Seismica
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- Guisborough
- GTP_Seismica
This is recorded from the passenger side of a 350Z with many NA bolt ons: Nismo intake, Nismo exhaust, Stillen headers, Crawford high flow cats. The windows are rolled down. I'd like the sound in GT5 to sound like this when we aren't using the internal car view...
http://www.youtube.com/watch?v=BEhSnAhcllU
30 seconds into that vid you can't hear very much, even when the engine is revved, because of the wind noise
And people complained about wind noise in prologue? In the Ferrari California you can barely hear the engine because of wind.
That is their whole way to work, with scalpel and exact measures, like doctors. From sound to tracks to car models. But if anything may look like real life, they should add some smart methods to do it. Cars should be dirty and dented over time owning them, track should be dirty and used as they are and engines shouldn't sound like vacuum cleaners, but meaty, deep and like firing machines with all cracklings, backfires, shaking and smoking exhausts and those weird sounding rev limiters unique for every car.
From where i'm standing they are focusing not on the quality of the actual sound, but more the accuracy of where the sound comes from. If you play NFS shift you will notice sometimes the noise doesn't match the revs, and in Forza 3 you can drive small hatchbacks that sound like a V8 without any upgrades.
All the other games that have 'amazing' sounds do have flaws too. The sounds in prologue are terrible, its like GT4 sounds, but without the backfires and such.
I've said it before and I'll say it again, audio is THE weakest part of their series, second to the unintelligent AI.
That is a contradictory statement. It is THE weakest, but its actually the second weakest, ok gotcha.
They are improving a little, give them a break. And turn the volume up for more grunt. I play with my volume lowish so in some views you barely get any engine sound in prologue :S