Never owned any other racing games. So, I'm fine with GT sounds. If you read the IGN US reviews of GT5p & Shift, both are given 9.5 for Sound.
I've just finished reading the latest edition of Official PlayStation Magazine UK with their "huge" GT feature. And, to be honest it is huge, spanning over 10 pages chroniclling GT's 11 years history and 13 games. It dedicates 4 of those pages to the present, with 2 about GT5 and another 2 about the GT Acadmey.
If I'm gonna be honest, nothing really NEW is revealed like we expected, all it talks about is what we already know, graphics, and how good GT5 is gonna be. GT5 was road-tested at least and things to report back include "a brand new sense of feeling between the car and the tarmac". Apparenty one can "feel exactly when the car's about to lose control", AI has also been siginifcantly improved. "AI drivers are now a lot more aggressive, trying to block you from passing any way they can, and in a sensible, realistic fashion." One other thing was that audio now changes significantly depending on the camera view. True, this has been present in past GT games but GT5 has apparently turned things up to 11.
I'd agree that the "tone" is similar, however, I think the problem is the "character" of the tone.I'm not saying it's not difference (read: worse) in the game, but I've heard GT-Rs in real life and it's not really far off.
But the lfs development team only have to put sound in for about 30 cars pd have to do it for 1000!
Excuses unfortunately will not cut it here. Isn't it more time consuming to actually model all 1000 cars with high grade visuals than to simply record 1000 car sounds? Doing something from scratch (visuals) seems much more time consuming than recording something that readily exists (sound). By this logic, if you have time to generate 1000 cars visually, recording sounds for 1000 cars should be a less demanding task.
Yes, I figured that would come up. If you can find a video that shows the sound well from an exterior view, by all means post it so we can compare them. And the reason I put up the GT-R was because I was playing around with it yesterday, revving it just like the real video from the exterior view, and I noted the difference, which was... well, huge.
Because in GT not all cars are driven with helmets as seen in the Trailers for the car manufacturers.
Name 2 motorsports which have cars racing other cars around a circuit which do not require the use of helmets.
Hi,Umm...? Compare the following sounds.
Sorry, I couldn't get a video on the GT-R where it was revving similar to the real video, but this is pretty close.
The GT-R is a great example, because it shows what PD is lacking. The GT-R sounds reasonable, but comparing it to the great sound the actual car has, it's far off. The GT5P version mostly lacks the grunt and the oomph, as mentioned many times before. The sound of the turbocharger, in GT5P, is only audible at low RPM and it sounds nothing like it does in the real video. The same is true for many cars in the game.
To me, the sound issue might even make or break the game for me. It's very important (alright, I'll still buy it if the sounds are crappy, but you get my point). What does everyone else think?
I think those two sound very much alike.Umm...? Compare the following sounds.
Sorry, I couldn't get a video on the GT-R where it was revving similar to the real video, but this is pretty close.
The GT-R is a great example, because it shows what PD is lacking. The GT-R sounds reasonable, but comparing it to the great sound the actual car has, it's far off. The GT5P version mostly lacks the grunt and the oomph, as mentioned many times before. The sound of the turbocharger, in GT5P, is only audible at low RPM and it sounds nothing like it does in the real video. The same is true for many cars in the game.
To me, the sound issue might even make or break the game for me. It's very important (alright, I'll still buy it if the sounds are crappy, but you get my point). What does everyone else think?
that's pretty much the last thing they should do... first they need to concentrate of the characteristics of each car
Proof?I have a hard time believing that. Maybe in GT4, but not in Prologue.
Umm, cause nobody knows? Do we work for PD? No. Have we played the game? No. The number of threads I see pop up every day can be answered just by a simple search or by really thinking about it.
Hi,
A car sounds different from the inside and outside. There is a thing called soundproofing. Read up on it.
GT5 > Reality ??? nah but close. GT5 Prologue just sounds to clean and the sound of the air passing the car is a bit too loud.
Agree :tup:Anyway, back on topic. GT5p's engine sounds are weak. End of. They all sound the same and are too quiet.