- 26,821
- Houston, Texas, USA
- JMarine25
Well, let me put this to some more perspective. Having played the TrackMania games, you're free to make your own course almost however you want. Change up elevation and everything. Anyone who has played the TrackMania games know that the Coast environment allows you to make your own rally-style stages or permanent race tracks. It's still one environment, but you have a little more versatility with one environment. And of course, it's a grid-generated deal.
The only wild card in all of this is if there will be future enhancements to this Course Maker. Otherwise, we'll just have to stick with what we got. We'll have to imagine courses by complexity and flow. A dream track is NOT going to be possible unless you really know what kind of race track you have in mind. If you're thinking about flow, I guess we can use the new Korean International Circuit as a basis. The track feels more like a permanent race course with street course-like characteristics. I can already imagine thinking of this course having some narrow wall-lined roads. To convey that with this Course Maker, however, it's tough. You need to accurately plot out the general flow based on how the track is like. Maybe you have Bathurst in mind. Bathurst is mostly narrow all the way around and gets tougher after you head into Turn 2. The rest of the way is a hilly and undulating course. You get a big break from it, however, as you blast down the Conrod Straight. How do you convey something like this with GT5's course maker?
I guess if you want to imagine the possibilities, try spending more time with your favorite race tracks whether in real life or in a game. All of this would be too difficult for closed circuits, so I can really only imagine this Course Maker being for fans of open circuits. Even open circuits have their own distinct character. I can think of City, Coastal, and Alpine from "The Need for Speed: SE" (the 1994 or 1996 game). The first City stage was fairly simple unless you're a crap driver. Deeper into the city, the roads become more challenging as you go along. The Coastal stages were a bit tougher for all three stages. The toughest of them all are the three Alpine stages. If anything, the Course Maker was probably best intended for open circuits since it can be very tough to make your own complete closed course.
Just some more nostalgia and thoughts from yours truly...
The only wild card in all of this is if there will be future enhancements to this Course Maker. Otherwise, we'll just have to stick with what we got. We'll have to imagine courses by complexity and flow. A dream track is NOT going to be possible unless you really know what kind of race track you have in mind. If you're thinking about flow, I guess we can use the new Korean International Circuit as a basis. The track feels more like a permanent race course with street course-like characteristics. I can already imagine thinking of this course having some narrow wall-lined roads. To convey that with this Course Maker, however, it's tough. You need to accurately plot out the general flow based on how the track is like. Maybe you have Bathurst in mind. Bathurst is mostly narrow all the way around and gets tougher after you head into Turn 2. The rest of the way is a hilly and undulating course. You get a big break from it, however, as you blast down the Conrod Straight. How do you convey something like this with GT5's course maker?
I guess if you want to imagine the possibilities, try spending more time with your favorite race tracks whether in real life or in a game. All of this would be too difficult for closed circuits, so I can really only imagine this Course Maker being for fans of open circuits. Even open circuits have their own distinct character. I can think of City, Coastal, and Alpine from "The Need for Speed: SE" (the 1994 or 1996 game). The first City stage was fairly simple unless you're a crap driver. Deeper into the city, the roads become more challenging as you go along. The Coastal stages were a bit tougher for all three stages. The toughest of them all are the three Alpine stages. If anything, the Course Maker was probably best intended for open circuits since it can be very tough to make your own complete closed course.
Just some more nostalgia and thoughts from yours truly...