GT5 Track Editor Thread

  • Thread starter Tapey
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Well Farcry 2 has an online list of environments, other peeps have designed & you can DL & play.But it's a little slow, so keeping it separate as you say People_Know_Me would help to speed it up.

Heck, if they made a public version of a track designer available now, it'd give a lot of us something to do while GT5 comes out, and allow us to amazingly enhance the game for when it does drop by having tons more tracks available upon release. The only problem is, even if the game was already release and a track designer included, you have to be able to test your work throughout the design process, so that would be a challenge, especially without the game.

Links 2003, a PC golf game, is still alive and kicking thanks to its course designer. It's amazing that a something as old as that can allow users to produce such stunning images (check out a place like Linkscorner.org). Users actually will download real terrain data and implement it into the designer before going in and ironing everything out, adding textures, editing texture properties, creating 3d objects, planting other objects such as trees, etc...

It works for that, why couldn't it work just as well for a racing game?
 
Would be more complicated for tracks with track stands & other buildings i guess ( i can't see a problem with doing that ).A track designer would be useful for making rally tracks or even better to make 4x4/SUV courses providing the 4wd systems are fully functional.
 
Sorry to go off topic but I can see where this game will end up if Track Editor is included. By the time we get to GT10 we'll have livery creator, track creator, and car creator where we're able to design and build our own car from scratch. ;)
 
Sorry to go off topic but I can see where this game will end up if Track Editor is included. By the time we get to GT10 we'll have livery creator, track creator, and car creator where we're able to design and build our own car from scratch. ;)

Hahahahaah, then type 'Uragano supercar' at google and check out the possible results of your post. :D I would love to virtually build my own glassfiber, twinturbocharged monster.

A track editor would be something awesome, but only for offline play. One of the smart approaches would include a contest by PD to select the best homebrew tracks ( ? ) to be included in GT6, but they would have to forbid Hermann Tilke to enter the contest, there's more in motorsporting than 90º turns and plains, you know. :)
 
Im not much interested in Track Editor.... i would like more to see some real extra DLC content ... track pack, with great quality and real textures... to improve the overall game. Not everybody get the skills ( and more likely patience ) to build a track from scratch....
 
Im not much interested in Track Editor.... i would like more to see some real extra DLC content ... track pack, with great quality and real textures... to improve the overall game. Not everybody get the skills ( and more likely patience ) to build a track from scratch....

I'd like to see it so that I can put my local track in the game. So I can practice during the winter when there's snow on the real track. 👍
 
As a thought, one way to incorparate a track editor would be to use elements from PD created track like Grand Valley, Apricot Speedway, El Capitane, etc. Choose your background, place track sections from set sections, add stands, tunnels, pit straights trees, etc. then add elevations. Because you are using known sections, tyre marks could be "pre-painted" on to the texture map, and the A.I. knows the braking points and average lines for the corners used.
 
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If a track builder is in the game (and that is still a big if), the Sony Motion Controller (which is delayed until next Fall) would be a great input device. It would allow for drawing in free-hand (like with a mouse) and drag/drop items onto the track surroundings (like trees and buildings). :cool:
 
Sony is apparently going for the play create share thing...so hopefully their first-party games will include this where possible, and not just LBP/MNR.

Because, GT5 + track creator (a good one) + livery editor (including the ability to import images) + 1000 cars = something we won't have seen before.

It would be a console racer that ALMOST bridges the gap between console and PC gaming. rFactor doesn't survive because of the physics, there have been other games with equally good suspension modelling and what not. rFactor survives because of user content - from a tiny amount of cars at release, now it has more cars than every console racer combined, and probably more tracks than again, every console racer combined. LBP is massive, not because of the levels on the disc, but because of the near limitless online levels.

On something as big as GT5, user creation tools could well see it out happily until GT6 hits. No waiting, no being bored. Just content, unlimited content!
 
Mod nation racers beta is very cool. I mean... the track editor!

It is pretty good, in fact the whole game is. Mario Kart crossed with LittleBigPlanet was always going to be a good idea!

Due to the cartoonish nature of Mod Nation Racers the track editor works well but I'm really not convinced it will be as successful in a serious game like GT5. Maybe I’m underselling the community’s ability to design and build tracks that are challenging and fun to drive and give them the same level of detail that PD have. You have to search through a lot of rubbish levels in LittleBigPlanet before you find something that is genuinely special.

If a track editor is included in GT5 my hunch is it will just allow you to place barriers and cones on a large skidpan or air field (top gear track?) to make a track layout. Guess we’ll have to wait and see.
 
It could be that he is talking about maybe creating some Gran Turismo locations into Mod Nation Racers.
 
Man Furismo Jive? :lol:

It all seems a bit of a strange premise (the advert, I mean - also: "half man, half bear, half pig", nice rip-off)

Anyway, things are definitely gearing up...
 
To me it sounds a lot more like the character "Kevin Butler" will be doing some advertising campaigns for GT5, rather than hinting at GT5 featuring a track editor.
 
Maybe I heard it wrong, but I thought he meant his next project (commercial) will be for GT5.

Wish I could watch it again, but I am at work now. :guilty:
 
Hmm I understood ist so that he wan´t to create a new project wich will be in the same niche as GT5

Next project - racing game - rhymes with man jurismo hive...

So how could you guys can interprete this as an GT5 track editor? FTW?
 
i need a track editor... but complexe tracks editor like bob tracks builder or other like that.
I need PD track editor on DVD for PC.

WHY ?

Juste because this game need have correct and logical track, not space track not Bugging crazy tracks etc..
Imagine the time lost to DL worse and strange track to finaly erase them after 1h dl.

I hope have a follow testing members for the out track for erase ridiculous and hoorible tracks too.
That my hope.

GT5 is not a Mod nation racer game.
 
Kevin Butler only promotes PS3 exclusive titles right? or not?

If GT5 is really his next "project," (which most can agree it's probably indicating an ad/promotion) then that means the game will probably come before any other Ps3 exclusive titles coming out this year after Modnation Racers, like Resistance 3 or any other possible sony exclusive title coming out in the fall or winter.
 
Kevin Butler only promotes PS3 exclusive titles right? or not?

If GT5 is really his next "project," (which most can agree it's probably indicating an ad/promotion) then that means the game will probably come before any other Ps3 exclusive titles coming out this year after Modnation Racers, like Resistance 3 or any other possible sony exclusive title coming out in the fall or winter.

While that is logical... given GT's colorful past nothing is for sure. Here is hoping.
 
I think sony asked gt5 for a track editor too, and will maybe incorporate some "Play, create, share" in there too.. After all, it would make them alot of money, and maybe (although I dont expect this from polyphony) kaz just got bought.

Hopefully there is a track editor .
 
If people want a track editor, buy MNR! Kaz and company make fantastic tracks, don't need anything else!


ps. It's the 29th!
 

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