GT5 Track Editor Thread

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Can you adjust the intensity of rain? I have only seen amazon scale rain in videos which conditions would cancel every race in real life :)
 
Can you adjust the intensity of rain?
It doesn't look like it. The six-minute video shows that it can be wet or dry, but there's nothing to suggest it can be variable. Hell, I'm not entirely sure weather in the wider game is variable.
 
I was initially disappointed that el capitan wasn't in our track list. But it looks like you can create 1152 El Capitans if you want and that's rather fantastic. I just hope there's an event in career mode which uses these created tracks...
 
I was initially disappointed that el capitan wasn't in our track list. But it looks like you can create 1152 El Capitans if you want and that's rather fantastic. I just hope there's an event in GT mode which uses these created tracks...

I doubt GT mode uses your own creations but it does use random ones in Special Events at least. Looks like even the Karting Event uses one.
 
I just watched the course maker video. Love the whole random generated track thing, I was pretty dissapointed at first with the track list, but I'm getting psyched for this now that I realize how many different tracks are possible!!! 👍
 
... but I'm getting psyched for this now that I realize how many different tracks are possible!!! 👍

Infinite is the number that comes to my mind :D
The Track Creator could very well be a highlight in this game.
 
Oh yeah. I have a good hunch Course Generator is were I will spend a lot of my time in GT5. Up to 10 km of road is good, and I think this is the closest thing we will have to the fantastic road races/rallies that disappeared in the 70's.
Satisfaction expected, and it looks promising enough.

I know, know. I just prefer the term "Course Generator."
To me, "Maker" seems a bit "Google Translate." Not exactly wrong, but a bit sloppy when there is a better word to describe the function performed in game. But I understand. English is not my native tongue either.

I do prefer this Generator type of Course Maker over an actual, full blown Creator though. Beeing able to construct everything down to the last detail, including the recreation of real tracks and locations, would be extremely cool, but much too complex and time consuming to get it done right. The solution PD came up with seems to me like the perfect compromise.
Or as we say in Sweden: the golden path between.
 
You accuse Americans of generalizing a geographical area, yet in doing that you are generalizing a huge group of people, which is honestly much more idiotic than not knowing or caring about where the Mexican borders reside. :dunce:

Get over yourself, PC police, its a freakin joke, but no you wanna get touchy and send in the troops, please...:crazy:

And trust me some Americans care ALOT about where that border is...:yuck:
 
Get over yourself, PC police, its a freakin joke, but no you wanna get touchy and send in the troops, please...:crazy:

And trust me some Americans care ALOT about where that border is...:yuck:

But half of us do not know where the border even is haha !
 
Ok, I'm not sure if this was brought up but watching the track maker video has me a bit confused. It looks to me that after you configure one section of the track, out of the 7 max sections, to how you like it, changing the next section also changes the previous sections.
 
Ok, I'm not sure if this was brought up but watching the track maker video has me a bit confused. It looks to me that after you configure one section of the track, out of the 7 max sections, to how you like it, changing the next section also changes the previous sections.

I thought that too, but I think it just flips/rotates the track a bit. If you look at the first sections which have been configured, they don't change (much) when he generates a new layout or configures some later section.
 
yeah,thats interesting,because the rain in the videos is too strong.it's nice,but we do need adjustment function.

wouldn't we then need an intermittent wipe control, or automated wipers :)

Personally I think the rain looks like mostly what we've had for the past three weeks in Scotland!
 
Ok, I'm not sure if this was brought up but watching the track maker video has me a bit confused. It looks to me that after you configure one section of the track, out of the 7 max sections, to how you like it, changing the next section also changes the previous sections.

I thought that too, but I think it just flips/rotates the track a bit. If you look at the first sections which have been configured, they don't change (much) when he generates a new layout or configures some later section.

It would be pretty frustrating if every time you made changes to one section, it modified the other sections. You can't move the waypoints in the course generator though, right?
 
I thought that too, but I think it just flips/rotates the track a bit. If you look at the first sections which have been configured, they don't change (much) when he generates a new layout or configures some later section.

Hmmm, look at section 1 when he finished that section and then look at it again when the track is done. They don't look alike.
I don't like the fact that whatever little control you have over the look of the track is even further reduced.
 
Can you adjust the intensity of rain? I have only seen amazon scale rain in videos which conditions would cancel every race in real life :)

Yea!

I keep hearing weather plays tricks on you, so im sure the rain starts with pitter patters and grows, or stays drizzly and not category 3 hurricane style
 
I guess I'm finally realizing that meticulous detail of courses will NOT be possible with this Track Editor. Only thing close to meticulous is in making tracks based on overall flow. I'm disappointed about this news as I was probably hoping to properly make my own original courses. However, I can understand trying to make new courses with this Track Editor. It's more like imagining the FLOW of race tracks as opposed to making your own unique courses from scratch with precise detail. It can be tough getting the flow of courses without some sort of signature corners. Think of tracks like Laguna Seca, where you have signature sections like the Andretti Hairpin and (of course) the Corkscrew. It's tough to make a distinctive course from a generated deal, and with no precise detail of corners, it can be tough to make a dream course (or something deceptively close).

If anything, I seem more interested in making open circuits with this Course Maker than I am closed circuits. I think this Course Maker better suits open courses than closed courses. I at least know what I can expect in a generated winding open road course than I do a generated closed course. The variety will be interesting with the different environments. That one environment that has the tarmac road and the windmills in the background seems like a good one for touge battle. I'm probably a bit surprised there isn't some environment inspired by Japanese mountain passes. You know, in case you want to make your own Haruna (or Mt. Akagi for you "Initial D" fans).

Still, it will be plenty promising to try this deal out.
 
I have an interesting idea regarding this Track Editor feature - but it could only happen if the tracks are stored locally (on the PS3 hdd) and only later, if the user wants it, it is uploaded to PD servers to share with other players.

The idea is based on the fact that the when changing one section, the other sections, especially the ones which are not directly connected to that section, are not changing much (or at all).

So the idea is that all those "mod communities" could analyze the resulted track file format (by doing minor changes to track and compare results). Based on that info they can create a basic PC tool that modifies the track file to really create your own tracks - of course it is limited to the track length and number of sections.

As I mentioned above, this could only done if the tracks are saved locally since if they are auto-uploaded to PD server then there is no way to analyze and uploaded tracks from PC...

I am a programmer my self (as my day job) and I would be more than happy to help & support such a project.
 
I have an interesting idea regarding this Track Editor feature - but it could only happen if the tracks are stored locally (on the PS3 hdd) and only later, if the user wants it, it is uploaded to PD servers to share with other players.

The idea is based on the fact that the when changing one section, the other sections, especially the ones which are not directly connected to that section, are not changing much (or at all).

So the idea is that all those "mod communities" could analyze the resulted track file format (by doing minor changes to track and compare results). Based on that info they can create a basic PC tool that modifies the track file to really create your own tracks - of course it is limited to the track length and number of sections.

As I mentioned above, this could only done if the tracks are saved locally since if they are auto-uploaded to PD server then there is no way to analyze and uploaded tracks from PC...

I am a programmer my self (as my day job) and I would be more than happy to help & support such a project.

That sounds like a great idea!
 
I hope these tarmac tracks are not all smooth, and that significant bumps are present in certain sections. Especially in the country road themes
 
I have an interesting idea regarding this Track Editor feature - but it could only happen if the tracks are stored locally (on the PS3 hdd) and only later, if the user wants it, it is uploaded to PD servers to share with other players.

The idea is based on the fact that the when changing one section, the other sections, especially the ones which are not directly connected to that section, are not changing much (or at all).

So the idea is that all those "mod communities" could analyze the resulted track file format (by doing minor changes to track and compare results). Based on that info they can create a basic PC tool that modifies the track file to really create your own tracks - of course it is limited to the track length and number of sections.

As I mentioned above, this could only done if the tracks are saved locally since if they are auto-uploaded to PD server then there is no way to analyze and uploaded tracks from PC...

I am a programmer my self (as my day job) and I would be more than happy to help & support such a project.

Brilliant. I did notice that too, that the previous edited sectors try to be as loyal to the settings as possible, but still changes a bit since the whole track has to change in regards to the current sector that is being edited.

Hoping for the best. 👍

EDIT: I didn't see any options for sector length. Anyone catch anything like that? Since I plan on making a straight, it would be nice to set the length at the maximum 10km.
 
I am a programmer my self (as my day job) and I would be more than happy to help & support such a project.

I think the problem with this is the saved track is a tiny file, stored simply as the settings which are already visible to us, plus a seed value, which gets incremented or decremented by clicking the arrows at the bottom of the course maker screen.
When someone else shares your track, their PS3 will take those values and generate the exact same track as you created.

If I'm right about that you'd need to make an exact replica of the track generator for PC, and know exactly how the seed values affect the random variations. To be honest it seems pretty unlikely without going through the game's code. :grumpy:

Having said that, it's probably easy to make something that will make layouts on the PC in a very similar fashion to GT5, but making the exact variations compatible is another matter.
 
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