You're not editing existing circuits. You're creating circuits from scratch, using the sliders to adjust the number of corners and their severity in each sector. No doubt you could create a Suzuka clone with the changes you describe, but you're not actually editing Suzuka.
I think that for such a large game, other than the costs/benefits of a very complex track editor (with maybe support for common 3d models and formats used by common 3d modeling programs), there also might be licensing issues if tracks are made too much similar to real existing ones or other games.
I think you've all got this wrong...in my personal opinion. My interpretation is that you select parameters and the game creates a track for you.
If you are happy with it you save it. HOWEVER if you are not happy with it you might be able to edit the existing track or you might have to create another new track. This is all about auto-generation with, maybe, tweak edits.
I don't think you'll be doing anything like recreating other circuits. Kaz has already hinted that it would be too hard to get working properly.
I could be way off the mark with this but that's how I read it.
The article that was pulled from IGN mentioned that individual sections can be edited, i.e. track width, curve tightness, camber etc. This was corroborated by a German article, which may or may not still be live. I'm not sure, but there may have been others.
Anyway. I hope that it can produce random circuits. In a way, that's actually harder to implement properly, unless the terrain is fixed (so it knows where it can and "can't" run the course). I can't be arsed sitting down and making something from scratch every time I want a new track; a random generator that then lets you go back and tweak odd bits of camber and corner sequences would be ideal. A procedural scenery placement would be the icing on the cake![]()
Yeah I noticed that earlier today but I thought it was because they jumped the embargo...not that the information was incorrect.The article that was pulled from IGN mentioned that individual sections can be edited, i.e. track width, curve tightness, camber etc. This was corroborated by a German article, which may or may not still be live. I'm not sure, but there may have been others.
Would it be harder, though? I mean if you tell it what you want wouldn't it be easier for the computer to create a track within it's limits rather than letting the user go mad with it?Anyway. I hope that it can produce random circuits. In a way, that's actually harder to implement properly, unless the terrain is fixed (so it knows where it can and "can't" run the course). I can't be arsed sitting down and making something from scratch every time I want a new track; a random generator that then lets you go back and tweak odd bits of camber and corner sequences would be ideal. A procedural scenery placement would be the icing on the cake![]()
I think you've all got this wrong...in my personal opinion. My interpretation is that you select parameters and the game creates a track for you.
If you are happy with it you save it. HOWEVER if you are not happy with it you might be able to edit the existing track or you might have to create another new track. This is all about auto-generation with, maybe, tweak edits.
I don't think you'll be doing anything like recreating other circuits. Kaz has already hinted that it would be too hard to get working properly.
I could be way off the mark with this but that's how I read it.
Would it be harder, though? I mean if you tell it what you want wouldn't it be easier for the computer to create a track within it's limits rather than letting the user go mad with it?
That's what I was thinking lol.
Now that is what I call a touge! 💡
http://eu.gran-turismo.comIn the "Course Maker", you will select the base theme (terrain), and select a variety of parameters such as the length of the course, to easily create a track which matches your parameters. If you come up with a good track, you can also give these original tracks to your friends online, and use them in the races with your friends in My Lounge.
Latest news on the 'Course Maker'
Is anyone else getting the impression that you select the 'theme', the length of track and by the looks of things whether the track is a circuit or a point to point rally stage/hillclimb/sprint. But then the computer randomly generates a layout?
I know i'm just speculating here, but i see no mention of the user being able to select the actual layout, just options to influence the style of the course...
He switches to the game and starts by picking a theme - sunset in Toscana, although there appear to be lots of others - before playing with some slider bars and dropdowns to change the number of sectors, course type (one-way or loop), weather and time of day. Tracks can be up to 10km long.
Yamauchi does a quick demo but there's hardly time to take it in because then he's on to the Course Maker. "This isn't something you would use to make an exact recreation of a road," says Yamauchi, scotching visions of a proper 3D track creator. "But you can make tracks that suit parameters you specify."
He switches to the game and starts by picking a theme - sunset in Toscana, although there appear to be lots of others - before playing with some slider bars and dropdowns to change the number of sectors, course type (one-way or loop), weather and time of day. Tracks can be up to 10km long.
He then jumps into the game via the Test Drive button and within seconds he's zooming down highways through parched fields and villages. He exits back to the Course Maker screen and tunes a couple of sectors, changing the frequency of curves, course width, sharpness of corners, degree of topography tracing and bank angles. When he hits Test Drive again he's facing a totally different course of rising straights and increasingly sharp, technical corners.
"It's not practical to have a regular course creator," says Yamauchi, "because it ends up being a complicated 3D tool and nobody would be able to use it." Course Maker certainly looks easy to use.
I would have personally hoped for something longer than 10 Km, especially for point-to-point courses.