GT5 Track Editor Thread

  • Thread starter Tapey
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Well, let me put this to some more perspective. Having played the TrackMania games, you're free to make your own course almost however you want. Change up elevation and everything. Anyone who has played the TrackMania games know that the Coast environment allows you to make your own rally-style stages or permanent race tracks. It's still one environment, but you have a little more versatility with one environment. And of course, it's a grid-generated deal.

The only wild card in all of this is if there will be future enhancements to this Course Maker. Otherwise, we'll just have to stick with what we got. We'll have to imagine courses by complexity and flow. A dream track is NOT going to be possible unless you really know what kind of race track you have in mind. If you're thinking about flow, I guess we can use the new Korean International Circuit as a basis. The track feels more like a permanent race course with street course-like characteristics. I can already imagine thinking of this course having some narrow wall-lined roads. To convey that with this Course Maker, however, it's tough. You need to accurately plot out the general flow based on how the track is like. Maybe you have Bathurst in mind. Bathurst is mostly narrow all the way around and gets tougher after you head into Turn 2. The rest of the way is a hilly and undulating course. You get a big break from it, however, as you blast down the Conrod Straight. How do you convey something like this with GT5's course maker?

I guess if you want to imagine the possibilities, try spending more time with your favorite race tracks whether in real life or in a game. All of this would be too difficult for closed circuits, so I can really only imagine this Course Maker being for fans of open circuits. Even open circuits have their own distinct character. I can think of City, Coastal, and Alpine from "The Need for Speed: SE" (the 1994 or 1996 game). The first City stage was fairly simple unless you're a crap driver. Deeper into the city, the roads become more challenging as you go along. The Coastal stages were a bit tougher for all three stages. The toughest of them all are the three Alpine stages. If anything, the Course Maker was probably best intended for open circuits since it can be very tough to make your own complete closed course.

Just some more nostalgia and thoughts from yours truly...
 
I don't really see why people keep calling this a 'track creator'. A track creator lets you create tracks, let's you build your dream track and if you race it for two weeks and then decide you want one of the straights to be seven meters longer, you can edit it. A track creator is not entering vague preferences into a machine and having it spit something out.

A question - can you save the tracks that the editor makes, or are they gone forever once you choose a new track?
 
It would be sweet to have a multiplayer/online feature where players compete for the chequered flag in a brand-new random track unkown to them. All skills and no preparation etc. :cool:
 
It would be sweet to have a multiplayer/online feature where players compete for the chequered flag in a brand-new random track unkown to them. All skills and no preparation etc. :cool:

Actually, that'd be all luck and no skill, especially if there were no practice before the race.
 
Actually, that'd be all luck and no skill, especially if there were no practice before the race.

It's difficult to be consistently "lucky" over a long course. If you go up against a skilled, anticipatory driver and rely on luck to get you through, you're probably going to "lose".

This is precisely the kind of driving I'm looking forward to. My first few laps of the Targa Florio (Piccolo Madonie "circuit") in GPL were like this. Take your time in the right places and you'll be faster than most. If you drive without paying attention to the road ahead and anticipating upcoming corners, then you'll crash eventually. It's a lot like driving country roads at a "spirited" pace; except you know there's no other traffic in a game. Or like a rally without pace notes. ;)
 
It's difficult to be consistently "lucky" over a long course. If you go up against a skilled, anticipatory driver and rely on luck to get you through, you're probably going to "lose".

This is precisely the kind of driving I'm looking forward to. My first few laps of the Targa Florio (Piccolo Madonie "circuit") in GPL were like this. Take your time in the right places and you'll be faster than most. If you drive without paying attention to the road ahead and anticipating upcoming corners, then you'll crash eventually. It's a lot like driving country roads at a "spirited" pace; except you know there's no other traffic in a game. Or like a rally without pace notes. ;)

The whole thing with throwing people on a track they've never seen is just wrong. Reactionary driving is not safe or fun and a race like that would just be a wreckfest.

If I was going to hustle my car around country roads, I'd drive that stretch of road a couple times at a slower pace to learn what's ahead. Not doing so is extremely foolish and stupid IMO.
 
The whole thing with throwing people on a track they've never seen is just wrong. Reactionary driving is not safe or fun and a race like that would just be a wreckfest.

If I was going to hustle my car around country roads, I'd drive that stretch of road a couple times at a slower pace to learn what's ahead. Not doing so is extremely foolish and stupid IMO.

It's a game, chill out. Obviously you'd scout the roads out if you were really going to drive them, but you still can't plan for traffic / animals / tractors, so it's stupid and foolish if you "hustle" it at all.
I plan to host these types of races for me and my friends, so it's not a problem for me. At any rate, it doesn't matter what circuit you choose if you're worried about a wreck-fest! :rolleyes:
 
So this Tokyo bay theme must be the port area that was shown in the Ft86 trailer

153274-head.jpg


ft86.jpg
 
I'm the only one who has checked, that the track layout is completely otherwise after adjusting the parameters of "Section Complexity" and "Corner Sharpness" in the section screen of the Course Maker? If one section is well done, and you adjust the next section with one of the 2 parameters, the well done section before will be gone, because the whole track is generated into a totally new layout. Check the video! That's so annoying!
 
Well, let me put this to some more perspective. Having played the TrackMania games, you're free to make your own course almost however you want. Change up elevation and everything. Anyone who has played the TrackMania games know that the Coast environment allows you to make your own rally-style stages or permanent race tracks. It's still one environment, but you have a little more versatility with one environment. And of course, it's a grid-generated deal.

The only wild card in all of this is if there will be future enhancements to this Course Maker. Otherwise, we'll just have to stick with what we got. We'll have to imagine courses by complexity and flow. A dream track is NOT going to be possible unless you really know what kind of race track you have in mind. If you're thinking about flow, I guess we can use the new Korean International Circuit as a basis. The track feels more like a permanent race course with street course-like characteristics. I can already imagine thinking of this course having some narrow wall-lined roads. To convey that with this Course Maker, however, it's tough. You need to accurately plot out the general flow based on how the track is like. Maybe you have Bathurst in mind. Bathurst is mostly narrow all the way around and gets tougher after you head into Turn 2. The rest of the way is a hilly and undulating course. You get a big break from it, however, as you blast down the Conrod Straight. How do you convey something like this with GT5's course maker?

I guess if you want to imagine the possibilities, try spending more time with your favorite race tracks whether in real life or in a game. All of this would be too difficult for closed circuits, so I can really only imagine this Course Maker being for fans of open circuits. Even open circuits have their own distinct character. I can think of City, Coastal, and Alpine from "The Need for Speed: SE" (the 1994 or 1996 game). The first City stage was fairly simple unless you're a crap driver. Deeper into the city, the roads become more challenging as you go along. The Coastal stages were a bit tougher for all three stages. The toughest of them all are the three Alpine stages. If anything, the Course Maker was probably best intended for open circuits since it can be very tough to make your own complete closed course.

Just some more nostalgia and thoughts from yours truly...

Trackmania <3
 
I'm the only one who has checked, that the track layout is completely otherwise after adjusting the parameters of "Section Complexity" and "Corner Sharpness" in the section screen of the Course Maker? If one section is well done, and you adjust the next section with one of the 2 parameters, the well done section before will be gone, because the whole track is generated into a totally new layout. Check the video! That's so annoying!

Well if you change one section's parameters, the rest have to change as well. Only track width won't change anything

The best way would be to work on one section at a time and add them on one by one
 
Ok, you can adjust the sharpness and complexity of a section one by one, and hope that the section will still be well after adjusting the next section while all is otherwise. So we need a lot of fortune to make well done tracks.

Anyone knows about the possibility to move the section points, so we could make an uphill or downhill track?
 
I'm the only one who has checked, that the track layout is completely otherwise after adjusting the parameters of "Section Complexity" and "Corner Sharpness" in the section screen of the Course Maker? If one section is well done, and you adjust the next section with one of the 2 parameters, the well done section before will be gone, because the whole track is generated into a totally new layout. Check the video! That's so annoying!

I pointed this out days ago.

The best way would be to work on one section at a time and add them on one by one

But it seems you can't. Watch the track editor video. Changing the 4th section changed the 1stt section and so on.
 
Anyone knows about the possibility to move the section points, so we could make an uphill or downhill track?

that would be nice. but i couldn't see anything in this direction in the videos. maybe the settings change from layout to layout, who knows :)
 
Someone mentioned Tokyo Bay as a possible environment. Really, that would be interesting to find out. Anyone who seen the Course Maker preview video noted something under the snowy environment that DOES kind of look like Tokyo Bay. I still think that environment is perhaps the only course that seems like a street course-style environment. I don't necessarily think it will be Tokyo Bay, but it does have somewhat an industrial or urban feel for an environment.
 
I pointed this out days ago.



But it seems you can't. Watch the track editor video. Changing the 4th section changed the 1stt section and so on.

Maybe this is only a Circuit issue, Point to point stages, it could matter less how the previous sectors are lined up.
 
Much like CoolColJ referring to Tokyo bay theme, where are these shots taken from?. Did PD create a one time scenery for the trailers, but not for use in the game.

picture.php



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Yes, you can save & name them. Apparently you can play them on line etc.

Might be just me but I got quite excited when I saw you can name the tracks you created (sorry, which you had generated ;)) which thinking about it seems very logical ofcourse, and not that hard to implement but still.
Just adds to the fun to come up with a good name to hopefully be recognised online eventually when it's a good track ofcourse.
Makes me wonder how it all works online though, maybe you have to import it from and to your PSN-friends or it only becomes available for others when staging an event, unless there's some sort of 'library' where you can put it on display for others to use which sounds a bit much given that it still effectively is a track generator, not a full editor.
 
Karting looks quite fun but I don't understand why they only made 100cc... it seems they could have duplicated the model and used it for a few other classes to give some variance...
 
I was about to start complaining how we won’t be able to create proper Karting tracks, because all tracks (including the track editor) are all large/wide circuits, primarily designed for cars. All of the Karting track layouts I have seen so far have not been very... inspiring. The environments from the videos above look great though. 👍

My question: Would it be possible to create short (roughly 1km) narrow (8m), twisty kart circuits using the track editor?
 
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