Something else I just thought of: most car makers deliberately dial in understeer out of the factory, if they're using springs to do this, then it messes up your motion ratio calc. Not that I can suggest a way to avoid this, but just something to keep in mind...
[...] After further testing I've concluded that running front toe, either positive or negative, seems to simply degrade the steering feel while providing little to no handling benifit, so I'm considering recommending zero front toe across the board. I'd like a little feedback from the hive mind before implementing this, however.
You're wrong.Personally, I don't think ride height in and of itself should be used to alter handling. Ride height should be dependent on suspension stiffness, not vice versa, and I don't see much benefit to using rake in either direction unless your spring rates are really goofy and you were able to detect the soft end bottoming out. Raising one end of the car and then then raising the spring rate to counteract that is not something I would do myself.
You're wrong.
Moment of lateral force are made different. Higher = more moment, lower, less moment.
That's why you lower the RH. But sometimes lowering it equal/equal don't remove problems.
Example : very low RH in front and very high RH in rear (adjusting SR to real RH so spring force stay the same), make the car oversteering and raise rear to front weight transfer rate without touching to anything else ie SR balance. Outside forces stay the same but the car steer better (but brake less). You absorb the greater moment by ~+1 rear comp and anti-roll and that's done. (or it's a way to remove rear comp or ar bar when set at 1/2)
It also raise rear aero by a few degrees or so.
My tests found that front toe is useful and works the same as GT4 (ie it is the balance between early and late corner front grip). For rwd cars, -ve front toe reduces exit understeer, but also reduces turn-in. +ve front toe improves turn-in, but reduces exit grip.After further testing I've concluded that running front toe, either positive or negative, seems to simply degrade the steering feel while providing little to no handling benifit, so I'm considering recommending zero front toe across the board. I'd like a little feedback from the hive mind before implementing this, however.
Since this setting is mostly about steering feel (hence driver preference), it's gonna be hard to make a formula for your spreadsheet. Perhaps just leave it at a "neutral" setting (0.0).
tuga703Hi oppositelock, I've made a spreadsheet for transmission to keep the engine in the powerband whenever you change gear, but i'm having problems with the limits that GT has so i was hoping you could help as you have made your formulas based on the minimum and maximum spring rates etc. and we could then have a single spreadsheet that could give a full tune with suspension and and transmission etc. in one neat package.
Thanks in Advance
Hi oppositelock, I've made a spreadsheet for transmission to keep the engine in the powerband whenever you change gear, but i'm having problems with the limits that GT has so i was hoping you could help as you have made your formulas based on the minimum and maximum spring rates etc. and we could then have a single spreadsheet that could give a full tune with suspension and and transmission etc. in one neat package.
Thanks in Advance
So what you mean is that the revs don't end up at what would be mathematically correct after a shift by the means of magic? Does that mean that it is pretty much impossible to create a calculator that keeps the revs exactly where you need?
I'm sorry if these questions are really stupid but I am confused now...
EDIT: Just tried your spreadsheet on my '91 Honda Prelude and it matched the power band near perfectly and it turned out noticeably better acceleration when it finished wheelspinning, I guess I wasted last sunday making mine lol
I have version 1.1 back up and running, the link is in the first post. Notable changes:
The formulas for both swaybars and damper extension were slightly tweaked. Output for suspension level 3 and 4 is the same, but level 1 and 2 results are now more consistent.
There may still be some bugs lurking due to mixing and matching of formulas, so if you spot one please notify me as soon as possible. Thanks!
I'm not sure if this is a 'bug' or maybe it was designed that way, but wanted to point out, that while tuning a Corvette, the Sway Bars don't change at all for the FR column, regardless of fine tuning. They are only effected by Suspension level. I assume this is by design, but you mentioned a tweak, so it's worth bringing up.
A side note, I think it would be in your benefit to include short and simple explanations of factors not accounted for in the spreadsheet, and add them to the original post. For example, the post says "If you find the initial setting to have either extreme oversteer or understeer for your driving style please use the swaybars to correct this before trying the fine tune." but then never mention how the sway bars should be adjusted, or what the results will be.
Another aspect the spreadsheet doesn't account for, as designed, is front toe. Again, this is fine, but it'd be helpful if you added another small excerpt about the effects of positive and negative front toe. Nomis3613 mentioned the following "My tests found that front toe is useful and works the same as GT4 (ie it is the balance between early and late corner front grip). For rwd cars, -ve front toe reduces exit understeer, but also reduces turn-in. +ve front toe improves turn-in, but reduces exit grip." and if you find that to be accurate, would be all that's needed to add.
The last 2 things that falls into this category are Camber & Shocks. What are signs that camber are too high / too low? Using the default of 2.0, how do I know if I should increase or decrease it, based on how the car responds? As Rotary Junkie mentioned, adjusting shocks can be far more effective for correcting entry/exit issues. As with the others, a short and sweet explanation will go a long way.
👍It just helps fill in the blanks, of what the spreadsheet can't be designed to account for. Driver preference, pretty much.
On the up side, using this spreadsheet I was able to take 1.1xx off of my lap time at Trial Mountain with the Corvette, going from a stock set up, all the way to 4/10/2.0/1/4 set up. So it's clearly effective and helpful. Not only does the spreadsheet work, but it also allows people to see "Changing X in theory results in Y" For me, this was as simple as spring rates and handling results from understeer to oversteer as I increased from level 0 to 10.
The only thing that didn't work for my personal style, was the LSD settings. I found them hard to control, and ended up using much lower Acceleration Numbers, but this has been a trend regardless of who's tunes I've used. On FR cars I usually default to a 15/10/5 set up, and it seems to work for me.
Overall great design, just need to help fill in some missing bits of information, based on your target audience, myself included. Congrats and thanks for the great work, I, and I'm sure many others, are extremely appreciative of your efforts.