't have very much over Prologue. Especially when I bought the DFGT wheel, even the feel of GT4 was amazingly improved. Until I find out what the deal is with my PC, USB voltage issue or what, I can't race on it any more. And between GT4 and Prologue, I don't feel like I'm missing much.

So, yes, I think Gran Turismo 5 is going to be all that, and more. ;)
 
No you have been very short sighted in your reasoning. GT2-GT3 2 years. GT4-GT5 5 years (+)

yeah but:

GT2 -> GT3 =
- pure game development.

GT4 -> GT5 =
- GT:HD Development and release
- GT5 Prologue development and release
- GT:TV Development + Management + Making video's :ouch:
- GT by Citroën
- Sponsoring Nurburgring 24h + all the PR a visits to Germany
- Designing the onboard computer system for the Nissan GTR
- Getting Ferrari in the game (could be a fast telephone call, but probably took some months and hard work to convince them).
- GT Café :ill:

Polyphony a small team of people and they are doing way more than just developing Gran Turismo these days. Bases on hours of work and no on years i think they have spend just a little bit more time on GT5 so far as they did on GT3. And moddeling cars/tracks for GT5 takes a lot longer. So i'm afraid that PD still got a long way to go.
 
You forget that almost none of the game developers have something to do with car designs, marketing, licensing etc. It took them ca. 3.5 years between GT3 & 4 without a console generation change between these games. You guys always forget that they had to start completely from scratch, with a much more complex hardware.
 
yeah but:

GT2 -> GT3 =
- pure game development.

GT4 -> GT5 = ...


Not quite right.

First you have to notice that PD started their initial development on PS3 platform almost 2 years before it's actual release. In 2004 Kazunori was clear that PD was already begun HD modeling and such even that final PS3 was nonexistent.

After PS3 finally was released they've lost more than a year on initial GTHD project (not GT:HD demo) which was actually cancelled at the end just after it's "premiere" on E3 2006.

And from that moment onwards they actually begun their work on GT5.

We got Prologue as the result of that work, and you must also take into concern that MAIN FOCUS of the GT5 will be handling of COMMUNITY features. So, it is not modeling of the cars and tracks, game features and such which takes time - it is bulding the network infrastructure that have to be groundbreaking and perfected in any way imaginable.

Despite my "puzzle" and information that GT5 will be presented at E3 in July, it would not be surprising that development prolongs again.

Even Stringer and Hirai are more than devoted to get BR-master of GT5 before the end of this year, it would not be surprising if Kaz just smile with his famous smile somewhere in October and says "Sorry guys, but I need just a little bit more time. One year, not a day more".

It is Gran Turismo after all. And it will become all that. We just have to wait :D
 
... it would not be surprising if Kaz just smile with his famous smile somewhere in October and says "Sorry guys, but I need just a little bit more time. One year, not a day more".

It is Gran Turismo after all. And it will become all that. We just have to wait :D

Oh man... I hope you knocked on wood.... I mean I am being patient, but if he were to add another year..... ??? I dont know if the replay value of Prologue will last another 1.5 years? :crazy::crazy:
 
Even Stringer and Hirai are more than devoted to get BR-master of GT5 before the end of this year, it would not be surprising if Kaz just smile with his famous smile somewhere in October and says "Sorry guys, but I need just a little bit more time. One year, not a day more".

It is Gran Turismo after all. And it will become all that. We just have to wait :D

aah come on :nervous:
 
Kaz just smile with his famous smile somewhere in October and says "Sorry guys, but I need just a little bit more time. One year, not a day more".

GT5 'Prologue' a 3 year title?
:nervous: :scared: :indiff: :ill: :guilty: :grumpy: :dunce: :eek: :mad: :confused: :odd: :banghead: 🤬
Launched 2 years in to the life cycle of a 10 year system. Time to start on the next console's versions

Ok, they'd better be adding stuff to Prologue a few times, if that turns out to be the case.:nervous:

There won't be a community left to fill out all the cool features. We're all going to destroy eachother with hatred if we're forced to race with this public system for another year and a half, where we are constantly at the mercy of people who aren't interested in the same things we are. Basically...Make with the private rooms!!!!!
 
Even Stringer and Hirai are more than devoted to get BR-master of GT5 before the end of this year, it would not be surprising if Kaz just smile with his famous smile somewhere in October and says "Sorry guys, but I need just a little bit more time. One year, not a day more".

It is Gran Turismo after all. And it will become all that. We just have to wait :D
Keep in mind that both SONY and Polyphony are aware of all the contention going on in the community here and abroad. If Kazunori-dono uttered Amar's infamous line, I'm sure he would soothe us with an update or two to Prologue. And truly, adding a few more assets to Prologue wouldn't take much work, even network improvements like private lobbies and races. Damage, that's another matter. ;)

And if we got no updates to Prologue, that would be a good sign too, since to me, that would indicate that GT5 is close to completion. I see this in the lack of further updates to Prologue since last year.

I feel confident that one way or another, this year will please us.
 
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