GT5 Track Editor Thread

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What is interesting though is that they're giving a "No comment" rather than a denial of the feature. Would be foolish to get excited and read into this as a confirmation, but maybe it's safe to assume there's something to it, and much like dynamic weather, it's one of those features that PD has yet to decide if it will be included in the game?

Probably to avoid having to worry about this sort of logic, Sony have replied with 'No comment' on pretty much everything.

To be fair they do more often use the phrase 'don't comment on rumour or speculation', but it's all much the same idea.
 
Honestly all this talk about (supposed) track editors, dynamic weather, day/night cycles, etc are getting me a little skeptic regarding the game itself - I fear PD is putting way too much attention on things which could be regarded as accessories, and that it would reflect negatively on what's the important, the driving.

I would definetively prefer the most realistic physics rather then that kind of stuff. If they come together however, its welcome.
 
I don't know why, but seeing this resurface is a bit overwhelming. Whether or not it makes it into GT5, it's already crazy enough for something like Track Editor to be in a discussion of GT5.

I say this because this is actually 1 feature that no one really anticipated. Not because people don't want it, but because its possibilities is nearly none, at least in our eyes. Rumors like 10,000 cars or, weather and such can easily be generated by fans' wishes, but no, this track editor thing is a whole new level of a rumor.
 
Via EuroGamer, who are much more credible than that E4G site:



Click here for source

So they've flat-out confirmed that E4G was lying to get hits for their site, which is unsurprising.
No they haven't, there is every possiblity that a Sony employee said these things, but Sony however has not said anything. I would have expected an outright denial that a track editor will be included if there were no plans for one to be in since an outright denial removes the over expectation on the game that othe answers would leave or enhance.
 
I wasn't referring to what the Sony rep said at DigiExpo, but rather the fake E4G article saying that Polyphony Digital emailed them to confirm the track editor (which was highly suspicious). The EuroGamer article confirms that they (E4G) were lying because they state that the official Polyphony Digital response is "No comment".
 
I don't know how to comment on the news section :ouch: so I'll have to post here.
I think track editor would take the whole series to a new level and this would be highly needed as GT4 in HD with online just won't cut it!
IMO GT really needs something new, I can't get my head around how so many people here are so pessimistic saying it's not needed and the PS3 couldn't handle it anyways ...:indiff:
 
Am i the only one who saw the comments on e4g.com?
To start with they said the response was in japaneese . Then when someone from japan said in the comments they would help translate and showed proof they were from japan, the admin closed and deleted the coments and changed the story to take out the Japanese mention.
I think its a bit of attention seeking
 
Also, custom tracks could mean the graphics might not always be perfect, and could introduce a situation where the game looks silly or unrealistic. I think Kaz is too much of a control freak to allow GT to look anything other than pixel perfect in line with his vision.

This makes a lot of sense. It's easy to see how a created track could look horrible (kazunori wouldn't like that, nor would I).

However, the biggest problem is that a poorly made track could cause many framerate issues. It's one thing to include a track editor in a game like modnation racers, but when we are talking about a game like GT5 that is pushing the hardware to the limits, a wrongly placed building could cause a framerate nightmare.

There are ways to ensure the game runs smoothly, and if someone is capable to pull it off its certainly PD, but the more I think about it, the less I believe it will happen because of technical complications. That's not to mention what you said about how a created track would most likely look bland and goofy in comparison to PD-crafted tracks.

I'm sorry Amar. It may have been tested internally as you stated but I don't see it in the final game.
 
Why would you want a track editer anyway it don't make sense.
Yeah an unlimited amount of racetracks and recreations from real tracks that arent in the game really dont make sense. I mean, imagine that, hundreds of race tracks for free, completely useless.
 
Im pretty sure legally you want be able to edit tracks that arent PD's own.
Why would you want a track editer anyway it don't make sense.

As I said in the other thread, if the track creator uses pre-made segments (like a slot car track) then you don't have any issues with legality and the graphics will look as good as any track in the game. It's not the same as a track "editor" but it would allow a very large number of different tracks to be created using relatively few track segments.

And since only the type and order of segments needs to be sent to other players online it makes racing these custom tracks online a breeze compared to the nightmare of trying to send a complete custom track to every player.
 
Has anybody wondered how we're gonna make extra detailed asphalt with skid-marks and dirty lines if the track editor uses pre-made segments?

It would be trivial to have skid marks that meet from one segment to the next.

And honestly, if the skidmark detail is lacking in the theoretical custom track mode then so what.
 
It would be trivial to have skid marks that meet from one segment to the next.

And honestly, if the skidmark detail is lacking in the theoretical custom track mode then so what.

I would expect something similar to Fuji in GT4, with the entire track newly paved. Either that or it lets you shade in certain areas to indicate the braking zones where the track has been marked by cars in the past.
 
if the skidmark detail is lacking in the theoretical custom track mode then so what.

To you it may be 'so what' but I think to KY, seemingly insignificant stuff like that could sadly be a deal breaker...
 
To you it may be 'so what' but I think to KY, seemingly insignificant stuff like that could sadly be a deal breaker...

That is certainly a possibility.

Although... He did seem ready to release GT5 with "damage" that amounted to nothing but scuffed paint and flapping hood and doors...
 
Either that or it lets you shade in certain areas to indicate the braking zones where the track has been marked by cars in the past.

Or you could let the AI learn the line and mark the braking zones / lines accordingly, not everybody knows how to take the racing line!
It could easily be "stuck on" over the top of the existing sections as a blended texture with variable transparency along a "spline" representing the AI's path.
The only difficult part is having the AI learn the track... maybe some parts of B-Spec Bob's code is capable of this by trial-and-error?

It'd be nice to drive a randomly generated course, as you won't know what to expect, necessarily, as you drive around / along it.

EDIT:
Although... He did seem ready to release GT5 with "damage" that amounted to nothing but scuffed paint and flapping hood and doors...

Well, if he were that ready to make such, apparently "sloppy", compromises then we wouldn't have all these issues about delayed release dates, and we'd have had a string of (recent) NFS-type games instead of the quality and consistency evident in the series so far.
Do you remember the damage in GT2? That was one hell of a compromise, and it's taken until now to come back to it.
 
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Well, if he were that ready to make such, apparently "sloppy", compromises then we wouldn't have all these issues about delayed release dates, and we'd have had a string of (recent) NFS-type games instead of the quality and consistency evident in the series so far.
Do you remember the damage in GT2? That was one hell of a compromise, and it's taken until now to come back to it.

And yet all evidence pointed to a December release until the initial negative reactions to damage in GT5 demos...

All speculation of course, but there is certainly reason to believe that damage was the reason for the delay.
 
Well whatever the reason was, it's probably just as well GT5 is out next year...it looks like Modern Warfare 2 is going to overshadow and destroy everything in sales this year.

Sony will want GT5 to stand out in the release schedule, not competing with the biggest game of the year.
 
I doubt this is true, it would be a brilliant addition, of course, but the ability to add straights, hairpins, backgrounds, all in HD? I don't think so, I hate to be a buzzkill, but I assume by "Track Editor" they meant adding in cones and maybe changing the advertisements on the flags or something along those lines. I do hope I'm wrong though.
 
Or you could let the AI learn the line and mark the braking zones / lines accordingly, not everybody knows how to take the racing line!

People who are serious about creating a circuit will know the best line ;)

It could easily be "stuck on" over the top of the existing sections as a blended texture with variable transparency along a "spline" representing the AI's path.
The only difficult part is having the AI learn the track... maybe some parts of B-Spec Bob's code is capable of this by trial-and-error?

I very much doubt that the AI learning the track will be a problem. The AI driving is calculated in real time, you are under the impression PD drew a line on a circuit and the AI followed it like zombies. It is only partly true, they just made the AI the same in previous games so they all followed the same line. Hopefully there will be some variation between the AI car's driving line this time around.

Well, if he were that ready to make such, apparently "sloppy", compromises then we wouldn't have all these issues about delayed release dates, and we'd have had a string of (recent) NFS-type games instead of the quality and consistency evident in the series so far.
Do you remember the damage in GT2? That was one hell of a compromise, and it's taken until now to come back to it.

There was damage in GT2? :boggled:

We don't know what compromises Kaz has had to make. But there are 3 factors limiting them that forces them to compromise regardless of what they want in the game. These are:
1) Time/Sony (in this argument they are one in the same, Sony pushing PD for a release)
2) Hardware. The PS3; an amazing machine it might be, but its not as good as it needs to be.
3) Money, which means its difficult to get licenses and to outsource parts of the project that are very time consuming. This limits damage and many other features we may not see, at least to the extent we would have expected.
 
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