They are unfortunately, not mine. I'm just proving my point that I have had the chance to see the cars on & off the track.Nice cars Mclaren. Do you get to drive em?
By office, I meant my home office. I apologize for the confusion, though I wish.Just out of curiousity, do you work there at the RUF Auto Center? Just noticed you mentioned your office and thought "wow, what a lucky guy".
If I can ever find them, I will post them.That wasn't so hard, was it? Now, about those videos...![]()
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If I can ever find them, I will post them.
They are unfortunately, not mine. I'm just proving my point that I have had the chance to see the cars on & off the track.
The RGT is long gone, and unfortunately, that blue RGT will be too just like so many RUFs that have passed through. Sadly, they may also be the last as the dealer no longer represents the brand in the US.
A Yellowbird & BTR are the only cars the dealer keeps in circulation.
By office, I meant my home office. I apologize for the confusion, though I wish.
If I can ever find them, I will post them.
I'm hoping to hear the Ford Mark IV to sound absolutely ridiculously frightening and so loud and beastly that it would scare the living daylights out of any living organism
C'mon alba!
Nice shots. 👍I'm with you... I've seen and heard them in person as well. Starting up, Idling, and on the track. Naturally, I have no video footage of my own (other than my own track footage, but nothing with great quality sound... mostly wind and my car's engine), but have some photos we shot:
http://www.scottandtemphotography.com/apexRUF2009/
http://www.scottandtemphotography.com/rufcarsandbikes032010/
http://www.scottandtemphotography.com/rufcarsandbikes032010/
Adjusting down the relative volume of opponent cars and sound effects would make it louder. This should be the best choice for people with sounds system with a limited dynamic range or can't play the game at very loud volume settings.
In GT5TT there was a sound option setting that tuned this effect, if I remember correctly. The lower the setting was (default = minimum), the greater were surrounding sounds adjusted to give the impression of loudness of the player's car, lowering the sound processing engine dynamic range.
The maximum setting set all sounds at a realistic relative loudness one between each other, but with this the player was forced to play the game at a very loud (realistic) sound volume in order to hear sounds as intended (due to the high dynamic range).
The middle setting was a balance between the two extremes, and best for people who played the game with good headphones or with home theater systems at an average sound volume.
I'm not sure if I explained it correctly, I hope it's clear.
since most people dont read the generel news http://tvgry.pl/ << look for the gt video.
I want PD to use real time engine sounds now, surely the PS3 can handle this.
These two vids in this link are dubbed, however you get the point.
http://www.playstationuniversity.com/this-is-how-gran-turismo-5-should-sound-3619/