GT5 Sound Thread

  • Thread starter Marry_Me_GT
  • 5,638 comments
  • 545,753 views
not bad indeed...but still doesn't have that "grunt". Also the racing style gear changes (flappy paddle style) seems to take away from the sound too...if it were the manual with that short deceleration from the engine in between shifts, it would sound better. Need to see a video of the stock Z.

but hey, heaps better than gt5p :)
 
I found in either Prologue spec II or spec III (can't remember which update it was) the exaggerated tyre screeching was fixed anyway, i don't see why that keeps coming up.
 
I found in either Prologue spec II or spec III (can't remember which update it was) the exaggerated tyre screeching was fixed anyway, i don't see why that keeps coming up.
Maybe because the "fix" didn't really fix it at all, because it still sounds horribly unrealistic. The screeching sound would be OK if it was triggered under the correct circumstances, but it isn't.
 
^I just dowloaded GTHD concept again(on my dl list) and Prolouge's screeching sounds are far superior and by that i mean a lot better!!
 
Maybe because the "fix" didn't really fix it at all, because it still sounds horribly unrealistic. The screeching sound would be OK if it was triggered under the correct circumstances, but it isn't.

Tyre screeching is usually caused by pushing the car too hard, when the tyres begin to lose grip. In the latest version of prologue they changed the sound and also pushed back the grip boundary you needed to cross in order to trigger it.

In other words, if you drive smoothly and don't push the car too hard you don't get the tyre squeel.

I just think your argument is based on presumptions of previous versions.
 
Tyre screeching is usually caused by pushing the car too hard, when the tyres begin to lose grip. In the latest version of prologue they changed the sound and also pushed back the grip boundary you needed to cross in order to trigger it.

In other words, if you drive smoothly and don't push the car too hard you don't get the tyre squeel.

I just think your argument is based on presumptions of previous versions.
I'm not convinced it has improved (if it has at all) to the point of it being considered realistic.
 
I'm not convinced it has improved (if it has at all) to the point of it being considered realistic.

It certainly has improved. But i do agree to some extent, flaws in the prologue physics were possibly the reason behind it. The Demo looks to have remedied a lot of the problems with the physics in general, and the tyre screeching is more to do with physics than raw sound.

Prologue spec I was very bad and it was improved greatly in one of the updates to the point where i feel it didn't need 'fixing' any further. But it looks like they have done that.
 
It certainly has improved. But i do agree to some extent, flaws in the prologue physics were possibly the reason behind it. The Demo looks to have remedied a lot of the problems with the physics in general, and the tyre screeching is more to do with physics than raw sound.

Prologue spec I was very bad and it was improved greatly in one of the updates to the point where i feel it didn't need 'fixing' any further. But it looks like they have done that.
Well here's hoping, because for me, the OTT tyre screeching has been one of the series' weakest points for a long time. It just lets the whole thing down when something so remedial is overlooked.
 
Is there much difference in pitch and sound effect between racing and road tyres, n1 to r3? I know it's harder to get tyre squeal but in real life they have much different sounds.
 
Is there much difference in pitch and sound effect between racing and road tyres, n1 to r3? I know it's harder to get tyre squeal but in real life they have much different sounds.

The lower grip tyres are a much higher pitch in prologue. Although it may be because it is because you start to drift.
 
The lower grip tyres are a much higher pitch in prologue. Although it may be because it is because you start to drift.

Yeah that's what I was thinkin. I wonder how it will differ in weather conditions? That's the thing with adding things to the game. It makes endless possibilities.
 
replay of the tuned Z - sounds pretty good to me!
The doppler effect is better than any game I've heard so far

 
Last edited:
replay of the normal Z - sounds different to the tuned version!
No gear whine, less rasp, and a lot quieter on the outside
 
When I get the demo, I'll be sure to make those tires scream for mercy. Don't worry, I'll report back if I notice improvements xD
 
Thanks for posting those CoolColJ!! It's about time we got to hear the Z's without background music....I'm impressed actually and I can't wait to hear that in 5.1 in my living room.
 
@ CoolColJ

You are my savior.

OK People no bad sound for GT5 for sure and probably best sound in video games ever !!

Ehh id'll like to see how now f430 works now with new env effects ...
 
pretty impressive... now lets hope that not only the make cars sound correct, but that they also have their correct engine type noise(1cyl, 2cyl, 3cyl, 4cyl, 5cyl, 6, 8, 10, 12, 16...you get the idea). and also that they maintain this correct noises but more "deep" or "raspier" or "throatier" when you modify the exhaust, not like previous GT titles that in most cars(not all of them) it sounded more like an engine swap...if the EA racing arcade title can do it, Poliphony Digital´s can give us this present for waiting so long...this time...i hope.

did i put an apostrophe "s" in Poliphony Digital?

OH NO!!!! now that I´ve watched the stock Z, I´m with horror noticing that what I mentioned on my previous coment might come true...T_T
This "370Z" (if you can call it like that) has the same sound than the freakin´ Fairlady(350Z) in GT5P!! NO, NO, NO!!!! and not anly that, both cars(the black one and the red one) although they sound like a 6cyl, sound like the have a compleatly different crank shaft-fireing order layout. Just listen to the real cars, american 350z vs the japanease Fairlady Z Z33(350Z also)they sound totally different. and i can´t even think that thats the case since both are right-hand-drive...I so hope that this is due to some heavly engine mod or something...yes...ha, ha, ha, ha, ha...no need to be worried...everything is going to be alright...who am i kidding? are they going to let us down again? PLEASE PD READ THIS!! THERE ARE PEOPLE WHO REALLY NOW ABOUT CARS THAT ARE FANS OF YOUR GAME. DON´T MAKE ME IGNORE HALF THE GAME´S ROSTER ONLY BECAUSE OF ENGINE SOUND ERRORS!(trust me. i had to do it on GT4). CORRECT ENGINE SOUND PLAY´S A BIG PART IN ENJOYING THE REAL DRIVING SIMULATOR FOR ME, AND I KNOW THAT FOR OTHERS TOO. ITS THE ONLY WAY THAT YOU CAN ENJOY CARS THAT IN REAL LIFE YOU ONLY DREAM OF. NOT HAVING THE CORRECT SOUNDS KILLS THE HOLE EXPIRIENCE. IT WOULD BE THE SAME PLAYNG WITH THE HOME THEATRE IN MUTE ....don´t ruin it again please....not again...

But at least the real ones, not those recorded from vacuum cleaner :)
totally true!!!!
 
Last edited by a moderator:
There is a edit button next to the quote button, next time please use it.
 
I compare GT5 to MW2, in that it's a great game, great graphics/gameplay, horrible sound.
 
There is still missing some "meat" in the sound in the last demo, that throaty and insistent sound of stressed mighty engine revved closely to rev limiter. Their sound engineers still can't sample the right sound under full stress and can't overlap the right samples in the right rpm's. And many engines have beautiful note between 1k and 2k rpm, that's where Prologue is completely lacking and under-extrapolating higher samples. It sounds like rustling then, not like bassy deep engine waking up from the idle under stress. At least they are working on it and it's good. But it should be much better for a game like GT5!
 
I think PD trying to do sounds too scientificly rather than just focusing on end product quality. I do not how forza and pgr does the sounds but they are quite pleasing to ears.
 
I think PD trying to do sounds too scientificly rather than just focusing on end product quality. I do not how forza and pgr does the sounds but they are quite pleasing to ears.

That is their whole way to work, with scalpel and exact measures, like doctors. From sound to tracks to car models. But if anything may look like real life, they should add some smart methods to do it. Cars should be dirty and dented over time owning them, track should be dirty and used as they are and engines shouldn't sound like vacuum cleaners, but meaty, deep and like firing machines with all cracklings, backfires, shaking and smoking exhausts and those weird sounding rev limiters unique for every car.
 
I think that would AU, artificial unintelligence :)

AI in this case stands for Actual Incompetence I'd guess.

I can only assume PD underestimate the importance of sound. They need to take 30% of their effort out of the graphics and into the sound 👍
 
Back