The sounds seems much better, I acutually enjoy listening to the cars now the zonda sounds amazing and I love hearing the muira hit the rev limiter.
I'd they didn't have a limiter in real life then that's a big error.
Does anyone else think that the gear changes now sound worse than they did in GT4? It really doesn't sound right to me, although not very many games do a good job. I'm sure that manual shifting with a clutch could fix the problem, but most people won't be playing the game that way, and they'll probably notice that something is "off."
Muira actually sounds quite close to the real thing - much to my surprise
jump to 3:43, and a drive by at 5:55
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I'm not sure of what the fix consisted in, but they sound noticeably better now. 👍
As for the critical comparison compared to real life:
- Tone and pitch are there, but you can tell there's something missing especially during gear shifts. See my last post.
- The engine still doesn't really feel alive, there's a lack of small combustion imperfections like pops, bangs, gurgles, etc.
- Other than the slight syntheticity that GT sounds tend to have at higher rpm in my opinion there's lack of perceived roaring (and "purrrrrrrring") exhaust sound in the internal view. It's as if most of the sound in GT is coming from the engine compartment.
- The internal view in GT seems to not have a balanced level of external ambient noises (road, tyres, sound waves reflecting in the environment). This might be a demo issue though.
- Sounds in the internal view don't seem to be muffled (I don't mean reduced in volume) enough given the sound proofing of the car (ZR1 in particular).
However after hearing the fixed samples, I have to admit that there does have been a greater improvement than I thought.
Could you please fix the Fiat 500 too?![]()
Did they actually have a rev limiter in real life?
Since they didn't have electronic fuel injection I really doubt so, and if they did that would have been the simple "ignition off" type that would sound very brutal, much more than in the video (because of the unburnt fuel literally detonating in the hot exhaust instead of burning in the combustion chambers).
I'd they didn't have a limiter in real life then that's a big error.
Most carburated cars don't have a rev-limiter in real life.
In past Gran Turismos however all had one. It seems like this issue hasn't been solved yet.
I'll do some more tommorow, off to bed!
WikipediaThe PlayStation Eye features a built-in four-capsule¹ microphone array, with which the PlayStation 3 can employ¹° technologies for multi-directional voice location tracking, echo cancellation, and background noise suppression. This allows the peripheral to be used for speech recognition and audio chat in noisy environments without the use of a headset.¹ The PlayStation Eye microphone array operates with each channel processing 16-bit samples at a sampling rate of 48 kilohertz, and a signal-to-noise ratio of 90 decibels.¹
I just thought of something really "cool".
PD could provide an auto-configure tool that uses something like the PSEye (or any other microphone with a known frequency response) to adjust GT5's audio output according to your hardware and room setup.
That's assuming it's up to the job...
And looking at it, it just might be!
If you don't have one, you should still be able to do it all manually.
Muira actually sounds quite close to the real thing - much to my surprise
jump to 3:43, and a drive by at 5:55
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I use headphones 99% of the time, so that wouldn't work for me.
I think the sound is too clinical, it tries to be as pretty and "ideal" as the visuals, but just as things look uglier in real life(or should i say look so much better in GT) then things should sound just as ugly!
Popping banging rattles whines grinding, show me one onboard where you dont hear any of those.
PD, fire is where it all began, combustion, take it back to the roots, explore fire and its influence and nature and you will get those sounds we desire.
Did they actually have a rev limiter in real life?
Since they didn't have electronic fuel injection I really doubt so, and if they did that would have been the simple "ignition off" type that would sound very brutal, much more than in the video (because of the unburnt fuel literally detonating in the hot exhaust instead of burning in the combustion chambers).
Thats how it works on my '98 Honda CB500 (Motorcycle) and probably on all other carbed bikes. The ignition isn't simply switched to off though, I don't know exactly how its done.
Its not that brutal and there are no flames coming out of the exhaust (sadly)
If you put the killswitch to off position, open the throttle a few times and then turn it back on, you can produce a nice bang though. Not that good for your exhaust valves, though.
Thats how it works on my '98 Honda CB500 (Motorcycle) and probably on all other carbed bikes. The ignition isn't simply switched to off though, I don't know exactly how its done.
Its not that brutal and there are no flames coming out of the exhaust (sadly)
If you put the killswitch to off position, open the throttle a few times and then turn it back on, you can produce a nice bang though. Not that good for your exhaust valves, though.
...
More synthesis layers would cover some of this, to add to the exhaust and intake gas, the road noise and aerodynamic noise.
Nice shots. 👍
You'll have to tell who I need to get in contact with to take photos "out on the track" at MSR.![]()