GT5 Sound Thread

  • Thread starter Marry_Me_GT
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There was backfire? I watched several videos on Youtube, even Japanese ones, but none of them had it. I had the European version (German) and it had no backfire.
 
Its not the Exhaust sound the one Missing or Lacking, It is the Intake admision Noise the one that GT fails at, go to youtube and search for Intake Sounds. You'll notice thats the missing sample of GT sounds...
 
GT's problem is not that the sound is wrong, but it lacks a certain bass. When it hits a certain RPM the sound loses that low end growl and power and picks up a higher end trebly tinny kind of sound. It's as if they try to over analyze the sound.
 
GT's problem is not that the sound is wrong, but it lacks a certain bass. When it hits a certain RPM the sound loses that low end growl and power and picks up a higher end trebly tinny kind of sound. It's as if they try to over analyze the sound.
Maybe so, but if I'm in my car just driving at normal speeds around the village, my car gives off a nice low end rumble. If I suddenly put my foot down, that low end grumble turns into a higher pitched scream. Of course, how that sounds car-for-car will vary, and maybe PD have just taken an average of what cars typically sound like across the rev ranges. I'm no car or audio expert that's for sure!
 
The Japanese version is the same, no back fire

hear those sounds and see those physics, so different from Prologue!
 
I forgot to mention that you won't hear it in replay mode and in-car view (you can only hear it in 3rd person view) for some reason. It's like a pop sound, something like an anti lag sound. I did the same in GT Academy demo on both version of U.S. and U.K., but there's none. I'm sure they are all the same version, but why it only happened in Japan version?
 
Totally agree ^^

Has an one here notice the backfire sound in GT Academy demo (Japan version 370z tuned) while down shifting? That sound was bad ass, but I can't hear it in U.S. and U.K. version.

The UK version had it, but you only heard it in certain views, can't remember which one, but it was definately there.
 
I forgot to mention that you won't hear it in replay mode and in-car view (you can only hear it in 3rd person view) for some reason. It's like a pop sound, something like an anti lag sound. I did the same in GT Academy demo on both version of U.S. and U.K., but there's none. I'm sure they are all the same version, but why it only happened in Japan version?

Maybe your confusing going over the rumble strips for the sound
 
Maybe your confusing going over the rumble strips for the sound

I think I had enough decent knowledge of cars and motor sports to tell what a rumble strips are or what an exhaust pop sounds like. And I never knew you can hear a rumble strips in standing still. :D
 
I forgot to mention that you won't hear it in replay mode and in-car view (you can only hear it in 3rd person view) for some reason. It's like a pop sound, something like an anti lag sound. I did the same in GT Academy demo on both version of U.S. and U.K., but there's none. I'm sure they are all the same version, but why it only happened in Japan version?

I heard it too. It felt pretty random though.. It's not like you could hear it with every downshift but only now and then.
 
I don`t get your problem, it doesn`t sounds accurate, ok, but it still sounds AWESOME! :D

Just look at the F599 in GT5P. Its not accurate and even my moms Fiat 500 sounds more masculine than a V12 Ferrari in GT5P.


It doesn't sound like a triple rotor 20b rotary engine that's why!

It's like wacking an F1 sound onto a V8 muscle car, and saying, sure it's isn't accurate, but it sounds awesome! :crazy:

Pity it's all distorted. The Furai uses revamped Rotary engine parts from the Rx8, but in a 20b configuration


How about GT PSP? :)
Has the rotary buzz, but doesn't go as high as the real thing
 
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It doesn't sound like a triple rotor 20b rotary engine that's why!

It's like wacking an F1 sound onto a V8 muscle car, and saying, sure it's isn't accurate, but it sounds awesome! :crazy:

Pity it's all distorted. The Furai uses revamped Rotary engine parts from the Rx8, but in a 20b configuration


How about GT PSP? :)
Has the rotary buzz, but doesn't go as high as the real thing


:drool:
 
Pity the GT4 version has glitchy loops and doesn't quite capture the quad rotor sound of the real thing :)

There is a bug in GT4 where if you use anything other than N tyres, the sounds goes all warbley, like the loop point has changed...

 
That Motul Autech GT-R is the best sounding car we've heard so far.(sls takes second place and is-f third;))

It's in a first place a prove how one unique sample for highest rpm under load can change character of sound and make it significantly better. 👍
 
It's in a first place a prove how one unique sample for highest rpm under load can change character of sound and make it significantly better. 👍

Yeah, it seem that jgtc gt-r has some nice grunty high rpm samples(there's even sort of resonance on specific rpms, which is realistic)👍, unlike most of the other cars which tend to stretch the mid rpms to redline, or just have crappy high rpm samples...:yuck:
Let's hope ALL cars get that level of attention to engine sound!:nervous:
 
Never really thought about it, but I can't wait to hear the GT5 version of that 787b...as well as driving that beast from the interior view..:drool:

It will hopefully howl and scream like a madman impersonating a turbine who's just inhaled a large quantity of Helium ( my poor neighbours......:))
 
PD needs to emulate that looseness in the tranny, so you get those warbles on each gear change.

Yes! The "warble" is key!
Though I think you've got it backwards - when racing cars warble it's not because the tranny is "loose" but because the engine turns in direct lockstep with the wheels, no slack or delay whatsoever. When the wheels lose and regain traction on the road (like right after a gear change) they fluctuate in speed, and if the car has a light flywheel the engine speed will fluctuate with the bumps in the road too.

So hearing the warble is actually hearing the change in wheel speed.

GT has always been poor at simulating grip during wheelspin, which is why burnouts and launching were always so weird. I think lack of warble is part of the same underlying problem - the "tick rate" of the physics engine is too low; it simply doesn't update the wheel speed enough times per second, and so the potential lightning-quick speed changes get averaged out.

It looks like the tick-rate's getting higher with every physics revision, but I'm sure there's a balancing act there between updating a single car more times a sec or having more cars on track at a time. Hopefully it won't be a globally set rate - maybe we can get warble if only on the solo WRC runs :)
 


Damn, I really love the sound of those beasts from the 90s. They sound so pure, raw and beautiful. Back then, even the F1 Cars had incredible sounds (Ok, today they sound like vacuum cleaners on TV, whereas they are sounding incredible on the track)!



I could drive those cars in GT5 the whole day!
 
The Game itself has been blowing me away, details and overall feel, but I have to say the sounds seem to be lacking once anew the punchy screamy sometimes creamy sounds of these cars, it won't change my appreciation for this game but it will leave me wanting.
 
The Game itself has been blowing me away, details and overall feel, but I have to say the sounds seem to be lacking once anew the punchy screamy sometimes creamy sounds of these cars, it won't change my appreciation for this game but it will leave me wanting.

I def feel you man but take this in mine. The sound is recorded also during the race the music is on so that takes from the sound. I'm not saying this is the main reason but at least there are some factors 👍
 
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