GT5 Sound Thread

  • Thread starter Marry_Me_GT
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This is recorded from the passenger side of a 350Z with many NA bolt ons: Nismo intake, Nismo exhaust, Stillen headers, Crawford high flow cats. The windows are rolled down. I'd like the sound in GT5 to sound like this when we aren't using the internal car view...

http://www.youtube.com/watch?v=BEhSnAhcllU

30 seconds into that vid you can't hear very much, even when the engine is revved, because of the wind noise :rolleyes:

And people complained about wind noise in prologue? In the Ferrari California you can barely hear the engine because of wind.

That is their whole way to work, with scalpel and exact measures, like doctors. From sound to tracks to car models. But if anything may look like real life, they should add some smart methods to do it. Cars should be dirty and dented over time owning them, track should be dirty and used as they are and engines shouldn't sound like vacuum cleaners, but meaty, deep and like firing machines with all cracklings, backfires, shaking and smoking exhausts and those weird sounding rev limiters unique for every car.

From where i'm standing they are focusing not on the quality of the actual sound, but more the accuracy of where the sound comes from. If you play NFS shift you will notice sometimes the noise doesn't match the revs, and in Forza 3 you can drive small hatchbacks that sound like a V8 without any upgrades.

All the other games that have 'amazing' sounds do have flaws too. The sounds in prologue are terrible, its like GT4 sounds, but without the backfires and such.

I've said it before and I'll say it again, audio is THE weakest part of their series, second to the unintelligent AI.

That is a contradictory statement. It is THE weakest, but its actually the second weakest, ok gotcha.

They are improving a little, give them a break. And turn the volume up for more grunt. I play with my volume lowish so in some views you barely get any engine sound in prologue :S
 
OH NO!!!! now that I´ve watched the stock Z, I´m with horror noticing that what I mentioned on my previous coment might come true...T_T
This "370Z" (if you can call it like that) has the same sound than the freakin´ Fairlady(350Z) in GT5P!! NO, NO, NO!!!! and not anly that, both cars(the black one and the red one) although they sound like a 6cyl, sound like the have a compleatly different crank shaft-fireing order layout. Just listen to the real cars, american 350z vs the japanease Fairlady Z Z33(350Z also)they sound totally different. and i can´t even think that thats the case since both are right-hand-drive...I so hope that this is due to some heavly engine mod or something...yes...ha, ha, ha, ha, ha...no need to be worried...everything is going to be alright...who am i kidding? are they going to let us down again? PLEASE PD READ THIS!! THERE ARE PEOPLE WHO REALLY NOW ABOUT CARS THAT ARE FANS OF YOUR GAME. DON´T MAKE ME IGNORE HALF THE GAME´S ROSTER ONLY BECAUSE OF ENGINE SOUND ERRORS!(trust me. i had to do it on GT4). CORRECT ENGINE SOUND PLAY´S A BIG PART IN ENJOYING THE REAL DRIVING SIMULATOR FOR ME, AND I KNOW THAT FOR OTHERS TOO. ITS THE ONLY WAY THAT YOU CAN ENJOY CARS THAT IN REAL LIFE YOU ONLY DREAM OF. NOT HAVING THE CORRECT SOUNDS KILLS THE HOLE EXPIRIENCE. IT WOULD BE THE SAME PLAYNG WITH THE HOME THEATRE IN MUTE ....don´t ruin it again please....not again...

If you don't like it, don't buy it.

I think the sound in "demo" sounds better than GT5P so I'm happy.
 
pretty impressive... now lets hope that not only the make cars sound correct, but that they also have their correct engine type noise(1cyl, 2cyl, 3cyl, 4cyl, 5cyl, 6, 8, 10, 12, 16...you get the idea). and also that they maintain this correct noises but more "deep" or "raspier" or "throatier" when you modify the exhaust, not like previous GT titles that in most cars(not all of them) it sounded more like an engine swap...if the EA racing arcade title can do it, Poliphony Digital´s can give us this present for waiting so long...this time...i hope.

did i put an apostrophe "s" in Poliphony Digital?

OH NO!!!! now that I´ve watched the stock Z, I´m with horror noticing that what I mentioned on my previous coment might come true...T_T
This "370Z" (if you can call it like that) has the same sound than the freakin´ Fairlady(350Z) in GT5P!! NO, NO, NO!!!! and not anly that, both cars(the black one and the red one) although they sound like a 6cyl, sound like the have a compleatly different crank shaft-fireing order layout. Just listen to the real cars, american 350z vs the japanease Fairlady Z Z33(350Z also)they sound totally different. and i can´t even think that thats the case since both are right-hand-drive...I so hope that this is due to some heavly engine mod or something...yes...ha, ha, ha, ha, ha...no need to be worried...everything is going to be alright...who am i kidding? are they going to let us down again? PLEASE PD READ THIS!! THERE ARE PEOPLE WHO REALLY NOW ABOUT CARS THAT ARE FANS OF YOUR GAME. DON´T MAKE ME IGNORE HALF THE GAME´S ROSTER ONLY BECAUSE OF ENGINE SOUND ERRORS!(trust me. i had to do it on GT4). CORRECT ENGINE SOUND PLAY´S A BIG PART IN ENJOYING THE REAL DRIVING SIMULATOR FOR ME, AND I KNOW THAT FOR OTHERS TOO. ITS THE ONLY WAY THAT YOU CAN ENJOY CARS THAT IN REAL LIFE YOU ONLY DREAM OF. NOT HAVING THE CORRECT SOUNDS KILLS THE HOLE EXPIRIENCE. IT WOULD BE THE SAME PLAYNG WITH THE HOME THEATRE IN MUTE ....don´t ruin it again please....not again...


totally true!!!!

Please do not double (or as it is in this case) tripple post. I have taken the liberty of merging your posts.

Also, do not use all caps. It looks like you're yelling at people.




;)
 
I notice a difference between the Academy demo and Prologue.
The 370Z sounds more meaty and throaty, with a bigger low end compared to the Prologue cars.

Well it's the 17th here, 1 more day :(
 
both cars(the black one and the red one) although they sound like a 6cyl, sound like the have a compleatly different crank shaft-fireing order layout.

Dude, no offence, but wtf! Your comment made me and my mate burst out laughing. It's so sad. lol
 
The sound still isn't even close if you want to be honest about it. :guilty:
On the other hand, the sound in ppith's video pretty much matches the sound found in NFS Shift and modded Test Drive Unlimited(sound I made for a kind of a tuned GT-R, but it still has that familiar trumpet-ish grunt of a tuned nissan V6 engine:))...sorely missing from GT series so far...so when Yamauchi recently said:
Physics, SOUND, and online-features will be Gran Turismo 5’s GREATEST contributions to the evolution of the GT series.
I'm pretty much sure that the sound in this demo isn't up to the level of what he was talking about!;)
real:

NFS Shift

My Sound(think HKS GT570 tune)

if someone needs reminding, and you can also tell me how I awesomely got it right!;):P hihihi
 
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I think GT5 TT demo got it right this time. Listen to this

at beggening reving

then dyno test
http://vimeo.com/6922134


now in game, the dyno and in game sound the same. PD got it right this time.. but that so far only means 1 car..

 
okay, also people have to remember that the sound will be only as good as the weakest speakers.

its funny to see alot of people talking about how PD needs to put in "proper sound" when its likely that most people use POS built-in speakers in their TV or POS speakers that can barely project the sound spectrum and then they will probably still complain bout how bad the sound is in GT5.

GT4 is not very good, I do agree, but GT4 was also the end of the low-def era with the CRT TVs and remember what sound connection the PS2 had? yeah that ugly, POS red and white RCA connectors...absolutely terrible. With PS3's HDMI there is no excuse on BOTH SIDES (PD and the players) to NOT have good game sounds AND a good system that will accurately project those sounds (ie, proper mid range woofers, high frequency tweeters, and low frequency subwoofers), some higher end audio processing will help as well (not as hardcore as separate amplifiers, but at least good AV receiver like Denon)

So please make sure to invest in a nice, big TV and a nice big sound system, and I fully expect PD to roll out with very good sounds (possibly using the capacity of the double layer bluray for up to 50GB of data) so for those who have POS sound hardware they will have no one to blame but themselves if they use built-in TV speakers or low end POS speaker systems.
 
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Cant complain.

Sounds in "GT5" TT demo.

Are pretty damn amazing.

this goes for exhaust/engine sounds, A leap beyond GT5p

And especially for tire screech, Sounds beautiful.
 
okay, also people have to remember that the sound will be only as good as the weakest speakers.

its funny to see alot of people talking about how PD needs to put in "proper sound" when its likely that most people use POS built-in speakers in their TV or POS speakers that can barely project the sound spectrum and then they will probably still complain bout how bad the sound is in GT5.

GT4 is not very good, I do agree, but GT4 was also the end of the low-def era with the CRT TVs and remember what sound connection the PS2 had? yeah that ugly, POS red and white RCA connectors...absolutely terrible. With PS3's HDMI there is no excuse on BOTH SIDES (PD and the players) to NOT have good game sounds AND a good seystem that will accurately project those sounds (ie, proper mid range woofers, high frequency tweeters, and low frequency subwoofers), some higher end audio processing will help as well (not as hardcore as separate amplifiers, but at least good AV receiver like Denon)

So please make sure to invest in a nice, big TV and a nice big sound system, and I fully expect PD to roll out with very good sounds (possibly using the capacity of the double layer bluray for up to 50GB of data) so for those who have POS sound hardware they will have no one to blame but themselves if they use built-in TV speakers or low end POS speaker systems.

The best amplifiers and speakers cannot disguise what is a poor source signal. If anything, good hi-fi kit highlight the issues.
 
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okay, also people have to remember that the sound will be only as good as the weakest link in the chain.
There, corrected that for you. As Obli already points out, good speakers can't disguise bad input; as a matter of fact, they point it out. And to assume that most people here don't have quality equipment is just plain wrong.

That said, sound has definitely improved from GT5P to GT Academy, especially if you try the tuned 370Z. Not as over-processed as Shift, which is a good thing IMO.
 
There, corrected that for you. As Obli already points out, good speakers can't disguise bad input; as a matter of fact, they point it out. And to assume that most people here don't have quality equipment is just plain wrong.

Indeed a bad music source would be no good at all. But I think it is much more probable that bad sound will be due to user error than due to poor game sounds implemented by PD. (I think Ky knows that a big issue with GT4 was the lack of sounds, and with GT5 being in development for so long I think they will definitely not ignore or gloss over the sound aspect of the game)

And while I did error in assuming most people have POS sound system I was simply trying to raise awareness that for some people the issue of "bad sound" is not because PD/KY sucks but because of their inadequate sound hardware.
 
Point taken, but I still believe one could tell the difference between two games even on a crappy sound system. If one sounds bad and one sounds good, I would suspect the bad one is at fault or badly mixed.

That said, I prefer the sounds in GT Academy over those in Shift any day, the sounds in Shift are way over processed. GT Academy certainly sounds great on my Harman Kardon AVR-255/HKTS11BQ (but so does nearly everything ;)).
 
^^^Lmao! Import!

This guy should be the exhaust sampler. A condenser mic, acoustic room, and a good mixing is all what this guy needs.
 
I think the GT5 TT has perfect transmission whine. The only thing they need is that sound while shifting to the next gear. I Don't know what you guys call that, but every time a race car shift there's this double whine before it goes to the next gear. I haven't seen any sim/game manage to get this sound perfectly.
 
every time a race car shift there's this double whine before it goes to the next gear. I haven't seen any sim/game manage to get this sound perfectly.

I think that is because sequential gearboxes have next gear running before you shift.(different whine) If some race car uses robotic shifting(one clutch only), i think this sound wont' exist.
 
When Kaz mentioned there will be FULL internal and external customization, 1 thing i hope we can do is change the BOV (blow off valve)

They used the same crap one since what gt2 i think it was? It's so piss poor. Would be good to buy proper brands and here it go off! Blitz, Turbosmart, HKS etc
 
My biggest gripe about the GT series has always been about the sound. The car engines specifically. They are too toned down and doesn't sound like they're suppose to. I watch a lot of racing on TV and the cars sound really mean and loud. I really hope they focus on this area for GT5. I would love to see how your car changes sounds everytime you make adjustments in tuning and upgrading parts for your car. Slapping on an exhaust, headers or air filter should change the sound of your engine and shouldnt sound the same.

Another issues is when watching the replay. When a car passes by you at 150+mph it is suppose to sound extremely fast. But it seems like the car is passing by at 40mph instead. No racing game has ever gotten this right at all. Next time you guys watch a real live race on TV, notice that when a car passes the camera. It's suppose to sound like that! I recommend watching the DVD called IMAX SUPER SPEEDWAY and you will know exactly what I mean. It might be a small detail but to me it means a lot. Sound is a very important part of racing games. It should be done right. So PD please fix this and make a car thats passing by you at high speeds sound like it's suppose to!
 
okay, also people have to remember that the sound will be only as good as the weakest speakers.

its funny to see alot of people talking about how PD needs to put in "proper sound" when its likely that most people use POS built-in speakers in their TV or POS speakers that can barely project the sound spectrum and then they will probably still complain bout how bad the sound is in GT5.

GT4 is not very good, I do agree, but GT4 was also the end of the low-def era with the CRT TVs and remember what sound connection the PS2 had? yeah that ugly, POS red and white RCA connectors...absolutely terrible. With PS3's HDMI there is no excuse on BOTH SIDES (PD and the players) to NOT have good game sounds AND a good system that will accurately project those sounds (ie, proper mid range woofers, high frequency tweeters, and low frequency subwoofers), some higher end audio processing will help as well (not as hardcore as separate amplifiers, but at least good AV receiver like Denon)

So please make sure to invest in a nice, big TV and a nice big sound system, and I fully expect PD to roll out with very good sounds (possibly using the capacity of the double layer bluray for up to 50GB of data) so for those who have POS sound hardware they will have no one to blame but themselves if they use built-in TV speakers or low end POS speaker systems.


I have a dedicated AV amp with 5 X 100watt Energy Speakers and a 200 watt sub. The sound is only louder vs my TV speakers nothing more

NFS shift manages to sound fantastic on my TV speakers let alone my home Cinema.
 
I play all games on my studio monitors (for music writing and audio mastering) So they're are pretty accurate, rather than flattering. And Shift sounds terrible! Incredibly distorted
 
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