It doesn't look like it. The six-minute video shows that it can be wet or dry, but there's nothing to suggest it can be variable. Hell, I'm not entirely sure weather in the wider game is variable.Can you adjust the intensity of rain?
I was initially disappointed that el capitan wasn't in our track list. But it looks like you can create 1152 El Capitans if you want and that's rather fantastic. I just hope there's an event in GT mode which uses these created tracks...
yeah,thats interesting,because the rain in the videos is too strong.it's nice,but we do need adjustment function.Can you adjust the intensity of rain? I have only seen amazon scale rain in videos which conditions would cancel every race in real life![]()
... but I'm getting psyched for this now that I realize how many different tracks are possible!!! 👍
You accuse Americans of generalizing a geographical area, yet in doing that you are generalizing a huge group of people, which is honestly much more idiotic than not knowing or caring about where the Mexican borders reside.![]()
Get over yourself, PC police, its a freakin joke, but no you wanna get touchy and send in the troops, please...
And trust me some Americans care ALOT about where that border is...![]()
Ok, I'm not sure if this was brought up but watching the track maker video has me a bit confused. It looks to me that after you configure one section of the track, out of the 7 max sections, to how you like it, changing the next section also changes the previous sections.
yeah,thats interesting,because the rain in the videos is too strong.it's nice,but we do need adjustment function.
Personally I think the rain looks like mostly what we've had for the past three weeks in Scotland!
Ok, I'm not sure if this was brought up but watching the track maker video has me a bit confused. It looks to me that after you configure one section of the track, out of the 7 max sections, to how you like it, changing the next section also changes the previous sections.
I thought that too, but I think it just flips/rotates the track a bit. If you look at the first sections which have been configured, they don't change (much) when he generates a new layout or configures some later section.
I thought that too, but I think it just flips/rotates the track a bit. If you look at the first sections which have been configured, they don't change (much) when he generates a new layout or configures some later section.
Can you adjust the intensity of rain? I have only seen amazon scale rain in videos which conditions would cancel every race in real life![]()
Anyone know if we can hold races on these tracks offline against the AI?
I have an interesting idea regarding this Track Editor feature - but it could only happen if the tracks are stored locally (on the PS3 hdd) and only later, if the user wants it, it is uploaded to PD servers to share with other players.
The idea is based on the fact that the when changing one section, the other sections, especially the ones which are not directly connected to that section, are not changing much (or at all).
So the idea is that all those "mod communities" could analyze the resulted track file format (by doing minor changes to track and compare results). Based on that info they can create a basic PC tool that modifies the track file to really create your own tracks - of course it is limited to the track length and number of sections.
As I mentioned above, this could only done if the tracks are saved locally since if they are auto-uploaded to PD server then there is no way to analyze and uploaded tracks from PC...
I am a programmer my self (as my day job) and I would be more than happy to help & support such a project.
I have an interesting idea regarding this Track Editor feature - but it could only happen if the tracks are stored locally (on the PS3 hdd) and only later, if the user wants it, it is uploaded to PD servers to share with other players.
The idea is based on the fact that the when changing one section, the other sections, especially the ones which are not directly connected to that section, are not changing much (or at all).
So the idea is that all those "mod communities" could analyze the resulted track file format (by doing minor changes to track and compare results). Based on that info they can create a basic PC tool that modifies the track file to really create your own tracks - of course it is limited to the track length and number of sections.
As I mentioned above, this could only done if the tracks are saved locally since if they are auto-uploaded to PD server then there is no way to analyze and uploaded tracks from PC...
I am a programmer my self (as my day job) and I would be more than happy to help & support such a project.
I am a programmer my self (as my day job) and I would be more than happy to help & support such a project.